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Side by Side Diff: src/compiler/instruction-selector.h

Issue 522873002: Removal of the deoptimization block from Turbofan (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Change constant capitalization Created 6 years, 3 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_
6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_
7 7
8 #include <deque> 8 #include <deque>
9 9
10 #include "src/compiler/common-operator.h" 10 #include "src/compiler/common-operator.h"
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132 // by {node}. 132 // by {node}.
133 void MarkAsRepresentation(MachineType rep, Node* node); 133 void MarkAsRepresentation(MachineType rep, Node* node);
134 134
135 // Initialize the call buffer with the InstructionOperands, nodes, etc, 135 // Initialize the call buffer with the InstructionOperands, nodes, etc,
136 // corresponding 136 // corresponding
137 // to the inputs and outputs of the call. 137 // to the inputs and outputs of the call.
138 // {call_code_immediate} to generate immediate operands to calls of code. 138 // {call_code_immediate} to generate immediate operands to calls of code.
139 // {call_address_immediate} to generate immediate operands to address calls. 139 // {call_address_immediate} to generate immediate operands to address calls.
140 void InitializeCallBuffer(Node* call, CallBuffer* buffer, 140 void InitializeCallBuffer(Node* call, CallBuffer* buffer,
141 bool call_code_immediate, 141 bool call_code_immediate,
142 bool call_address_immediate, BasicBlock* cont_node, 142 bool call_address_immediate);
143 BasicBlock* deopt_node);
144 143
145 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); 144 FrameStateDescriptor* GetFrameStateDescriptor(Node* node);
146 void AddFrameStateInputs(Node* state, InstructionOperandVector* inputs, 145 void AddFrameStateInputs(Node* state, InstructionOperandVector* inputs,
147 FrameStateDescriptor* descriptor); 146 FrameStateDescriptor* descriptor);
148 147
149 // =========================================================================== 148 // ===========================================================================
150 // ============= Architecture-specific graph covering methods. =============== 149 // ============= Architecture-specific graph covering methods. ===============
151 // =========================================================================== 150 // ===========================================================================
152 151
153 // Visit nodes in the given block and generate code. 152 // Visit nodes in the given block and generate code.
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205 ZoneDeque<Instruction*> instructions_; 204 ZoneDeque<Instruction*> instructions_;
206 BoolVector defined_; 205 BoolVector defined_;
207 BoolVector used_; 206 BoolVector used_;
208 }; 207 };
209 208
210 } // namespace compiler 209 } // namespace compiler
211 } // namespace internal 210 } // namespace internal
212 } // namespace v8 211 } // namespace v8
213 212
214 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ 213 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_
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