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Side by Side Diff: src/gpu/effects/GrYUVtoRGBEffect.cpp

Issue 516463005: Add support for the Rec601 YUV color space to GrYUVtoRGBEffect. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: use float literals to make VS happy Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h" 8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "GrYUVtoRGBEffect.h" 9 #include "GrYUVtoRGBEffect.h"
10 10
11 #include "GrCoordTransform.h" 11 #include "GrCoordTransform.h"
12 #include "GrEffect.h" 12 #include "GrEffect.h"
13 #include "gl/GrGLEffect.h" 13 #include "gl/GrGLEffect.h"
14 #include "GrTBackendEffectFactory.h" 14 #include "GrTBackendEffectFactory.h"
15 15
16 namespace { 16 namespace {
17 17
18 class YUVtoRGBEffect : public GrEffect { 18 class YUVtoRGBEffect : public GrEffect {
19 public: 19 public:
20 static GrEffect* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture) { 20 static GrEffect* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
21 return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture)); 21 SkYUVColorSpace colorSpace) {
22 return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture, colorSp ace));
22 } 23 }
23 24
24 static const char* Name() { return "YUV to RGB"; } 25 static const char* Name() { return "YUV to RGB"; }
25 26
26 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 27 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
27 return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance(); 28 return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance();
28 } 29 }
29 30
30 virtual void getConstantColorComponents(GrColor* color, 31 virtual void getConstantColorComponents(GrColor* color,
31 uint32_t* validFlags) const SK_OVERR IDE { 32 uint32_t* validFlags) const SK_OVERR IDE {
32 // YUV is opaque 33 // YUV is opaque
33 *color = 0xFF; 34 *color = 0xFF;
34 *validFlags = kA_GrColorComponentFlag; 35 *validFlags = kA_GrColorComponentFlag;
35 } 36 }
36 37
38 SkYUVColorSpace getColorSpace() const {
39 return fColorSpace;
40 }
41
37 class GLEffect : public GrGLEffect { 42 class GLEffect : public GrGLEffect {
38 public: 43 public:
44 static const GrGLfloat kJPEGConversionMatrix[16];
45 static const GrGLfloat kRec601ConversionMatrix[16];
46
39 // this class always generates the same code. 47 // this class always generates the same code.
40 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {} 48 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {}
41 49
42 GLEffect(const GrBackendEffectFactory& factory, 50 GLEffect(const GrBackendEffectFactory& factory,
43 const GrDrawEffect&) 51 const GrDrawEffect&)
44 : INHERITED(factory) { 52 : INHERITED(factory) {
45 } 53 }
46 54
47 virtual void emitCode(GrGLProgramBuilder* builder, 55 virtual void emitCode(GrGLProgramBuilder* builder,
48 const GrDrawEffect&, 56 const GrDrawEffect& drawEffect,
49 const GrEffectKey&, 57 const GrEffectKey&,
50 const char* outputColor, 58 const char* outputColor,
51 const char* inputColor, 59 const char* inputColor,
52 const TransformedCoordsArray& coords, 60 const TransformedCoordsArray& coords,
53 const TextureSamplerArray& samplers) SK_OVERRIDE { 61 const TextureSamplerArray& samplers) SK_OVERRIDE {
54 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder(); 62 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder();
55 const char* yuvMatrix = "yuvMatrix"; 63
56 fsBuilder->codeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402, -0.701,\n\t\t\t" 64 const char* yuvMatrix = NULL;
57 "1.0, -0.344, -0.714, 0.529,\n\t\t\t" 65 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
58 "1.0, 1.772, 0.0, -0.886,\n\t\t\t" 66 kMat44f_GrSLType, "YUVMatrix",
59 "0.0, 0.0, 0.0, 1.0);\n", 67 &yuvMatrix);
60 yuvMatrix);
61 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); 68 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor);
62 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord s[0].type()); 69 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord s[0].type());
63 fsBuilder->codeAppend(".r,\n\t\t"); 70 fsBuilder->codeAppend(".r,\n\t\t");
64 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coord s[0].type()); 71 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coord s[0].type());
65 fsBuilder->codeAppend(".r,\n\t\t"); 72 fsBuilder->codeAppend(".r,\n\t\t");
66 fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coord s[0].type()); 73 fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coord s[0].type());
67 fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); 74 fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
68 } 75 }
69 76
77 virtual void setData(const GrGLProgramDataManager& pdman,
78 const GrDrawEffect& drawEffect) SK_OVERRIDE {
79 const YUVtoRGBEffect& yuvEffect = drawEffect.castEffect<YUVtoRGBEffe ct>();
80 switch (yuvEffect.getColorSpace()) {
81 case kJPEG_SkYUVColorSpace:
82 pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix);
83 break;
84 case kRec601_SkYUVColorSpace:
85 pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix);
86 break;
87 }
88 }
89
90 private:
91 GrGLProgramDataManager::UniformHandle fMatrixUni;
92
70 typedef GrGLEffect INHERITED; 93 typedef GrGLEffect INHERITED;
71 }; 94 };
72 95
73 private: 96 private:
74 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture ) 97 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture ,
75 : fCoordTransform(kLocal_GrCoordSet, GrCoordTransform::MakeDivByTextureWHMat rix(yTexture), 98 SkYUVColorSpace colorSpace)
76 yTexture) 99 : fCoordTransform(kLocal_GrCoordSet, GrCoordTransform::MakeDivByTextureWHMa trix(yTexture),
100 yTexture)
77 , fYAccess(yTexture) 101 , fYAccess(yTexture)
78 , fUAccess(uTexture) 102 , fUAccess(uTexture)
79 , fVAccess(vTexture) { 103 , fVAccess(vTexture)
104 , fColorSpace(colorSpace) {
80 this->addCoordTransform(&fCoordTransform); 105 this->addCoordTransform(&fCoordTransform);
81 this->addTextureAccess(&fYAccess); 106 this->addTextureAccess(&fYAccess);
82 this->addTextureAccess(&fUAccess); 107 this->addTextureAccess(&fUAccess);
83 this->addTextureAccess(&fVAccess); 108 this->addTextureAccess(&fVAccess);
84 this->setWillNotUseInputColor(); 109 this->setWillNotUseInputColor();
85 } 110 }
86 111
87 virtual bool onIsEqual(const GrEffect& sBase) const { 112 virtual bool onIsEqual(const GrEffect& sBase) const {
88 const YUVtoRGBEffect& s = CastEffect<YUVtoRGBEffect>(sBase); 113 const YUVtoRGBEffect& s = CastEffect<YUVtoRGBEffect>(sBase);
89 return fYAccess.getTexture() == s.fYAccess.getTexture() && 114 return fYAccess.getTexture() == s.fYAccess.getTexture() &&
90 fUAccess.getTexture() == s.fUAccess.getTexture() && 115 fUAccess.getTexture() == s.fUAccess.getTexture() &&
91 fVAccess.getTexture() == s.fVAccess.getTexture(); 116 fVAccess.getTexture() == s.fVAccess.getTexture() &&
117 fColorSpace == s.getColorSpace();
92 } 118 }
93 119
94 GrCoordTransform fCoordTransform; 120 GrCoordTransform fCoordTransform;
95 GrTextureAccess fYAccess; 121 GrTextureAccess fYAccess;
96 GrTextureAccess fUAccess; 122 GrTextureAccess fUAccess;
97 GrTextureAccess fVAccess; 123 GrTextureAccess fVAccess;
124 SkYUVColorSpace fColorSpace;
98 125
99 typedef GrEffect INHERITED; 126 typedef GrEffect INHERITED;
100 }; 127 };
101 128
129 const GrGLfloat YUVtoRGBEffect::GLEffect::kJPEGConversionMatrix[16] = {
130 1.0f, 0.0f, 1.402f, -0.701f,
131 1.0f, -0.34414f, -0.71414f, 0.529f,
132 1.0f, 1.772f, 0.0f, -0.886f,
133 0.0f, 0.0f, 0.0f, 1.0};
134 const GrGLfloat YUVtoRGBEffect::GLEffect::kRec601ConversionMatrix[16] = {
135 1.164f, 0.0f, 1.596f, -1.08175f,
136 1.164f, -0.391f, -0.813f, 0.529f,
137 1.164f, 2.018f, 0.0f, -1.08175f,
138 0.0f, 0.0f, 0.0f, 1.0};
102 } 139 }
103 140
104 ////////////////////////////////////////////////////////////////////////////// 141 //////////////////////////////////////////////////////////////////////////////
105 142
106 GrEffect* GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrT exture* vTexture) { 143 GrEffect* GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrT exture* vTexture,
107 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture); 144 SkYUVColorSpace colorSpace) {
145 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, colorSpace);
108 } 146 }
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