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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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63 class ExceptionState; | 63 class ExceptionState; |
64 class GainNode; | 64 class GainNode; |
65 class HTMLMediaElement; | 65 class HTMLMediaElement; |
66 class MediaElementAudioSourceNode; | 66 class MediaElementAudioSourceNode; |
67 class MediaStreamAudioDestinationNode; | 67 class MediaStreamAudioDestinationNode; |
68 class MediaStreamAudioSourceNode; | 68 class MediaStreamAudioSourceNode; |
69 class OscillatorNode; | 69 class OscillatorNode; |
70 class PannerNode; | 70 class PannerNode; |
71 class PeriodicWave; | 71 class PeriodicWave; |
72 class ScriptProcessorNode; | 72 class ScriptProcessorNode; |
| 73 class SecurityOrigin; |
73 class StereoPannerNode; | 74 class StereoPannerNode; |
74 class WaveShaperNode; | 75 class WaveShaperNode; |
75 | 76 |
76 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. | 77 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. |
77 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. | 78 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. |
78 | 79 |
79 class AudioContext : public RefCountedGarbageCollectedEventTargetWithInlineData<
AudioContext>, public ActiveDOMObject { | 80 class AudioContext : public RefCountedGarbageCollectedEventTargetWithInlineData<
AudioContext>, public ActiveDOMObject { |
80 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A
udioContext>); | 81 DEFINE_EVENT_TARGET_REFCOUNTING_WILL_BE_REMOVED(RefCountedGarbageCollected<A
udioContext>); |
81 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); | 82 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); |
82 DEFINE_WRAPPERTYPEINFO(); | 83 DEFINE_WRAPPERTYPEINFO(); |
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260 void notifyStateChange(); | 261 void notifyStateChange(); |
261 | 262 |
262 // The context itself keeps a reference to all source nodes. The source nod
es, then reference all nodes they're connected to. | 263 // The context itself keeps a reference to all source nodes. The source nod
es, then reference all nodes they're connected to. |
263 // In turn, these nodes reference all nodes they're connected to. All nodes
are ultimately connected to the AudioDestinationNode. | 264 // In turn, these nodes reference all nodes they're connected to. All nodes
are ultimately connected to the AudioDestinationNode. |
264 // When the context dereferences a source node, it will be deactivated from
the rendering graph along with all other nodes it is | 265 // When the context dereferences a source node, it will be deactivated from
the rendering graph along with all other nodes it is |
265 // uniquely connected to. See the AudioNode::ref() and AudioNode::deref() m
ethods for more details. | 266 // uniquely connected to. See the AudioNode::ref() and AudioNode::deref() m
ethods for more details. |
266 void refNode(AudioNode*); | 267 void refNode(AudioNode*); |
267 | 268 |
268 static unsigned s_hardwareContextCount; | 269 static unsigned s_hardwareContextCount; |
269 | 270 |
| 271 // Get the security origin for this audio context. |
| 272 SecurityOrigin* securityOrigin() const; |
| 273 |
270 protected: | 274 protected: |
271 explicit AudioContext(Document*); | 275 explicit AudioContext(Document*); |
272 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl
oat sampleRate); | 276 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl
oat sampleRate); |
273 | 277 |
274 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; | 278 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; |
275 private: | 279 private: |
276 void initialize(); | 280 void initialize(); |
277 void uninitialize(); | 281 void uninitialize(); |
278 | 282 |
279 // ExecutionContext calls stop twice. | 283 // ExecutionContext calls stop twice. |
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413 void handleStoppableSourceNodes(); | 417 void handleStoppableSourceNodes(); |
414 | 418 |
415 // This is considering 32 is large enough for multiple channels audio. | 419 // This is considering 32 is large enough for multiple channels audio. |
416 // It is somewhat arbitrary and could be increased if necessary. | 420 // It is somewhat arbitrary and could be increased if necessary. |
417 enum { MaxNumberOfChannels = 32 }; | 421 enum { MaxNumberOfChannels = 32 }; |
418 }; | 422 }; |
419 | 423 |
420 } // namespace blink | 424 } // namespace blink |
421 | 425 |
422 #endif // AudioContext_h | 426 #endif // AudioContext_h |
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