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| 1 // Copyright (c) 2013 Google Inc. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include <windows.h> | |
| 6 #include <wrl.h> | |
| 7 #include <wrl/wrappers/corewrappers.h> | |
| 8 #include <windows.graphics.display.h> | |
| 9 | |
| 10 using namespace Microsoft::WRL; | |
| 11 using namespace Microsoft::WRL::Wrappers; | |
| 12 using namespace ABI::Windows::Foundation; | |
| 13 using namespace ABI::Windows::Graphics::Display; | |
| 14 | |
| 15 bool TryToUseSomeWinRT() | |
|
scottmg
2014/09/23 16:25:09
nit; { goes on previous line (sorry, I know this i
| |
| 16 { | |
| 17 ComPtr<IDisplayPropertiesStatics> dp; | |
| 18 HStringReference s(RuntimeClass_Windows_Graphics_Display_DisplayProperties); | |
| 19 HRESULT hr = GetActivationFactory(s.Get(), dp.GetAddressOf()); | |
| 20 if (SUCCEEDED(hr)) { | |
| 21 float dpi = 96.0f; | |
| 22 if (SUCCEEDED(dp->get_LogicalDpi(&dpi))) { | |
| 23 return true; | |
|
scottmg
2014/09/23 16:25:09
nit; too much indent
| |
| 24 } | |
| 25 } | |
| 26 return false; | |
| 27 } | |
| 28 | |
| 29 BOOL WINAPI DllMain(HINSTANCE hinstance, DWORD reason, LPVOID reserved) { | |
| 30 return TRUE; | |
| 31 } | |
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