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Unified Diff: src/core/SkResourceCache.cpp

Issue 511283002: rename ScaledImageCache to ResourceCache (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 4 months ago
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Index: src/core/SkResourceCache.cpp
diff --git a/src/core/SkScaledImageCache.cpp b/src/core/SkResourceCache.cpp
similarity index 76%
rename from src/core/SkScaledImageCache.cpp
rename to src/core/SkResourceCache.cpp
index 9d154223001bcf3201b08c89e7c15cd5bbbf31f8..7ffdfffbaf25881276e64ddd5e5c9dfbce3da1bb 100644
--- a/src/core/SkScaledImageCache.cpp
+++ b/src/core/SkResourceCache.cpp
@@ -6,7 +6,7 @@
*/
#include "SkChecksum.h"
-#include "SkScaledImageCache.h"
+#include "SkResourceCache.h"
#include "SkMipMap.h"
#include "SkPixelRef.h"
@@ -21,7 +21,7 @@
#define SK_DEFAULT_IMAGE_CACHE_LIMIT (2 * 1024 * 1024)
#endif
-void SkScaledImageCache::Key::init(size_t length) {
+void SkResourceCache::Key::init(size_t length) {
SkASSERT(SkAlign4(length) == length);
// 2 is fCount32 and fHash
fCount32 = SkToS32(2 + (length >> 2));
@@ -31,8 +31,8 @@ void SkScaledImageCache::Key::init(size_t length) {
#include "SkTDynamicHash.h"
-class SkScaledImageCache::Hash :
- public SkTDynamicHash<SkScaledImageCache::Rec, SkScaledImageCache::Key> {};
+class SkResourceCache::Hash :
+ public SkTDynamicHash<SkResourceCache::Rec, SkResourceCache::Key> {};
///////////////////////////////////////////////////////////////////////////////
@@ -41,9 +41,9 @@ class SkScaledImageCache::Hash :
#define USE_HASH
#if !defined(USE_HASH)
-static inline SkScaledImageCache::Rec* find_rec_in_list(
- SkScaledImageCache::Rec* head, const Key & key) {
- SkScaledImageCache::Rec* rec = head;
+static inline SkResourceCache::Rec* find_rec_in_list(
+ SkResourceCache::Rec* head, const Key & key) {
+ SkResourceCache::Rec* rec = head;
while ((rec != NULL) && (rec->fKey != key)) {
rec = rec->fNext;
}
@@ -51,7 +51,7 @@ static inline SkScaledImageCache::Rec* find_rec_in_list(
}
#endif
-void SkScaledImageCache::init() {
+void SkResourceCache::init() {
fHead = NULL;
fTail = NULL;
#ifdef USE_HASH
@@ -142,10 +142,9 @@ size_t SkOneShotDiscardablePixelRef::getAllocatedSizeInBytes() const {
return this->info().getSafeSize(fRB);
}
-class SkScaledImageCacheDiscardableAllocator : public SkBitmap::Allocator {
+class SkResourceCacheDiscardableAllocator : public SkBitmap::Allocator {
public:
- SkScaledImageCacheDiscardableAllocator(
- SkScaledImageCache::DiscardableFactory factory) {
+ SkResourceCacheDiscardableAllocator(SkResourceCache::DiscardableFactory factory) {
SkASSERT(factory);
fFactory = factory;
}
@@ -153,11 +152,10 @@ public:
virtual bool allocPixelRef(SkBitmap*, SkColorTable*) SK_OVERRIDE;
private:
- SkScaledImageCache::DiscardableFactory fFactory;
+ SkResourceCache::DiscardableFactory fFactory;
};
-bool SkScaledImageCacheDiscardableAllocator::allocPixelRef(SkBitmap* bitmap,
- SkColorTable* ctable) {
+bool SkResourceCacheDiscardableAllocator::allocPixelRef(SkBitmap* bitmap, SkColorTable* ctable) {
size_t size = bitmap->getSize();
uint64_t size64 = bitmap->computeSize64();
if (0 == size || size64 > (uint64_t)size) {
@@ -181,19 +179,19 @@ bool SkScaledImageCacheDiscardableAllocator::allocPixelRef(SkBitmap* bitmap,
return bitmap->readyToDraw();
}
-SkScaledImageCache::SkScaledImageCache(DiscardableFactory factory) {
+SkResourceCache::SkResourceCache(DiscardableFactory factory) {
this->init();
fDiscardableFactory = factory;
- fAllocator = SkNEW_ARGS(SkScaledImageCacheDiscardableAllocator, (factory));
+ fAllocator = SkNEW_ARGS(SkResourceCacheDiscardableAllocator, (factory));
}
-SkScaledImageCache::SkScaledImageCache(size_t byteLimit) {
+SkResourceCache::SkResourceCache(size_t byteLimit) {
this->init();
fTotalByteLimit = byteLimit;
}
-SkScaledImageCache::~SkScaledImageCache() {
+SkResourceCache::~SkResourceCache() {
SkSafeUnref(fAllocator);
Rec* rec = fHead;
@@ -207,7 +205,7 @@ SkScaledImageCache::~SkScaledImageCache() {
////////////////////////////////////////////////////////////////////////////////
-const SkScaledImageCache::Rec* SkScaledImageCache::findAndLock(const Key& key) {
+const SkResourceCache::Rec* SkResourceCache::findAndLock(const Key& key) {
#ifdef USE_HASH
Rec* rec = fHash->find(key);
#else
@@ -220,7 +218,7 @@ const SkScaledImageCache::Rec* SkScaledImageCache::findAndLock(const Key& key) {
return rec;
}
-const SkScaledImageCache::Rec* SkScaledImageCache::addAndLock(Rec* rec) {
+const SkResourceCache::Rec* SkResourceCache::addAndLock(Rec* rec) {
SkASSERT(rec);
// See if we already have this key (racy inserts, etc.)
const Rec* existing = this->findAndLock(rec->getKey());
@@ -240,7 +238,7 @@ const SkScaledImageCache::Rec* SkScaledImageCache::addAndLock(Rec* rec) {
return rec;
}
-void SkScaledImageCache::add(Rec* rec) {
+void SkResourceCache::add(Rec* rec) {
SkASSERT(rec);
// See if we already have this key (racy inserts, etc.)
const Rec* existing = this->findAndLock(rec->getKey());
@@ -259,7 +257,7 @@ void SkScaledImageCache::add(Rec* rec) {
this->unlock(rec);
}
-void SkScaledImageCache::unlock(SkScaledImageCache::ID id) {
+void SkResourceCache::unlock(SkResourceCache::ID id) {
SkASSERT(id);
#ifdef SK_DEBUG
@@ -288,7 +286,7 @@ void SkScaledImageCache::unlock(SkScaledImageCache::ID id) {
}
}
-void SkScaledImageCache::purgeAsNeeded() {
+void SkResourceCache::purgeAsNeeded() {
size_t byteLimit;
int countLimit;
@@ -330,7 +328,7 @@ void SkScaledImageCache::purgeAsNeeded() {
fCount = countUsed;
}
-size_t SkScaledImageCache::setTotalByteLimit(size_t newLimit) {
+size_t SkResourceCache::setTotalByteLimit(size_t newLimit) {
size_t prevLimit = fTotalByteLimit;
fTotalByteLimit = newLimit;
if (newLimit < prevLimit) {
@@ -341,7 +339,7 @@ size_t SkScaledImageCache::setTotalByteLimit(size_t newLimit) {
///////////////////////////////////////////////////////////////////////////////
-void SkScaledImageCache::detach(Rec* rec) {
+void SkResourceCache::detach(Rec* rec) {
Rec* prev = rec->fPrev;
Rec* next = rec->fNext;
@@ -361,7 +359,7 @@ void SkScaledImageCache::detach(Rec* rec) {
rec->fNext = rec->fPrev = NULL;
}
-void SkScaledImageCache::moveToHead(Rec* rec) {
+void SkResourceCache::moveToHead(Rec* rec) {
if (fHead == rec) {
return;
}
@@ -380,7 +378,7 @@ void SkScaledImageCache::moveToHead(Rec* rec) {
this->validate();
}
-void SkScaledImageCache::addToHead(Rec* rec) {
+void SkResourceCache::addToHead(Rec* rec) {
this->validate();
rec->fPrev = NULL;
@@ -401,7 +399,7 @@ void SkScaledImageCache::addToHead(Rec* rec) {
///////////////////////////////////////////////////////////////////////////////
#ifdef SK_DEBUG
-void SkScaledImageCache::validate() const {
+void SkResourceCache::validate() const {
if (NULL == fHead) {
SkASSERT(NULL == fTail);
SkASSERT(0 == fTotalBytesUsed);
@@ -445,7 +443,7 @@ void SkScaledImageCache::validate() const {
}
#endif
-void SkScaledImageCache::dump() const {
+void SkResourceCache::dump() const {
this->validate();
const Rec* rec = fHead;
@@ -455,18 +453,18 @@ void SkScaledImageCache::dump() const {
rec = rec->fNext;
}
- SkDebugf("SkScaledImageCache: count=%d bytes=%d locked=%d %s\n",
+ SkDebugf("SkResourceCache: count=%d bytes=%d locked=%d %s\n",
fCount, fTotalBytesUsed, locked,
fDiscardableFactory ? "discardable" : "malloc");
}
-size_t SkScaledImageCache::setSingleAllocationByteLimit(size_t newLimit) {
+size_t SkResourceCache::setSingleAllocationByteLimit(size_t newLimit) {
size_t oldLimit = fSingleAllocationByteLimit;
fSingleAllocationByteLimit = newLimit;
return oldLimit;
}
-size_t SkScaledImageCache::getSingleAllocationByteLimit() const {
+size_t SkResourceCache::getSingleAllocationByteLimit() const {
return fSingleAllocationByteLimit;
}
@@ -475,85 +473,85 @@ size_t SkScaledImageCache::getSingleAllocationByteLimit() const {
#include "SkThread.h"
SK_DECLARE_STATIC_MUTEX(gMutex);
-static SkScaledImageCache* gScaledImageCache = NULL;
-static void cleanup_gScaledImageCache() {
+static SkResourceCache* gResourceCache = NULL;
+static void cleanup_gResourceCache() {
// We'll clean this up in our own tests, but disable for clients.
// Chrome seems to have funky multi-process things going on in unit tests that
// makes this unsafe to delete when the main process atexit()s.
// SkLazyPtr does the same sort of thing.
#if SK_DEVELOPER
- SkDELETE(gScaledImageCache);
+ SkDELETE(gResourceCache);
#endif
}
/** Must hold gMutex when calling. */
-static SkScaledImageCache* get_cache() {
+static SkResourceCache* get_cache() {
// gMutex is always held when this is called, so we don't need to be fancy in here.
gMutex.assertHeld();
- if (NULL == gScaledImageCache) {
+ if (NULL == gResourceCache) {
#ifdef SK_USE_DISCARDABLE_SCALEDIMAGECACHE
- gScaledImageCache = SkNEW_ARGS(SkScaledImageCache, (SkDiscardableMemory::Create));
+ gResourceCache = SkNEW_ARGS(SkResourceCache, (SkDiscardableMemory::Create));
#else
- gScaledImageCache = SkNEW_ARGS(SkScaledImageCache, (SK_DEFAULT_IMAGE_CACHE_LIMIT));
+ gResourceCache = SkNEW_ARGS(SkResourceCache, (SK_DEFAULT_IMAGE_CACHE_LIMIT));
#endif
- atexit(cleanup_gScaledImageCache);
+ atexit(cleanup_gResourceCache);
}
- return gScaledImageCache;
+ return gResourceCache;
}
-void SkScaledImageCache::Unlock(SkScaledImageCache::ID id) {
+void SkResourceCache::Unlock(SkResourceCache::ID id) {
SkAutoMutexAcquire am(gMutex);
get_cache()->unlock(id);
// get_cache()->dump();
}
-size_t SkScaledImageCache::GetTotalBytesUsed() {
+size_t SkResourceCache::GetTotalBytesUsed() {
SkAutoMutexAcquire am(gMutex);
return get_cache()->getTotalBytesUsed();
}
-size_t SkScaledImageCache::GetTotalByteLimit() {
+size_t SkResourceCache::GetTotalByteLimit() {
SkAutoMutexAcquire am(gMutex);
return get_cache()->getTotalByteLimit();
}
-size_t SkScaledImageCache::SetTotalByteLimit(size_t newLimit) {
+size_t SkResourceCache::SetTotalByteLimit(size_t newLimit) {
SkAutoMutexAcquire am(gMutex);
return get_cache()->setTotalByteLimit(newLimit);
}
-SkBitmap::Allocator* SkScaledImageCache::GetAllocator() {
+SkBitmap::Allocator* SkResourceCache::GetAllocator() {
SkAutoMutexAcquire am(gMutex);
return get_cache()->allocator();
}
-void SkScaledImageCache::Dump() {
+void SkResourceCache::Dump() {
SkAutoMutexAcquire am(gMutex);
get_cache()->dump();
}
-size_t SkScaledImageCache::SetSingleAllocationByteLimit(size_t size) {
+size_t SkResourceCache::SetSingleAllocationByteLimit(size_t size) {
SkAutoMutexAcquire am(gMutex);
return get_cache()->setSingleAllocationByteLimit(size);
}
-size_t SkScaledImageCache::GetSingleAllocationByteLimit() {
+size_t SkResourceCache::GetSingleAllocationByteLimit() {
SkAutoMutexAcquire am(gMutex);
return get_cache()->getSingleAllocationByteLimit();
}
-const SkScaledImageCache::Rec* SkScaledImageCache::FindAndLock(const Key& key) {
+const SkResourceCache::Rec* SkResourceCache::FindAndLock(const Key& key) {
SkAutoMutexAcquire am(gMutex);
return get_cache()->findAndLock(key);
}
-const SkScaledImageCache::Rec* SkScaledImageCache::AddAndLock(Rec* rec) {
+const SkResourceCache::Rec* SkResourceCache::AddAndLock(Rec* rec) {
SkAutoMutexAcquire am(gMutex);
return get_cache()->addAndLock(rec);
}
-void SkScaledImageCache::Add(Rec* rec) {
+void SkResourceCache::Add(Rec* rec) {
SkAutoMutexAcquire am(gMutex);
get_cache()->add(rec);
}
@@ -562,23 +560,23 @@ void SkScaledImageCache::Add(Rec* rec) {
#include "SkGraphics.h"
-size_t SkGraphics::GetImageCacheTotalBytesUsed() {
- return SkScaledImageCache::GetTotalBytesUsed();
+size_t SkGraphics::GetResourceCacheTotalBytesUsed() {
+ return SkResourceCache::GetTotalBytesUsed();
}
-size_t SkGraphics::GetImageCacheTotalByteLimit() {
- return SkScaledImageCache::GetTotalByteLimit();
+size_t SkGraphics::GetResourceCacheTotalByteLimit() {
+ return SkResourceCache::GetTotalByteLimit();
}
-size_t SkGraphics::SetImageCacheTotalByteLimit(size_t newLimit) {
- return SkScaledImageCache::SetTotalByteLimit(newLimit);
+size_t SkGraphics::SetResourceCacheTotalByteLimit(size_t newLimit) {
+ return SkResourceCache::SetTotalByteLimit(newLimit);
}
-size_t SkGraphics::GetImageCacheSingleAllocationByteLimit() {
- return SkScaledImageCache::GetSingleAllocationByteLimit();
+size_t SkGraphics::GetResourceCacheSingleAllocationByteLimit() {
+ return SkResourceCache::GetSingleAllocationByteLimit();
}
-size_t SkGraphics::SetImageCacheSingleAllocationByteLimit(size_t newLimit) {
- return SkScaledImageCache::SetSingleAllocationByteLimit(newLimit);
+size_t SkGraphics::SetResourceCacheSingleAllocationByteLimit(size_t newLimit) {
+ return SkResourceCache::SetSingleAllocationByteLimit(newLimit);
}
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