| Index: media/audio/audio_output_proxy.h
|
| diff --git a/media/audio/audio_output_proxy.h b/media/audio/audio_output_proxy.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4835cc86d1897488c25cf8cd5b3baf5c2c73abd8
|
| --- /dev/null
|
| +++ b/media/audio/audio_output_proxy.h
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| @@ -0,0 +1,64 @@
|
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef MEDIA_AUDIO_AUDIO_OUTPUT_STREAM_PROXY_H_
|
| +#define MEDIA_AUDIO_AUDIO_OUTPUT_STREAM_PROXY_H_
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/task.h"
|
| +#include "media/audio/audio_io.h"
|
| +#include "media/audio/audio_parameters.h"
|
| +
|
| +class AudioOutputDispatcher;
|
| +
|
| +// AudioOutputProxy is an audio otput stream that uses resources more
|
| +// efficiently than a regular audio output stream: it opens audio
|
| +// device only when sound is playing, i.e. between Start() and Stop()
|
| +// (there is still one physical stream per each audio output proxy in
|
| +// playing state).
|
| +//
|
| +// AudioOutputProxy uses AudioOutputDispatcher to open and close
|
| +// physical output streams.
|
| +class AudioOutputProxy : public AudioOutputStream {
|
| + public:
|
| + // Caller keeps ownership of |dispatcher|.
|
| + AudioOutputProxy(AudioOutputDispatcher* dispatcher);
|
| +
|
| + // AudioOutputStream interface.
|
| + virtual bool Open();
|
| + virtual void Start(AudioSourceCallback* callback);
|
| + virtual void Stop();
|
| + virtual void SetVolume(double volume);
|
| + virtual void GetVolume(double* volume);
|
| + virtual void Close();
|
| +
|
| + private:
|
| + // Needs to access destructor.
|
| + friend class DeleteTask<AudioOutputProxy>;
|
| +
|
| + enum State {
|
| + kCreated,
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| + kOpened,
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| + kPlaying,
|
| + kClosed,
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| + kError,
|
| + };
|
| +
|
| + virtual ~AudioOutputProxy();
|
| +
|
| + scoped_refptr<AudioOutputDispatcher> dispatcher_;
|
| + State state_;
|
| +
|
| + // The actual audio stream. Must be set to NULL in any state other
|
| + // than kPlaying.
|
| + AudioOutputStream* physical_stream_;
|
| +
|
| + // Need to save volume here, so that we can restore it in case the stream
|
| + // is stopped, and then started again.
|
| + double volume_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(AudioOutputProxy);
|
| +};
|
| +
|
| +#endif // MEDIA_AUDIO_AUDIO_OUTPUT_STREAM_PROXY_H_
|
|
|