Index: src/gpu/GrInOrderDrawBuffer.cpp |
diff --git a/src/gpu/GrInOrderDrawBuffer.cpp b/src/gpu/GrInOrderDrawBuffer.cpp |
index 9df54a807609719911ed4f3929ddfdb81c5fe687..4fd6b4e331785b5e3cbdbd4390745c3581a61132 100644 |
--- a/src/gpu/GrInOrderDrawBuffer.cpp |
+++ b/src/gpu/GrInOrderDrawBuffer.cpp |
@@ -97,9 +97,9 @@ extern const GrVertexAttrib kRectAttribs[] = { |
*/ |
static void set_vertex_attributes(GrDrawState* drawState, bool hasLocalCoords, GrColor color) { |
if (hasLocalCoords) { |
- drawState->setVertexAttribs<kRectAttribs>(3); |
+ drawState->setVertexAttribs<kRectAttribs>(3, 2 * sizeof(SkPoint) + sizeof(SkColor)); |
} else { |
- drawState->setVertexAttribs<kRectAttribs>(2); |
+ drawState->setVertexAttribs<kRectAttribs>(2, sizeof(SkPoint) + sizeof(SkColor)); |
} |
if (0xFF == GrColorUnpackA(color)) { |
drawState->setHint(GrDrawState::kVertexColorsAreOpaque_Hint, true); |
@@ -143,24 +143,24 @@ void GrInOrderDrawBuffer::onDrawRect(const SkRect& rect, |
return; |
} |
- size_t vsize = drawState->getVertexSize(); |
+ size_t vstride = drawState->getVertexStride(); |
- geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vsize); |
- matrix.mapPointsWithStride(geo.positions(), vsize, 4); |
+ geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vstride); |
+ matrix.mapPointsWithStride(geo.positions(), vstride, 4); |
SkRect devBounds; |
// since we already computed the dev verts, set the bounds hint. This will help us avoid |
// unnecessary clipping in our onDraw(). |
- get_vertex_bounds(geo.vertices(), vsize, 4, &devBounds); |
+ get_vertex_bounds(geo.vertices(), vstride, 4, &devBounds); |
if (NULL != localRect) { |
static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor); |
SkPoint* coords = GrTCast<SkPoint*>(GrTCast<intptr_t>(geo.vertices()) + kLocalOffset); |
coords->setRectFan(localRect->fLeft, localRect->fTop, |
localRect->fRight, localRect->fBottom, |
- vsize); |
+ vstride); |
if (NULL != localMatrix) { |
- localMatrix->mapPointsWithStride(coords, vsize, 4); |
+ localMatrix->mapPointsWithStride(coords, vstride, 4); |
} |
} |
@@ -168,7 +168,7 @@ void GrInOrderDrawBuffer::onDrawRect(const SkRect& rect, |
GrColor* vertColor = GrTCast<GrColor*>(GrTCast<intptr_t>(geo.vertices()) + kColorOffset); |
for (int i = 0; i < 4; ++i) { |
*vertColor = color; |
- vertColor = (GrColor*) ((intptr_t) vertColor + vsize); |
+ vertColor = (GrColor*) ((intptr_t) vertColor + vstride); |
} |
this->setIndexSourceToBuffer(this->getContext()->getQuadIndexBuffer()); |
@@ -266,7 +266,7 @@ int GrInOrderDrawBuffer::concatInstancedDraw(const DrawInfo& info) { |
// update the amount of reserved vertex data actually referenced in draws |
size_t vertexBytes = instancesToConcat * info.verticesPerInstance() * |
- drawState.getVertexSize(); |
+ drawState.getVertexStride(); |
poolState.fUsedPoolVertexBytes = SkTMax(poolState.fUsedPoolVertexBytes, vertexBytes); |
draw->adjustInstanceCount(instancesToConcat); |
@@ -339,7 +339,7 @@ void GrInOrderDrawBuffer::onDraw(const DrawInfo& info) { |
case kReserved_GeometrySrcType: // fallthrough |
case kArray_GeometrySrcType: { |
size_t vertexBytes = (info.vertexCount() + info.startVertex()) * |
- drawState.getVertexSize(); |
+ drawState.getVertexStride(); |
poolState.fUsedPoolVertexBytes = SkTMax(poolState.fUsedPoolVertexBytes, vertexBytes); |
draw->fVertexBuffer = poolState.fPoolVertexBuffer; |
draw->adjustStartVertex(poolState.fPoolStartVertex); |
@@ -726,11 +726,11 @@ bool GrInOrderDrawBuffer::geometryHints(int* vertexCount, |
*indexCount = currIndices; |
} |
if (NULL != vertexCount) { |
- size_t vertexSize = this->getDrawState().getVertexSize(); |
- int32_t currVertices = fVertexPool.currentBufferVertices(vertexSize); |
+ size_t vertexStride = this->getDrawState().getVertexStride(); |
+ int32_t currVertices = fVertexPool.currentBufferVertices(vertexStride); |
if (*vertexCount > currVertices && |
(!fVertexPool.preallocatedBuffersRemaining() && |
- *vertexCount <= fVertexPool.preallocatedBufferVertices(vertexSize))) { |
+ *vertexCount <= fVertexPool.preallocatedBufferVertices(vertexStride))) { |
flush = true; |
} |