Index: content/browser/compositor/buffered_output_surface.cc |
diff --git a/content/browser/compositor/buffered_output_surface.cc b/content/browser/compositor/buffered_output_surface.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..cd9f877d64268da3d5292e346e9b5df21f2fc930 |
--- /dev/null |
+++ b/content/browser/compositor/buffered_output_surface.cc |
@@ -0,0 +1,129 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/browser/compositor/buffered_output_surface.h" |
+ |
+#include "content/common/gpu/client/context_provider_command_buffer.h" |
+#include "gpu/GLES2/gl2extchromium.h" |
+#include "gpu/command_buffer/client/gles2_interface.h" |
+ |
+namespace content { |
+ |
+BufferedOutputSurface::BufferedOutputSurface( |
+ scoped_refptr<cc::ContextProvider> context_provider, |
+ unsigned int internalformat) |
+ : context_provider_(context_provider), |
+ fbo_(0), |
+ allocated_count_(0), |
+ internalformat_(internalformat) { |
+} |
+ |
+BufferedOutputSurface::~BufferedOutputSurface() { |
+ FreeAllSurfaces(); |
+ |
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
+ if (fbo_) |
+ gl->DeleteFramebuffers(1, &fbo_); |
+} |
+ |
+bool BufferedOutputSurface::Initialize() { |
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
+ gl->GenFramebuffers(1, &fbo_); |
+ return fbo_ != 0; |
+} |
+ |
+void BufferedOutputSurface::BindFramebuffer() { |
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
+ gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
+ |
+ if (!current_surface_.texture) { |
+ current_surface_ = GetNextSurface(); |
+ gl->FramebufferTexture2D(GL_FRAMEBUFFER, |
+ GL_COLOR_ATTACHMENT0, |
+ GL_TEXTURE_2D, |
+ current_surface_.texture, |
+ 0); |
+ } |
+} |
+ |
+void BufferedOutputSurface::SwapBuffers() { |
+ in_flight_surfaces_.push(current_surface_); |
+ current_surface_.texture = 0; |
+ current_surface_.image = 0; |
+} |
+ |
+void BufferedOutputSurface::Reshape(const gfx::Size& size, float scale_factor) { |
+ DCHECK(!current_surface_.texture); |
+ if (size == size_) |
+ return; |
+ size_ = size; |
+ |
+ // TODO: add stencil buffer when needed. |
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
+ gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
+ gl->FramebufferTexture2D( |
+ GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
+ |
+ FreeAllSurfaces(); |
+} |
+ |
+void BufferedOutputSurface::PageFlipComplete() { |
+ if (in_flight_surfaces_.size() > 1) { |
+ available_surfaces_.push_back(in_flight_surfaces_.front()); |
+ in_flight_surfaces_.pop(); |
+ } |
+} |
+ |
+void BufferedOutputSurface::FreeAllSurfaces() { |
+ FreeSurface(¤t_surface_); |
+ while (!in_flight_surfaces_.empty()) { |
+ FreeSurface(&in_flight_surfaces_.front()); |
+ in_flight_surfaces_.pop(); |
+ } |
+ for (size_t i = 0; i < available_surfaces_.size(); i++) |
+ FreeSurface(&available_surfaces_[i]); |
+ available_surfaces_.clear(); |
+} |
+ |
+void BufferedOutputSurface::FreeSurface(AllocatedSurface* surface) { |
+ if (surface->texture) { |
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
+ gl->BindTexture(GL_TEXTURE_2D, surface->texture); |
+ gl->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, surface->image); |
+ gl->DeleteTextures(1, &surface->texture); |
+ gl->DestroyImageCHROMIUM(surface->image); |
+ surface->image = 0; |
+ surface->texture = 0; |
+ allocated_count_--; |
+ } |
+} |
+ |
+BufferedOutputSurface::AllocatedSurface |
+BufferedOutputSurface::GetNextSurface() { |
+ if (!available_surfaces_.empty()) { |
+ AllocatedSurface id = available_surfaces_.back(); |
+ available_surfaces_.pop_back(); |
+ return id; |
+ } |
+ |
+ unsigned int texture; |
piman
2014/09/12 21:58:29
nit: =0
If the context is lost, GenTextures may n
achaulk
2014/09/15 16:31:43
Done.
|
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
+ gl->GenTextures(1, &texture); |
+ |
+ // We don't want to allow anything more than triple buffering. |
+ DCHECK_LT(allocated_count_, 4U); |
+ |
+ unsigned int id = context_provider_->ContextGL()->CreateImageCHROMIUM( |
+ size_.width(), |
+ size_.height(), |
+ internalformat_, |
+ GL_IMAGE_SCANOUT_CHROMIUM); |
+ DCHECK(id); |
piman
2014/09/12 21:58:30
nit: if the context is lost, id will be 0.
achaulk
2014/09/15 16:31:42
Done.
piman
2014/09/15 18:29:58
I still see the DCHECK in the new code.
Is the DC
achaulk
2014/09/15 18:41:24
Yeah, forgot to save the file after removing that
|
+ allocated_count_++; |
+ gl->BindTexture(GL_TEXTURE_2D, texture); |
+ gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id); |
+ return AllocatedSurface(texture, id); |
+} |
+ |
+} // namespace content |