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Side by Side Diff: cc/layers/solid_color_layer_impl.cc

Issue 519583003: Use the solid color detection to create solid layers (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Passed the right color to the quad Created 6 years, 3 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/solid_color_layer_impl.h" 5 #include "cc/layers/solid_color_layer_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "cc/quads/solid_color_draw_quad.h" 9 #include "cc/quads/solid_color_draw_quad.h"
10 #include "cc/trees/occlusion_tracker.h" 10 #include "cc/trees/occlusion_tracker.h"
11 11
12 namespace cc { 12 namespace cc {
13 13
14 SolidColorLayerImpl::SolidColorLayerImpl(LayerTreeImpl* tree_impl, int id) 14 SolidColorLayerImpl::SolidColorLayerImpl(LayerTreeImpl* tree_impl, int id)
15 : LayerImpl(tree_impl, id), 15 : LayerImpl(tree_impl, id),
16 tile_size_(256) {} 16 tile_size_(256) {}
17 17
18 SolidColorLayerImpl::~SolidColorLayerImpl() {} 18 SolidColorLayerImpl::~SolidColorLayerImpl() {}
19 19
20 scoped_ptr<LayerImpl> SolidColorLayerImpl::CreateLayerImpl( 20 scoped_ptr<LayerImpl> SolidColorLayerImpl::CreateLayerImpl(
21 LayerTreeImpl* tree_impl) { 21 LayerTreeImpl* tree_impl) {
22 return SolidColorLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>(); 22 return SolidColorLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
23 } 23 }
24 24
25 void SolidColorLayerImpl::AppendQuads( 25 void SolidColorLayerImpl::AppendQuads(
26 RenderPass* render_pass, 26 RenderPass* render_pass,
27 const OcclusionTracker<LayerImpl>& occlusion_tracker, 27 const OcclusionTracker<LayerImpl>& occlusion_tracker,
28 AppendQuadsData* append_quads_data) { 28 AppendQuadsData* append_quads_data) {
29 SharedQuadState* shared_quad_state = 29 AppendSolidQuads(
30 render_pass->CreateAndAppendSharedQuadState(); 30 render_pass, occlusion_tracker, append_quads_data, background_color());
31 PopulateSharedQuadState(shared_quad_state);
32
33 AppendDebugBorderQuad(
34 render_pass, content_bounds(), shared_quad_state, append_quads_data);
35
36 // We create a series of smaller quads instead of just one large one so that
37 // the culler can reduce the total pixels drawn.
38 int width = content_bounds().width();
39 int height = content_bounds().height();
40 for (int x = 0; x < width; x += tile_size_) {
41 for (int y = 0; y < height; y += tile_size_) {
42 gfx::Rect quad_rect(x,
43 y,
44 std::min(width - x, tile_size_),
45 std::min(height - y, tile_size_));
46 gfx::Rect visible_quad_rect = occlusion_tracker.UnoccludedContentRect(
47 quad_rect, draw_properties().target_space_transform);
48 if (visible_quad_rect.IsEmpty())
49 continue;
50
51 SolidColorDrawQuad* quad =
52 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
53 quad->SetNew(shared_quad_state,
54 quad_rect,
55 visible_quad_rect,
56 background_color(),
57 false);
58 }
59 }
60 } 31 }
61 32
62 const char* SolidColorLayerImpl::LayerTypeAsString() const { 33 const char* SolidColorLayerImpl::LayerTypeAsString() const {
63 return "cc::SolidColorLayerImpl"; 34 return "cc::SolidColorLayerImpl";
64 } 35 }
65 36
66 } // namespace cc 37 } // namespace cc
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