| Index: runtime/vm/scavenger.cc
|
| diff --git a/runtime/vm/scavenger.cc b/runtime/vm/scavenger.cc
|
| index 7458954c405fe73963648fea0db576f33e760887..9b221d3f14281c711cc0a229ecdcdcb88a41e0bf 100644
|
| --- a/runtime/vm/scavenger.cc
|
| +++ b/runtime/vm/scavenger.cc
|
| @@ -185,11 +185,14 @@ class ScavengerVisitor : public ObjectPointerVisitor {
|
| delay_set_.erase(ret.first, ret.second);
|
| }
|
| intptr_t size = raw_obj->Size();
|
| + intptr_t cid = raw_obj->GetClassId();
|
| + ClassTable* class_table = isolate()->class_table();
|
| // Check whether object should be promoted.
|
| if (scavenger_->survivor_end_ <= raw_addr) {
|
| // Not a survivor of a previous scavenge. Just copy the object into the
|
| // to space.
|
| new_addr = scavenger_->TryAllocate(size);
|
| + class_table->UpdateLiveNew(cid, size);
|
| } else {
|
| // TODO(iposva): Experiment with less aggressive promotion. For example
|
| // a coin toss determines if an object is promoted or whether it should
|
| @@ -203,6 +206,7 @@ class ScavengerVisitor : public ObjectPointerVisitor {
|
| // be traversed later.
|
| scavenger_->PushToPromotedStack(new_addr);
|
| bytes_promoted_ += size;
|
| + class_table->UpdateAllocatedOld(cid, size);
|
| } else if (!scavenger_->had_promotion_failure_) {
|
| // Signal a promotion failure and set the growth policy for
|
| // this, and all subsequent promotion allocations, to force
|
| @@ -213,15 +217,18 @@ class ScavengerVisitor : public ObjectPointerVisitor {
|
| if (new_addr != 0) {
|
| scavenger_->PushToPromotedStack(new_addr);
|
| bytes_promoted_ += size;
|
| + class_table->UpdateAllocatedOld(cid, size);
|
| } else {
|
| // Promotion did not succeed. Copy into the to space
|
| // instead.
|
| new_addr = scavenger_->TryAllocate(size);
|
| + class_table->UpdateLiveNew(cid, size);
|
| }
|
| } else {
|
| ASSERT(growth_policy_ == PageSpace::kForceGrowth);
|
| // Promotion did not succeed. Copy into the to space instead.
|
| new_addr = scavenger_->TryAllocate(size);
|
| + class_table->UpdateLiveNew(cid, size);
|
| }
|
| }
|
| // During a scavenge we always succeed to at least copy all of the
|
|
|