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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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41 int *highp_threshold_cache, | 41 int *highp_threshold_cache, |
42 int highp_threshold_min, | 42 int highp_threshold_min, |
43 gfx::Size max_size); | 43 gfx::Size max_size); |
44 | 44 |
45 class VertexShaderPosTex { | 45 class VertexShaderPosTex { |
46 public: | 46 public: |
47 VertexShaderPosTex(); | 47 VertexShaderPosTex(); |
48 | 48 |
49 void Init(WebKit::WebGraphicsContext3D* context, | 49 void Init(WebKit::WebGraphicsContext3D* context, |
50 unsigned program, | 50 unsigned program, |
51 bool using_bind_uniform, | |
52 int* base_uniform_index); | 51 int* base_uniform_index); |
53 std::string GetShaderString() const; | 52 std::string GetShaderString() const; |
54 | 53 |
55 int matrix_location() const { return matrix_location_; } | 54 int matrix_location() const { return matrix_location_; } |
56 | 55 |
57 private: | 56 private: |
58 int matrix_location_; | 57 int matrix_location_; |
59 | 58 |
60 DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTex); | 59 DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTex); |
61 }; | 60 }; |
62 | 61 |
63 class VertexShaderPosTexYUVStretch { | 62 class VertexShaderPosTexYUVStretch { |
64 public: | 63 public: |
65 VertexShaderPosTexYUVStretch(); | 64 VertexShaderPosTexYUVStretch(); |
66 | 65 |
67 void Init(WebKit::WebGraphicsContext3D* context, | 66 void Init(WebKit::WebGraphicsContext3D* context, |
68 unsigned program, | 67 unsigned program, |
69 bool using_bind_uniform, | |
70 int* base_uniform_index); | 68 int* base_uniform_index); |
71 std::string GetShaderString() const; | 69 std::string GetShaderString() const; |
72 | 70 |
73 int matrix_location() const { return matrix_location_; } | 71 int matrix_location() const { return matrix_location_; } |
74 int tex_scale_location() const { return tex_scale_location_; } | 72 int tex_scale_location() const { return tex_scale_location_; } |
75 | 73 |
76 private: | 74 private: |
77 int matrix_location_; | 75 int matrix_location_; |
78 int tex_scale_location_; | 76 int tex_scale_location_; |
79 | 77 |
80 DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTexYUVStretch); | 78 DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTexYUVStretch); |
81 }; | 79 }; |
82 | 80 |
83 class VertexShaderPos { | 81 class VertexShaderPos { |
84 public: | 82 public: |
85 VertexShaderPos(); | 83 VertexShaderPos(); |
86 | 84 |
87 void Init(WebKit::WebGraphicsContext3D* context, | 85 void Init(WebKit::WebGraphicsContext3D* context, |
88 unsigned program, | 86 unsigned program, |
89 bool using_bind_uniform, | |
90 int* base_uniform_index); | 87 int* base_uniform_index); |
91 std::string GetShaderString() const; | 88 std::string GetShaderString() const; |
92 | 89 |
93 int matrix_location() const { return matrix_location_; } | 90 int matrix_location() const { return matrix_location_; } |
94 | 91 |
95 private: | 92 private: |
96 int matrix_location_; | 93 int matrix_location_; |
97 | 94 |
98 DISALLOW_COPY_AND_ASSIGN(VertexShaderPos); | 95 DISALLOW_COPY_AND_ASSIGN(VertexShaderPos); |
99 }; | 96 }; |
100 | 97 |
101 class VertexShaderPosTexIdentity { | 98 class VertexShaderPosTexIdentity { |
102 public: | 99 public: |
103 void Init(WebKit::WebGraphicsContext3D* context, | 100 void Init(WebKit::WebGraphicsContext3D* context, |
104 unsigned program, | 101 unsigned program, |
105 bool using_bind_uniform, | |
106 int* base_uniform_index) {} | 102 int* base_uniform_index) {} |
107 std::string GetShaderString() const; | 103 std::string GetShaderString() const; |
108 }; | 104 }; |
109 | 105 |
110 class VertexShaderPosTexTransform { | 106 class VertexShaderPosTexTransform { |
111 public: | 107 public: |
112 VertexShaderPosTexTransform(); | 108 VertexShaderPosTexTransform(); |
113 | 109 |
114 void Init(WebKit::WebGraphicsContext3D* context, | 110 void Init(WebKit::WebGraphicsContext3D* context, |
115 unsigned program, | 111 unsigned program, |
116 bool using_bind_uniform, | |
117 int* base_uniform_index); | 112 int* base_uniform_index); |
118 std::string GetShaderString() const; | 113 std::string GetShaderString() const; |
119 | 114 |
120 int matrix_location() const { return matrix_location_; } | 115 int matrix_location() const { return matrix_location_; } |
121 int tex_transform_location() const { return tex_transform_location_; } | 116 int tex_transform_location() const { return tex_transform_location_; } |
122 int vertex_opacity_location() const { return vertex_opacity_location_; } | 117 int vertex_opacity_location() const { return vertex_opacity_location_; } |
123 | 118 |
124 private: | 119 private: |
125 int matrix_location_; | 120 int matrix_location_; |
126 int tex_transform_location_; | 121 int tex_transform_location_; |
127 int vertex_opacity_location_; | 122 int vertex_opacity_location_; |
128 | 123 |
129 DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTexTransform); | 124 DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTexTransform); |
130 }; | 125 }; |
131 | 126 |
132 class VertexShaderQuad { | 127 class VertexShaderQuad { |
133 public: | 128 public: |
134 VertexShaderQuad(); | 129 VertexShaderQuad(); |
135 | 130 |
136 void Init(WebKit::WebGraphicsContext3D* context, | 131 void Init(WebKit::WebGraphicsContext3D* context, |
137 unsigned program, | 132 unsigned program, |
138 bool using_bind_uniform, | |
139 int* base_uniform_index); | 133 int* base_uniform_index); |
140 std::string GetShaderString() const; | 134 std::string GetShaderString() const; |
141 | 135 |
142 int matrix_location() const { return matrix_location_; } | 136 int matrix_location() const { return matrix_location_; } |
143 int viewport_location() const { return -1; } | 137 int viewport_location() const { return -1; } |
144 int quad_location() const { return quad_location_; } | 138 int quad_location() const { return quad_location_; } |
145 int edge_location() const { return -1; } | 139 int edge_location() const { return -1; } |
146 | 140 |
147 private: | 141 private: |
148 int matrix_location_; | 142 int matrix_location_; |
149 int quad_location_; | 143 int quad_location_; |
150 | 144 |
151 DISALLOW_COPY_AND_ASSIGN(VertexShaderQuad); | 145 DISALLOW_COPY_AND_ASSIGN(VertexShaderQuad); |
152 }; | 146 }; |
153 | 147 |
154 class VertexShaderQuadAA { | 148 class VertexShaderQuadAA { |
155 public: | 149 public: |
156 VertexShaderQuadAA(); | 150 VertexShaderQuadAA(); |
157 | 151 |
158 void Init(WebKit::WebGraphicsContext3D* context, | 152 void Init(WebKit::WebGraphicsContext3D* context, |
159 unsigned program, | 153 unsigned program, |
160 bool using_bind_uniform, | |
161 int* base_uniform_index); | 154 int* base_uniform_index); |
162 std::string GetShaderString() const; | 155 std::string GetShaderString() const; |
163 | 156 |
164 int matrix_location() const { return matrix_location_; } | 157 int matrix_location() const { return matrix_location_; } |
165 int viewport_location() const { return viewport_location_; } | 158 int viewport_location() const { return viewport_location_; } |
166 int quad_location() const { return quad_location_; } | 159 int quad_location() const { return quad_location_; } |
167 int edge_location() const { return edge_location_; } | 160 int edge_location() const { return edge_location_; } |
168 | 161 |
169 private: | 162 private: |
170 int matrix_location_; | 163 int matrix_location_; |
171 int viewport_location_; | 164 int viewport_location_; |
172 int quad_location_; | 165 int quad_location_; |
173 int edge_location_; | 166 int edge_location_; |
174 | 167 |
175 DISALLOW_COPY_AND_ASSIGN(VertexShaderQuadAA); | 168 DISALLOW_COPY_AND_ASSIGN(VertexShaderQuadAA); |
176 }; | 169 }; |
177 | 170 |
178 | 171 |
179 class VertexShaderQuadTexTransformAA { | 172 class VertexShaderQuadTexTransformAA { |
180 public: | 173 public: |
181 VertexShaderQuadTexTransformAA(); | 174 VertexShaderQuadTexTransformAA(); |
182 | 175 |
183 void Init(WebKit::WebGraphicsContext3D* context, | 176 void Init(WebKit::WebGraphicsContext3D* context, |
184 unsigned program, | 177 unsigned program, |
185 bool using_bind_uniform, | |
186 int* base_uniform_index); | 178 int* base_uniform_index); |
187 std::string GetShaderString() const; | 179 std::string GetShaderString() const; |
188 | 180 |
189 int matrix_location() const { return matrix_location_; } | 181 int matrix_location() const { return matrix_location_; } |
190 int viewport_location() const { return viewport_location_; } | 182 int viewport_location() const { return viewport_location_; } |
191 int quad_location() const { return quad_location_; } | 183 int quad_location() const { return quad_location_; } |
192 int edge_location() const { return edge_location_; } | 184 int edge_location() const { return edge_location_; } |
193 int tex_transform_location() const { return tex_transform_location_; } | 185 int tex_transform_location() const { return tex_transform_location_; } |
194 | 186 |
195 private: | 187 private: |
196 int matrix_location_; | 188 int matrix_location_; |
197 int viewport_location_; | 189 int viewport_location_; |
198 int quad_location_; | 190 int quad_location_; |
199 int edge_location_; | 191 int edge_location_; |
200 int tex_transform_location_; | 192 int tex_transform_location_; |
201 | 193 |
202 DISALLOW_COPY_AND_ASSIGN(VertexShaderQuadTexTransformAA); | 194 DISALLOW_COPY_AND_ASSIGN(VertexShaderQuadTexTransformAA); |
203 }; | 195 }; |
204 | 196 |
205 class VertexShaderTile { | 197 class VertexShaderTile { |
206 public: | 198 public: |
207 VertexShaderTile(); | 199 VertexShaderTile(); |
208 | 200 |
209 void Init(WebKit::WebGraphicsContext3D* context, | 201 void Init(WebKit::WebGraphicsContext3D* context, |
210 unsigned program, | 202 unsigned program, |
211 bool using_bind_uniform, | |
212 int* base_uniform_index); | 203 int* base_uniform_index); |
213 std::string GetShaderString() const; | 204 std::string GetShaderString() const; |
214 | 205 |
215 int matrix_location() const { return matrix_location_; } | 206 int matrix_location() const { return matrix_location_; } |
216 int viewport_location() const { return -1; } | 207 int viewport_location() const { return -1; } |
217 int quad_location() const { return quad_location_; } | 208 int quad_location() const { return quad_location_; } |
218 int edge_location() const { return -1; } | 209 int edge_location() const { return -1; } |
219 int vertex_tex_transform_location() const { | 210 int vertex_tex_transform_location() const { |
220 return vertex_tex_transform_location_; | 211 return vertex_tex_transform_location_; |
221 } | 212 } |
222 | 213 |
223 private: | 214 private: |
224 int matrix_location_; | 215 int matrix_location_; |
225 int quad_location_; | 216 int quad_location_; |
226 int vertex_tex_transform_location_; | 217 int vertex_tex_transform_location_; |
227 | 218 |
228 DISALLOW_COPY_AND_ASSIGN(VertexShaderTile); | 219 DISALLOW_COPY_AND_ASSIGN(VertexShaderTile); |
229 }; | 220 }; |
230 | 221 |
231 class VertexShaderTileAA { | 222 class VertexShaderTileAA { |
232 public: | 223 public: |
233 VertexShaderTileAA(); | 224 VertexShaderTileAA(); |
234 | 225 |
235 void Init(WebKit::WebGraphicsContext3D* context, | 226 void Init(WebKit::WebGraphicsContext3D* context, |
236 unsigned program, | 227 unsigned program, |
237 bool using_bind_uniform, | |
238 int* base_uniform_index); | 228 int* base_uniform_index); |
239 std::string GetShaderString() const; | 229 std::string GetShaderString() const; |
240 | 230 |
241 int matrix_location() const { return matrix_location_; } | 231 int matrix_location() const { return matrix_location_; } |
242 int viewport_location() const { return viewport_location_; } | 232 int viewport_location() const { return viewport_location_; } |
243 int quad_location() const { return quad_location_; } | 233 int quad_location() const { return quad_location_; } |
244 int edge_location() const { return edge_location_; } | 234 int edge_location() const { return edge_location_; } |
245 int vertex_tex_transform_location() const { | 235 int vertex_tex_transform_location() const { |
246 return vertex_tex_transform_location_; | 236 return vertex_tex_transform_location_; |
247 } | 237 } |
248 | 238 |
249 private: | 239 private: |
250 int matrix_location_; | 240 int matrix_location_; |
251 int viewport_location_; | 241 int viewport_location_; |
252 int quad_location_; | 242 int quad_location_; |
253 int edge_location_; | 243 int edge_location_; |
254 int vertex_tex_transform_location_; | 244 int vertex_tex_transform_location_; |
255 | 245 |
256 DISALLOW_COPY_AND_ASSIGN(VertexShaderTileAA); | 246 DISALLOW_COPY_AND_ASSIGN(VertexShaderTileAA); |
257 }; | 247 }; |
258 | 248 |
259 class VertexShaderVideoTransform { | 249 class VertexShaderVideoTransform { |
260 public: | 250 public: |
261 VertexShaderVideoTransform(); | 251 VertexShaderVideoTransform(); |
262 | 252 |
263 void Init(WebKit::WebGraphicsContext3D* context, | 253 void Init(WebKit::WebGraphicsContext3D* context, |
264 unsigned program, | 254 unsigned program, |
265 bool using_bind_uniform, | |
266 int* base_uniform_index); | 255 int* base_uniform_index); |
267 std::string GetShaderString() const; | 256 std::string GetShaderString() const; |
268 | 257 |
269 int matrix_location() const { return matrix_location_; } | 258 int matrix_location() const { return matrix_location_; } |
270 int tex_matrix_location() const { return tex_matrix_location_; } | 259 int tex_matrix_location() const { return tex_matrix_location_; } |
271 | 260 |
272 private: | 261 private: |
273 int matrix_location_; | 262 int matrix_location_; |
274 int tex_matrix_location_; | 263 int tex_matrix_location_; |
275 | 264 |
276 DISALLOW_COPY_AND_ASSIGN(VertexShaderVideoTransform); | 265 DISALLOW_COPY_AND_ASSIGN(VertexShaderVideoTransform); |
277 }; | 266 }; |
278 | 267 |
279 class FragmentTexAlphaBinding { | 268 class FragmentTexAlphaBinding { |
280 public: | 269 public: |
281 FragmentTexAlphaBinding(); | 270 FragmentTexAlphaBinding(); |
282 | 271 |
283 void Init(WebKit::WebGraphicsContext3D* context, | 272 void Init(WebKit::WebGraphicsContext3D* context, |
284 unsigned program, | 273 unsigned program, |
285 bool using_bind_uniform, | |
286 int* base_uniform_index); | 274 int* base_uniform_index); |
287 int alpha_location() const { return alpha_location_; } | 275 int alpha_location() const { return alpha_location_; } |
288 int fragment_tex_transform_location() const { return -1; } | 276 int fragment_tex_transform_location() const { return -1; } |
289 int sampler_location() const { return sampler_location_; } | 277 int sampler_location() const { return sampler_location_; } |
290 | 278 |
291 private: | 279 private: |
292 int sampler_location_; | 280 int sampler_location_; |
293 int alpha_location_; | 281 int alpha_location_; |
294 | 282 |
295 DISALLOW_COPY_AND_ASSIGN(FragmentTexAlphaBinding); | 283 DISALLOW_COPY_AND_ASSIGN(FragmentTexAlphaBinding); |
296 }; | 284 }; |
297 | 285 |
298 class FragmentTexColorMatrixAlphaBinding { | 286 class FragmentTexColorMatrixAlphaBinding { |
299 public: | 287 public: |
300 FragmentTexColorMatrixAlphaBinding(); | 288 FragmentTexColorMatrixAlphaBinding(); |
301 | 289 |
302 void Init(WebKit::WebGraphicsContext3D* context, | 290 void Init(WebKit::WebGraphicsContext3D* context, |
303 unsigned program, | 291 unsigned program, |
304 bool usingBindUniform, | 292 int* base_uniform_index); |
305 int* baseUniformIndex); | |
306 int alpha_location() const { return alpha_location_; } | 293 int alpha_location() const { return alpha_location_; } |
307 int color_matrix_location() const { return color_matrix_location_; } | 294 int color_matrix_location() const { return color_matrix_location_; } |
308 int color_offset_location() const { return color_offset_location_; } | 295 int color_offset_location() const { return color_offset_location_; } |
309 int fragment_tex_transform_location() const { return -1; } | 296 int fragment_tex_transform_location() const { return -1; } |
310 int sampler_location() const { return sampler_location_; } | 297 int sampler_location() const { return sampler_location_; } |
311 | 298 |
312 private: | 299 private: |
313 int sampler_location_; | 300 int sampler_location_; |
314 int alpha_location_; | 301 int alpha_location_; |
315 int color_matrix_location_; | 302 int color_matrix_location_; |
316 int color_offset_location_; | 303 int color_offset_location_; |
317 }; | 304 }; |
318 | 305 |
319 class FragmentTexOpaqueBinding { | 306 class FragmentTexOpaqueBinding { |
320 public: | 307 public: |
321 FragmentTexOpaqueBinding(); | 308 FragmentTexOpaqueBinding(); |
322 | 309 |
323 void Init(WebKit::WebGraphicsContext3D* context, | 310 void Init(WebKit::WebGraphicsContext3D* context, |
324 unsigned program, | 311 unsigned program, |
325 bool using_bind_uniform, | |
326 int* base_uniform_index); | 312 int* base_uniform_index); |
327 int alpha_location() const { return -1; } | 313 int alpha_location() const { return -1; } |
328 int fragment_tex_transform_location() const { return -1; } | 314 int fragment_tex_transform_location() const { return -1; } |
329 int background_color_location() const { return -1; } | 315 int background_color_location() const { return -1; } |
330 int sampler_location() const { return sampler_location_; } | 316 int sampler_location() const { return sampler_location_; } |
331 | 317 |
332 private: | 318 private: |
333 int sampler_location_; | 319 int sampler_location_; |
334 | 320 |
335 DISALLOW_COPY_AND_ASSIGN(FragmentTexOpaqueBinding); | 321 DISALLOW_COPY_AND_ASSIGN(FragmentTexOpaqueBinding); |
336 }; | 322 }; |
337 | 323 |
338 class FragmentTexBackgroundBinding { | 324 class FragmentTexBackgroundBinding { |
339 public: | 325 public: |
340 FragmentTexBackgroundBinding(); | 326 FragmentTexBackgroundBinding(); |
341 | 327 |
342 void Init(WebKit::WebGraphicsContext3D* context, | 328 void Init(WebKit::WebGraphicsContext3D* context, |
343 unsigned program, | 329 unsigned program, |
344 bool using_bind_uniform, | |
345 int* base_uniform_index); | 330 int* base_uniform_index); |
346 int background_color_location() const { return background_color_location_; } | 331 int background_color_location() const { return background_color_location_; } |
347 int sampler_location() const { return sampler_location_; } | 332 int sampler_location() const { return sampler_location_; } |
348 | 333 |
349 private: | 334 private: |
350 int background_color_location_; | 335 int background_color_location_; |
351 int sampler_location_; | 336 int sampler_location_; |
352 | 337 |
353 DISALLOW_COPY_AND_ASSIGN(FragmentTexBackgroundBinding); | 338 DISALLOW_COPY_AND_ASSIGN(FragmentTexBackgroundBinding); |
354 }; | 339 }; |
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414 }; | 399 }; |
415 | 400 |
416 // Fragment shader for external textures. | 401 // Fragment shader for external textures. |
417 class FragmentShaderOESImageExternal : public FragmentTexAlphaBinding { | 402 class FragmentShaderOESImageExternal : public FragmentTexAlphaBinding { |
418 public: | 403 public: |
419 FragmentShaderOESImageExternal(); | 404 FragmentShaderOESImageExternal(); |
420 | 405 |
421 std::string GetShaderString(TexCoordPrecision precision) const; | 406 std::string GetShaderString(TexCoordPrecision precision) const; |
422 void Init(WebKit::WebGraphicsContext3D* context, | 407 void Init(WebKit::WebGraphicsContext3D* context, |
423 unsigned program, | 408 unsigned program, |
424 bool using_bind_uniform, | |
425 int* base_uniform_index); | 409 int* base_uniform_index); |
426 private: | 410 private: |
427 int sampler_location_; | 411 int sampler_location_; |
428 | 412 |
429 DISALLOW_COPY_AND_ASSIGN(FragmentShaderOESImageExternal); | 413 DISALLOW_COPY_AND_ASSIGN(FragmentShaderOESImageExternal); |
430 }; | 414 }; |
431 | 415 |
432 class FragmentShaderRGBATexAlphaAA { | 416 class FragmentShaderRGBATexAlphaAA { |
433 public: | 417 public: |
434 FragmentShaderRGBATexAlphaAA(); | 418 FragmentShaderRGBATexAlphaAA(); |
435 | 419 |
436 void Init(WebKit::WebGraphicsContext3D* context, | 420 void Init(WebKit::WebGraphicsContext3D* context, |
437 unsigned program, | 421 unsigned program, |
438 bool using_bind_uniform, | |
439 int* base_uniform_index); | 422 int* base_uniform_index); |
440 std::string GetShaderString(TexCoordPrecision precision) const; | 423 std::string GetShaderString(TexCoordPrecision precision) const; |
441 | 424 |
442 int alpha_location() const { return alpha_location_; } | 425 int alpha_location() const { return alpha_location_; } |
443 int sampler_location() const { return sampler_location_; } | 426 int sampler_location() const { return sampler_location_; } |
444 | 427 |
445 private: | 428 private: |
446 int sampler_location_; | 429 int sampler_location_; |
447 int alpha_location_; | 430 int alpha_location_; |
448 | 431 |
449 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); | 432 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); |
450 }; | 433 }; |
451 | 434 |
452 class FragmentTexClampAlphaAABinding { | 435 class FragmentTexClampAlphaAABinding { |
453 public: | 436 public: |
454 FragmentTexClampAlphaAABinding(); | 437 FragmentTexClampAlphaAABinding(); |
455 | 438 |
456 void Init(WebKit::WebGraphicsContext3D* context, | 439 void Init(WebKit::WebGraphicsContext3D* context, |
457 unsigned program, | 440 unsigned program, |
458 bool using_bind_uniform, | |
459 int* base_uniform_index); | 441 int* base_uniform_index); |
460 int alpha_location() const { return alpha_location_; } | 442 int alpha_location() const { return alpha_location_; } |
461 int sampler_location() const { return sampler_location_; } | 443 int sampler_location() const { return sampler_location_; } |
462 int fragment_tex_transform_location() const { | 444 int fragment_tex_transform_location() const { |
463 return fragment_tex_transform_location_; | 445 return fragment_tex_transform_location_; |
464 } | 446 } |
465 | 447 |
466 private: | 448 private: |
467 int sampler_location_; | 449 int sampler_location_; |
468 int alpha_location_; | 450 int alpha_location_; |
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484 std::string GetShaderString(TexCoordPrecision precision) const; | 466 std::string GetShaderString(TexCoordPrecision precision) const; |
485 }; | 467 }; |
486 | 468 |
487 class FragmentShaderRGBATexAlphaMask { | 469 class FragmentShaderRGBATexAlphaMask { |
488 public: | 470 public: |
489 FragmentShaderRGBATexAlphaMask(); | 471 FragmentShaderRGBATexAlphaMask(); |
490 std::string GetShaderString(TexCoordPrecision precision) const; | 472 std::string GetShaderString(TexCoordPrecision precision) const; |
491 | 473 |
492 void Init(WebKit::WebGraphicsContext3D* context, | 474 void Init(WebKit::WebGraphicsContext3D* context, |
493 unsigned program, | 475 unsigned program, |
494 bool using_bind_uniform, | |
495 int* base_uniform_index); | 476 int* base_uniform_index); |
496 int alpha_location() const { return alpha_location_; } | 477 int alpha_location() const { return alpha_location_; } |
497 int sampler_location() const { return sampler_location_; } | 478 int sampler_location() const { return sampler_location_; } |
498 int mask_sampler_location() const { return mask_sampler_location_; } | 479 int mask_sampler_location() const { return mask_sampler_location_; } |
499 int mask_tex_coord_scale_location() const { | 480 int mask_tex_coord_scale_location() const { |
500 return mask_tex_coord_scale_location_; | 481 return mask_tex_coord_scale_location_; |
501 } | 482 } |
502 int mask_tex_coord_offset_location() const { | 483 int mask_tex_coord_offset_location() const { |
503 return mask_tex_coord_offset_location_; | 484 return mask_tex_coord_offset_location_; |
504 } | 485 } |
505 | 486 |
506 private: | 487 private: |
507 int sampler_location_; | 488 int sampler_location_; |
508 int mask_sampler_location_; | 489 int mask_sampler_location_; |
509 int alpha_location_; | 490 int alpha_location_; |
510 int mask_tex_coord_scale_location_; | 491 int mask_tex_coord_scale_location_; |
511 int mask_tex_coord_offset_location_; | 492 int mask_tex_coord_offset_location_; |
512 | 493 |
513 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); | 494 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); |
514 }; | 495 }; |
515 | 496 |
516 class FragmentShaderRGBATexAlphaMaskAA { | 497 class FragmentShaderRGBATexAlphaMaskAA { |
517 public: | 498 public: |
518 FragmentShaderRGBATexAlphaMaskAA(); | 499 FragmentShaderRGBATexAlphaMaskAA(); |
519 std::string GetShaderString(TexCoordPrecision precision) const; | 500 std::string GetShaderString(TexCoordPrecision precision) const; |
520 | 501 |
521 void Init(WebKit::WebGraphicsContext3D* context, | 502 void Init(WebKit::WebGraphicsContext3D* context, |
522 unsigned program, | 503 unsigned program, |
523 bool using_bind_uniform, | |
524 int* base_uniform_index); | 504 int* base_uniform_index); |
525 int alpha_location() const { return alpha_location_; } | 505 int alpha_location() const { return alpha_location_; } |
526 int sampler_location() const { return sampler_location_; } | 506 int sampler_location() const { return sampler_location_; } |
527 int mask_sampler_location() const { return mask_sampler_location_; } | 507 int mask_sampler_location() const { return mask_sampler_location_; } |
528 int mask_tex_coord_scale_location() const { | 508 int mask_tex_coord_scale_location() const { |
529 return mask_tex_coord_scale_location_; | 509 return mask_tex_coord_scale_location_; |
530 } | 510 } |
531 int mask_tex_coord_offset_location() const { | 511 int mask_tex_coord_offset_location() const { |
532 return mask_tex_coord_offset_location_; | 512 return mask_tex_coord_offset_location_; |
533 } | 513 } |
534 | 514 |
535 private: | 515 private: |
536 int sampler_location_; | 516 int sampler_location_; |
537 int mask_sampler_location_; | 517 int mask_sampler_location_; |
538 int alpha_location_; | 518 int alpha_location_; |
539 int mask_tex_coord_scale_location_; | 519 int mask_tex_coord_scale_location_; |
540 int mask_tex_coord_offset_location_; | 520 int mask_tex_coord_offset_location_; |
541 | 521 |
542 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMaskAA); | 522 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMaskAA); |
543 }; | 523 }; |
544 | 524 |
545 class FragmentShaderRGBATexAlphaMaskColorMatrixAA { | 525 class FragmentShaderRGBATexAlphaMaskColorMatrixAA { |
546 public: | 526 public: |
547 FragmentShaderRGBATexAlphaMaskColorMatrixAA(); | 527 FragmentShaderRGBATexAlphaMaskColorMatrixAA(); |
548 std::string GetShaderString(TexCoordPrecision precision) const; | 528 std::string GetShaderString(TexCoordPrecision precision) const; |
549 | 529 |
550 void Init(WebKit::WebGraphicsContext3D* context, | 530 void Init(WebKit::WebGraphicsContext3D* context, |
551 unsigned program, | 531 unsigned program, |
552 bool using_bind_uniform, | |
553 int* base_uniform_index); | 532 int* base_uniform_index); |
554 int alpha_location() const { return alpha_location_; } | 533 int alpha_location() const { return alpha_location_; } |
555 int sampler_location() const { return sampler_location_; } | 534 int sampler_location() const { return sampler_location_; } |
556 int mask_sampler_location() const { return mask_sampler_location_; } | 535 int mask_sampler_location() const { return mask_sampler_location_; } |
557 int mask_tex_coord_scale_location() const { | 536 int mask_tex_coord_scale_location() const { |
558 return mask_tex_coord_scale_location_; | 537 return mask_tex_coord_scale_location_; |
559 } | 538 } |
560 int mask_tex_coord_offset_location() const { | 539 int mask_tex_coord_offset_location() const { |
561 return mask_tex_coord_offset_location_; | 540 return mask_tex_coord_offset_location_; |
562 } | 541 } |
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573 int color_offset_location_; | 552 int color_offset_location_; |
574 }; | 553 }; |
575 | 554 |
576 class FragmentShaderRGBATexAlphaColorMatrixAA { | 555 class FragmentShaderRGBATexAlphaColorMatrixAA { |
577 public: | 556 public: |
578 FragmentShaderRGBATexAlphaColorMatrixAA(); | 557 FragmentShaderRGBATexAlphaColorMatrixAA(); |
579 std::string GetShaderString(TexCoordPrecision precision) const; | 558 std::string GetShaderString(TexCoordPrecision precision) const; |
580 | 559 |
581 void Init(WebKit::WebGraphicsContext3D* context, | 560 void Init(WebKit::WebGraphicsContext3D* context, |
582 unsigned program, | 561 unsigned program, |
583 bool using_bind_uniform, | |
584 int* base_uniform_index); | 562 int* base_uniform_index); |
585 int alpha_location() const { return alpha_location_; } | 563 int alpha_location() const { return alpha_location_; } |
586 int sampler_location() const { return sampler_location_; } | 564 int sampler_location() const { return sampler_location_; } |
587 int color_matrix_location() const { return color_matrix_location_; } | 565 int color_matrix_location() const { return color_matrix_location_; } |
588 int color_offset_location() const { return color_offset_location_; } | 566 int color_offset_location() const { return color_offset_location_; } |
589 | 567 |
590 private: | 568 private: |
591 int sampler_location_; | 569 int sampler_location_; |
592 int alpha_location_; | 570 int alpha_location_; |
593 int color_matrix_location_; | 571 int color_matrix_location_; |
594 int color_offset_location_; | 572 int color_offset_location_; |
595 }; | 573 }; |
596 | 574 |
597 class FragmentShaderRGBATexAlphaMaskColorMatrix { | 575 class FragmentShaderRGBATexAlphaMaskColorMatrix { |
598 public: | 576 public: |
599 FragmentShaderRGBATexAlphaMaskColorMatrix(); | 577 FragmentShaderRGBATexAlphaMaskColorMatrix(); |
600 std::string GetShaderString(TexCoordPrecision precision) const; | 578 std::string GetShaderString(TexCoordPrecision precision) const; |
601 | 579 |
602 void Init(WebKit::WebGraphicsContext3D* context, | 580 void Init(WebKit::WebGraphicsContext3D* context, |
603 unsigned program, | 581 unsigned program, |
604 bool using_bind_uniform, | |
605 int* base_uniform_index); | 582 int* base_uniform_index); |
606 int alpha_location() const { return alpha_location_; } | 583 int alpha_location() const { return alpha_location_; } |
607 int sampler_location() const { return sampler_location_; } | 584 int sampler_location() const { return sampler_location_; } |
608 int mask_sampler_location() const { return mask_sampler_location_; } | 585 int mask_sampler_location() const { return mask_sampler_location_; } |
609 int mask_tex_coord_scale_location() const { | 586 int mask_tex_coord_scale_location() const { |
610 return mask_tex_coord_scale_location_; | 587 return mask_tex_coord_scale_location_; |
611 } | 588 } |
612 int mask_tex_coord_offset_location() const { | 589 int mask_tex_coord_offset_location() const { |
613 return mask_tex_coord_offset_location_; | 590 return mask_tex_coord_offset_location_; |
614 } | 591 } |
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625 int color_offset_location_; | 602 int color_offset_location_; |
626 }; | 603 }; |
627 | 604 |
628 class FragmentShaderYUVVideo { | 605 class FragmentShaderYUVVideo { |
629 public: | 606 public: |
630 FragmentShaderYUVVideo(); | 607 FragmentShaderYUVVideo(); |
631 std::string GetShaderString(TexCoordPrecision precision) const; | 608 std::string GetShaderString(TexCoordPrecision precision) const; |
632 | 609 |
633 void Init(WebKit::WebGraphicsContext3D* context, | 610 void Init(WebKit::WebGraphicsContext3D* context, |
634 unsigned program, | 611 unsigned program, |
635 bool using_bind_uniform, | |
636 int* base_uniform_index); | 612 int* base_uniform_index); |
637 int y_texture_location() const { return y_texture_location_; } | 613 int y_texture_location() const { return y_texture_location_; } |
638 int u_texture_location() const { return u_texture_location_; } | 614 int u_texture_location() const { return u_texture_location_; } |
639 int v_texture_location() const { return v_texture_location_; } | 615 int v_texture_location() const { return v_texture_location_; } |
640 int alpha_location() const { return alpha_location_; } | 616 int alpha_location() const { return alpha_location_; } |
641 int yuv_matrix_location() const { return yuv_matrix_location_; } | 617 int yuv_matrix_location() const { return yuv_matrix_location_; } |
642 int yuv_adj_location() const { return yuv_adj_location_; } | 618 int yuv_adj_location() const { return yuv_adj_location_; } |
643 | 619 |
644 private: | 620 private: |
645 int y_texture_location_; | 621 int y_texture_location_; |
646 int u_texture_location_; | 622 int u_texture_location_; |
647 int v_texture_location_; | 623 int v_texture_location_; |
648 int alpha_location_; | 624 int alpha_location_; |
649 int yuv_matrix_location_; | 625 int yuv_matrix_location_; |
650 int yuv_adj_location_; | 626 int yuv_adj_location_; |
651 | 627 |
652 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); | 628 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); |
653 }; | 629 }; |
654 | 630 |
655 | 631 |
656 class FragmentShaderYUVAVideo { | 632 class FragmentShaderYUVAVideo { |
657 public: | 633 public: |
658 FragmentShaderYUVAVideo(); | 634 FragmentShaderYUVAVideo(); |
659 std::string GetShaderString(TexCoordPrecision precision) const; | 635 std::string GetShaderString(TexCoordPrecision precision) const; |
660 | 636 |
661 void Init(WebKit::WebGraphicsContext3D* context, | 637 void Init(WebKit::WebGraphicsContext3D* context, |
662 unsigned program, | 638 unsigned program, |
663 bool using_bind_uniform, | |
664 int* base_uniform_index); | 639 int* base_uniform_index); |
665 | 640 |
666 int y_texture_location() const { return y_texture_location_; } | 641 int y_texture_location() const { return y_texture_location_; } |
667 int u_texture_location() const { return u_texture_location_; } | 642 int u_texture_location() const { return u_texture_location_; } |
668 int v_texture_location() const { return v_texture_location_; } | 643 int v_texture_location() const { return v_texture_location_; } |
669 int a_texture_location() const { return a_texture_location_; } | 644 int a_texture_location() const { return a_texture_location_; } |
670 int alpha_location() const { return alpha_location_; } | 645 int alpha_location() const { return alpha_location_; } |
671 int yuv_matrix_location() const { return yuv_matrix_location_; } | 646 int yuv_matrix_location() const { return yuv_matrix_location_; } |
672 int yuv_adj_location() const { return yuv_adj_location_; } | 647 int yuv_adj_location() const { return yuv_adj_location_; } |
673 | 648 |
674 private: | 649 private: |
675 int y_texture_location_; | 650 int y_texture_location_; |
676 int u_texture_location_; | 651 int u_texture_location_; |
677 int v_texture_location_; | 652 int v_texture_location_; |
678 int a_texture_location_; | 653 int a_texture_location_; |
679 int alpha_location_; | 654 int alpha_location_; |
680 int yuv_matrix_location_; | 655 int yuv_matrix_location_; |
681 int yuv_adj_location_; | 656 int yuv_adj_location_; |
682 | 657 |
683 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVAVideo); | 658 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVAVideo); |
684 }; | 659 }; |
685 | 660 |
686 class FragmentShaderColor { | 661 class FragmentShaderColor { |
687 public: | 662 public: |
688 FragmentShaderColor(); | 663 FragmentShaderColor(); |
689 std::string GetShaderString(TexCoordPrecision precision) const; | 664 std::string GetShaderString(TexCoordPrecision precision) const; |
690 | 665 |
691 void Init(WebKit::WebGraphicsContext3D* context, | 666 void Init(WebKit::WebGraphicsContext3D* context, |
692 unsigned program, | 667 unsigned program, |
693 bool using_bind_uniform, | |
694 int* base_uniform_index); | 668 int* base_uniform_index); |
695 int color_location() const { return color_location_; } | 669 int color_location() const { return color_location_; } |
696 | 670 |
697 private: | 671 private: |
698 int color_location_; | 672 int color_location_; |
699 | 673 |
700 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColor); | 674 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColor); |
701 }; | 675 }; |
702 | 676 |
703 class FragmentShaderColorAA { | 677 class FragmentShaderColorAA { |
704 public: | 678 public: |
705 FragmentShaderColorAA(); | 679 FragmentShaderColorAA(); |
706 std::string GetShaderString(TexCoordPrecision precision) const; | 680 std::string GetShaderString(TexCoordPrecision precision) const; |
707 | 681 |
708 void Init(WebKit::WebGraphicsContext3D* context, | 682 void Init(WebKit::WebGraphicsContext3D* context, |
709 unsigned program, | 683 unsigned program, |
710 bool using_bind_uniform, | |
711 int* base_uniform_index); | 684 int* base_uniform_index); |
712 int color_location() const { return color_location_; } | 685 int color_location() const { return color_location_; } |
713 | 686 |
714 private: | 687 private: |
715 int color_location_; | 688 int color_location_; |
716 | 689 |
717 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); | 690 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); |
718 }; | 691 }; |
719 | 692 |
720 class FragmentShaderCheckerboard { | 693 class FragmentShaderCheckerboard { |
721 public: | 694 public: |
722 FragmentShaderCheckerboard(); | 695 FragmentShaderCheckerboard(); |
723 std::string GetShaderString(TexCoordPrecision precision) const; | 696 std::string GetShaderString(TexCoordPrecision precision) const; |
724 | 697 |
725 void Init(WebKit::WebGraphicsContext3D* context, | 698 void Init(WebKit::WebGraphicsContext3D* context, |
726 unsigned program, | 699 unsigned program, |
727 bool using_bind_uniform, | |
728 int* base_uniform_index); | 700 int* base_uniform_index); |
729 int alpha_location() const { return alpha_location_; } | 701 int alpha_location() const { return alpha_location_; } |
730 int tex_transform_location() const { return tex_transform_location_; } | 702 int tex_transform_location() const { return tex_transform_location_; } |
731 int frequency_location() const { return frequency_location_; } | 703 int frequency_location() const { return frequency_location_; } |
732 int color_location() const { return color_location_; } | 704 int color_location() const { return color_location_; } |
733 | 705 |
734 private: | 706 private: |
735 int alpha_location_; | 707 int alpha_location_; |
736 int tex_transform_location_; | 708 int tex_transform_location_; |
737 int frequency_location_; | 709 int frequency_location_; |
738 int color_location_; | 710 int color_location_; |
739 | 711 |
740 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); | 712 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); |
741 }; | 713 }; |
742 | 714 |
743 } // namespace cc | 715 } // namespace cc |
744 | 716 |
745 #endif // CC_OUTPUT_SHADER_H_ | 717 #endif // CC_OUTPUT_SHADER_H_ |
OLD | NEW |