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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/events/event_processor.h" | 5 #include "ui/events/event_processor.h" |
| 6 | 6 |
| 7 #include "ui/events/event_target.h" | 7 #include "ui/events/event_target.h" |
| 8 #include "ui/events/event_targeter.h" | 8 #include "ui/events/event_targeter.h" |
| 9 | 9 |
| 10 namespace ui { | 10 namespace ui { |
| 11 | 11 |
| 12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { | 12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { |
| 13 EventTarget* root = GetRootTarget(); | 13 EventTarget* root = GetRootTarget(); |
| 14 CHECK(root); | 14 CHECK(root); |
| 15 EventTargeter* targeter = root->GetEventTargeter(); | 15 EventTargeter* targeter = root->GetEventTargeter(); |
| 16 CHECK(targeter); | 16 CHECK(targeter); |
| 17 | 17 |
| 18 PrepareEventForDispatch(event); | 18 PrepareEventForDispatch(event); |
| 19 EventTarget* target = targeter->FindTargetForEvent(root, event); | 19 EventTarget* target = targeter->FindTargetForEvent(root, event); |
| 20 | 20 |
| 21 // Create a copy of |event| if it is currently being processed by another | |
| 22 // EventProcessor. | |
|
sadrul
2014/09/04 15:45:06
If the event is in the process of being dispatched
tdanderson
2014/09/04 17:19:03
Done.
| |
| 23 scoped_ptr<Event> event_copy; | |
| 24 if (event->phase() != EP_PREDISPATCH) | |
| 25 event_copy = Event::Clone(*event); | |
| 26 | |
| 21 while (target) { | 27 while (target) { |
| 22 EventDispatchDetails details = DispatchEvent(target, event); | 28 EventDispatchDetails details; |
| 29 if (event_copy) { | |
| 30 // The state of |event| (such as its target and phase) should remain | |
| 31 // unchanged once we have finished our nested processing, with the | |
| 32 // exception of whether or not the event was handled. Thus dispatch | |
| 33 // |event_copy| instead of |event|. | |
|
sadrul
2014/09/04 15:45:06
You don't need this comment. The comment above in
tdanderson
2014/09/04 17:19:03
Done.
| |
| 34 details = DispatchEvent(target, event_copy.get()); | |
| 35 | |
| 36 if (event_copy->stopped_propagation()) | |
| 37 event->StopPropagation(); | |
| 38 else if (event_copy->handled()) | |
| 39 event->SetHandled(); | |
| 40 } else { | |
| 41 // |this| is the only EventProcessor currently processing |event|, so | |
| 42 // copying the event prior to dispatch is unnecessary. | |
| 43 details = DispatchEvent(target, event); | |
| 44 } | |
| 45 | |
| 23 if (details.dispatcher_destroyed || | 46 if (details.dispatcher_destroyed || |
| 24 details.target_destroyed || | 47 details.target_destroyed || |
| 25 event->handled()) { | 48 event->handled()) { |
| 26 return details; | 49 return details; |
| 27 } | 50 } |
| 28 | 51 |
| 29 target = targeter->FindNextBestTarget(target, event); | 52 target = targeter->FindNextBestTarget(target, event); |
| 30 } | 53 } |
| 31 | 54 |
| 32 return EventDispatchDetails(); | 55 return EventDispatchDetails(); |
| 33 } | 56 } |
| 34 | 57 |
| 35 void EventProcessor::PrepareEventForDispatch(Event* event) { | 58 void EventProcessor::PrepareEventForDispatch(Event* event) { |
| 36 } | 59 } |
| 37 | 60 |
| 38 } // namespace ui | 61 } // namespace ui |
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