Index: src/IceTargetLowering.h |
diff --git a/src/IceTargetLowering.h b/src/IceTargetLowering.h |
index 6bf142487eb520aaee58570acef2341a84fbf0ed..54cf2f23e024f9f481b80dda6c1a3a3d4e70698b 100644 |
--- a/src/IceTargetLowering.h |
+++ b/src/IceTargetLowering.h |
@@ -137,6 +137,8 @@ public: |
virtual bool hasFramePointer() const { return false; } |
virtual SizeT getFrameOrStackReg() const = 0; |
virtual size_t typeWidthInBytesOnStack(Type Ty) const = 0; |
+ virtual SizeT getBundleAlignLog2Bytes() const = 0; |
+ virtual IceString getNonExecBundlePadding() const = 0; |
jvoung (off chromium)
2014/08/28 21:02:22
IceString, or const char *?
Jim Stichnoth
2014/08/28 21:22:22
I was actually wondering if it should be uint8_t.
jvoung (off chromium)
2014/08/28 22:38:13
True, we'll need the raw bytes. I made this an Ar
|
bool hasComputedFrame() const { return HasComputedFrame; } |
bool shouldDoNopInsertion() const; |
int32_t getStackAdjustment() const { return StackAdjustment; } |