Index: content/browser/compositor/buffered_output_surface.cc |
diff --git a/content/browser/compositor/buffered_output_surface.cc b/content/browser/compositor/buffered_output_surface.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..13191af6bfb2daf81eb3a847e2272980a28e39c1 |
--- /dev/null |
+++ b/content/browser/compositor/buffered_output_surface.cc |
@@ -0,0 +1,140 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/browser/compositor/buffered_output_surface.h" |
+ |
+#include "content/common/gpu/client/context_provider_command_buffer.h" |
+#include "gpu/GLES2/gl2extchromium.h" |
+#include "gpu/command_buffer/client/gles2_interface.h" |
+ |
+namespace content { |
+ |
+BufferedOutputSurface::BufferedOutputSurface( |
+ scoped_refptr<cc::ContextProvider> context_provider, |
+ unsigned int internalformat) |
+ : context_provider_(context_provider), |
+ fbo_(0), |
+ depth_rb_(0), |
+ tex_id_(0), |
+ internalformat_(internalformat), |
+ current_surface_(0), |
+ last_surface_(0), |
+ in_flight_surface_(0) { |
+ Initialize(); |
+} |
+ |
+BufferedOutputSurface::~BufferedOutputSurface() { |
+ FreeAllSurfaces(); |
+ |
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
+ if (fbo_) |
+ gl->DeleteFramebuffers(1, &fbo_); |
+ if (depth_rb_) |
+ gl->DeleteRenderbuffers(1, &depth_rb_); |
+ if (tex_id_) |
+ gl->DeleteTextures(1, &tex_id_); |
+} |
+ |
+void BufferedOutputSurface::Initialize() { |
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
+ gl->GenFramebuffers(1, &fbo_); |
+ gl->GenRenderbuffers(1, &depth_rb_); |
+ gl->GenTextures(1, &tex_id_); |
+ DCHECK(fbo_); |
+ DCHECK(depth_rb_); |
+ DCHECK(tex_id_); |
+} |
+ |
+void BufferedOutputSurface::BindFramebuffer() { |
+ if (!current_surface_) |
+ current_surface_ = GetNextSurface(); |
+ |
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
+ gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
+ gl->BindTexture(GL_TEXTURE_2D, tex_id_); |
+ gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, current_surface_); |
alexst (slow to review)
2014/09/10 17:37:08
I looked at the implementation, and this has a non
achaulk
2014/09/10 18:56:07
Done.
|
+ gl->FramebufferTexture2D( |
+ GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex_id_, 0); |
+} |
+ |
+void BufferedOutputSurface::SwapBuffers() { |
+ if (last_surface_) { |
+ if (in_flight_surface_) { |
alexst (slow to review)
2014/09/10 17:37:08
Let's move this to bind.
achaulk
2014/09/10 18:56:07
We can't. Multiply calling bind is probably allowe
|
+ // This is a case where a frame has been issued (bind/swap), and a second |
+ // frame has been issued before receiving the PageFlipComplete for the |
+ // first frame. We are now quad-buffering. |
+ DCHECK(false); |
alexst (slow to review)
2014/09/10 17:37:08
LOG(FATAL) << why we crashed
|
+ context_provider_->ContextGL()->DestroyImageCHROMIUM(in_flight_surface_); |
+ } else { |
+ in_flight_surface_ = last_surface_; |
+ } |
+ } |
+ last_surface_ = current_surface_; |
+ current_surface_ = 0; |
+} |
+ |
+void BufferedOutputSurface::Reshape(const gfx::Size& size, float scale_factor) { |
+ if (size == size_) |
+ return; |
+ size_ = size; |
+ FreeAllSurfaces(); |
+ |
+ if (size_.width() == 0 || size_.height() == 0) |
+ return; // Nothing to do. |
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
+ gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
+ gl->BindRenderbuffer(GL_RENDERBUFFER, depth_rb_); |
+ gl->RenderbufferStorage( |
+ GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, size_.width(), size_.height()); |
+ gl->FramebufferRenderbuffer( |
+ GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth_rb_); |
+} |
+ |
+void BufferedOutputSurface::PageFlipComplete() { |
+ if (in_flight_surface_) { |
+ available_surfaces_.push_back(in_flight_surface_); |
+ in_flight_surface_ = 0; |
+ } |
+} |
+ |
+void BufferedOutputSurface::FreeAllSurfaces() { |
+ unsigned int bound_surface = |
+ current_surface_ ? current_surface_ : last_surface_; |
+ gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
+ if (bound_surface) { |
+ gl->BindTexture(GL_TEXTURE_2D, tex_id_); |
+ gl->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, bound_surface); |
+ } |
+ FreeSurface(&in_flight_surface_); |
+ FreeSurface(&last_surface_); |
+ FreeSurface(¤t_surface_); |
+ for (size_t i = 0; i < available_surfaces_.size(); i++) |
+ gl->DestroyImageCHROMIUM(available_surfaces_[i]); |
+ available_surfaces_.clear(); |
+} |
+ |
+void BufferedOutputSurface::FreeSurface(unsigned int* surface) { |
+ if (*surface) { |
+ context_provider_->ContextGL()->DestroyImageCHROMIUM(*surface); |
+ *surface = 0; |
+ } |
+} |
+ |
+unsigned int BufferedOutputSurface::GetNextSurface() { |
+ if (!available_surfaces_.empty()) { |
+ unsigned int id = available_surfaces_.back(); |
+ available_surfaces_.pop_back(); |
+ return id; |
+ } |
+ |
+ unsigned int id = context_provider_->ContextGL()->CreateImageCHROMIUM( |
+ size_.width(), |
+ size_.height(), |
+ internalformat_, |
+ GL_IMAGE_SCANOUT_CHROMIUM); |
+ DCHECK(id); |
+ return id; |
+} |
+ |
+} // namespace content |