| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
| 9 #include "GrYUVtoRGBEffect.h" | 9 #include "GrYUVtoRGBEffect.h" |
| 10 | 10 |
| 11 #include "GrCoordTransform.h" | 11 #include "GrCoordTransform.h" |
| 12 #include "GrEffect.h" | 12 #include "GrEffect.h" |
| 13 #include "gl/GrGLEffect.h" | 13 #include "gl/GrGLEffect.h" |
| 14 #include "GrTBackendEffectFactory.h" | 14 #include "GrTBackendEffectFactory.h" |
| 15 | 15 |
| 16 namespace { | 16 namespace { |
| 17 | 17 |
| 18 class YUVtoRGBEffect : public GrEffect { | 18 class YUVtoRGBEffect : public GrEffect { |
| 19 public: | 19 public: |
| 20 static GrEffect* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture*
vTexture) { | 20 static GrEffect* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture*
vTexture, |
| 21 return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture)); | 21 SkYUVColorSpace colorSpace) { |
| 22 return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture, colorSp
ace)); |
| 22 } | 23 } |
| 23 | 24 |
| 24 static const char* Name() { return "YUV to RGB"; } | 25 static const char* Name() { return "YUV to RGB"; } |
| 25 | 26 |
| 26 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 27 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 27 return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance(); | 28 return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance(); |
| 28 } | 29 } |
| 29 | 30 |
| 30 virtual void getConstantColorComponents(GrColor* color, | 31 virtual void getConstantColorComponents(GrColor* color, |
| 31 uint32_t* validFlags) const SK_OVERR
IDE { | 32 uint32_t* validFlags) const SK_OVERR
IDE { |
| 32 // YUV is opaque | 33 // YUV is opaque |
| 33 *color = 0xFF; | 34 *color = 0xFF; |
| 34 *validFlags = kA_GrColorComponentFlag; | 35 *validFlags = kA_GrColorComponentFlag; |
| 35 } | 36 } |
| 36 | 37 |
| 38 SkYUVColorSpace getColorSpace() const { |
| 39 return fColorSpace; |
| 40 } |
| 41 |
| 37 class GLEffect : public GrGLEffect { | 42 class GLEffect : public GrGLEffect { |
| 38 public: | 43 public: |
| 44 static const GrGLfloat kJPEGConversionMatrix[16]; |
| 45 static const GrGLfloat kRec601ConversionMatrix[16]; |
| 46 |
| 39 // this class always generates the same code. | 47 // this class always generates the same code. |
| 40 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil
der*) {} | 48 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil
der*) {} |
| 41 | 49 |
| 42 GLEffect(const GrBackendEffectFactory& factory, | 50 GLEffect(const GrBackendEffectFactory& factory, |
| 43 const GrDrawEffect&) | 51 const GrDrawEffect&) |
| 44 : INHERITED(factory) { | 52 : INHERITED(factory) { |
| 45 } | 53 } |
| 46 | 54 |
| 47 virtual void emitCode(GrGLProgramBuilder* builder, | 55 virtual void emitCode(GrGLProgramBuilder* builder, |
| 48 const GrDrawEffect&, | 56 const GrDrawEffect& drawEffect, |
| 49 const GrEffectKey&, | 57 const GrEffectKey&, |
| 50 const char* outputColor, | 58 const char* outputColor, |
| 51 const char* inputColor, | 59 const char* inputColor, |
| 52 const TransformedCoordsArray& coords, | 60 const TransformedCoordsArray& coords, |
| 53 const TextureSamplerArray& samplers) SK_OVERRIDE { | 61 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 54 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui
lder(); | 62 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui
lder(); |
| 55 const char* yuvMatrix = "yuvMatrix"; | 63 |
| 56 fsBuilder->codeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402,
-0.701,\n\t\t\t" | 64 const char* yuvMatrix = NULL; |
| 57 "1.0, -0.344, -0.714,
0.529,\n\t\t\t" | 65 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, |
| 58 "1.0, 1.772, 0.0,
-0.886,\n\t\t\t" | 66 kMat44f_GrSLType, "YUVMatrix", |
| 59 "0.0, 0.0, 0.0,
1.0);\n", | 67 &yuvMatrix); |
| 60 yuvMatrix); | |
| 61 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); | 68 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); |
| 62 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord
s[0].type()); | 69 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord
s[0].type()); |
| 63 fsBuilder->codeAppend(".r,\n\t\t"); | 70 fsBuilder->codeAppend(".r,\n\t\t"); |
| 64 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coord
s[0].type()); | 71 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coord
s[0].type()); |
| 65 fsBuilder->codeAppend(".r,\n\t\t"); | 72 fsBuilder->codeAppend(".r,\n\t\t"); |
| 66 fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coord
s[0].type()); | 73 fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coord
s[0].type()); |
| 67 fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); | 74 fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); |
| 68 } | 75 } |
| 69 | 76 |
| 77 virtual void setData(const GrGLProgramDataManager& pdman, |
| 78 const GrDrawEffect& drawEffect) SK_OVERRIDE { |
| 79 const YUVtoRGBEffect& yuvEffect = drawEffect.castEffect<YUVtoRGBEffe
ct>(); |
| 80 switch (yuvEffect.getColorSpace()) { |
| 81 case kJPEG_SkYUVColorSpace: |
| 82 pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix); |
| 83 break; |
| 84 case kRec601_SkYUVColorSpace: |
| 85 pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix); |
| 86 break; |
| 87 } |
| 88 } |
| 89 |
| 90 private: |
| 91 GrGLProgramDataManager::UniformHandle fMatrixUni; |
| 92 |
| 70 typedef GrGLEffect INHERITED; | 93 typedef GrGLEffect INHERITED; |
| 71 }; | 94 }; |
| 72 | 95 |
| 73 private: | 96 private: |
| 74 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture
) | 97 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture
, |
| 75 : fCoordTransform(kLocal_GrCoordSet, GrCoordTransform::MakeDivByTextureWHMat
rix(yTexture), | 98 SkYUVColorSpace colorSpace) |
| 76 yTexture) | 99 : fCoordTransform(kLocal_GrCoordSet, GrCoordTransform::MakeDivByTextureWHMa
trix(yTexture), |
| 100 yTexture) |
| 77 , fYAccess(yTexture) | 101 , fYAccess(yTexture) |
| 78 , fUAccess(uTexture) | 102 , fUAccess(uTexture) |
| 79 , fVAccess(vTexture) { | 103 , fVAccess(vTexture) |
| 104 , fColorSpace(colorSpace) { |
| 80 this->addCoordTransform(&fCoordTransform); | 105 this->addCoordTransform(&fCoordTransform); |
| 81 this->addTextureAccess(&fYAccess); | 106 this->addTextureAccess(&fYAccess); |
| 82 this->addTextureAccess(&fUAccess); | 107 this->addTextureAccess(&fUAccess); |
| 83 this->addTextureAccess(&fVAccess); | 108 this->addTextureAccess(&fVAccess); |
| 84 this->setWillNotUseInputColor(); | 109 this->setWillNotUseInputColor(); |
| 85 } | 110 } |
| 86 | 111 |
| 87 virtual bool onIsEqual(const GrEffect& sBase) const { | 112 virtual bool onIsEqual(const GrEffect& sBase) const { |
| 88 const YUVtoRGBEffect& s = CastEffect<YUVtoRGBEffect>(sBase); | 113 const YUVtoRGBEffect& s = CastEffect<YUVtoRGBEffect>(sBase); |
| 89 return fYAccess.getTexture() == s.fYAccess.getTexture() && | 114 return fYAccess.getTexture() == s.fYAccess.getTexture() && |
| 90 fUAccess.getTexture() == s.fUAccess.getTexture() && | 115 fUAccess.getTexture() == s.fUAccess.getTexture() && |
| 91 fVAccess.getTexture() == s.fVAccess.getTexture(); | 116 fVAccess.getTexture() == s.fVAccess.getTexture() && |
| 117 fColorSpace == s.getColorSpace(); |
| 92 } | 118 } |
| 93 | 119 |
| 94 GrCoordTransform fCoordTransform; | 120 GrCoordTransform fCoordTransform; |
| 95 GrTextureAccess fYAccess; | 121 GrTextureAccess fYAccess; |
| 96 GrTextureAccess fUAccess; | 122 GrTextureAccess fUAccess; |
| 97 GrTextureAccess fVAccess; | 123 GrTextureAccess fVAccess; |
| 124 SkYUVColorSpace fColorSpace; |
| 98 | 125 |
| 99 typedef GrEffect INHERITED; | 126 typedef GrEffect INHERITED; |
| 100 }; | 127 }; |
| 101 | 128 |
| 129 const GrGLfloat YUVtoRGBEffect::GLEffect::kJPEGConversionMatrix[16] = { |
| 130 1.0f, 0.0f, 1.402f, -0.701f, |
| 131 1.0f, -0.34414f, -0.71414f, 0.529f, |
| 132 1.0f, 1.772f, 0.0f, -0.886f, |
| 133 0.0f, 0.0f, 0.0f, 1.0}; |
| 134 const GrGLfloat YUVtoRGBEffect::GLEffect::kRec601ConversionMatrix[16] = { |
| 135 1.164f, 0.0f, 1.596f, -1.08175f, |
| 136 1.164f, -0.391f, -0.813f, 0.529f, |
| 137 1.164f, 2.018f, 0.0f, -1.08175f, |
| 138 0.0f, 0.0f, 0.0f, 1.0}; |
| 102 } | 139 } |
| 103 | 140 |
| 104 ////////////////////////////////////////////////////////////////////////////// | 141 ////////////////////////////////////////////////////////////////////////////// |
| 105 | 142 |
| 106 GrEffect* GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrT
exture* vTexture) { | 143 GrEffect* GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrT
exture* vTexture, |
| 107 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture); | 144 SkYUVColorSpace colorSpace) { |
| 145 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, colorSpace); |
| 108 } | 146 } |
| OLD | NEW |