Index: media/base/android/media_source_player_unittest.cc |
diff --git a/media/base/android/media_source_player_unittest.cc b/media/base/android/media_source_player_unittest.cc |
index e329ac6eee6dc529fc3f4f6f46c40146036f6f21..e3f0064049ddb82824fbfc5efa0dc8a15ebd9810 100644 |
--- a/media/base/android/media_source_player_unittest.cc |
+++ b/media/base/android/media_source_player_unittest.cc |
@@ -11,6 +11,7 @@ |
#include "media/base/android/media_drm_bridge.h" |
#include "media/base/android/media_player_manager.h" |
#include "media/base/android/media_source_player.h" |
+#include "media/base/bind_to_loop.h" |
#include "media/base/decoder_buffer.h" |
#include "media/base/test_data_util.h" |
#include "testing/gmock/include/gmock/gmock.h" |
@@ -142,6 +143,7 @@ class MediaSourcePlayerTest : public testing::Test { |
: manager_(&message_loop_), |
demuxer_(new MockDemuxerAndroid(&message_loop_)), |
player_(0, &manager_, scoped_ptr<DemuxerAndroid>(demuxer_)), |
+ decoder_callback_hook_executed_(false), |
surface_texture_a_is_next_(true) {} |
virtual ~MediaSourcePlayerTest() {} |
@@ -167,6 +169,36 @@ class MediaSourcePlayerTest : public testing::Test { |
return player_.preroll_timestamp_; |
} |
+ // Simulate player has reached starvation timeout. |
+ void TriggerPlayerStarvation() { |
+ player_.decoder_starvation_callback_.Cancel(); |
+ player_.OnDecoderStarved(); |
+ } |
+ |
+ // Release() the player. |
+ void ReleasePlayer() { |
+ EXPECT_TRUE(player_.IsPlaying()); |
+ player_.Release(); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_FALSE(GetMediaDecoderJob(false)); |
+ } |
+ |
+ void SetTestDecodeCallback(const base::Closure& test_decode_cb) { |
+ player_.set_decode_callback_for_testing(test_decode_cb); |
acolwell GONE FROM CHROMIUM
2013/10/31 17:54:00
nit: This is only called in one location. Please j
wolenetz
2013/11/01 20:45:28
I did this to keep MSP::set_decode_callback_for_te
|
+ } |
+ |
+ // Asynch test callback posted upon decode completion to verify that a pending |
+ // prefetch done event is cleared across |player_|'s Release(). This helps |
+ // ensure the ReleaseWithOnPrefetchDoneAlreadyPosted test scenario is met. |
+ void ReleaseWithPendingPrefetchDoneVerification() { |
+ EXPECT_TRUE(player_.IsEventPending(player_.PREFETCH_DONE_EVENT_PENDING)); |
+ ReleasePlayer(); |
+ EXPECT_FALSE(player_.IsEventPending(player_.PREFETCH_DONE_EVENT_PENDING)); |
+ EXPECT_FALSE(decoder_callback_hook_executed_); |
+ decoder_callback_hook_executed_ = true; |
+ } |
+ |
DemuxerConfigs CreateAudioDemuxerConfigs() { |
DemuxerConfigs configs; |
configs.audio_codec = kCodecVorbis; |
@@ -267,6 +299,30 @@ class MediaSourcePlayerTest : public testing::Test { |
return data; |
} |
+ // Helper method for use at test start. It starts an audio decoder job and |
+ // immediately feeds it some data to decode. Then, without letting the decoder |
+ // job complete a decode cycle, it also starts player SeekTo(). Upon return, |
+ // the player should not yet have sent the DemuxerSeek IPC request, though |
+ // seek event should be pending. The audio decoder job will also still be |
+ // decoding. |
+ void StartAudioDecoderJobAndSeekToWhileDecoding( |
+ const base::TimeDelta& seek_time) { |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ EXPECT_EQ(0, demuxer_->num_data_requests()); |
+ EXPECT_EQ(0.0, GetPrerollTimestamp().InMillisecondsF()); |
+ EXPECT_EQ(player_.GetCurrentTime(), GetPrerollTimestamp()); |
+ StartAudioDecoderJob(); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding()); |
+ player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0)); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding()); |
+ player_.SeekTo(seek_time); |
+ EXPECT_EQ(0.0, GetPrerollTimestamp().InMillisecondsF()); |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ EXPECT_EQ(0, demuxer_->num_seek_requests()); |
+ } |
+ |
// Seek, including simulated receipt of |kAborted| read between SeekTo() |
// and OnDemuxerSeekDone(). Use this helper method only when the player |
// already has created the decoder job. |
@@ -336,7 +392,7 @@ class MediaSourcePlayerTest : public testing::Test { |
EXPECT_EQ(expected_num_data_requests, demuxer_->num_data_requests()); |
if (trigger_with_release_start) { |
- player_.Release(); |
+ ReleasePlayer(); |
// Simulate demuxer's response to the video data request. |
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo()); |
@@ -468,12 +524,14 @@ class MediaSourcePlayerTest : public testing::Test { |
scheme_uuid, security_level, container, codecs); |
} |
- protected: |
base::MessageLoop message_loop_; |
MockMediaPlayerManager manager_; |
MockDemuxerAndroid* demuxer_; // Owned by |player_|. |
MediaSourcePlayer player_; |
+ // Track whether a possibly asynch decoder callback test hook has run. |
+ bool decoder_callback_hook_executed_; |
+ |
// We need to keep the surface texture while the decoder is actively decoding. |
// Otherwise, it may trigger unexpected crashes on some devices. To switch |
// surfaces, tests need to create a new surface texture without releasing |
@@ -912,7 +970,7 @@ TEST_F(MediaSourcePlayerTest, DemuxerDataArrivesAfterRelease) { |
EXPECT_EQ(1, demuxer_->num_data_requests()); |
EXPECT_TRUE(GetMediaDecoderJob(true)); |
- player_.Release(); |
+ ReleasePlayer(); |
player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0)); |
// The decoder job should have been released. |
@@ -964,8 +1022,7 @@ TEST_F(MediaSourcePlayerTest, NoSeekForInitialReleaseAndStart) { |
EXPECT_EQ(1, demuxer_->num_data_requests()); |
EXPECT_TRUE(GetMediaDecoderJob(false)); |
- player_.Release(); |
- EXPECT_FALSE(player_.IsPlaying()); |
+ ReleasePlayer(); |
// Pass a new non-empty surface. |
CreateNextTextureAndSetVideoSurface(); |
@@ -986,7 +1043,6 @@ TEST_F(MediaSourcePlayerTest, BrowserSeek_MidStreamReleaseAndStart) { |
// Test that one browser seek is requested if player Release() + Start(), with |
// video data received between Release() and Start(). |
BrowserSeekPlayer(true); |
- EXPECT_FALSE(GetMediaDecoderJob(false)); |
EXPECT_EQ(1, demuxer_->num_data_requests()); |
// Simulate browser seek is done and confirm player requests more data. |
@@ -1140,7 +1196,7 @@ TEST_F(MediaSourcePlayerTest, PrerollContinuesAcrossReleaseAndStart) { |
// first request's data arrives before Start(). Though that data is not |
// seen by decoder, this assumption allows preroll continuation |
// verification and prevents multiple in-flight data requests. |
- player_.Release(); |
+ ReleasePlayer(); |
player_.OnDemuxerDataAvailable(data); |
message_loop_.RunUntilIdle(); |
EXPECT_FALSE(GetMediaDecoderJob(true)); |
@@ -1379,6 +1435,224 @@ TEST_F(MediaSourcePlayerTest, NewSurfaceWhileChangingConfigs) { |
EXPECT_EQ(0, demuxer_->num_seek_requests()); |
} |
+TEST_F(MediaSourcePlayerTest, ReleaseWithOnPrefetchDoneAlreadyPosted) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that if OnPrefetchDone() had already been posted before and is |
+ // executed after Release(), player does not DCHECK. |
+ StartAudioDecoderJob(); |
+ |
+ // Escape the original prefetch by decoding a single access unit. |
+ player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0)); |
+ message_loop_.Run(); |
+ |
+ // Prime the job with a few more access units, so that a later prefetch, |
+ // triggered by starvation to simulate decoder underrun, can trivially |
+ // post task to run OnPrefetchDone(). |
+ player_.OnDemuxerDataAvailable( |
+ CreateReadFromDemuxerAckWithConfigChanged(true, 4)); |
+ EXPECT_TRUE(GetMediaDecoderJob(true) && |
+ GetMediaDecoderJob(true)->is_decoding()); |
+ |
+ // Simulate decoder underrun, so trivial prefetch starts while still decoding. |
+ // The prefetch and posting of OnPrefetchDone() will not occur until next |
+ // MediaDecoderCallBack() occurs. |
+ TriggerPlayerStarvation(); |
+ |
+ // Upon the next successful decode callback, post a task to Release() |
qinmin
2013/10/31 04:12:27
nit: rephrase this. either "release |player_|" or
wolenetz
2013/11/01 20:45:28
Done.
wolenetz
2013/11/01 20:45:28
Done.
|
+ // |player_|, such that the trivial OnPrefetchDone() task posting also occurs |
+ // and should execute after the Release(). |
+ SetTestDecodeCallback(media::BindToLoop( |
acolwell GONE FROM CHROMIUM
2013/10/31 17:54:00
Do you really need this callback? Can't you just c
wolenetz
2013/11/01 20:45:28
The problem is that RunUntilIdle() runs too much,
|
+ message_loop_.message_loop_proxy(), |
+ base::Bind( |
+ &MediaSourcePlayerTest_ReleaseWithOnPrefetchDoneAlreadyPosted_Test:: |
+ ReleaseWithPendingPrefetchDoneVerification, |
+ base::Unretained(this)))); |
+ |
+ while (GetMediaDecoderJob(true)) |
+ message_loop_.RunUntilIdle(); |
+ EXPECT_TRUE(decoder_callback_hook_executed_); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ |
+ // Player should have no decoder job until after Start(). |
+ StartAudioDecoderJob(); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)); |
+} |
+ |
+TEST_F(MediaSourcePlayerTest, SeekToThenReleaseThenDemuxerSeekAndDone) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that if Release() occurs after SeekTo(), but the DemuxerSeek IPC |
+ // request has not yet been sent, that the seek request will be sent after |
+ // Release(). Also, if OnDemuxerSeekDone() occurs prior to next Start(), then |
+ // the player will resume correct post-seek preroll upon Start(). |
+ StartAudioDecoderJobAndSeekToWhileDecoding( |
+ base::TimeDelta::FromMilliseconds(100)); |
+ ReleasePlayer(); |
+ EXPECT_EQ(1, demuxer_->num_seek_requests()); |
+ |
+ player_.OnDemuxerSeekDone(kNoTimestamp()); |
+ EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF()); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ |
+ // Player should begin prefetch and resume preroll upon Start(). |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ StartAudioDecoderJob(); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)); |
+ EXPECT_TRUE(IsPrerolling(true)); |
+ EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF()); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ |
+ // No further seek should have been requested since Release(), above. |
+ EXPECT_EQ(1, demuxer_->num_seek_requests()); |
+} |
+ |
+TEST_F(MediaSourcePlayerTest, SeekToThenReleaseThenDemuxerSeekThenStart) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that if Release() occurs after SeekTo(), but the DemuxerSeek IPC |
+ // request has not yet been sent, that the seek request will be sent after |
+ // Release(). Also, if OnDemuxerSeekDone() does not occur until after the next |
+ // Start(), then the player remains pending seek done and, after |
+ // OnDemuxerSeekDone(), resumes correct post-seek preroll. |
+ StartAudioDecoderJobAndSeekToWhileDecoding( |
+ base::TimeDelta::FromMilliseconds(100)); |
+ ReleasePlayer(); |
+ EXPECT_EQ(1, demuxer_->num_seek_requests()); |
+ |
+ // Player should not prefetch upon Start() nor create the decoder job, due to |
+ // awaiting DemuxerSeekDone. |
+ StartAudioDecoderJob(); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ |
+ player_.OnDemuxerSeekDone(kNoTimestamp()); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)); |
+ EXPECT_TRUE(IsPrerolling(true)); |
+ EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF()); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ |
+ // No further seek should have been requested since Release(), above. |
+ EXPECT_EQ(1, demuxer_->num_seek_requests()); |
+} |
+ |
+TEST_F(MediaSourcePlayerTest, ConfigChangedThenReleaseThenConfigsAvailable) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that if Release() occurs after |kConfigChanged| detected and new |
+ // configs requested of demuxer, and the requested configs arrive before |
+ // the next Start(), then the player completes the pending config change |
+ // processing on their receipt. |
+ StartConfigChange(true, true, 0); |
+ ReleasePlayer(); |
+ |
+ player_.OnDemuxerConfigsAvailable(CreateAudioDemuxerConfigs()); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ |
+ // Player should resume upon Start(), even without further configs supplied. |
+ player_.Start(); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)); |
+ EXPECT_TRUE(player_.IsPlaying()); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ |
+ // No further config request should have occurred since StartConfigChange(). |
+ EXPECT_EQ(1, demuxer_->num_config_requests()); |
+} |
+ |
+TEST_F(MediaSourcePlayerTest, ConfigChangedThenReleaseThenStart) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that if Release() occurs after |kConfigChanged| detected and new |
+ // configs requested of demuxer, and the requested configs arrive after the |
+ // next Start(), then the player pends job creation until the new configs |
+ // arrive. |
+ StartConfigChange(true, true, 0); |
+ ReleasePlayer(); |
+ |
+ player_.Start(); |
+ EXPECT_TRUE(player_.IsPlaying()); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ |
+ player_.OnDemuxerConfigsAvailable(CreateAudioDemuxerConfigs()); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ |
+ // No further config request should have occurred since StartConfigChange(). |
+ EXPECT_EQ(1, demuxer_->num_config_requests()); |
+} |
+ |
+TEST_F(MediaSourcePlayerTest, BrowserSeek_ThenReleaseThenDemuxerSeekDone) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that Release() after a browser seek's DemuxerSeek IPC request has been |
+ // sent behaves similar to a regular seek: if OnDemuxerSeekDone() arrives |
+ // prior to the next Start()+SetVideoSurface(), then the player will resume |
+ // correct post-seek preroll upon Start()+SetVideoSurface(). |
+ // Note, the SeekToThenReleaseThenDemuxerSeek* tests, above, cover the |
+ // case where seek request has not yet been sent at time of Release(). Browser |
+ // seeks use similar logic, so no extra test coverage is deemed necessary. On |
+ // removal of browser seeks, consider retaining a regular seek version of this |
acolwell GONE FROM CHROMIUM
2013/10/31 17:54:00
This is confusing to me. Does this mean a new test
wolenetz
2013/11/01 20:45:28
Oops! My 'Note' comments in these two new BrowserS
|
+ // test. |
+ BrowserSeekPlayer(false); |
+ base::TimeDelta expected_preroll_timestamp = player_.GetCurrentTime(); |
+ ReleasePlayer(); |
+ |
+ player_.OnDemuxerSeekDone(expected_preroll_timestamp); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ EXPECT_FALSE(GetMediaDecoderJob(false)); |
+ EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp()); |
+ |
+ // Player should begin prefetch and resume preroll upon Start(). |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ StartVideoDecoderJob(); |
+ CreateNextTextureAndSetVideoSurface(); |
+ EXPECT_TRUE(GetMediaDecoderJob(false)); |
+ EXPECT_TRUE(IsPrerolling(false)); |
+ EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp()); |
+ EXPECT_EQ(expected_preroll_timestamp, player_.GetCurrentTime()); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ |
+ // No further seek should have been requested since BrowserSeekPlayer(). |
+ EXPECT_EQ(1, demuxer_->num_seek_requests()); |
+} |
+ |
+TEST_F(MediaSourcePlayerTest, BrowserSeek_ThenReleaseThenStart) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that Release() after a browser seek's DemuxerSeek IPC request has been |
+ // sent behaves similar to a regular seek: if OnDemuxerSeekDone() does not |
+ // occur until after the next Start()+SetVideoSurface(), then the player |
+ // remains pending seek done and, after OnDemuxerSeekDone(), resumes correct |
+ // post-seek preroll. |
+ // Note, the SeekToThenReleaseThenDemuxerSeek* tests, above, cover the |
+ // case where seek request has not yet been sent at time of Release(). Browser |
+ // seeks use similar logic, so no extra test coverage is deemed necessary. On |
+ // removal of browser seeks, consider retaining a regular seek version of this |
+ // test. |
acolwell GONE FROM CHROMIUM
2013/10/31 17:54:00
ditto
wolenetz
2013/11/01 20:45:28
Done, per above. Thanks!
|
+ BrowserSeekPlayer(false); |
+ base::TimeDelta expected_preroll_timestamp = player_.GetCurrentTime(); |
+ ReleasePlayer(); |
+ |
+ StartVideoDecoderJob(); |
+ CreateNextTextureAndSetVideoSurface(); |
+ EXPECT_FALSE(GetMediaDecoderJob(false)); |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ |
+ player_.OnDemuxerSeekDone(expected_preroll_timestamp); |
+ EXPECT_TRUE(GetMediaDecoderJob(false)); |
+ EXPECT_TRUE(IsPrerolling(false)); |
+ EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp()); |
+ EXPECT_EQ(expected_preroll_timestamp, player_.GetCurrentTime()); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ |
+ // No further seek should have been requested since BrowserSeekPlayer(). |
+ EXPECT_EQ(1, demuxer_->num_seek_requests()); |
+} |
+ |
// TODO(xhwang): Enable this test when the test devices are updated. |
TEST_F(MediaSourcePlayerTest, DISABLED_IsTypeSupported_Widevine) { |
if (!MediaCodecBridge::IsAvailable() || !MediaDrmBridge::IsAvailable()) { |