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Issue 517323002: Make FrameStates recursive (to be used for inlining). (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: jarin's comments. Created 6 years, 3 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/compiler/instruction-selector.h" 5 #include "src/compiler/instruction-selector.h"
6 6
7 #include "src/compiler/instruction-selector-impl.h" 7 #include "src/compiler/instruction-selector-impl.h"
8 #include "src/compiler/node-matchers.h" 8 #include "src/compiler/node-matchers.h"
9 #include "src/compiler/node-properties-inl.h" 9 #include "src/compiler/node-properties-inl.h"
10 #include "src/compiler/pipeline.h" 10 #include "src/compiler/pipeline.h"
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994 } 994 }
995 995
996 996
997 void InstructionSelector::VisitThrow(Node* value) { 997 void InstructionSelector::VisitThrow(Node* value) {
998 UNIMPLEMENTED(); // TODO(titzer) 998 UNIMPLEMENTED(); // TODO(titzer)
999 } 999 }
1000 1000
1001 1001
1002 FrameStateDescriptor* InstructionSelector::GetFrameStateDescriptor( 1002 FrameStateDescriptor* InstructionSelector::GetFrameStateDescriptor(
1003 Node* state) { 1003 Node* state) {
1004 DCHECK(state->op()->opcode() == IrOpcode::kFrameState); 1004 DCHECK(state->opcode() == IrOpcode::kFrameState);
1005 DCHECK_EQ(5, state->InputCount());
1005 FrameStateCallInfo state_info = OpParameter<FrameStateCallInfo>(state); 1006 FrameStateCallInfo state_info = OpParameter<FrameStateCallInfo>(state);
1006 Node* parameters = state->InputAt(0); 1007 int parameters = OpParameter<int>(state->InputAt(0));
1007 Node* locals = state->InputAt(1); 1008 int locals = OpParameter<int>(state->InputAt(1));
1008 Node* stack = state->InputAt(2); 1009 int stack = OpParameter<int>(state->InputAt(2));
1010
1011 FrameStateDescriptor* outer_state = NULL;
1012 Node* outer_node = state->InputAt(4);
1013 if (outer_node->opcode() == IrOpcode::kFrameState) {
1014 outer_state = GetFrameStateDescriptor(outer_node);
1015 }
1009 1016
1010 return new (instruction_zone()) 1017 return new (instruction_zone())
1011 FrameStateDescriptor(state_info, OpParameter<int>(parameters), 1018 FrameStateDescriptor(state_info, parameters, locals, stack, outer_state);
1012 OpParameter<int>(locals), OpParameter<int>(stack));
1013 } 1019 }
1014 1020
1015 1021
1016 static InstructionOperand* UseOrImmediate(OperandGenerator* g, Node* input) { 1022 static InstructionOperand* UseOrImmediate(OperandGenerator* g, Node* input) {
1017 switch (input->opcode()) { 1023 switch (input->opcode()) {
1018 case IrOpcode::kInt32Constant: 1024 case IrOpcode::kInt32Constant:
1019 case IrOpcode::kNumberConstant: 1025 case IrOpcode::kNumberConstant:
1020 case IrOpcode::kFloat64Constant: 1026 case IrOpcode::kFloat64Constant:
1021 case IrOpcode::kHeapConstant: 1027 case IrOpcode::kHeapConstant:
1022 return g->UseImmediate(input); 1028 return g->UseImmediate(input);
1023 default: 1029 default:
1024 return g->UseUnique(input); 1030 return g->UseUnique(input);
1025 } 1031 }
1026 } 1032 }
1027 1033
1028 1034
1029 void InstructionSelector::AddFrameStateInputs( 1035 void InstructionSelector::AddFrameStateInputs(
1030 Node* state, InstructionOperandVector* inputs, 1036 Node* state, InstructionOperandVector* inputs,
1031 FrameStateDescriptor* descriptor) { 1037 FrameStateDescriptor* descriptor) {
1032 DCHECK_EQ(IrOpcode::kFrameState, state->op()->opcode()); 1038 DCHECK_EQ(IrOpcode::kFrameState, state->op()->opcode());
1033 1039
1040 if (descriptor->outer_state() != NULL) {
1041 AddFrameStateInputs(state->InputAt(4), inputs, descriptor->outer_state());
1042 }
1043
1034 Node* parameters = state->InputAt(0); 1044 Node* parameters = state->InputAt(0);
1035 Node* locals = state->InputAt(1); 1045 Node* locals = state->InputAt(1);
1036 Node* stack = state->InputAt(2); 1046 Node* stack = state->InputAt(2);
1037 Node* context = state->InputAt(3); 1047 Node* context = state->InputAt(3);
1038 1048
1039 DCHECK_EQ(IrOpcode::kStateValues, parameters->op()->opcode()); 1049 DCHECK_EQ(IrOpcode::kStateValues, parameters->op()->opcode());
1040 DCHECK_EQ(IrOpcode::kStateValues, locals->op()->opcode()); 1050 DCHECK_EQ(IrOpcode::kStateValues, locals->op()->opcode());
1041 DCHECK_EQ(IrOpcode::kStateValues, stack->op()->opcode()); 1051 DCHECK_EQ(IrOpcode::kStateValues, stack->op()->opcode());
1042 1052
1043 DCHECK_EQ(descriptor->parameters_count(), parameters->InputCount()); 1053 DCHECK_EQ(descriptor->parameters_count(), parameters->InputCount());
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1096 1106
1097 1107
1098 void InstructionSelector::VisitCall(Node* call, BasicBlock* continuation, 1108 void InstructionSelector::VisitCall(Node* call, BasicBlock* continuation,
1099 BasicBlock* deoptimization) {} 1109 BasicBlock* deoptimization) {}
1100 1110
1101 #endif // !V8_TURBOFAN_BACKEND 1111 #endif // !V8_TURBOFAN_BACKEND
1102 1112
1103 } // namespace compiler 1113 } // namespace compiler
1104 } // namespace internal 1114 } // namespace internal
1105 } // namespace v8 1115 } // namespace v8
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