Chromium Code Reviews| Index: content/browser/compositor/buffered_output_surface.cc |
| diff --git a/content/browser/compositor/buffered_output_surface.cc b/content/browser/compositor/buffered_output_surface.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..cd9f877d64268da3d5292e346e9b5df21f2fc930 |
| --- /dev/null |
| +++ b/content/browser/compositor/buffered_output_surface.cc |
| @@ -0,0 +1,129 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/browser/compositor/buffered_output_surface.h" |
| + |
| +#include "content/common/gpu/client/context_provider_command_buffer.h" |
| +#include "gpu/GLES2/gl2extchromium.h" |
| +#include "gpu/command_buffer/client/gles2_interface.h" |
| + |
| +namespace content { |
| + |
| +BufferedOutputSurface::BufferedOutputSurface( |
| + scoped_refptr<cc::ContextProvider> context_provider, |
| + unsigned int internalformat) |
| + : context_provider_(context_provider), |
| + fbo_(0), |
| + allocated_count_(0), |
| + internalformat_(internalformat) { |
| +} |
| + |
| +BufferedOutputSurface::~BufferedOutputSurface() { |
| + FreeAllSurfaces(); |
| + |
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| + if (fbo_) |
| + gl->DeleteFramebuffers(1, &fbo_); |
| +} |
| + |
| +bool BufferedOutputSurface::Initialize() { |
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| + gl->GenFramebuffers(1, &fbo_); |
| + return fbo_ != 0; |
| +} |
| + |
| +void BufferedOutputSurface::BindFramebuffer() { |
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| + gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
| + |
| + if (!current_surface_.texture) { |
| + current_surface_ = GetNextSurface(); |
| + gl->FramebufferTexture2D(GL_FRAMEBUFFER, |
| + GL_COLOR_ATTACHMENT0, |
| + GL_TEXTURE_2D, |
| + current_surface_.texture, |
| + 0); |
| + } |
| +} |
| + |
| +void BufferedOutputSurface::SwapBuffers() { |
| + in_flight_surfaces_.push(current_surface_); |
| + current_surface_.texture = 0; |
| + current_surface_.image = 0; |
| +} |
| + |
| +void BufferedOutputSurface::Reshape(const gfx::Size& size, float scale_factor) { |
| + DCHECK(!current_surface_.texture); |
| + if (size == size_) |
| + return; |
| + size_ = size; |
| + |
| + // TODO: add stencil buffer when needed. |
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| + gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
| + gl->FramebufferTexture2D( |
| + GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| + |
| + FreeAllSurfaces(); |
| +} |
| + |
| +void BufferedOutputSurface::PageFlipComplete() { |
| + if (in_flight_surfaces_.size() > 1) { |
| + available_surfaces_.push_back(in_flight_surfaces_.front()); |
| + in_flight_surfaces_.pop(); |
| + } |
| +} |
| + |
| +void BufferedOutputSurface::FreeAllSurfaces() { |
| + FreeSurface(¤t_surface_); |
| + while (!in_flight_surfaces_.empty()) { |
| + FreeSurface(&in_flight_surfaces_.front()); |
| + in_flight_surfaces_.pop(); |
| + } |
| + for (size_t i = 0; i < available_surfaces_.size(); i++) |
| + FreeSurface(&available_surfaces_[i]); |
| + available_surfaces_.clear(); |
| +} |
| + |
| +void BufferedOutputSurface::FreeSurface(AllocatedSurface* surface) { |
| + if (surface->texture) { |
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| + gl->BindTexture(GL_TEXTURE_2D, surface->texture); |
| + gl->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, surface->image); |
| + gl->DeleteTextures(1, &surface->texture); |
| + gl->DestroyImageCHROMIUM(surface->image); |
| + surface->image = 0; |
| + surface->texture = 0; |
| + allocated_count_--; |
| + } |
| +} |
| + |
| +BufferedOutputSurface::AllocatedSurface |
| +BufferedOutputSurface::GetNextSurface() { |
| + if (!available_surfaces_.empty()) { |
| + AllocatedSurface id = available_surfaces_.back(); |
| + available_surfaces_.pop_back(); |
| + return id; |
| + } |
| + |
| + unsigned int texture; |
|
piman
2014/09/12 21:58:29
nit: =0
If the context is lost, GenTextures may n
achaulk
2014/09/15 16:31:43
Done.
|
| + gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
| + gl->GenTextures(1, &texture); |
| + |
| + // We don't want to allow anything more than triple buffering. |
| + DCHECK_LT(allocated_count_, 4U); |
| + |
| + unsigned int id = context_provider_->ContextGL()->CreateImageCHROMIUM( |
| + size_.width(), |
| + size_.height(), |
| + internalformat_, |
| + GL_IMAGE_SCANOUT_CHROMIUM); |
| + DCHECK(id); |
|
piman
2014/09/12 21:58:30
nit: if the context is lost, id will be 0.
achaulk
2014/09/15 16:31:42
Done.
piman
2014/09/15 18:29:58
I still see the DCHECK in the new code.
Is the DC
achaulk
2014/09/15 18:41:24
Yeah, forgot to save the file after removing that
|
| + allocated_count_++; |
| + gl->BindTexture(GL_TEXTURE_2D, texture); |
| + gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id); |
| + return AllocatedSurface(texture, id); |
| +} |
| + |
| +} // namespace content |