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Issue 521503002: Maybe now (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/compositor/io_surface_layer_mac.h" 5 #include "content/browser/compositor/io_surface_layer_mac.h"
6 6
7 #include <CoreFoundation/CoreFoundation.h> 7 #include <CoreFoundation/CoreFoundation.h>
8 #include <OpenGL/gl.h> 8 #include <OpenGL/CGLIOSurface.h>
9 #include <OpenGL/CGLRenderers.h>
10 #include <OpenGL/OpenGL.h>
9 11
10 #include "base/mac/mac_util.h" 12 #include "base/mac/mac_util.h"
11 #include "base/mac/sdk_forward_declarations.h" 13 #include "base/mac/sdk_forward_declarations.h"
12 #include "content/browser/renderer_host/render_widget_host_impl.h" 14 #include "content/browser/renderer_host/render_widget_host_impl.h"
13 #include "content/browser/renderer_host/render_widget_host_view_mac.h" 15 #include "content/browser/renderer_host/render_widget_host_view_mac.h"
14 #include "content/browser/renderer_host/compositing_iosurface_context_mac.h"
15 #include "content/browser/renderer_host/compositing_iosurface_mac.h"
16 #include "ui/base/cocoa/animation_utils.h" 16 #include "ui/base/cocoa/animation_utils.h"
17 #include "ui/gfx/size_conversions.h" 17 #include "ui/gfx/size_conversions.h"
18 #include "ui/gl/gpu_switching_manager.h" 18 #include "ui/gl/gpu_switching_manager.h"
19 19
20 // Convenience macro for checking errors in the below code.
21 #define CHECK_GL_ERROR() do { \
22 GLenum gl_error = glGetError(); \
23 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error: " << gl_error; \
24 } while (0)
25
26 ////////////////////////////////////////////////////////////////////////////////
27 // IOSurfaceLayer(Private)
28
29 @interface IOSurfaceLayer(Private)
30 // Force a draw immediately, but only if one was requested.
31 - (void)displayIfNeededAndAck;
32
33 // Called when it has been a fixed interval of time and a frame has yet to be
34 // drawn.
35 - (void)timerFired;
36 @end
37
20 //////////////////////////////////////////////////////////////////////////////// 38 ////////////////////////////////////////////////////////////////////////////////
21 // IOSurfaceLayerHelper 39 // IOSurfaceLayerHelper
22 40
23 namespace content { 41 namespace content {
24 42
43 // IOSurfaceLayerHelper provides C++ functionality needed for the
44 // IOSurfaceLayer class (interfacing with base::DelayTimer).
45 class IOSurfaceLayerHelper {
46 public:
47 IOSurfaceLayerHelper(IOSurfaceLayer* layer);
48 ~IOSurfaceLayerHelper();
49 void ResetTimer();
50
51 private:
52 void TimerFired();
53
54 // The layer that owns this helper.
55 IOSurfaceLayer* const layer_;
56
57 // The browser places back-pressure on the GPU by not acknowledging swap
58 // calls until they appear on the screen. This can lead to hangs if the
59 // view is moved offscreen (among other things). Prevent hangs by always
60 // acknowledging the frame after timeout of 1/6th of a second has passed.
61 base::DelayTimer<IOSurfaceLayerHelper> timer_;
62 };
63
64
25 IOSurfaceLayerHelper::IOSurfaceLayerHelper( 65 IOSurfaceLayerHelper::IOSurfaceLayerHelper(
26 IOSurfaceLayerClient* client,
27 IOSurfaceLayer* layer) 66 IOSurfaceLayer* layer)
28 : client_(client), 67 : layer_(layer),
29 layer_(layer),
30 needs_display_(false),
31 has_pending_frame_(false),
32 did_not_draw_counter_(0),
33 is_pumping_frames_(false),
34 timer_( 68 timer_(
35 FROM_HERE, 69 FROM_HERE,
36 base::TimeDelta::FromSeconds(1) / 6, 70 base::TimeDelta::FromSeconds(1) / 6,
37 this, 71 this,
38 &IOSurfaceLayerHelper::TimerFired) {} 72 &IOSurfaceLayerHelper::TimerFired) {}
39 73
40 IOSurfaceLayerHelper::~IOSurfaceLayerHelper() { 74 IOSurfaceLayerHelper::~IOSurfaceLayerHelper() {
75 }
76
77 void IOSurfaceLayerHelper::ResetTimer() {
78 timer_.Reset();
79 }
80
81 void IOSurfaceLayerHelper::TimerFired() {
82 [layer_ timerFired];
83 }
84
85 } // namespace content
86
87 ////////////////////////////////////////////////////////////////////////////////
88 // IOSurfaceLayer
89
90 @implementation IOSurfaceLayer
91
92 - (id)initWithClient:(content::IOSurfaceLayerClient*)client
93 withScaleFactor:(float)scale_factor {
94 if (self = [super init]) {
95 client_ = client;
96 helper_.reset(new content::IOSurfaceLayerHelper(self));
97 needs_display_ = false;
98 has_pending_frame_ = false;
99 did_not_draw_counter_ = 0;
100 is_pumping_frames_ = false;
101 io_surface_texture_ = 0;
102 io_surface_texture_dirty_ = false;
103 cgl_renderer_id_ = 0;
104
105 [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)];
106 [self setAnchorPoint:CGPointMake(0, 0)];
107 // Setting contents gravity is necessary to prevent the layer from being
108 // scaled during dyanmic resizes (especially with devtools open).
109 [self setContentsGravity:kCAGravityTopLeft];
110 if ([self respondsToSelector:(@selector(setContentsScale:))])
111 [self setContentsScale:scale_factor];
112 }
113 return self;
114 }
115
116 - (void)dealloc {
117 DCHECK(!helper_ && !client_);
118 [super dealloc];
119 }
120
121 - (float)scaleFactor {
122 if ([self respondsToSelector:(@selector(contentsScale))])
123 return [self contentsScale];
124 return 1;
125 }
126
127 - (int)rendererID {
128 return cgl_renderer_id_;
129 }
130
131 - (void)timerFired {
132 [self displayIfNeededAndAck];
133 }
134
135 - (void)resetClient {
41 // Any acks that were waiting on this layer to draw will not occur, so ack 136 // Any acks that were waiting on this layer to draw will not occur, so ack
42 // them now to prevent blocking the renderer. 137 // them now to prevent blocking the renderer.
43 AckPendingFrame(true); 138 [self ackPendingFrame];
139 helper_.reset();
140 client_ = NULL;
44 } 141 }
45 142
46 void IOSurfaceLayerHelper::GotNewFrame() { 143 - (void)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
144 withPixelSize:(gfx::Size)pixel_size
145 withScaleFactor:(float)scale_factor {
47 // A trace value of 2 indicates that there is a pending swap ack. See 146 // A trace value of 2 indicates that there is a pending swap ack. See
48 // canDrawInCGLContext for other value meanings. 147 // canDrawInCGLContext for other value meanings.
49 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 2); 148 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 2);
50
51 has_pending_frame_ = true; 149 has_pending_frame_ = true;
52 needs_display_ = true; 150 needs_display_ = true;
53 timer_.Reset(); 151 helper_->ResetTimer();
152
153 // If this is a new IOSurface, open the IOSurface and mark that the
154 // GL texture needs to bind to the new surface.
155 if (!io_surface_ || io_surface_id != IOSurfaceGetID(io_surface_)) {
156 io_surface_.reset(IOSurfaceLookup(io_surface_id));
157 io_surface_texture_dirty_ = true;
158 if (!io_surface_) {
159 LOG(ERROR) << "Failed to open IOSurface for frame";
160 if (client_)
161 client_->IOSurfaceLayerHitError();
162 }
163 }
54 164
55 // If reqested, draw immediately and don't bother trying to use the 165 // If reqested, draw immediately and don't bother trying to use the
56 // isAsynchronous property to ensure smooth animation. If this is while 166 // isAsynchronous property to ensure smooth animation. If this is while
57 // frames are being pumped then ack and display immediately to get a 167 // frames are being pumped then ack and display immediately to get a
58 // correct-sized frame displayed as soon as possible. 168 // correct-sized frame displayed as soon as possible.
59 if (is_pumping_frames_ || client_->IOSurfaceLayerShouldAckImmediately()) { 169 if (is_pumping_frames_ ||
60 SetNeedsDisplayAndDisplayAndAck(); 170 (client_ && client_->IOSurfaceLayerShouldAckImmediately())) {
171 [self setNeedsDisplayAndDisplayAndAck];
61 } else { 172 } else {
62 if (![layer_ isAsynchronous]) 173 if (![self isAsynchronous])
63 [layer_ setAsynchronous:YES]; 174 [self setAsynchronous:YES];
64 } 175 }
65 } 176 }
66 177
67 void IOSurfaceLayerHelper::SetNeedsDisplay() { 178 - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
68 needs_display_ = true; 179 pixelFormat:(CGLPixelFormatObj)pixelFormat
69 } 180 forLayerTime:(CFTimeInterval)timeInterval
70 181 displayTime:(const CVTimeStamp*)timeStamp {
71 bool IOSurfaceLayerHelper::CanDraw() {
72 // If we return NO 30 times in a row, switch to being synchronous to avoid 182 // If we return NO 30 times in a row, switch to being synchronous to avoid
73 // burning CPU cycles on this callback. 183 // burning CPU cycles on this callback.
74 if (needs_display_) { 184 if (needs_display_) {
75 did_not_draw_counter_ = 0; 185 did_not_draw_counter_ = 0;
76 } else { 186 } else {
77 did_not_draw_counter_ += 1; 187 did_not_draw_counter_ += 1;
78 if (did_not_draw_counter_ == 30) 188 if (did_not_draw_counter_ == 30)
79 [layer_ setAsynchronous:NO]; 189 [self setAsynchronous:NO];
80 } 190 }
81 191
82 // Add an instantaneous blip to the PendingSwapAck state to indicate 192 // Add an instantaneous blip to the PendingSwapAck state to indicate
83 // that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually 193 // that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually
84 // from 2, indicating that a swap ack is pending) indicates that we 194 // from 2, indicating that a swap ack is pending) indicates that we
85 // requested a draw. A blip up to 1 (usually from 0, indicating there is no 195 // requested a draw. A blip up to 1 (usually from 0, indicating there is no
86 // pending swap ack) indicates that we did not request a draw. This would 196 // pending swap ack) indicates that we did not request a draw. This would
87 // be more natural to do with a tracing pseudo-thread 197 // be more natural to do with a tracing pseudo-thread
88 // http://crbug.com/366300 198 // http://crbug.com/366300
89 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, needs_display_ ? 3 : 1); 199 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, needs_display_ ? 3 : 1);
90 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 200 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self,
91 has_pending_frame_ ? 2 : 0); 201 has_pending_frame_ ? 2 : 0);
92 202
93 return needs_display_; 203 return needs_display_;
94 } 204 }
95 205
96 void IOSurfaceLayerHelper::DidDraw(bool success) { 206 - (void)ackPendingFrame {
97 needs_display_ = false;
98 AckPendingFrame(success);
99 }
100
101 void IOSurfaceLayerHelper::AckPendingFrame(bool success) {
102 if (!has_pending_frame_) 207 if (!has_pending_frame_)
103 return; 208 return;
104 has_pending_frame_ = false; 209 has_pending_frame_ = false;
105 if (success) 210 if (client_)
106 client_->IOSurfaceLayerDidDrawFrame(); 211 client_->IOSurfaceLayerDidDrawFrame();
107 else
108 client_->IOSurfaceLayerHitError();
109 // A trace value of 0 indicates that there is no longer a pending swap ack. 212 // A trace value of 0 indicates that there is no longer a pending swap ack.
110 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 0); 213 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 0);
111 } 214 }
112 215
113 void IOSurfaceLayerHelper::SetNeedsDisplayAndDisplayAndAck() { 216 - (void)setNeedsDisplayAndDisplayAndAck {
114 // Drawing using setNeedsDisplay and displayIfNeeded will result in 217 // Drawing using setNeedsDisplay and displayIfNeeded will result in
115 // subsequent canDrawInCGLContext callbacks getting dropped, and jerky 218 // subsequent canDrawInCGLContext callbacks getting dropped, and jerky
116 // animation. Disable asynchronous drawing before issuing these calls as a 219 // animation. Disable asynchronous drawing before issuing these calls as a
117 // workaround. 220 // workaround.
118 // http://crbug.com/395827 221 // http://crbug.com/395827
119 if ([layer_ isAsynchronous]) 222 if ([self isAsynchronous])
120 [layer_ setAsynchronous:NO]; 223 [self setAsynchronous:NO];
121 224
122 [layer_ setNeedsDisplay]; 225 [self setNeedsDisplay];
123 DisplayIfNeededAndAck(); 226 [self displayIfNeededAndAck];
124 } 227 }
125 228
126 void IOSurfaceLayerHelper::DisplayIfNeededAndAck() { 229 - (void)displayIfNeededAndAck {
127 if (!needs_display_) 230 if (!needs_display_)
128 return; 231 return;
129 232
130 // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before 233 // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before
131 // issuing displayIfNeeded. 234 // issuing displayIfNeeded.
132 // http://crbug.com/395827 235 // http://crbug.com/395827
133 if ([layer_ isAsynchronous]) 236 if ([self isAsynchronous])
134 [layer_ setAsynchronous:NO]; 237 [self setAsynchronous:NO];
135 238
136 // Do not bother drawing while pumping new frames -- wait until the waiting 239 // Do not bother drawing while pumping new frames -- wait until the waiting
137 // block ends to draw any of the new frames. 240 // block ends to draw any of the new frames.
138 if (!is_pumping_frames_) 241 if (!is_pumping_frames_)
139 [layer_ displayIfNeeded]; 242 [self displayIfNeeded];
140 243
141 // Calls to setNeedsDisplay can sometimes be ignored, especially if issued 244 // Calls to setNeedsDisplay can sometimes be ignored, especially if issued
142 // rapidly (e.g, with vsync off). This is unacceptable because the failure 245 // rapidly (e.g, with vsync off). This is unacceptable because the failure
143 // to ack a single frame will hang the renderer. Ensure that the renderer 246 // to ack a single frame will hang the renderer. Ensure that the renderer
144 // not be blocked by lying and claiming that we drew the frame. 247 // not be blocked by lying and claiming that we drew the frame.
145 AckPendingFrame(true); 248 [self ackPendingFrame];
146 } 249 }
147 250
148 void IOSurfaceLayerHelper::TimerFired() { 251 - (void)beginPumpingFrames {
149 SetNeedsDisplayAndDisplayAndAck();
150 }
151
152 void IOSurfaceLayerHelper::BeginPumpingFrames() {
153 is_pumping_frames_ = true; 252 is_pumping_frames_ = true;
154 } 253 }
155 254
156 void IOSurfaceLayerHelper::EndPumpingFrames() { 255 - (void)endPumpingFrames {
157 is_pumping_frames_ = false; 256 is_pumping_frames_ = false;
158 DisplayIfNeededAndAck(); 257 [self displayIfNeededAndAck];
159 }
160
161 } // namespace content
162
163 ////////////////////////////////////////////////////////////////////////////////
164 // IOSurfaceLayer
165
166 @implementation IOSurfaceLayer
167
168 - (content::CompositingIOSurfaceMac*)iosurface {
169 return iosurface_.get();
170 }
171
172 - (content::CompositingIOSurfaceContext*)context {
173 return context_.get();
174 }
175
176 - (id)initWithClient:(content::IOSurfaceLayerClient*)client
177 withScaleFactor:(float)scale_factor {
178 if (self = [super init]) {
179 helper_.reset(new content::IOSurfaceLayerHelper(client, self));
180
181 iosurface_ = content::CompositingIOSurfaceMac::Create();
182 context_ = content::CompositingIOSurfaceContext::Get(
183 content::CompositingIOSurfaceContext::kCALayerContextWindowNumber);
184 if (!iosurface_ || !context_) {
185 LOG(ERROR) << "Failed create CompositingIOSurface or context";
186 [self resetClient];
187 [self release];
188 return nil;
189 }
190
191 [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)];
192 [self setAnchorPoint:CGPointMake(0, 0)];
193 // Setting contents gravity is necessary to prevent the layer from being
194 // scaled during dyanmic resizes (especially with devtools open).
195 [self setContentsGravity:kCAGravityTopLeft];
196 if ([self respondsToSelector:(@selector(setContentsScale:))]) {
197 [self setContentsScale:scale_factor];
198 }
199 }
200 return self;
201 }
202
203 - (void)dealloc {
204 DCHECK(!helper_);
205 [super dealloc];
206 }
207
208 - (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
209 withPixelSize:(gfx::Size)pixel_size
210 withScaleFactor:(float)scale_factor {
211 bool result = true;
212 gfx::ScopedCGLSetCurrentContext scoped_set_current_context(
213 context_->cgl_context());
214 result = iosurface_->SetIOSurfaceWithContextCurrent(
215 context_, io_surface_id, pixel_size, scale_factor);
216 return result;
217 }
218
219 - (void)poisonContextAndSharegroup {
220 context_->PoisonContextAndSharegroup();
221 }
222
223 - (bool)hasBeenPoisoned {
224 return context_->HasBeenPoisoned();
225 }
226
227 - (float)scaleFactor {
228 return iosurface_->scale_factor();
229 }
230
231 - (int)rendererID {
232 return iosurface_->GetRendererID();
233 }
234
235 - (void)resetClient {
236 helper_.reset();
237 }
238
239 - (void)gotNewFrame {
240 helper_->GotNewFrame();
241 }
242
243 - (void)setNeedsDisplayAndDisplayAndAck {
244 helper_->SetNeedsDisplayAndDisplayAndAck();
245 }
246
247 - (void)displayIfNeededAndAck {
248 helper_->DisplayIfNeededAndAck();
249 }
250
251 - (void)beginPumpingFrames {
252 helper_->BeginPumpingFrames();
253 }
254
255 - (void)endPumpingFrames {
256 helper_->EndPumpingFrames();
257 } 258 }
258 259
259 // The remaining methods implement the CAOpenGLLayer interface. 260 // The remaining methods implement the CAOpenGLLayer interface.
260 261
261 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask { 262 - (void)releaseCGLContext:(CGLContextObj)glContext {
262 if (!context_) 263 io_surface_texture_ = 0;
263 return [super copyCGLPixelFormatForDisplayMask:mask]; 264 cgl_renderer_id_ = 0;
264 return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context()));
265 }
266
267 - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat {
268 if (!context_)
269 return [super copyCGLContextForPixelFormat:pixelFormat];
270 return CGLRetainContext(context_->cgl_context());
271 } 265 }
272 266
273 - (void)setNeedsDisplay { 267 - (void)setNeedsDisplay {
274 if (helper_) 268 needs_display_ = true;
275 helper_->SetNeedsDisplay();
276 [super setNeedsDisplay]; 269 [super setNeedsDisplay];
277 } 270 }
278 271
279 - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
280 pixelFormat:(CGLPixelFormatObj)pixelFormat
281 forLayerTime:(CFTimeInterval)timeInterval
282 displayTime:(const CVTimeStamp*)timeStamp {
283 if (helper_)
284 return helper_->CanDraw();
285 return NO;
286 }
287
288 - (void)drawInCGLContext:(CGLContextObj)glContext 272 - (void)drawInCGLContext:(CGLContextObj)glContext
289 pixelFormat:(CGLPixelFormatObj)pixelFormat 273 pixelFormat:(CGLPixelFormatObj)pixelFormat
290 forLayerTime:(CFTimeInterval)timeInterval 274 forLayerTime:(CFTimeInterval)timeInterval
291 displayTime:(const CVTimeStamp*)timeStamp { 275 displayTime:(const CVTimeStamp*)timeStamp {
292 TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext"); 276 TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext");
293 277
294 if (!iosurface_->HasIOSurface() || context_->cgl_context() != glContext) { 278 // Create the texture if it has not been created in this context yet.
279 if (!io_surface_texture_) {
280 glGenTextures(1, &io_surface_texture_);
281 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_);
282 glTexParameteri(
283 GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
284 glTexParameteri(
285 GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
286 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
287 io_surface_texture_dirty_ = true;
288 }
289
290 // Associate the IOSurface with this texture, if the underlying IOSurface has
291 // been changed.
292 if (io_surface_texture_dirty_ && io_surface_) {
293 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_);
294 CGLError cgl_error = CGLTexImageIOSurface2D(
295 glContext,
296 GL_TEXTURE_RECTANGLE_ARB,
297 GL_RGBA,
298 IOSurfaceGetWidth(io_surface_),
299 IOSurfaceGetHeight(io_surface_),
300 GL_BGRA,
301 GL_UNSIGNED_INT_8_8_8_8_REV,
302 io_surface_.get(),
303 0 /* plane */);
304 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
305 if (cgl_error != kCGLNoError) {
306 LOG(ERROR) << "CGLTexImageIOSurface2D failed with " << cgl_error;
307 glDeleteTextures(1, &io_surface_texture_);
308 io_surface_texture_ = 0;
309 if (client_)
310 client_->IOSurfaceLayerHitError();
311 }
312 } else if (io_surface_texture_) {
313 glDeleteTextures(1, &io_surface_texture_);
314 io_surface_texture_ = 0;
315 }
316
317 // Fill the viewport with the texture. The viewport must be smaller or equal
318 // than the texture, because it is resized as frames arrive.
319 if (io_surface_texture_) {
320 GLint viewport[4];
321 glGetIntegerv(GL_VIEWPORT, viewport);
322 DCHECK_LE(viewport[2], static_cast<GLint>(IOSurfaceGetWidth(io_surface_)));
323 DCHECK_LE(viewport[3], static_cast<GLint>(IOSurfaceGetHeight(io_surface_)));
324
325 glMatrixMode(GL_PROJECTION);
326 glLoadIdentity();
327 glOrtho(0, 1, 0, 1, -1, 1);
328 glMatrixMode(GL_MODELVIEW);
329 glLoadIdentity();
330
331 glEnable(GL_TEXTURE_RECTANGLE_ARB);
332 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_);
333 glBegin(GL_QUADS);
334 glTexCoord2f(0, 0);
335 glVertex2f(0, 0);
336 glTexCoord2f(viewport[2], 0);
337 glVertex2f(1, 0);
338 glTexCoord2f(viewport[2], viewport[3]);
339 glVertex2f(1, 1);
340 glTexCoord2f(0, viewport[3]);
341 glVertex2f(0, 1);
342 glEnd();
343 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
344 glDisable(GL_TEXTURE_RECTANGLE_ARB);
345
346 // Workaround for issue 158469. Issue a dummy draw call with
347 // io_surface_texture_ not bound to a texture, in order to shake all
348 // references to the IOSurface out of the driver.
349 glBegin(GL_TRIANGLES);
350 glEnd();
351 } else {
295 glClearColor(1, 1, 1, 1); 352 glClearColor(1, 1, 1, 1);
296 glClear(GL_COLOR_BUFFER_BIT); 353 glClear(GL_COLOR_BUFFER_BIT);
297 return;
298 } 354 }
299 355
300 // The correct viewport to cover the layer will be set up by the caller. 356 // Query the current GL renderer to send back to the GPU process.
301 // Transform this into a window size for DrawIOSurface, where it will be 357 {
302 // transformed back into this viewport. 358 CGLError cgl_error = CGLGetParameter(
303 GLint viewport[4]; 359 glContext, kCGLCPCurrentRendererID, &cgl_renderer_id_);
304 glGetIntegerv(GL_VIEWPORT, viewport); 360 if (cgl_error == kCGLNoError) {
305 gfx::Rect window_rect(viewport[0], viewport[1], viewport[2], viewport[3]); 361 cgl_renderer_id_ &= kCGLRendererIDMatchingMask;
306 float window_scale_factor = 1.f; 362 } else {
307 if ([self respondsToSelector:(@selector(contentsScale))]) 363 LOG(ERROR) << "CGLGetParameter for kCGLCPCurrentRendererID failed with "
308 window_scale_factor = [self contentsScale]; 364 << cgl_error;
309 window_rect = ToNearestRect( 365 cgl_renderer_id_ = 0;
310 gfx::ScaleRect(window_rect, 1.f/window_scale_factor)); 366 }
367 }
311 368
312 bool draw_succeeded = iosurface_->DrawIOSurface( 369 // If we hit any errors, tell the client.
313 context_, window_rect, window_scale_factor); 370 while (GLenum gl_error = glGetError()) {
371 LOG(ERROR) << "Hit GL error " << gl_error;
372 if (client_)
373 client_->IOSurfaceLayerHitError();
374 }
314 375
315 if (helper_) 376 needs_display_ = false;
316 helper_->DidDraw(draw_succeeded);
317
318 [super drawInCGLContext:glContext 377 [super drawInCGLContext:glContext
319 pixelFormat:pixelFormat 378 pixelFormat:pixelFormat
320 forLayerTime:timeInterval 379 forLayerTime:timeInterval
321 displayTime:timeStamp]; 380 displayTime:timeStamp];
381
382 [self ackPendingFrame];
322 } 383 }
323 384
324 @end 385 @end
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