OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
(...skipping 262 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
273 class GrGLFullProgramBuilder : public GrGLProgramBuilder { | 273 class GrGLFullProgramBuilder : public GrGLProgramBuilder { |
274 public: | 274 public: |
275 GrGLFullProgramBuilder(GrGpuGL*, const GrGLProgramDesc&); | 275 GrGLFullProgramBuilder(GrGpuGL*, const GrGLProgramDesc&); |
276 | 276 |
277 /** Add a varying variable to the current program to pass values between vert
ex and fragment | 277 /** Add a varying variable to the current program to pass values between vert
ex and fragment |
278 shaders. If the last two parameters are non-NULL, they are filled in wit
h the name | 278 shaders. If the last two parameters are non-NULL, they are filled in wit
h the name |
279 generated. */ | 279 generated. */ |
280 void addVarying(GrSLType type, | 280 void addVarying(GrSLType type, |
281 const char* name, | 281 const char* name, |
282 const char** vsOutName = NULL, | 282 const char** vsOutName = NULL, |
283 const char** fsInName = NULL); | 283 const char** fsInName = NULL, |
| 284 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault
_Precision); |
284 | 285 |
285 /** Add a separable varying input variable to the current program. | 286 /** Add a separable varying input variable to the current program. |
286 * A separable varying (fragment shader input) is a varying that can be used
also when vertex | 287 * A separable varying (fragment shader input) is a varying that can be used
also when vertex |
287 * shaders are not used. With a vertex shader, the operation is same as with
other | 288 * shaders are not used. With a vertex shader, the operation is same as with
other |
288 * varyings. Without a vertex shader, such as with NV_path_rendering, GL API
s are used to | 289 * varyings. Without a vertex shader, such as with NV_path_rendering, GL API
s are used to |
289 * populate the variable. The APIs can refer to the variable through the ret
urned handle. | 290 * populate the variable. The APIs can refer to the variable through the ret
urned handle. |
290 */ | 291 */ |
291 VaryingHandle addSeparableVarying(GrSLType type, | 292 VaryingHandle addSeparableVarying(GrSLType type, |
292 const char* name, | 293 const char* name, |
293 const char** vsOutName, | 294 const char** vsOutName, |
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
331 int effectCnt, | 332 int effectCnt, |
332 const GrGLProgramDesc::Effe
ctKeyProvider&, | 333 const GrGLProgramDesc::Effe
ctKeyProvider&, |
333 GrGLSLExpr4* inOutFSColor)
SK_OVERRIDE; | 334 GrGLSLExpr4* inOutFSColor)
SK_OVERRIDE; |
334 | 335 |
335 virtual void emitCodeAfterEffects() SK_OVERRIDE {} | 336 virtual void emitCodeAfterEffects() SK_OVERRIDE {} |
336 | 337 |
337 typedef GrGLProgramBuilder INHERITED; | 338 typedef GrGLProgramBuilder INHERITED; |
338 }; | 339 }; |
339 | 340 |
340 #endif | 341 #endif |
OLD | NEW |