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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
11 #include "SkBitmapProcShader.h" | 11 #include "SkBitmapProcShader.h" |
12 #include "SkCanvas.h" | 12 #include "SkCanvas.h" |
13 #include "SkMatrixUtils.h" | 13 #include "SkMatrixUtils.h" |
14 #include "SkPicture.h" | 14 #include "SkPicture.h" |
15 #include "SkReadBuffer.h" | 15 #include "SkReadBuffer.h" |
16 | 16 |
17 #if SK_SUPPORT_GPU | 17 #if SK_SUPPORT_GPU |
18 #include "GrContext.h" | 18 #include "GrContext.h" |
19 #endif | 19 #endif |
20 | 20 |
21 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod
e tmy, | 21 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod
e tmy, |
22 const SkMatrix* localMatrix, const SkRect* tile
) | 22 const SkMatrix* localMatrix, const SkRect* tile
) |
23 : INHERITED(localMatrix) | 23 : INHERITED(localMatrix) |
24 , fPicture(SkRef(picture)) | 24 , fPicture(SkRef(picture)) |
| 25 , fTile(NULL != tile ? *tile : picture->cullRect()) |
25 , fTmx(tmx) | 26 , fTmx(tmx) |
26 , fTmy(tmy) { | 27 , fTmy(tmy) { |
27 fTile = tile ? *tile : SkRect::MakeWH(SkIntToScalar(picture->width()), | |
28 SkIntToScalar(picture->height())); | |
29 } | 28 } |
30 | 29 |
31 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING | 30 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING |
32 SkPictureShader::SkPictureShader(SkReadBuffer& buffer) : INHERITED(buffer) { | 31 SkPictureShader::SkPictureShader(SkReadBuffer& buffer) : INHERITED(buffer) { |
33 fTmx = static_cast<SkShader::TileMode>(buffer.read32()); | 32 fTmx = static_cast<SkShader::TileMode>(buffer.read32()); |
34 fTmy = static_cast<SkShader::TileMode>(buffer.read32()); | 33 fTmy = static_cast<SkShader::TileMode>(buffer.read32()); |
35 buffer.readRect(&fTile); | 34 buffer.readRect(&fTile); |
36 fPicture = SkPicture::CreateFromBuffer(buffer); | 35 fPicture = SkPicture::CreateFromBuffer(buffer); |
37 } | 36 } |
38 #endif | 37 #endif |
39 | 38 |
40 SkPictureShader::~SkPictureShader() { | 39 SkPictureShader::~SkPictureShader() { |
41 fPicture->unref(); | 40 fPicture->unref(); |
42 } | 41 } |
43 | 42 |
44 SkPictureShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx,
TileMode tmy, | 43 SkPictureShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx,
TileMode tmy, |
45 const SkMatrix* localMatrix, const SkRe
ct* tile) { | 44 const SkMatrix* localMatrix, const SkRe
ct* tile) { |
46 if (!picture || 0 == picture->width() || 0 == picture->height() | 45 if (!picture || picture->cullRect().isEmpty() || (NULL != tile && tile->isEm
pty())) { |
47 || (NULL != tile && tile->isEmpty())) { | |
48 return NULL; | 46 return NULL; |
49 } | 47 } |
50 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix, tile)); | 48 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix, tile)); |
51 } | 49 } |
52 | 50 |
53 SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) { | 51 SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) { |
54 SkMatrix lm; | 52 SkMatrix lm; |
55 buffer.readMatrix(&lm); | 53 buffer.readMatrix(&lm); |
56 TileMode mx = (TileMode)buffer.read32(); | 54 TileMode mx = (TileMode)buffer.read32(); |
57 TileMode my = (TileMode)buffer.read32(); | 55 TileMode my = (TileMode)buffer.read32(); |
58 SkRect tile; | 56 SkRect tile; |
59 buffer.readRect(&tile); | 57 buffer.readRect(&tile); |
60 SkAutoTUnref<SkPicture> picture(SkPicture::CreateFromBuffer(buffer)); | 58 SkAutoTUnref<SkPicture> picture(SkPicture::CreateFromBuffer(buffer)); |
61 return SkPictureShader::Create(picture, mx, my, &lm, &tile); | 59 return SkPictureShader::Create(picture, mx, my, &lm, &tile); |
62 } | 60 } |
63 | 61 |
64 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { | 62 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { |
65 buffer.writeMatrix(this->getLocalMatrix()); | 63 buffer.writeMatrix(this->getLocalMatrix()); |
66 buffer.write32(fTmx); | 64 buffer.write32(fTmx); |
67 buffer.write32(fTmy); | 65 buffer.write32(fTmy); |
68 buffer.writeRect(fTile); | 66 buffer.writeRect(fTile); |
69 fPicture->flatten(buffer); | 67 fPicture->flatten(buffer); |
70 } | 68 } |
71 | 69 |
72 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
x* localM) const { | 70 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
x* localM) const { |
73 SkASSERT(fPicture && fPicture->width() > 0 && fPicture->height() > 0); | 71 SkASSERT(fPicture && !fPicture->cullRect().isEmpty()); |
74 | 72 |
75 SkMatrix m; | 73 SkMatrix m; |
76 m.setConcat(matrix, this->getLocalMatrix()); | 74 m.setConcat(matrix, this->getLocalMatrix()); |
77 if (localM) { | 75 if (localM) { |
78 m.preConcat(*localM); | 76 m.preConcat(*localM); |
79 } | 77 } |
80 | 78 |
81 // Use a rotation-invariant scale | 79 // Use a rotation-invariant scale |
82 SkPoint scale; | 80 SkPoint scale; |
83 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { | 81 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { |
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194 SkASSERT(fBitmapShaderContext); | 192 SkASSERT(fBitmapShaderContext); |
195 fBitmapShaderContext->shadeSpan16(x, y, dstC, count); | 193 fBitmapShaderContext->shadeSpan16(x, y, dstC, count); |
196 } | 194 } |
197 | 195 |
198 #ifndef SK_IGNORE_TO_STRING | 196 #ifndef SK_IGNORE_TO_STRING |
199 void SkPictureShader::toString(SkString* str) const { | 197 void SkPictureShader::toString(SkString* str) const { |
200 static const char* gTileModeName[SkShader::kTileModeCount] = { | 198 static const char* gTileModeName[SkShader::kTileModeCount] = { |
201 "clamp", "repeat", "mirror" | 199 "clamp", "repeat", "mirror" |
202 }; | 200 }; |
203 | 201 |
204 str->appendf("PictureShader: [%d:%d] ", | 202 str->appendf("PictureShader: [%f:%f:%f:%f] ", |
205 fPicture ? fPicture->width() : 0, | 203 fPicture ? fPicture->cullRect().fLeft : 0, |
206 fPicture ? fPicture->height() : 0); | 204 fPicture ? fPicture->cullRect().fTop : 0, |
| 205 fPicture ? fPicture->cullRect().fRight : 0, |
| 206 fPicture ? fPicture->cullRect().fBottom : 0); |
207 | 207 |
208 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); | 208 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); |
209 | 209 |
210 this->INHERITED::toString(str); | 210 this->INHERITED::toString(str); |
211 } | 211 } |
212 #endif | 212 #endif |
213 | 213 |
214 #if SK_SUPPORT_GPU | 214 #if SK_SUPPORT_GPU |
215 bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint, | 215 bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint, |
216 const SkMatrix* localMatrix, GrColor* paintCol
or, | 216 const SkMatrix* localMatrix, GrColor* paintCol
or, |
217 GrEffect** effect) const { | 217 GrEffect** effect) const { |
218 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix
(), localMatrix)); | 218 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix
(), localMatrix)); |
219 if (!bitmapShader) { | 219 if (!bitmapShader) { |
220 return false; | 220 return false; |
221 } | 221 } |
222 return bitmapShader->asNewEffect(context, paint, NULL, paintColor, effect); | 222 return bitmapShader->asNewEffect(context, paint, NULL, paintColor, effect); |
223 } | 223 } |
224 #else | 224 #else |
225 bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint, | 225 bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint, |
226 const SkMatrix* localMatrix, GrColor* paintCol
or, | 226 const SkMatrix* localMatrix, GrColor* paintCol
or, |
227 GrEffect** effect) const { | 227 GrEffect** effect) const { |
228 SkDEBUGFAIL("Should not call in GPU-less build"); | 228 SkDEBUGFAIL("Should not call in GPU-less build"); |
229 return false; | 229 return false; |
230 } | 230 } |
231 #endif | 231 #endif |
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