Index: Source/core/rendering/RenderView.cpp |
diff --git a/Source/core/rendering/RenderView.cpp b/Source/core/rendering/RenderView.cpp |
index 6f2ee39eb12e6c96b822a4226e6982519d25bde2..de8d07d1456ce345bfe93fa1cd4eddafd00e8485 100644 |
--- a/Source/core/rendering/RenderView.cpp |
+++ b/Source/core/rendering/RenderView.cpp |
@@ -589,10 +589,6 @@ |
{ |
HashSet<RenderBlock*> processedBlocks; |
- // For querying RenderLayer::compositingState() |
- // FIXME: this may be wrong. crbug.com/407416 |
- DisableCompositingQueryAsserts disabler; |
- |
RenderObject* end = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); |
for (RenderObject* o = m_selectionStart; o && o != end; o = o->nextInPreOrder()) { |
if (!o->canBeSelectionLeaf() && o != m_selectionStart && o != m_selectionEnd) |
@@ -746,10 +742,6 @@ |
if (!m_frameView || blockPaintInvalidationMode == PaintInvalidationNothing) |
return; |
- // For querying RenderLayer::compositingState() |
- // FIXME: this is wrong, selection should not cause eager invalidation. crbug.com/407416 |
- DisableCompositingQueryAsserts disabler; |
- |
// Have any of the old selected objects changed compared to the new selection? |
for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) { |
RenderObject* obj = i->key; |
@@ -802,10 +794,6 @@ |
void RenderView::clearSelection() |
{ |
- // For querying RenderLayer::compositingState() |
- // This is correct, since destroying render objects needs to cause eager paint invalidations. |
- DisableCompositingQueryAsserts disabler; |
- |
layer()->invalidatePaintForBlockSelectionGaps(); |
setSelection(0, -1, 0, -1, PaintInvalidationNewMinusOld); |
} |