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Unified Diff: media/base/android/media_source_player_unittest.cc

Issue 51613002: Abort MSP::OnPrefetchDone() if just after MSP::Release(). Let seek and config change survive. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: add more unit test coverage Created 7 years, 2 months ago
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Index: media/base/android/media_source_player_unittest.cc
diff --git a/media/base/android/media_source_player_unittest.cc b/media/base/android/media_source_player_unittest.cc
index e329ac6eee6dc529fc3f4f6f46c40146036f6f21..f02da56607d80a692567631f9be8e87c775a3e46 100644
--- a/media/base/android/media_source_player_unittest.cc
+++ b/media/base/android/media_source_player_unittest.cc
@@ -5,12 +5,14 @@
#include <string>
#include "base/basictypes.h"
+#include "base/callback_helpers.h"
#include "base/memory/scoped_ptr.h"
#include "base/strings/stringprintf.h"
#include "media/base/android/media_codec_bridge.h"
#include "media/base/android/media_drm_bridge.h"
#include "media/base/android/media_player_manager.h"
#include "media/base/android/media_source_player.h"
+#include "media/base/bind_to_loop.h"
#include "media/base/decoder_buffer.h"
#include "media/base/test_data_util.h"
#include "testing/gmock/include/gmock/gmock.h"
@@ -80,9 +82,20 @@ class MockMediaPlayerManager : public MediaPlayerManager {
const std::string& session_id,
const std::vector<uint8>& message,
const std::string& destination_url) OVERRIDE {}
+ virtual void OnMediaDecoderCallbackForTesting() OVERRIDE {
acolwell GONE FROM CHROMIUM 2013/10/30 23:29:53 This should be in MSP not here.
wolenetz 2013/10/31 01:39:11 Done.
+ if (media_decoder_test_cb_.is_null())
+ return;
+ base::ResetAndReturn(&media_decoder_test_cb_).Run();
+ }
+
+ // Hook the next OnMediaDecoderCallbackForTesting() to run |decode_cb|.
+ void HookNextMediaDecoderCallback(const base::Closure& decode_cb) {
+ media_decoder_test_cb_ = decode_cb;
+ }
private:
base::MessageLoop* message_loop_;
+ base::Closure media_decoder_test_cb_;
DISALLOW_COPY_AND_ASSIGN(MockMediaPlayerManager);
};
@@ -142,6 +155,7 @@ class MediaSourcePlayerTest : public testing::Test {
: manager_(&message_loop_),
demuxer_(new MockDemuxerAndroid(&message_loop_)),
player_(0, &manager_, scoped_ptr<DemuxerAndroid>(demuxer_)),
+ decoder_callback_hook_executed_(false),
surface_texture_a_is_next_(true) {}
virtual ~MediaSourcePlayerTest() {}
@@ -167,6 +181,51 @@ class MediaSourcePlayerTest : public testing::Test {
return player_.preroll_timestamp_;
}
+ // Check if the player is pending a prefetch done event.
+ bool IsPendingPrefetchDone() {
+ return player_.IsEventPending(player_.PREFETCH_DONE_EVENT_PENDING);
+ }
+
+ // Check if the player is pending a config change event.
+ bool IsPendingConfigChange() {
+ return player_.IsEventPending(player_.CONFIG_CHANGE_EVENT_PENDING);
+ }
+
+ // Check if the player is pending a seek event.
+ bool IsPendingSeek() {
+ return player_.IsEventPending(player_.SEEK_EVENT_PENDING);
+ }
+
+ // Check if the player is pending a surface change event.
+ bool IsPendingSurfaceChange() {
+ return player_.IsEventPending(player_.SURFACE_CHANGE_EVENT_PENDING);
+ }
+
+ // Check if the player is pending a prefetch request event.
+ bool IsPendingPrefetchRequest() {
+ return player_.IsEventPending(player_.PREFETCH_REQUEST_EVENT_PENDING);
+ }
+
+ // Simulate player has reached starvation timeout.
+ void TriggerPlayerStarvation() {
+ player_.decoder_starvation_callback_.Cancel();
+ player_.OnDecoderStarved();
+ }
+
+ // Asynch test callback posted upon decode completion to verify that a pending
+ // prefetch done event is cleared across |player_|'s Release(). This helps
+ // ensure the ReleaseWithOnPrefetchDoneAlreadyPosted test scenario is met.
+ void ReleaseWithPendingPrefetchDoneVerification() {
+ EXPECT_TRUE(player_.IsPlaying());
+ EXPECT_FALSE(IsPendingPrefetchRequest());
+ EXPECT_TRUE(IsPendingPrefetchDone());
+ player_.Release();
+ EXPECT_FALSE(IsPendingPrefetchDone());
+ EXPECT_FALSE(player_.IsPlaying());
+ EXPECT_FALSE(decoder_callback_hook_executed_);
+ decoder_callback_hook_executed_ = true;
+ }
+
DemuxerConfigs CreateAudioDemuxerConfigs() {
DemuxerConfigs configs;
configs.audio_codec = kCodecVorbis;
@@ -468,12 +527,14 @@ class MediaSourcePlayerTest : public testing::Test {
scheme_uuid, security_level, container, codecs);
}
- protected:
base::MessageLoop message_loop_;
MockMediaPlayerManager manager_;
MockDemuxerAndroid* demuxer_; // Owned by |player_|.
MediaSourcePlayer player_;
+ // Track whether a possibly asynch decoder callback test hook has run.
+ bool decoder_callback_hook_executed_;
+
// We need to keep the surface texture while the decoder is actively decoding.
// Otherwise, it may trigger unexpected crashes on some devices. To switch
// surfaces, tests need to create a new surface texture without releasing
@@ -1379,6 +1440,342 @@ TEST_F(MediaSourcePlayerTest, NewSurfaceWhileChangingConfigs) {
EXPECT_EQ(0, demuxer_->num_seek_requests());
}
+TEST_F(MediaSourcePlayerTest, ReleaseClearsSurfaceChangeAndPrefetchDone) {
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
+
+ // Test that Release() clears both a pending surface change event as well
+ // as a pending prefetch done event.
+ StartVideoDecoderJob();
+ CreateNextTextureAndSetVideoSurface();
+ EXPECT_EQ(1, demuxer_->num_data_requests());
+ EXPECT_TRUE(GetMediaDecoderJob(false));
+
+ EXPECT_FALSE(IsPendingSurfaceChange());
+ CreateNextTextureAndSetVideoSurface();
+ EXPECT_TRUE(IsPendingSurfaceChange());
+ EXPECT_TRUE(IsPendingPrefetchDone());
+
+ player_.Release();
+ EXPECT_FALSE(IsPendingSurfaceChange());
+ EXPECT_FALSE(IsPendingPrefetchDone());
+
+ // Player should have no decoder job until after Start() and setting non-empty
+ // surface.
+ EXPECT_FALSE(GetMediaDecoderJob(false));
+ EXPECT_FALSE(player_.IsPlaying());
+ StartVideoDecoderJob();
+ EXPECT_FALSE(GetMediaDecoderJob(false));
+ CreateNextTextureAndSetVideoSurface();
+ EXPECT_TRUE(GetMediaDecoderJob(false));
+}
+
+TEST_F(MediaSourcePlayerTest, ReleaseWithOnPrefetchDoneAlreadyPosted) {
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
+
+ // Test that if OnPrefetchDone() had already been posted before and is
+ // executed after Release(), player does not DCHECK.
+ StartAudioDecoderJob();
+
+ // Escape the original prefetch by decoding a single access unit.
+ player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
+ message_loop_.Run();
+
+ // Prime the job with a few more access units, so that a later prefetch,
+ // triggered by starvation to simulate decoder underrun, can trivially
+ // post task to run OnPrefetchDone().
+ player_.OnDemuxerDataAvailable(
+ CreateReadFromDemuxerAckWithConfigChanged(true, 4));
+
+ EXPECT_TRUE(GetMediaDecoderJob(true) &&
+ GetMediaDecoderJob(true)->is_decoding());
+ EXPECT_FALSE(IsPendingPrefetchRequest());
+ EXPECT_FALSE(IsPendingPrefetchDone());
+
+ // Simulate decoder underrun, so trivial prefetch starts while still decoding.
+ // The prefetch and posting of OnPrefetchDone() will not occur until next
+ // MediaDecoderCallBack() occurs.
+ TriggerPlayerStarvation();
+ EXPECT_TRUE(IsPendingPrefetchRequest());
+ EXPECT_FALSE(IsPendingPrefetchDone());
+
+ // Upon the next successful decode callback, post a task to Release()
+ // |player_|, such that the trivial OnPrefetchDone() task posting also occurs
+ // and should execute after the Release().
+ manager_.HookNextMediaDecoderCallback(media::BindToLoop(
+ message_loop_.message_loop_proxy(),
+ base::Bind(
+ &MediaSourcePlayerTest_ReleaseWithOnPrefetchDoneAlreadyPosted_Test::
+ ReleaseWithPendingPrefetchDoneVerification,
+ base::Unretained(this))));
+
+ while (GetMediaDecoderJob(true))
+ message_loop_.RunUntilIdle();
+ EXPECT_TRUE(decoder_callback_hook_executed_);
+ EXPECT_FALSE(IsPendingPrefetchRequest());
+ EXPECT_FALSE(IsPendingPrefetchDone());
+ EXPECT_EQ(2, demuxer_->num_data_requests());
+ EXPECT_FALSE(player_.IsPlaying());
+
+ // Player should have no decoder job until after Start().
+ StartAudioDecoderJob();
+ EXPECT_TRUE(GetMediaDecoderJob(true));
+}
+
+TEST_F(MediaSourcePlayerTest, SeekToThenReleaseThenDemuxerSeekAndDone) {
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
+
+ // Test that if Release() occurs after SeekTo(), but the DemuxerSeek IPC
+ // request has not yet been sent, that the seek request will be sent after
+ // Release(). Also, if OnDemuxerSeekDone() occurs prior to next Start(), then
+ // the player will resume correct post-seek preroll upon Start().
+ StartAudioDecoderJob();
+ EXPECT_TRUE(GetMediaDecoderJob(true));
+ EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding());
+ player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
+ EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
+
+ // SeekTo() while the job is decoding, so DemuxerSeek IPC transmission pends
+ // decoder completion (or player Release()).
+ player_.SeekTo(base::TimeDelta::FromMilliseconds(100));
+ EXPECT_TRUE(IsPendingSeek());
+ EXPECT_EQ(0.0, GetPrerollTimestamp().InMillisecondsF());
+ EXPECT_EQ(0, demuxer_->num_seek_requests());
+
+ // TODO(qinmin/wolenetz): Don't drop previously received data. See
+ // http://crbug.com/306314 and http://crbug.com/304234.
+ player_.Release();
+ EXPECT_FALSE(player_.IsPlaying());
+ EXPECT_FALSE(GetMediaDecoderJob(true));
+ EXPECT_TRUE(IsPendingSeek());
+ EXPECT_EQ(1, demuxer_->num_seek_requests());
+
+ player_.OnDemuxerSeekDone(kNoTimestamp());
+ EXPECT_FALSE(IsPendingSeek());
+ EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
+ EXPECT_FALSE(GetMediaDecoderJob(true));
+ EXPECT_FALSE(player_.IsPlaying());
+
+ // Player should begin prefetch and resume preroll upon Start().
+ EXPECT_EQ(1, demuxer_->num_data_requests());
+ StartAudioDecoderJob();
+ EXPECT_TRUE(GetMediaDecoderJob(true));
+ EXPECT_FALSE(IsPendingSeek());
+ EXPECT_TRUE(IsPendingPrefetchDone());
+ EXPECT_TRUE(IsPrerolling(true));
+ EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
+ EXPECT_EQ(2, demuxer_->num_data_requests());
+
+ // No further seek should have been requested since Release(), above.
+ EXPECT_EQ(1, demuxer_->num_seek_requests());
+}
+
+TEST_F(MediaSourcePlayerTest, SeekToThenReleaseThenDemuxerSeekThenStart) {
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
+
+ // Test that if Release() occurs after SeekTo(), but the DemuxerSeek IPC
+ // request has not yet been sent, that the seek request will be sent after
+ // Release(). Also, if OnDemuxerSeekDone() does not occur until after the next
+ // Start(), then the player remains pending seek done and, after
+ // OnDemuxerSeekDone(), resumes correct post-seek preroll.
+ StartAudioDecoderJob();
+ EXPECT_TRUE(GetMediaDecoderJob(true));
+ EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding());
+ player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
+ EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
+
+ // SeekTo() while the job is decoding, so DemuxerSeek IPC transmission pends
+ // decoder completion (or player Release()).
+ player_.SeekTo(base::TimeDelta::FromMilliseconds(100));
+ EXPECT_TRUE(IsPendingSeek());
+ EXPECT_EQ(0.0, GetPrerollTimestamp().InMillisecondsF());
+ EXPECT_EQ(0, demuxer_->num_seek_requests());
+
+ // TODO(qinmin/wolenetz): Don't drop previously received data. See
+ // http://crbug.com/306314 and http://crbug.com/304234.
+ player_.Release();
+ EXPECT_FALSE(player_.IsPlaying());
+ EXPECT_FALSE(GetMediaDecoderJob(true));
+ EXPECT_TRUE(IsPendingSeek());
+ EXPECT_EQ(1, demuxer_->num_seek_requests());
+
+ // Player should not prefetch upon Start() nor create the decoder job, due to
+ // awaiting DemuxerSeekDone.
+ EXPECT_EQ(1, demuxer_->num_data_requests());
+ StartAudioDecoderJob();
+ EXPECT_FALSE(GetMediaDecoderJob(true));
+ EXPECT_TRUE(IsPendingSeek());
+ EXPECT_FALSE(IsPendingPrefetchRequest());
+ EXPECT_FALSE(IsPendingPrefetchDone());
+
+ player_.OnDemuxerSeekDone(kNoTimestamp());
+ EXPECT_TRUE(GetMediaDecoderJob(true));
+ EXPECT_FALSE(IsPendingSeek());
+ EXPECT_TRUE(IsPendingPrefetchDone());
+ EXPECT_TRUE(IsPrerolling(true));
+ EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
+ EXPECT_EQ(2, demuxer_->num_data_requests());
+
+ // No further seek should have been requested since Release(), above.
+ EXPECT_EQ(1, demuxer_->num_seek_requests());
+}
+
+TEST_F(MediaSourcePlayerTest, ConfigChangedThenReleaseThenConfigsAvailable) {
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
+
+ // Test that if Release() occurs after |kConfigChanged| detected and new
+ // configs requested of demuxer, and the requested configs arrive before
+ // the next Start(), then the player completes the pending config change
+ // processing on their receipt.
+ StartConfigChange(true, true, 0);
+
+ player_.Release();
+ EXPECT_FALSE(player_.IsPlaying());
+ EXPECT_FALSE(GetMediaDecoderJob(true));
+ EXPECT_TRUE(IsPendingConfigChange());
+
+ player_.OnDemuxerConfigsAvailable(CreateAudioDemuxerConfigs());
+ EXPECT_FALSE(IsPendingConfigChange());
+ EXPECT_FALSE(GetMediaDecoderJob(true));
+ EXPECT_FALSE(player_.IsPlaying());
+ EXPECT_EQ(1, demuxer_->num_data_requests());
+
+ // Player should resume upon Start(), even without further configs supplied.
+ player_.Start();
+ EXPECT_TRUE(GetMediaDecoderJob(true));
+ EXPECT_FALSE(IsPendingConfigChange());
+ EXPECT_TRUE(IsPendingPrefetchDone());
+ EXPECT_TRUE(player_.IsPlaying());
+ EXPECT_EQ(2, demuxer_->num_data_requests());
+
+ // No further config request should have occurred since StartConfigChange().
+ EXPECT_EQ(1, demuxer_->num_config_requests());
+}
+
+TEST_F(MediaSourcePlayerTest, ConfigChangedThenReleaseThenStart) {
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
+
+ // Test that if Release() occurs after |kConfigChanged| detected and new
+ // configs requested of demuxer, and the requested configs arrive after the
+ // next Start(), then the player pends job creation until the new configs
+ // arrive.
+ StartConfigChange(true, true, 0);
+
+ player_.Release();
+ EXPECT_FALSE(player_.IsPlaying());
+ EXPECT_FALSE(GetMediaDecoderJob(true));
+ EXPECT_TRUE(IsPendingConfigChange());
+
+ player_.Start();
+ EXPECT_TRUE(player_.IsPlaying());
+ EXPECT_FALSE(GetMediaDecoderJob(true));
+ EXPECT_TRUE(IsPendingConfigChange());
+ EXPECT_FALSE(IsPendingPrefetchDone());
+ EXPECT_EQ(1, demuxer_->num_data_requests());
+
+ player_.OnDemuxerConfigsAvailable(CreateAudioDemuxerConfigs());
+ EXPECT_TRUE(GetMediaDecoderJob(true));
+ EXPECT_FALSE(IsPendingConfigChange());
+ EXPECT_TRUE(IsPendingPrefetchDone());
+ EXPECT_EQ(2, demuxer_->num_data_requests());
+
+ // No further config request should have occurred since StartConfigChange().
+ EXPECT_EQ(1, demuxer_->num_config_requests());
+}
+
+TEST_F(MediaSourcePlayerTest, BrowserSeek_ThenReleaseThenDemuxerSeekDone) {
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
+
+ // Test that if Release() occurs after a browser seek's DemuxerSeek IPC
+ // request has been sent, that the seek survives the Release(). Also, if
+ // OnDemuxerSeekDone() occurs prior to the next Start(), then the player will
+ // resume correct post-seek preroll upon Start().
+ // Note, the SeekToThenReleaseThenDemuxerSeek* tests, above, cover the
+ // case where seek request has not yet been sent at time of Release(). Browser
+ // seeks use similar logic, so no extra test coverage is deemed necessary. On
+ // removal of browser seeks, consider retaining a regular seek version of this
+ // test.
+
+ BrowserSeekPlayer(false);
+ EXPECT_FALSE(GetMediaDecoderJob(false)); // It is reset pending the seek.
+ EXPECT_TRUE(IsPendingSeek());
+ base::TimeDelta expected_preroll_timestamp = player_.GetCurrentTime();
+
+ player_.Release();
+ EXPECT_FALSE(player_.IsPlaying());
+ EXPECT_FALSE(GetMediaDecoderJob(false));
+ EXPECT_TRUE(IsPendingSeek());
+
+ player_.OnDemuxerSeekDone(expected_preroll_timestamp);
+ EXPECT_FALSE(player_.IsPlaying());
+ EXPECT_FALSE(GetMediaDecoderJob(false));
+ EXPECT_FALSE(IsPendingSeek());
+ EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp());
+
+ // Player should begin prefetch and resume preroll upon Start().
+ EXPECT_EQ(1, demuxer_->num_data_requests());
+ EXPECT_FALSE(IsPendingPrefetchRequest());
+ EXPECT_FALSE(IsPendingPrefetchDone());
+ StartVideoDecoderJob();
+ CreateNextTextureAndSetVideoSurface();
+ EXPECT_TRUE(GetMediaDecoderJob(false));
+ EXPECT_FALSE(IsPendingSeek());
+ EXPECT_TRUE(IsPendingPrefetchDone());
+ EXPECT_TRUE(IsPrerolling(false));
+ EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp());
+ EXPECT_EQ(expected_preroll_timestamp, player_.GetCurrentTime());
+ EXPECT_EQ(2, demuxer_->num_data_requests());
+
+ // No further seek should have been requested since BrowserSeekPlayer().
+ EXPECT_EQ(1, demuxer_->num_seek_requests());
+}
+
+TEST_F(MediaSourcePlayerTest, BrowserSeek_ThenReleaseThenStart) {
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
+
+ // Test that if Release() occurs after a browser seek's DemuxerSeek IPC
+ // request has been sent, that the seek survives the Release(). Also, if
+ // OnDemuxerSeekDone() does not occur until after the next Start(), then the
+ // player remains pending seek done and, after OnDemuxerSeekDone(), resumes
+ // correct post-seek preroll.
+ // Note, the SeekToThenReleaseThenDemuxerSeek* tests, above, cover the
+ // case where seek request has not yet been sent at time of Release(). Browser
+ // seeks use similar logic, so no extra test coverage is deemed necessary. On
+ // removal of browser seeks, consider retaining a regular seek version of this
+ // test.
+
+ // BIG TODO
+ BrowserSeekPlayer(false);
+ EXPECT_FALSE(GetMediaDecoderJob(false)); // It is reset pending the seek.
+ EXPECT_TRUE(IsPendingSeek());
+ base::TimeDelta expected_preroll_timestamp = player_.GetCurrentTime();
+
+ player_.Release();
+ EXPECT_FALSE(player_.IsPlaying());
+ EXPECT_FALSE(GetMediaDecoderJob(false));
qinmin 2013/10/30 23:07:48 lots of the testing code are testing the same init
wolenetz 2013/10/31 01:39:11 Yes, indeed. I've coalesced many of the duplicate
+ EXPECT_TRUE(IsPendingSeek());
+
+ StartVideoDecoderJob();
+ CreateNextTextureAndSetVideoSurface();
+ EXPECT_FALSE(GetMediaDecoderJob(false));
+ EXPECT_TRUE(IsPendingSeek());
+ EXPECT_FALSE(IsPendingPrefetchRequest());
+ EXPECT_FALSE(IsPendingPrefetchDone());
+ EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp());
+ EXPECT_EQ(1, demuxer_->num_data_requests());
+
+ player_.OnDemuxerSeekDone(expected_preroll_timestamp);
+ EXPECT_TRUE(GetMediaDecoderJob(false));
+ EXPECT_FALSE(IsPendingSeek());
+ EXPECT_TRUE(IsPendingPrefetchDone());
+ EXPECT_TRUE(IsPrerolling(false));
+ EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp());
+ EXPECT_EQ(expected_preroll_timestamp, player_.GetCurrentTime());
+ EXPECT_EQ(2, demuxer_->num_data_requests());
+
+ // No further seek should have been requested since BrowserSeekPlayer().
+ EXPECT_EQ(1, demuxer_->num_seek_requests());
+}
+
// TODO(xhwang): Enable this test when the test devices are updated.
TEST_F(MediaSourcePlayerTest, DISABLED_IsTypeSupported_Widevine) {
if (!MediaCodecBridge::IsAvailable() || !MediaDrmBridge::IsAvailable()) {
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