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Unified Diff: content/browser/compositor/buffered_output_surface.cc

Issue 516663003: Surfaceless OutputSurface implementation. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 3 months ago
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Index: content/browser/compositor/buffered_output_surface.cc
diff --git a/content/browser/compositor/buffered_output_surface.cc b/content/browser/compositor/buffered_output_surface.cc
new file mode 100644
index 0000000000000000000000000000000000000000..cd9f877d64268da3d5292e346e9b5df21f2fc930
--- /dev/null
+++ b/content/browser/compositor/buffered_output_surface.cc
@@ -0,0 +1,129 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/compositor/buffered_output_surface.h"
+
+#include "content/common/gpu/client/context_provider_command_buffer.h"
+#include "gpu/GLES2/gl2extchromium.h"
+#include "gpu/command_buffer/client/gles2_interface.h"
+
+namespace content {
+
+BufferedOutputSurface::BufferedOutputSurface(
+ scoped_refptr<cc::ContextProvider> context_provider,
+ unsigned int internalformat)
+ : context_provider_(context_provider),
+ fbo_(0),
+ allocated_count_(0),
+ internalformat_(internalformat) {
+}
+
+BufferedOutputSurface::~BufferedOutputSurface() {
+ FreeAllSurfaces();
+
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
+ if (fbo_)
+ gl->DeleteFramebuffers(1, &fbo_);
+}
+
+bool BufferedOutputSurface::Initialize() {
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
+ gl->GenFramebuffers(1, &fbo_);
+ return fbo_ != 0;
+}
+
+void BufferedOutputSurface::BindFramebuffer() {
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
+ gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
+
+ if (!current_surface_.texture) {
+ current_surface_ = GetNextSurface();
+ gl->FramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ current_surface_.texture,
+ 0);
+ }
+}
+
+void BufferedOutputSurface::SwapBuffers() {
+ in_flight_surfaces_.push(current_surface_);
+ current_surface_.texture = 0;
+ current_surface_.image = 0;
+}
+
+void BufferedOutputSurface::Reshape(const gfx::Size& size, float scale_factor) {
+ DCHECK(!current_surface_.texture);
+ if (size == size_)
+ return;
+ size_ = size;
+
+ // TODO: add stencil buffer when needed.
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
+ gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
+ gl->FramebufferTexture2D(
+ GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+
+ FreeAllSurfaces();
+}
+
+void BufferedOutputSurface::PageFlipComplete() {
+ if (in_flight_surfaces_.size() > 1) {
+ available_surfaces_.push_back(in_flight_surfaces_.front());
+ in_flight_surfaces_.pop();
+ }
+}
+
+void BufferedOutputSurface::FreeAllSurfaces() {
+ FreeSurface(&current_surface_);
+ while (!in_flight_surfaces_.empty()) {
+ FreeSurface(&in_flight_surfaces_.front());
+ in_flight_surfaces_.pop();
+ }
+ for (size_t i = 0; i < available_surfaces_.size(); i++)
+ FreeSurface(&available_surfaces_[i]);
+ available_surfaces_.clear();
+}
+
+void BufferedOutputSurface::FreeSurface(AllocatedSurface* surface) {
+ if (surface->texture) {
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
+ gl->BindTexture(GL_TEXTURE_2D, surface->texture);
+ gl->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, surface->image);
+ gl->DeleteTextures(1, &surface->texture);
+ gl->DestroyImageCHROMIUM(surface->image);
+ surface->image = 0;
+ surface->texture = 0;
+ allocated_count_--;
+ }
+}
+
+BufferedOutputSurface::AllocatedSurface
+BufferedOutputSurface::GetNextSurface() {
+ if (!available_surfaces_.empty()) {
+ AllocatedSurface id = available_surfaces_.back();
+ available_surfaces_.pop_back();
+ return id;
+ }
+
+ unsigned int texture;
piman 2014/09/12 21:58:29 nit: =0 If the context is lost, GenTextures may n
achaulk 2014/09/15 16:31:43 Done.
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
+ gl->GenTextures(1, &texture);
+
+ // We don't want to allow anything more than triple buffering.
+ DCHECK_LT(allocated_count_, 4U);
+
+ unsigned int id = context_provider_->ContextGL()->CreateImageCHROMIUM(
+ size_.width(),
+ size_.height(),
+ internalformat_,
+ GL_IMAGE_SCANOUT_CHROMIUM);
+ DCHECK(id);
piman 2014/09/12 21:58:30 nit: if the context is lost, id will be 0.
achaulk 2014/09/15 16:31:42 Done.
piman 2014/09/15 18:29:58 I still see the DCHECK in the new code. Is the DC
achaulk 2014/09/15 18:41:24 Yeah, forgot to save the file after removing that
+ allocated_count_++;
+ gl->BindTexture(GL_TEXTURE_2D, texture);
+ gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id);
+ return AllocatedSurface(texture, id);
+}
+
+} // namespace content

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