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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/events/event_processor.h" | 5 #include "ui/events/event_processor.h" |
6 | 6 |
7 #include "ui/events/event_target.h" | 7 #include "ui/events/event_target.h" |
8 #include "ui/events/event_targeter.h" | 8 #include "ui/events/event_targeter.h" |
9 | 9 |
10 namespace ui { | 10 namespace ui { |
11 | 11 |
12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { | 12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { |
13 EventTarget* root = GetRootTarget(); | 13 EventTarget* root = GetRootTarget(); |
14 CHECK(root); | 14 CHECK(root); |
15 EventTargeter* targeter = root->GetEventTargeter(); | 15 EventTargeter* targeter = root->GetEventTargeter(); |
16 CHECK(targeter); | 16 CHECK(targeter); |
17 | 17 |
18 PrepareEventForDispatch(event); | 18 PrepareEventForDispatch(event); |
19 EventTarget* target = targeter->FindTargetForEvent(root, event); | 19 EventTarget* target = targeter->FindTargetForEvent(root, event); |
20 | 20 |
21 while (target) { | 21 while (target) { |
22 EventDispatchDetails details = DispatchEvent(target, event); | 22 EventDispatchDetails details; |
23 if (event->phase() != EP_PREDISPATCH) { | |
24 // |event| is currently being processed by another EventProcessor, which | |
25 // expects the event's state (e.g., target, phase, etc.) to remain | |
26 // unchanged once |this| has finished its nested processing (with the | |
27 // exception of whether or not the event was handled). Thus dispatch | |
28 // a copy of the event instead. | |
29 scoped_ptr<Event> event_copy(event->Clone()); | |
30 details = DispatchEvent(target, event_copy.get()); | |
sadrul
2014/08/29 21:12:17
I think we want to clone the event before going in
tdanderson
2014/09/02 22:57:09
Done.
| |
31 | |
32 if (event_copy->stopped_propagation()) | |
33 event->StopPropagation(); | |
34 else if (event_copy->handled()) | |
35 event->SetHandled(); | |
36 } else { | |
37 // |this| is the only EventProcessor currently processing |event|, so | |
38 // copying the event prior to dispatch is unnecessary. | |
39 details = DispatchEvent(target, event); | |
40 } | |
41 | |
23 if (details.dispatcher_destroyed || | 42 if (details.dispatcher_destroyed || |
24 details.target_destroyed || | 43 details.target_destroyed || |
25 event->handled()) { | 44 event->handled()) { |
26 return details; | 45 return details; |
27 } | 46 } |
28 | 47 |
29 target = targeter->FindNextBestTarget(target, event); | 48 target = targeter->FindNextBestTarget(target, event); |
30 } | 49 } |
31 | 50 |
32 return EventDispatchDetails(); | 51 return EventDispatchDetails(); |
33 } | 52 } |
34 | 53 |
35 void EventProcessor::PrepareEventForDispatch(Event* event) { | 54 void EventProcessor::PrepareEventForDispatch(Event* event) { |
36 } | 55 } |
37 | 56 |
38 } // namespace ui | 57 } // namespace ui |
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