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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/events/event_processor.h" | 5 #include "ui/events/event_processor.h" |
6 | 6 |
7 #include "ui/events/event_target.h" | 7 #include "ui/events/event_target.h" |
8 #include "ui/events/event_targeter.h" | 8 #include "ui/events/event_targeter.h" |
9 | 9 |
10 namespace ui { | 10 namespace ui { |
11 | 11 |
12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { | 12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { |
13 EventTarget* root = GetRootTarget(); | 13 EventTarget* root = GetRootTarget(); |
14 CHECK(root); | 14 CHECK(root); |
15 EventTargeter* targeter = root->GetEventTargeter(); | 15 EventTargeter* targeter = root->GetEventTargeter(); |
16 CHECK(targeter); | 16 CHECK(targeter); |
17 | 17 |
18 PrepareEventForDispatch(event); | 18 PrepareEventForDispatch(event); |
19 EventTarget* target = targeter->FindTargetForEvent(root, event); | 19 EventTarget* target = targeter->FindTargetForEvent(root, event); |
20 | 20 |
21 // Create a copy of |event| if it is currently being processed by another | |
22 // EventProcessor. | |
sadrul
2014/09/04 15:45:06
If the event is in the process of being dispatched
tdanderson
2014/09/04 17:19:03
Done.
| |
23 scoped_ptr<Event> event_copy; | |
24 if (event->phase() != EP_PREDISPATCH) | |
25 event_copy = Event::Clone(*event); | |
26 | |
21 while (target) { | 27 while (target) { |
22 EventDispatchDetails details = DispatchEvent(target, event); | 28 EventDispatchDetails details; |
29 if (event_copy) { | |
30 // The state of |event| (such as its target and phase) should remain | |
31 // unchanged once we have finished our nested processing, with the | |
32 // exception of whether or not the event was handled. Thus dispatch | |
33 // |event_copy| instead of |event|. | |
sadrul
2014/09/04 15:45:06
You don't need this comment. The comment above in
tdanderson
2014/09/04 17:19:03
Done.
| |
34 details = DispatchEvent(target, event_copy.get()); | |
35 | |
36 if (event_copy->stopped_propagation()) | |
37 event->StopPropagation(); | |
38 else if (event_copy->handled()) | |
39 event->SetHandled(); | |
40 } else { | |
41 // |this| is the only EventProcessor currently processing |event|, so | |
42 // copying the event prior to dispatch is unnecessary. | |
43 details = DispatchEvent(target, event); | |
44 } | |
45 | |
23 if (details.dispatcher_destroyed || | 46 if (details.dispatcher_destroyed || |
24 details.target_destroyed || | 47 details.target_destroyed || |
25 event->handled()) { | 48 event->handled()) { |
26 return details; | 49 return details; |
27 } | 50 } |
28 | 51 |
29 target = targeter->FindNextBestTarget(target, event); | 52 target = targeter->FindNextBestTarget(target, event); |
30 } | 53 } |
31 | 54 |
32 return EventDispatchDetails(); | 55 return EventDispatchDetails(); |
33 } | 56 } |
34 | 57 |
35 void EventProcessor::PrepareEventForDispatch(Event* event) { | 58 void EventProcessor::PrepareEventForDispatch(Event* event) { |
36 } | 59 } |
37 | 60 |
38 } // namespace ui | 61 } // namespace ui |
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