Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
| 9 #include "GrYUVtoRGBEffect.h" | 9 #include "GrYUVtoRGBEffect.h" |
| 10 | 10 |
| 11 #include "GrCoordTransform.h" | 11 #include "GrCoordTransform.h" |
| 12 #include "GrEffect.h" | 12 #include "GrEffect.h" |
| 13 #include "gl/GrGLEffect.h" | 13 #include "gl/GrGLEffect.h" |
| 14 #include "GrTBackendEffectFactory.h" | 14 #include "GrTBackendEffectFactory.h" |
| 15 | 15 |
| 16 namespace { | 16 namespace { |
| 17 | 17 |
| 18 class YUVtoRGBEffect : public GrEffect { | 18 class YUVtoRGBEffect : public GrEffect { |
| 19 public: | 19 public: |
| 20 static GrEffect* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture) { | 20 static GrEffect* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, |
| 21 return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture)); | 21 GrYUVtoRGBEffect::YUVColorSpace colorSpace) { |
| 22 return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture, colorSp ace)); | |
| 22 } | 23 } |
| 23 | 24 |
| 24 static const char* Name() { return "YUV to RGB"; } | 25 static const char* Name() { return "YUV to RGB"; } |
| 25 | 26 |
| 26 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 27 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 27 return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance(); | 28 return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance(); |
| 28 } | 29 } |
| 29 | 30 |
| 30 virtual void getConstantColorComponents(GrColor* color, | 31 virtual void getConstantColorComponents(GrColor* color, |
| 31 uint32_t* validFlags) const SK_OVERR IDE { | 32 uint32_t* validFlags) const SK_OVERR IDE { |
| 32 // YUV is opaque | 33 // YUV is opaque |
| 33 *color = 0xFF; | 34 *color = 0xFF; |
| 34 *validFlags = kA_GrColorComponentFlag; | 35 *validFlags = kA_GrColorComponentFlag; |
| 35 } | 36 } |
| 36 | 37 |
| 38 GrYUVtoRGBEffect::YUVColorSpace getYUVColorSpace() const { | |
| 39 return fColorSpace; | |
| 40 } | |
| 41 | |
| 37 class GLEffect : public GrGLEffect { | 42 class GLEffect : public GrGLEffect { |
| 38 public: | 43 public: |
| 39 // this class always generates the same code. | 44 static void GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, |
| 40 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {} | 45 GrEffectKeyBuilder* builder) { |
| 46 const YUVtoRGBEffect& yuvEffect = drawEffect.castEffect<YUVtoRGBEffe ct>(); | |
| 47 builder->add32(yuvEffect.getYUVColorSpace()); | |
| 48 } | |
| 41 | 49 |
| 42 GLEffect(const GrBackendEffectFactory& factory, | 50 GLEffect(const GrBackendEffectFactory& factory, |
| 43 const GrDrawEffect&) | 51 const GrDrawEffect&) |
| 44 : INHERITED(factory) { | 52 : INHERITED(factory) { |
| 45 } | 53 } |
| 46 | 54 |
| 47 virtual void emitCode(GrGLProgramBuilder* builder, | 55 virtual void emitCode(GrGLProgramBuilder* builder, |
| 48 const GrDrawEffect&, | 56 const GrDrawEffect& drawEffect, |
| 49 const GrEffectKey&, | 57 const GrEffectKey&, |
| 50 const char* outputColor, | 58 const char* outputColor, |
| 51 const char* inputColor, | 59 const char* inputColor, |
| 52 const TransformedCoordsArray& coords, | 60 const TransformedCoordsArray& coords, |
| 53 const TextureSamplerArray& samplers) SK_OVERRIDE { | 61 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 54 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder(); | 62 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder(); |
| 55 const char* yuvMatrix = "yuvMatrix"; | 63 const char* yuvMatrix = "yuvMatrix"; |
| 56 fsBuilder->codeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402, -0.701,\n\t\t\t" | 64 const YUVtoRGBEffect& yuvEffect = drawEffect.castEffect<YUVtoRGBEffe ct>(); |
| 57 "1.0, -0.344, -0.714, 0.529,\n\t\t\t" | 65 |
| 58 "1.0, 1.772, 0.0, -0.886,\n\t\t\t" | 66 switch (yuvEffect.getYUVColorSpace()) { |
| 59 "0.0, 0.0, 0.0, 1.0);\n", | 67 case GrYUVtoRGBEffect::kJPEG: |
| 60 yuvMatrix); | 68 fsBuilder->codeAppendf("\tconst mat4 %s = " |
| 69 "mat4(1.0, 0.0, 1.402, -0.701 ,\n\t\t\t" | |
|
Stephen White
2014/08/28 15:11:06
Not new to this patch, but I wonder if it's worth
rileya (GONE FROM CHROMIUM)
2014/08/28 21:05:57
I'll need to refresh on how exactly uniforms get p
| |
| 70 "1.0, -0.34414, -0.71414, 0.529 ,\n\t\t\t" | |
|
rileya (GONE FROM CHROMIUM)
2014/08/28 01:03:27
I added a couple decimal points to the original JP
| |
| 71 "1.0, 1.772, 0.0, -0.886 ,\n\t\t\t" | |
| 72 "0.0, 0.0, 0.0, 1.0); \n", | |
| 73 yuvMatrix); | |
| 74 break; | |
| 75 case GrYUVtoRGBEffect::kRec601: | |
| 76 fsBuilder->codeAppendf("\tconst mat4 %s = " | |
| 77 "mat4(1.164, 0.0, 1.596, -1.08175 ,\n\t\t\t" | |
| 78 "1.164, -0.391, -0.813, 0.529,\ n\t\t\t" | |
| 79 "1.164, 2.018, 0.0, -1.08175 ,\n\t\t\t" | |
| 80 "0.0, 0.0, 0.0, 1.0);\n ", | |
| 81 yuvMatrix); | |
| 82 break; | |
| 83 } | |
| 61 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); | 84 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); |
| 62 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord s[0].type()); | 85 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord s[0].type()); |
| 63 fsBuilder->codeAppend(".r,\n\t\t"); | 86 fsBuilder->codeAppend(".r,\n\t\t"); |
| 64 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coord s[0].type()); | 87 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coord s[0].type()); |
| 65 fsBuilder->codeAppend(".r,\n\t\t"); | 88 fsBuilder->codeAppend(".r,\n\t\t"); |
| 66 fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coord s[0].type()); | 89 fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coord s[0].type()); |
| 67 fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); | 90 fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); |
| 68 } | 91 } |
| 69 | 92 |
| 70 typedef GrGLEffect INHERITED; | 93 typedef GrGLEffect INHERITED; |
| 71 }; | 94 }; |
| 72 | 95 |
| 73 private: | 96 private: |
| 74 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture ) | 97 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture , |
| 98 GrYUVtoRGBEffect::YUVColorSpace colorSpace) | |
| 75 : fCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(yTexture), yTe xture) | 99 : fCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(yTexture), yTe xture) |
| 76 , fYAccess(yTexture) | 100 , fYAccess(yTexture) |
| 77 , fUAccess(uTexture) | 101 , fUAccess(uTexture) |
| 78 , fVAccess(vTexture) { | 102 , fVAccess(vTexture) |
| 103 , fColorSpace(colorSpace) { | |
| 79 this->addCoordTransform(&fCoordTransform); | 104 this->addCoordTransform(&fCoordTransform); |
| 80 this->addTextureAccess(&fYAccess); | 105 this->addTextureAccess(&fYAccess); |
| 81 this->addTextureAccess(&fUAccess); | 106 this->addTextureAccess(&fUAccess); |
| 82 this->addTextureAccess(&fVAccess); | 107 this->addTextureAccess(&fVAccess); |
| 83 this->setWillNotUseInputColor(); | 108 this->setWillNotUseInputColor(); |
| 84 } | 109 } |
| 85 | 110 |
| 86 virtual bool onIsEqual(const GrEffect& sBase) const { | 111 virtual bool onIsEqual(const GrEffect& sBase) const { |
| 87 const YUVtoRGBEffect& s = CastEffect<YUVtoRGBEffect>(sBase); | 112 const YUVtoRGBEffect& s = CastEffect<YUVtoRGBEffect>(sBase); |
| 88 return fYAccess.getTexture() == s.fYAccess.getTexture() && | 113 return fYAccess.getTexture() == s.fYAccess.getTexture() && |
| 89 fUAccess.getTexture() == s.fUAccess.getTexture() && | 114 fUAccess.getTexture() == s.fUAccess.getTexture() && |
| 90 fVAccess.getTexture() == s.fVAccess.getTexture(); | 115 fVAccess.getTexture() == s.fVAccess.getTexture(); |
| 91 } | 116 } |
| 92 | 117 |
| 93 GrCoordTransform fCoordTransform; | 118 GrCoordTransform fCoordTransform; |
| 94 GrTextureAccess fYAccess; | 119 GrTextureAccess fYAccess; |
| 95 GrTextureAccess fUAccess; | 120 GrTextureAccess fUAccess; |
| 96 GrTextureAccess fVAccess; | 121 GrTextureAccess fVAccess; |
| 122 GrYUVtoRGBEffect::YUVColorSpace fColorSpace; | |
| 97 | 123 |
| 98 typedef GrEffect INHERITED; | 124 typedef GrEffect INHERITED; |
| 99 }; | 125 }; |
| 100 | 126 |
| 101 } | 127 } |
| 102 | 128 |
| 103 ////////////////////////////////////////////////////////////////////////////// | 129 ////////////////////////////////////////////////////////////////////////////// |
| 104 | 130 |
| 105 GrEffect* GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrT exture* vTexture) { | 131 GrEffect* GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrT exture* vTexture, |
| 106 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture); | 132 GrYUVtoRGBEffect::YUVColorSpace colorSpace) { |
| 133 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, colorSpace); | |
| 107 } | 134 } |
| OLD | NEW |