Index: media/base/android/media_source_player_unittest.cc |
diff --git a/media/base/android/media_source_player_unittest.cc b/media/base/android/media_source_player_unittest.cc |
index e329ac6eee6dc529fc3f4f6f46c40146036f6f21..f02da56607d80a692567631f9be8e87c775a3e46 100644 |
--- a/media/base/android/media_source_player_unittest.cc |
+++ b/media/base/android/media_source_player_unittest.cc |
@@ -5,12 +5,14 @@ |
#include <string> |
#include "base/basictypes.h" |
+#include "base/callback_helpers.h" |
#include "base/memory/scoped_ptr.h" |
#include "base/strings/stringprintf.h" |
#include "media/base/android/media_codec_bridge.h" |
#include "media/base/android/media_drm_bridge.h" |
#include "media/base/android/media_player_manager.h" |
#include "media/base/android/media_source_player.h" |
+#include "media/base/bind_to_loop.h" |
#include "media/base/decoder_buffer.h" |
#include "media/base/test_data_util.h" |
#include "testing/gmock/include/gmock/gmock.h" |
@@ -80,9 +82,20 @@ class MockMediaPlayerManager : public MediaPlayerManager { |
const std::string& session_id, |
const std::vector<uint8>& message, |
const std::string& destination_url) OVERRIDE {} |
+ virtual void OnMediaDecoderCallbackForTesting() OVERRIDE { |
acolwell GONE FROM CHROMIUM
2013/10/30 23:29:53
This should be in MSP not here.
wolenetz
2013/10/31 01:39:11
Done.
|
+ if (media_decoder_test_cb_.is_null()) |
+ return; |
+ base::ResetAndReturn(&media_decoder_test_cb_).Run(); |
+ } |
+ |
+ // Hook the next OnMediaDecoderCallbackForTesting() to run |decode_cb|. |
+ void HookNextMediaDecoderCallback(const base::Closure& decode_cb) { |
+ media_decoder_test_cb_ = decode_cb; |
+ } |
private: |
base::MessageLoop* message_loop_; |
+ base::Closure media_decoder_test_cb_; |
DISALLOW_COPY_AND_ASSIGN(MockMediaPlayerManager); |
}; |
@@ -142,6 +155,7 @@ class MediaSourcePlayerTest : public testing::Test { |
: manager_(&message_loop_), |
demuxer_(new MockDemuxerAndroid(&message_loop_)), |
player_(0, &manager_, scoped_ptr<DemuxerAndroid>(demuxer_)), |
+ decoder_callback_hook_executed_(false), |
surface_texture_a_is_next_(true) {} |
virtual ~MediaSourcePlayerTest() {} |
@@ -167,6 +181,51 @@ class MediaSourcePlayerTest : public testing::Test { |
return player_.preroll_timestamp_; |
} |
+ // Check if the player is pending a prefetch done event. |
+ bool IsPendingPrefetchDone() { |
+ return player_.IsEventPending(player_.PREFETCH_DONE_EVENT_PENDING); |
+ } |
+ |
+ // Check if the player is pending a config change event. |
+ bool IsPendingConfigChange() { |
+ return player_.IsEventPending(player_.CONFIG_CHANGE_EVENT_PENDING); |
+ } |
+ |
+ // Check if the player is pending a seek event. |
+ bool IsPendingSeek() { |
+ return player_.IsEventPending(player_.SEEK_EVENT_PENDING); |
+ } |
+ |
+ // Check if the player is pending a surface change event. |
+ bool IsPendingSurfaceChange() { |
+ return player_.IsEventPending(player_.SURFACE_CHANGE_EVENT_PENDING); |
+ } |
+ |
+ // Check if the player is pending a prefetch request event. |
+ bool IsPendingPrefetchRequest() { |
+ return player_.IsEventPending(player_.PREFETCH_REQUEST_EVENT_PENDING); |
+ } |
+ |
+ // Simulate player has reached starvation timeout. |
+ void TriggerPlayerStarvation() { |
+ player_.decoder_starvation_callback_.Cancel(); |
+ player_.OnDecoderStarved(); |
+ } |
+ |
+ // Asynch test callback posted upon decode completion to verify that a pending |
+ // prefetch done event is cleared across |player_|'s Release(). This helps |
+ // ensure the ReleaseWithOnPrefetchDoneAlreadyPosted test scenario is met. |
+ void ReleaseWithPendingPrefetchDoneVerification() { |
+ EXPECT_TRUE(player_.IsPlaying()); |
+ EXPECT_FALSE(IsPendingPrefetchRequest()); |
+ EXPECT_TRUE(IsPendingPrefetchDone()); |
+ player_.Release(); |
+ EXPECT_FALSE(IsPendingPrefetchDone()); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ EXPECT_FALSE(decoder_callback_hook_executed_); |
+ decoder_callback_hook_executed_ = true; |
+ } |
+ |
DemuxerConfigs CreateAudioDemuxerConfigs() { |
DemuxerConfigs configs; |
configs.audio_codec = kCodecVorbis; |
@@ -468,12 +527,14 @@ class MediaSourcePlayerTest : public testing::Test { |
scheme_uuid, security_level, container, codecs); |
} |
- protected: |
base::MessageLoop message_loop_; |
MockMediaPlayerManager manager_; |
MockDemuxerAndroid* demuxer_; // Owned by |player_|. |
MediaSourcePlayer player_; |
+ // Track whether a possibly asynch decoder callback test hook has run. |
+ bool decoder_callback_hook_executed_; |
+ |
// We need to keep the surface texture while the decoder is actively decoding. |
// Otherwise, it may trigger unexpected crashes on some devices. To switch |
// surfaces, tests need to create a new surface texture without releasing |
@@ -1379,6 +1440,342 @@ TEST_F(MediaSourcePlayerTest, NewSurfaceWhileChangingConfigs) { |
EXPECT_EQ(0, demuxer_->num_seek_requests()); |
} |
+TEST_F(MediaSourcePlayerTest, ReleaseClearsSurfaceChangeAndPrefetchDone) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that Release() clears both a pending surface change event as well |
+ // as a pending prefetch done event. |
+ StartVideoDecoderJob(); |
+ CreateNextTextureAndSetVideoSurface(); |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ EXPECT_TRUE(GetMediaDecoderJob(false)); |
+ |
+ EXPECT_FALSE(IsPendingSurfaceChange()); |
+ CreateNextTextureAndSetVideoSurface(); |
+ EXPECT_TRUE(IsPendingSurfaceChange()); |
+ EXPECT_TRUE(IsPendingPrefetchDone()); |
+ |
+ player_.Release(); |
+ EXPECT_FALSE(IsPendingSurfaceChange()); |
+ EXPECT_FALSE(IsPendingPrefetchDone()); |
+ |
+ // Player should have no decoder job until after Start() and setting non-empty |
+ // surface. |
+ EXPECT_FALSE(GetMediaDecoderJob(false)); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ StartVideoDecoderJob(); |
+ EXPECT_FALSE(GetMediaDecoderJob(false)); |
+ CreateNextTextureAndSetVideoSurface(); |
+ EXPECT_TRUE(GetMediaDecoderJob(false)); |
+} |
+ |
+TEST_F(MediaSourcePlayerTest, ReleaseWithOnPrefetchDoneAlreadyPosted) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that if OnPrefetchDone() had already been posted before and is |
+ // executed after Release(), player does not DCHECK. |
+ StartAudioDecoderJob(); |
+ |
+ // Escape the original prefetch by decoding a single access unit. |
+ player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0)); |
+ message_loop_.Run(); |
+ |
+ // Prime the job with a few more access units, so that a later prefetch, |
+ // triggered by starvation to simulate decoder underrun, can trivially |
+ // post task to run OnPrefetchDone(). |
+ player_.OnDemuxerDataAvailable( |
+ CreateReadFromDemuxerAckWithConfigChanged(true, 4)); |
+ |
+ EXPECT_TRUE(GetMediaDecoderJob(true) && |
+ GetMediaDecoderJob(true)->is_decoding()); |
+ EXPECT_FALSE(IsPendingPrefetchRequest()); |
+ EXPECT_FALSE(IsPendingPrefetchDone()); |
+ |
+ // Simulate decoder underrun, so trivial prefetch starts while still decoding. |
+ // The prefetch and posting of OnPrefetchDone() will not occur until next |
+ // MediaDecoderCallBack() occurs. |
+ TriggerPlayerStarvation(); |
+ EXPECT_TRUE(IsPendingPrefetchRequest()); |
+ EXPECT_FALSE(IsPendingPrefetchDone()); |
+ |
+ // Upon the next successful decode callback, post a task to Release() |
+ // |player_|, such that the trivial OnPrefetchDone() task posting also occurs |
+ // and should execute after the Release(). |
+ manager_.HookNextMediaDecoderCallback(media::BindToLoop( |
+ message_loop_.message_loop_proxy(), |
+ base::Bind( |
+ &MediaSourcePlayerTest_ReleaseWithOnPrefetchDoneAlreadyPosted_Test:: |
+ ReleaseWithPendingPrefetchDoneVerification, |
+ base::Unretained(this)))); |
+ |
+ while (GetMediaDecoderJob(true)) |
+ message_loop_.RunUntilIdle(); |
+ EXPECT_TRUE(decoder_callback_hook_executed_); |
+ EXPECT_FALSE(IsPendingPrefetchRequest()); |
+ EXPECT_FALSE(IsPendingPrefetchDone()); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ |
+ // Player should have no decoder job until after Start(). |
+ StartAudioDecoderJob(); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)); |
+} |
+ |
+TEST_F(MediaSourcePlayerTest, SeekToThenReleaseThenDemuxerSeekAndDone) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that if Release() occurs after SeekTo(), but the DemuxerSeek IPC |
+ // request has not yet been sent, that the seek request will be sent after |
+ // Release(). Also, if OnDemuxerSeekDone() occurs prior to next Start(), then |
+ // the player will resume correct post-seek preroll upon Start(). |
+ StartAudioDecoderJob(); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding()); |
+ player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0)); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding()); |
+ |
+ // SeekTo() while the job is decoding, so DemuxerSeek IPC transmission pends |
+ // decoder completion (or player Release()). |
+ player_.SeekTo(base::TimeDelta::FromMilliseconds(100)); |
+ EXPECT_TRUE(IsPendingSeek()); |
+ EXPECT_EQ(0.0, GetPrerollTimestamp().InMillisecondsF()); |
+ EXPECT_EQ(0, demuxer_->num_seek_requests()); |
+ |
+ // TODO(qinmin/wolenetz): Don't drop previously received data. See |
+ // http://crbug.com/306314 and http://crbug.com/304234. |
+ player_.Release(); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_TRUE(IsPendingSeek()); |
+ EXPECT_EQ(1, demuxer_->num_seek_requests()); |
+ |
+ player_.OnDemuxerSeekDone(kNoTimestamp()); |
+ EXPECT_FALSE(IsPendingSeek()); |
+ EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF()); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ |
+ // Player should begin prefetch and resume preroll upon Start(). |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ StartAudioDecoderJob(); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)); |
+ EXPECT_FALSE(IsPendingSeek()); |
+ EXPECT_TRUE(IsPendingPrefetchDone()); |
+ EXPECT_TRUE(IsPrerolling(true)); |
+ EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF()); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ |
+ // No further seek should have been requested since Release(), above. |
+ EXPECT_EQ(1, demuxer_->num_seek_requests()); |
+} |
+ |
+TEST_F(MediaSourcePlayerTest, SeekToThenReleaseThenDemuxerSeekThenStart) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that if Release() occurs after SeekTo(), but the DemuxerSeek IPC |
+ // request has not yet been sent, that the seek request will be sent after |
+ // Release(). Also, if OnDemuxerSeekDone() does not occur until after the next |
+ // Start(), then the player remains pending seek done and, after |
+ // OnDemuxerSeekDone(), resumes correct post-seek preroll. |
+ StartAudioDecoderJob(); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding()); |
+ player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0)); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding()); |
+ |
+ // SeekTo() while the job is decoding, so DemuxerSeek IPC transmission pends |
+ // decoder completion (or player Release()). |
+ player_.SeekTo(base::TimeDelta::FromMilliseconds(100)); |
+ EXPECT_TRUE(IsPendingSeek()); |
+ EXPECT_EQ(0.0, GetPrerollTimestamp().InMillisecondsF()); |
+ EXPECT_EQ(0, demuxer_->num_seek_requests()); |
+ |
+ // TODO(qinmin/wolenetz): Don't drop previously received data. See |
+ // http://crbug.com/306314 and http://crbug.com/304234. |
+ player_.Release(); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_TRUE(IsPendingSeek()); |
+ EXPECT_EQ(1, demuxer_->num_seek_requests()); |
+ |
+ // Player should not prefetch upon Start() nor create the decoder job, due to |
+ // awaiting DemuxerSeekDone. |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ StartAudioDecoderJob(); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_TRUE(IsPendingSeek()); |
+ EXPECT_FALSE(IsPendingPrefetchRequest()); |
+ EXPECT_FALSE(IsPendingPrefetchDone()); |
+ |
+ player_.OnDemuxerSeekDone(kNoTimestamp()); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)); |
+ EXPECT_FALSE(IsPendingSeek()); |
+ EXPECT_TRUE(IsPendingPrefetchDone()); |
+ EXPECT_TRUE(IsPrerolling(true)); |
+ EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF()); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ |
+ // No further seek should have been requested since Release(), above. |
+ EXPECT_EQ(1, demuxer_->num_seek_requests()); |
+} |
+ |
+TEST_F(MediaSourcePlayerTest, ConfigChangedThenReleaseThenConfigsAvailable) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that if Release() occurs after |kConfigChanged| detected and new |
+ // configs requested of demuxer, and the requested configs arrive before |
+ // the next Start(), then the player completes the pending config change |
+ // processing on their receipt. |
+ StartConfigChange(true, true, 0); |
+ |
+ player_.Release(); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_TRUE(IsPendingConfigChange()); |
+ |
+ player_.OnDemuxerConfigsAvailable(CreateAudioDemuxerConfigs()); |
+ EXPECT_FALSE(IsPendingConfigChange()); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ |
+ // Player should resume upon Start(), even without further configs supplied. |
+ player_.Start(); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)); |
+ EXPECT_FALSE(IsPendingConfigChange()); |
+ EXPECT_TRUE(IsPendingPrefetchDone()); |
+ EXPECT_TRUE(player_.IsPlaying()); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ |
+ // No further config request should have occurred since StartConfigChange(). |
+ EXPECT_EQ(1, demuxer_->num_config_requests()); |
+} |
+ |
+TEST_F(MediaSourcePlayerTest, ConfigChangedThenReleaseThenStart) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that if Release() occurs after |kConfigChanged| detected and new |
+ // configs requested of demuxer, and the requested configs arrive after the |
+ // next Start(), then the player pends job creation until the new configs |
+ // arrive. |
+ StartConfigChange(true, true, 0); |
+ |
+ player_.Release(); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_TRUE(IsPendingConfigChange()); |
+ |
+ player_.Start(); |
+ EXPECT_TRUE(player_.IsPlaying()); |
+ EXPECT_FALSE(GetMediaDecoderJob(true)); |
+ EXPECT_TRUE(IsPendingConfigChange()); |
+ EXPECT_FALSE(IsPendingPrefetchDone()); |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ |
+ player_.OnDemuxerConfigsAvailable(CreateAudioDemuxerConfigs()); |
+ EXPECT_TRUE(GetMediaDecoderJob(true)); |
+ EXPECT_FALSE(IsPendingConfigChange()); |
+ EXPECT_TRUE(IsPendingPrefetchDone()); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ |
+ // No further config request should have occurred since StartConfigChange(). |
+ EXPECT_EQ(1, demuxer_->num_config_requests()); |
+} |
+ |
+TEST_F(MediaSourcePlayerTest, BrowserSeek_ThenReleaseThenDemuxerSeekDone) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that if Release() occurs after a browser seek's DemuxerSeek IPC |
+ // request has been sent, that the seek survives the Release(). Also, if |
+ // OnDemuxerSeekDone() occurs prior to the next Start(), then the player will |
+ // resume correct post-seek preroll upon Start(). |
+ // Note, the SeekToThenReleaseThenDemuxerSeek* tests, above, cover the |
+ // case where seek request has not yet been sent at time of Release(). Browser |
+ // seeks use similar logic, so no extra test coverage is deemed necessary. On |
+ // removal of browser seeks, consider retaining a regular seek version of this |
+ // test. |
+ |
+ BrowserSeekPlayer(false); |
+ EXPECT_FALSE(GetMediaDecoderJob(false)); // It is reset pending the seek. |
+ EXPECT_TRUE(IsPendingSeek()); |
+ base::TimeDelta expected_preroll_timestamp = player_.GetCurrentTime(); |
+ |
+ player_.Release(); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ EXPECT_FALSE(GetMediaDecoderJob(false)); |
+ EXPECT_TRUE(IsPendingSeek()); |
+ |
+ player_.OnDemuxerSeekDone(expected_preroll_timestamp); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ EXPECT_FALSE(GetMediaDecoderJob(false)); |
+ EXPECT_FALSE(IsPendingSeek()); |
+ EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp()); |
+ |
+ // Player should begin prefetch and resume preroll upon Start(). |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ EXPECT_FALSE(IsPendingPrefetchRequest()); |
+ EXPECT_FALSE(IsPendingPrefetchDone()); |
+ StartVideoDecoderJob(); |
+ CreateNextTextureAndSetVideoSurface(); |
+ EXPECT_TRUE(GetMediaDecoderJob(false)); |
+ EXPECT_FALSE(IsPendingSeek()); |
+ EXPECT_TRUE(IsPendingPrefetchDone()); |
+ EXPECT_TRUE(IsPrerolling(false)); |
+ EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp()); |
+ EXPECT_EQ(expected_preroll_timestamp, player_.GetCurrentTime()); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ |
+ // No further seek should have been requested since BrowserSeekPlayer(). |
+ EXPECT_EQ(1, demuxer_->num_seek_requests()); |
+} |
+ |
+TEST_F(MediaSourcePlayerTest, BrowserSeek_ThenReleaseThenStart) { |
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
+ |
+ // Test that if Release() occurs after a browser seek's DemuxerSeek IPC |
+ // request has been sent, that the seek survives the Release(). Also, if |
+ // OnDemuxerSeekDone() does not occur until after the next Start(), then the |
+ // player remains pending seek done and, after OnDemuxerSeekDone(), resumes |
+ // correct post-seek preroll. |
+ // Note, the SeekToThenReleaseThenDemuxerSeek* tests, above, cover the |
+ // case where seek request has not yet been sent at time of Release(). Browser |
+ // seeks use similar logic, so no extra test coverage is deemed necessary. On |
+ // removal of browser seeks, consider retaining a regular seek version of this |
+ // test. |
+ |
+ // BIG TODO |
+ BrowserSeekPlayer(false); |
+ EXPECT_FALSE(GetMediaDecoderJob(false)); // It is reset pending the seek. |
+ EXPECT_TRUE(IsPendingSeek()); |
+ base::TimeDelta expected_preroll_timestamp = player_.GetCurrentTime(); |
+ |
+ player_.Release(); |
+ EXPECT_FALSE(player_.IsPlaying()); |
+ EXPECT_FALSE(GetMediaDecoderJob(false)); |
qinmin
2013/10/30 23:07:48
lots of the testing code are testing the same init
wolenetz
2013/10/31 01:39:11
Yes, indeed. I've coalesced many of the duplicate
|
+ EXPECT_TRUE(IsPendingSeek()); |
+ |
+ StartVideoDecoderJob(); |
+ CreateNextTextureAndSetVideoSurface(); |
+ EXPECT_FALSE(GetMediaDecoderJob(false)); |
+ EXPECT_TRUE(IsPendingSeek()); |
+ EXPECT_FALSE(IsPendingPrefetchRequest()); |
+ EXPECT_FALSE(IsPendingPrefetchDone()); |
+ EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp()); |
+ EXPECT_EQ(1, demuxer_->num_data_requests()); |
+ |
+ player_.OnDemuxerSeekDone(expected_preroll_timestamp); |
+ EXPECT_TRUE(GetMediaDecoderJob(false)); |
+ EXPECT_FALSE(IsPendingSeek()); |
+ EXPECT_TRUE(IsPendingPrefetchDone()); |
+ EXPECT_TRUE(IsPrerolling(false)); |
+ EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp()); |
+ EXPECT_EQ(expected_preroll_timestamp, player_.GetCurrentTime()); |
+ EXPECT_EQ(2, demuxer_->num_data_requests()); |
+ |
+ // No further seek should have been requested since BrowserSeekPlayer(). |
+ EXPECT_EQ(1, demuxer_->num_seek_requests()); |
+} |
+ |
// TODO(xhwang): Enable this test when the test devices are updated. |
TEST_F(MediaSourcePlayerTest, DISABLED_IsTypeSupported_Widevine) { |
if (!MediaCodecBridge::IsAvailable() || !MediaDrmBridge::IsAvailable()) { |