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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 29 #include "platform/audio/EqualPowerPanner.h" | 29 #include "platform/audio/EqualPowerPanner.h" |
| 30 | 30 |
| 31 #include <algorithm> | 31 #include <algorithm> |
| 32 #include "platform/audio/AudioBus.h" | 32 #include "platform/audio/AudioBus.h" |
| 33 #include "platform/audio/AudioUtilities.h" | 33 #include "platform/audio/AudioUtilities.h" |
| 34 #include "wtf/MathExtras.h" | 34 #include "wtf/MathExtras.h" |
| 35 | 35 |
| 36 // Use a 50ms smoothing / de-zippering time-constant. | 36 // Use a 50ms smoothing / de-zippering time-constant. |
| 37 const float SmoothingTimeConstant = 0.050f; | 37 const float SmoothingTimeConstant = 0.050f; |
| 38 | 38 |
| 39 using namespace std; | |
| 40 | |
| 41 namespace blink { | 39 namespace blink { |
| 42 | 40 |
| 43 EqualPowerPanner::EqualPowerPanner(float sampleRate) | 41 EqualPowerPanner::EqualPowerPanner(float sampleRate) |
| 44 : Panner(PanningModelEqualPower) | 42 : Panner(PanningModelEqualPower) |
| 45 , m_isFirstRender(true) | 43 , m_isFirstRender(true) |
| 46 , m_gainL(0.0) | 44 , m_gainL(0.0) |
| 47 , m_gainR(0.0) | 45 , m_gainR(0.0) |
| 48 { | 46 { |
| 49 m_smoothingConstant = AudioUtilities::discreteTimeConstantForSampleRate(Smoo
thingTimeConstant, sampleRate); | 47 m_smoothingConstant = AudioUtilities::discreteTimeConstantForSampleRate(Smoo
thingTimeConstant, sampleRate); |
| 50 } | 48 } |
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| 65 | 63 |
| 66 const float* sourceL = inputBus->channel(0)->data(); | 64 const float* sourceL = inputBus->channel(0)->data(); |
| 67 const float* sourceR = numberOfInputChannels > 1 ? inputBus->channel(1)->dat
a() : sourceL; | 65 const float* sourceR = numberOfInputChannels > 1 ? inputBus->channel(1)->dat
a() : sourceL; |
| 68 float* destinationL = outputBus->channelByType(AudioBus::ChannelLeft)->mutab
leData(); | 66 float* destinationL = outputBus->channelByType(AudioBus::ChannelLeft)->mutab
leData(); |
| 69 float* destinationR = outputBus->channelByType(AudioBus::ChannelRight)->muta
bleData(); | 67 float* destinationR = outputBus->channelByType(AudioBus::ChannelRight)->muta
bleData(); |
| 70 | 68 |
| 71 if (!sourceL || !sourceR || !destinationL || !destinationR) | 69 if (!sourceL || !sourceR || !destinationL || !destinationR) |
| 72 return; | 70 return; |
| 73 | 71 |
| 74 // Clamp azimuth to allowed range of -180 -> +180. | 72 // Clamp azimuth to allowed range of -180 -> +180. |
| 75 azimuth = max(-180.0, azimuth); | 73 azimuth = std::max(-180.0, azimuth); |
| 76 azimuth = min(180.0, azimuth); | 74 azimuth = std::min(180.0, azimuth); |
| 77 | 75 |
| 78 // Alias the azimuth ranges behind us to in front of us: | 76 // Alias the azimuth ranges behind us to in front of us: |
| 79 // -90 -> -180 to -90 -> 0 and 90 -> 180 to 90 -> 0 | 77 // -90 -> -180 to -90 -> 0 and 90 -> 180 to 90 -> 0 |
| 80 if (azimuth < -90) | 78 if (azimuth < -90) |
| 81 azimuth = -180 - azimuth; | 79 azimuth = -180 - azimuth; |
| 82 else if (azimuth > 90) | 80 else if (azimuth > 90) |
| 83 azimuth = 180 - azimuth; | 81 azimuth = 180 - azimuth; |
| 84 | 82 |
| 85 double desiredPanPosition; | 83 double desiredPanPosition; |
| 86 double desiredGainL; | 84 double desiredGainL; |
| 87 double desiredGainR; | 85 double desiredGainR; |
| 88 | 86 |
| 89 if (numberOfInputChannels == 1) { // For mono source case. | 87 if (numberOfInputChannels == 1) { // For mono source case. |
| 90 // Pan smoothly from left to right with azimuth going from -90 -> +90 de
grees. | 88 // Pan smoothly from left to right with azimuth going from -90 -> +90 de
grees. |
| 91 desiredPanPosition = (azimuth + 90) / 180; | 89 desiredPanPosition = (azimuth + 90) / 180; |
| 92 } else { // For stereo source case. | 90 } else { // For stereo source case. |
| 93 if (azimuth <= 0) { // from -90 -> 0 | 91 if (azimuth <= 0) { // from -90 -> 0 |
| 94 // sourceL -> destL and "equal-power pan" sourceR as in mono case | 92 // sourceL -> destL and "equal-power pan" sourceR as in mono case |
| 95 // by transforming the "azimuth" value from -90 -> 0 degrees into th
e range -90 -> +90. | 93 // by transforming the "azimuth" value from -90 -> 0 degrees into th
e range -90 -> +90. |
| 96 desiredPanPosition = (azimuth + 90) / 90; | 94 desiredPanPosition = (azimuth + 90) / 90; |
| 97 } else { // from 0 -> +90 | 95 } else { // from 0 -> +90 |
| 98 // sourceR -> destR and "equal-power pan" sourceL as in mono case | 96 // sourceR -> destR and "equal-power pan" sourceL as in mono case |
| 99 // by transforming the "azimuth" value from 0 -> +90 degrees into th
e range -90 -> +90. | 97 // by transforming the "azimuth" value from 0 -> +90 degrees into th
e range -90 -> +90. |
| 100 desiredPanPosition = azimuth / 90; | 98 desiredPanPosition = azimuth / 90; |
| 101 } | 99 } |
| 102 } | 100 } |
| 103 | 101 |
| 104 desiredGainL = cos(piOverTwoDouble * desiredPanPosition); | 102 desiredGainL = std::cos(piOverTwoDouble * desiredPanPosition); |
| 105 desiredGainR = sin(piOverTwoDouble * desiredPanPosition); | 103 desiredGainR = std::sin(piOverTwoDouble * desiredPanPosition); |
| 106 | 104 |
| 107 // Don't de-zipper on first render call. | 105 // Don't de-zipper on first render call. |
| 108 if (m_isFirstRender) { | 106 if (m_isFirstRender) { |
| 109 m_isFirstRender = false; | 107 m_isFirstRender = false; |
| 110 m_gainL = desiredGainL; | 108 m_gainL = desiredGainL; |
| 111 m_gainR = desiredGainR; | 109 m_gainR = desiredGainR; |
| 112 } | 110 } |
| 113 | 111 |
| 114 // Cache in local variables. | 112 // Cache in local variables. |
| 115 double gainL = m_gainL; | 113 double gainL = m_gainL; |
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| 150 } | 148 } |
| 151 } | 149 } |
| 152 | 150 |
| 153 m_gainL = gainL; | 151 m_gainL = gainL; |
| 154 m_gainR = gainR; | 152 m_gainR = gainR; |
| 155 } | 153 } |
| 156 | 154 |
| 157 } // namespace blink | 155 } // namespace blink |
| 158 | 156 |
| 159 #endif // ENABLE(WEB_AUDIO) | 157 #endif // ENABLE(WEB_AUDIO) |
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