| Index: src/gpu/effects/GrBezierEffect.cpp
|
| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
|
| index 7384f62856c91378014f114d3fdee8c026a8e02a..e3fb8c15f94cb6cfebb493c513c1f96e991d46cd 100644
|
| --- a/src/gpu/effects/GrBezierEffect.cpp
|
| +++ b/src/gpu/effects/GrBezierEffect.cpp
|
| @@ -57,67 +57,97 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
|
| const SkString* attr0Name =
|
| vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
|
| - vsBuilder->codeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str());
|
| + vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str());
|
|
|
| GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| - fsBuilder->codeAppend("\t\tfloat edgeAlpha;\n");
|
| +
|
| + GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| + GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| +
|
| + fsBuilder->declAppend(edgeAlpha);
|
| + fsBuilder->declAppend(dklmdx);
|
| + fsBuilder->declAppend(dklmdy);
|
| + fsBuilder->declAppend(dfdx);
|
| + fsBuilder->declAppend(dfdy);
|
| + fsBuilder->declAppend(gF);
|
| + fsBuilder->declAppend(gFM);
|
| + fsBuilder->declAppend(func);
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdx =\n"
|
| - "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
|
| - fsName, fsName, fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdy =\n"
|
| - "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
|
| - fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
|
| - fsBuilder->codeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
|
| - fsBuilder->codeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName,
|
| - fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tfunc = abs(func);\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = func / gFM;\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
|
| + fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
|
| + fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
|
| + fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| + dfdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str(),
|
| + fsName, dklmdx.c_str());
|
| + fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| + dfdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str(),
|
| + fsName, dklmdy.c_str());
|
| + fsBuilder->codeAppendf("%s = vec2(%s, %s);",
|
| + gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| + fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
|
| + gFM.c_str(), gF.c_str(), gF.c_str());
|
| + fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
|
| + func.c_str(), fsName, fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
|
| + fsBuilder->codeAppendf("%s = %s / %s;",
|
| + edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| + fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
|
| + // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
| + // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| + // edgeAlpha.c_str());
|
| break;
|
| }
|
| case kFillAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdx =\n"
|
| - "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
|
| - fsName, fsName, fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdy =\n"
|
| - "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
|
| - fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
|
| - fsBuilder->codeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
|
| - fsBuilder->codeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName,
|
| - fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = func / gFM;\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n");
|
| + fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
|
| + fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
|
| + fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| + dfdx.c_str(), fsName, dklmdx.c_str(), fsName, dklmdx.c_str(),
|
| + fsName, dklmdx.c_str());
|
| + fsBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
|
| + dfdy.c_str(), fsName, dklmdy.c_str(), fsName, dklmdy.c_str(),
|
| + fsName, dklmdy.c_str());
|
| + fsBuilder->codeAppendf("%s = vec2(%s, %s);",
|
| + gF.c_str(), dfdx.c_str(), dfdy.c_str());
|
| + fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
|
| + gFM.c_str(), gF.c_str(), gF.c_str());
|
| + fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
|
| + func.c_str(), fsName, fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("%s = %s / %s;",
|
| + edgeAlpha.c_str(), func.c_str(), gFM.c_str());
|
| + fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
|
| + // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
|
| + // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
|
| + // edgeAlpha.c_str());
|
| break;
|
| }
|
| case kFillBW_GrEffectEdgeType: {
|
| - fsBuilder->codeAppendf("\t\tedgeAlpha = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName,
|
| - fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n");
|
| + fsBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
|
| + edgeAlpha.c_str(), fsName, fsName, fsName, fsName);
|
| + fsBuilder->codeAppendf("%s = float(%s < 0.0);",
|
| + edgeAlpha.c_str(), edgeAlpha.c_str());
|
| break;
|
| }
|
| default:
|
| SkFAIL("Shouldn't get here");
|
| }
|
|
|
| - fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
|
| - (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
|
| + fsBuilder->codeAppendf("%s = %s;", outputColor,
|
| + (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str());
|
| }
|
|
|
| void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
|
| @@ -208,55 +238,52 @@ void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
|
| const SkString* attrName =
|
| vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
|
| - vsBuilder->codeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
|
| + vsBuilder->codeAppendf("%s = %s;", vsName, attrName->c_str());
|
|
|
| GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| - fsBuilder->codeAppendf("\t\tfloat edgeAlpha;\n");
|
| + fsBuilder->codeAppendf("float edgeAlpha;");
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n"
|
| - "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n",
|
| + fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName);
|
| + fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName);
|
| + fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
|
| + " 2.0 * %s.x * duvdy.x - duvdy.y);",
|
| fsName, fsName);
|
| - fsBuilder->codeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName,
|
| - fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
|
| + fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
|
| + fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
|
| + fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
|
| + // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| break;
|
| }
|
| case kFillAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n"
|
| - "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n",
|
| + fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName);
|
| + fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName);
|
| + fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
|
| + " 2.0 * %s.x * duvdy.x - duvdy.y);",
|
| fsName, fsName);
|
| - fsBuilder->codeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName,
|
| - fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha / sqrt(dot(gF, gF));\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n");
|
| + fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
|
| + fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
|
| + fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
|
| + // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| break;
|
| }
|
| case kFillBW_GrEffectEdgeType: {
|
| - fsBuilder->codeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName,
|
| - fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n");
|
| + fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
|
| + fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
|
| break;
|
| }
|
| default:
|
| SkFAIL("Shouldn't get here");
|
| }
|
|
|
| - fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
|
| + fsBuilder->codeAppendf("%s = %s;", outputColor,
|
| (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
|
| }
|
|
|
| @@ -350,66 +377,66 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
|
| const SkString* attr0Name =
|
| vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
|
| - vsBuilder->codeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str());
|
| + vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str());
|
|
|
| GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| - fsBuilder->codeAppend("\t\tfloat edgeAlpha;\n");
|
| + fsBuilder->codeAppend("float edgeAlpha;");
|
|
|
| switch (fEdgeType) {
|
| case kHairlineAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdx =\n"
|
| - "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
|
| + fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
|
| + fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
|
| + fsBuilder->codeAppendf("float dfdx ="
|
| + "3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdy =\n"
|
| - "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
|
| + fsBuilder->codeAppendf("float dfdy ="
|
| + "3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
|
| - fsBuilder->codeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
|
| - fsBuilder->codeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;\n",
|
| + fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| + fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| + fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| fsName, fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tfunc = abs(func);\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = func / gFM;\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
|
| + fsBuilder->codeAppend("func = abs(func);");
|
| + fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| + fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
|
| + // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| break;
|
| }
|
| case kFillAA_GrEffectEdgeType: {
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdx =\n"
|
| - "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n",
|
| + fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
|
| + fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
|
| + fsBuilder->codeAppendf("float dfdx ="
|
| + "3.0*%s.x*%s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
|
| fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppendf("\t\tfloat dfdy =\n"
|
| - "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n",
|
| + fsBuilder->codeAppendf("float dfdy ="
|
| + "3.0*%s.x*%s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
|
| fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n");
|
| - fsBuilder->codeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n");
|
| - fsBuilder->codeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;\n",
|
| + fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
|
| + fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
|
| + fsBuilder->codeAppendf("float func = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| fsName, fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = func / gFM;\n");
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n");
|
| + fsBuilder->codeAppend("edgeAlpha = func / gFM;");
|
| + fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
|
| // Add line below for smooth cubic ramp
|
| - // fsBuilder->codeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n");
|
| + // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
|
| break;
|
| }
|
| case kFillBW_GrEffectEdgeType: {
|
| - fsBuilder->codeAppendf("\t\tedgeAlpha = %s.x*%s.x*%s.x - %s.y*%s.z;\n",
|
| + fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x * %s.x - %s.y * %s.z;",
|
| fsName, fsName, fsName, fsName, fsName);
|
| - fsBuilder->codeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n");
|
| + fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
|
| break;
|
| }
|
| default:
|
| SkFAIL("Shouldn't get here");
|
| }
|
|
|
| - fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
|
| + fsBuilder->codeAppendf("%s = %s;", outputColor,
|
| (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
|
| }
|
|
|
|
|