| Index: include/gpu/GrCoordTransform.h
|
| diff --git a/include/gpu/GrCoordTransform.h b/include/gpu/GrCoordTransform.h
|
| index f266577ec62b8d027f307b594a1ab1e574b59402..0bd7da0a0d4160debd896e046601cd8c9face2de 100644
|
| --- a/include/gpu/GrCoordTransform.h
|
| +++ b/include/gpu/GrCoordTransform.h
|
| @@ -64,7 +64,7 @@ public:
|
| void reset(GrCoordSet sourceCoords, const GrTexture* texture) {
|
| SkASSERT(!fInEffect);
|
| SkASSERT(NULL != texture);
|
| - this->reset(sourceCoords, GrEffect::MakeDivByTextureWHMatrix(texture), texture);
|
| + this->reset(sourceCoords, MakeDivByTextureWHMatrix(texture), texture);
|
| }
|
|
|
| void reset(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture = NULL) {
|
| @@ -101,6 +101,15 @@ public:
|
| const SkMatrix& getMatrix() const { return fMatrix; }
|
| bool reverseY() const { return fReverseY; }
|
|
|
| + /** Useful for effects that want to insert a texture matrix that is implied by the texture
|
| + dimensions */
|
| + static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) {
|
| + SkASSERT(NULL != texture);
|
| + SkMatrix mat;
|
| + mat.setIDiv(texture->width(), texture->height());
|
| + return mat;
|
| + }
|
| +
|
| private:
|
| GrCoordSet fSourceCoords;
|
| SkMatrix fMatrix;
|
|
|