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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
| 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
| 7 | 7 |
| 8 #include <deque> | 8 #include <deque> |
| 9 | 9 |
| 10 #include "src/compiler/common-operator.h" | 10 #include "src/compiler/common-operator.h" |
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| 132 // by {node}. | 132 // by {node}. |
| 133 void MarkAsRepresentation(MachineType rep, Node* node); | 133 void MarkAsRepresentation(MachineType rep, Node* node); |
| 134 | 134 |
| 135 // Initialize the call buffer with the InstructionOperands, nodes, etc, | 135 // Initialize the call buffer with the InstructionOperands, nodes, etc, |
| 136 // corresponding | 136 // corresponding |
| 137 // to the inputs and outputs of the call. | 137 // to the inputs and outputs of the call. |
| 138 // {call_code_immediate} to generate immediate operands to calls of code. | 138 // {call_code_immediate} to generate immediate operands to calls of code. |
| 139 // {call_address_immediate} to generate immediate operands to address calls. | 139 // {call_address_immediate} to generate immediate operands to address calls. |
| 140 void InitializeCallBuffer(Node* call, CallBuffer* buffer, | 140 void InitializeCallBuffer(Node* call, CallBuffer* buffer, |
| 141 bool call_code_immediate, | 141 bool call_code_immediate, |
| 142 bool call_address_immediate, BasicBlock* cont_node, | 142 bool call_address_immediate); |
| 143 BasicBlock* deopt_node); | |
| 144 | 143 |
| 145 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); | 144 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); |
| 146 void AddFrameStateInputs(Node* state, InstructionOperandVector* inputs, | 145 void AddFrameStateInputs(Node* state, InstructionOperandVector* inputs, |
| 147 FrameStateDescriptor* descriptor); | 146 FrameStateDescriptor* descriptor); |
| 148 | 147 |
| 149 // =========================================================================== | 148 // =========================================================================== |
| 150 // ============= Architecture-specific graph covering methods. =============== | 149 // ============= Architecture-specific graph covering methods. =============== |
| 151 // =========================================================================== | 150 // =========================================================================== |
| 152 | 151 |
| 153 // Visit nodes in the given block and generate code. | 152 // Visit nodes in the given block and generate code. |
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| 205 ZoneDeque<Instruction*> instructions_; | 204 ZoneDeque<Instruction*> instructions_; |
| 206 BoolVector defined_; | 205 BoolVector defined_; |
| 207 BoolVector used_; | 206 BoolVector used_; |
| 208 }; | 207 }; |
| 209 | 208 |
| 210 } // namespace compiler | 209 } // namespace compiler |
| 211 } // namespace internal | 210 } // namespace internal |
| 212 } // namespace v8 | 211 } // namespace v8 |
| 213 | 212 |
| 214 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 213 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
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