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1 /* | 1 /* |
2 * Copyright (C) 2007, 2008, 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2007, 2008, 2009 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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31 #include "config.h" | 31 #include "config.h" |
32 #include "bindings/core/v8/V8HTMLDocument.h" | 32 #include "bindings/core/v8/V8HTMLDocument.h" |
33 | 33 |
34 #include "bindings/core/v8/ScriptController.h" | 34 #include "bindings/core/v8/ScriptController.h" |
35 #include "bindings/core/v8/V8Binding.h" | 35 #include "bindings/core/v8/V8Binding.h" |
36 #include "bindings/core/v8/V8HTMLAllCollection.h" | 36 #include "bindings/core/v8/V8HTMLAllCollection.h" |
37 #include "bindings/core/v8/V8HTMLCollection.h" | 37 #include "bindings/core/v8/V8HTMLCollection.h" |
38 #include "bindings/core/v8/V8Node.h" | 38 #include "bindings/core/v8/V8Node.h" |
39 #include "bindings/core/v8/V8Window.h" | 39 #include "bindings/core/v8/V8Window.h" |
40 #include "core/HTMLNames.h" | 40 #include "core/HTMLNames.h" |
| 41 #include "core/frame/FrameProtector.h" |
41 #include "core/frame/LocalFrame.h" | 42 #include "core/frame/LocalFrame.h" |
42 #include "core/html/HTMLAllCollection.h" | 43 #include "core/html/HTMLAllCollection.h" |
43 #include "core/html/HTMLCollection.h" | 44 #include "core/html/HTMLCollection.h" |
44 #include "core/html/HTMLDocument.h" | 45 #include "core/html/HTMLDocument.h" |
45 #include "core/html/HTMLIFrameElement.h" | 46 #include "core/html/HTMLIFrameElement.h" |
46 #include "wtf/OwnPtr.h" | 47 #include "wtf/OwnPtr.h" |
47 #include "wtf/RefPtr.h" | 48 #include "wtf/RefPtr.h" |
48 #include "wtf/StdLibExtras.h" | 49 #include "wtf/StdLibExtras.h" |
49 | 50 |
50 namespace blink { | 51 namespace blink { |
51 | 52 |
52 // HTMLDocument ---------------------------------------------------------------- | 53 // HTMLDocument ---------------------------------------------------------------- |
53 | 54 |
54 void V8HTMLDocument::openMethodCustom(const v8::FunctionCallbackInfo<v8::Value>&
info) | 55 void V8HTMLDocument::openMethodCustom(const v8::FunctionCallbackInfo<v8::Value>&
info) |
55 { | 56 { |
56 HTMLDocument* htmlDocument = V8HTMLDocument::toNative(info.Holder()); | 57 HTMLDocument* htmlDocument = V8HTMLDocument::toNative(info.Holder()); |
57 | 58 |
58 if (info.Length() > 2) { | 59 if (info.Length() > 2) { |
59 if (RefPtr<LocalFrame> frame = htmlDocument->frame()) { | 60 if (LocalFrame* frame = htmlDocument->frame()) { |
| 61 FrameProtector protect(frame); |
60 // Fetch the global object for the frame. | 62 // Fetch the global object for the frame. |
61 v8::Local<v8::Context> context = toV8Context(frame.get(), DOMWrapper
World::current(info.GetIsolate())); | 63 v8::Local<v8::Context> context = toV8Context(frame, DOMWrapperWorld:
:current(info.GetIsolate())); |
62 // Bail out if we cannot get the context. | 64 // Bail out if we cannot get the context. |
63 if (context.IsEmpty()) | 65 if (context.IsEmpty()) |
64 return; | 66 return; |
65 v8::Local<v8::Object> global = context->Global(); | 67 v8::Local<v8::Object> global = context->Global(); |
66 // Get the open property of the global object. | 68 // Get the open property of the global object. |
67 v8::Local<v8::Value> function = global->Get(v8AtomicString(info.GetI
solate(), "open")); | 69 v8::Local<v8::Value> function = global->Get(v8AtomicString(info.GetI
solate(), "open")); |
68 // Failed; return without throwing (new) exception. | 70 // Failed; return without throwing (new) exception. |
69 if (function.IsEmpty()) | 71 if (function.IsEmpty()) |
70 return; | 72 return; |
71 // If the open property is not a function throw a type error. | 73 // If the open property is not a function throw a type error. |
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85 | 87 |
86 ExceptionState exceptionState(ExceptionState::ExecutionContext, "open", "Doc
ument", info.Holder(), info.GetIsolate()); | 88 ExceptionState exceptionState(ExceptionState::ExecutionContext, "open", "Doc
ument", info.Holder(), info.GetIsolate()); |
87 htmlDocument->open(callingDOMWindow(info.GetIsolate())->document(), exceptio
nState); | 89 htmlDocument->open(callingDOMWindow(info.GetIsolate())->document(), exceptio
nState); |
88 if (exceptionState.throwIfNeeded()) | 90 if (exceptionState.throwIfNeeded()) |
89 return; | 91 return; |
90 | 92 |
91 v8SetReturnValue(info, info.Holder()); | 93 v8SetReturnValue(info, info.Holder()); |
92 } | 94 } |
93 | 95 |
94 } // namespace blink | 96 } // namespace blink |
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