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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 10 matching lines...) Expand all Loading... |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 #include "platform/transforms/Matrix3DTransformOperation.h" | 27 #include "platform/transforms/Matrix3DTransformOperation.h" |
28 | 28 |
29 #include <algorithm> | 29 #include <algorithm> |
30 | 30 |
31 using namespace std; | |
32 | |
33 namespace blink { | 31 namespace blink { |
34 | 32 |
35 PassRefPtr<TransformOperation> Matrix3DTransformOperation::blend(const Transform
Operation* from, double progress, bool blendToIdentity) | 33 PassRefPtr<TransformOperation> Matrix3DTransformOperation::blend(const Transform
Operation* from, double progress, bool blendToIdentity) |
36 { | 34 { |
37 if (from && !from->isSameType(*this)) | 35 if (from && !from->isSameType(*this)) |
38 return this; | 36 return this; |
39 | 37 |
40 // Convert the TransformOperations into matrices | 38 // Convert the TransformOperations into matrices |
41 FloatSize size; | 39 FloatSize size; |
42 TransformationMatrix fromT; | 40 TransformationMatrix fromT; |
43 TransformationMatrix toT; | 41 TransformationMatrix toT; |
44 if (from) | 42 if (from) |
45 from->apply(fromT, size); | 43 from->apply(fromT, size); |
46 | 44 |
47 apply(toT, size); | 45 apply(toT, size); |
48 | 46 |
49 if (blendToIdentity) | 47 if (blendToIdentity) |
50 std::swap(fromT, toT); | 48 std::swap(fromT, toT); |
51 | 49 |
52 toT.blend(fromT, progress); | 50 toT.blend(fromT, progress); |
53 return Matrix3DTransformOperation::create(toT); | 51 return Matrix3DTransformOperation::create(toT); |
54 } | 52 } |
55 | 53 |
56 } // namespace blink | 54 } // namespace blink |
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