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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/input/top_controls_manager.h" | 5 #include "cc/input/top_controls_manager.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "cc/animation/keyframed_animation_curve.h" | 10 #include "cc/animation/keyframed_animation_curve.h" |
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| 35 top_controls_hide_threshold)); | 35 top_controls_hide_threshold)); |
| 36 } | 36 } |
| 37 | 37 |
| 38 TopControlsManager::TopControlsManager(TopControlsManagerClient* client, | 38 TopControlsManager::TopControlsManager(TopControlsManagerClient* client, |
| 39 float top_controls_height, | 39 float top_controls_height, |
| 40 float top_controls_show_threshold, | 40 float top_controls_show_threshold, |
| 41 float top_controls_hide_threshold) | 41 float top_controls_hide_threshold) |
| 42 : client_(client), | 42 : client_(client), |
| 43 animation_direction_(NO_ANIMATION), | 43 animation_direction_(NO_ANIMATION), |
| 44 permitted_state_(BOTH), | 44 permitted_state_(BOTH), |
| 45 controls_top_offset_(0.f), | |
| 46 top_controls_height_(top_controls_height), | 45 top_controls_height_(top_controls_height), |
| 47 current_scroll_delta_(0.f), | 46 current_scroll_delta_(0.f), |
| 48 controls_scroll_begin_offset_(0.f), | 47 controls_scroll_begin_offset_(0.f), |
| 49 top_controls_show_height_( | 48 top_controls_show_height_( |
| 50 top_controls_height * top_controls_hide_threshold), | 49 top_controls_height * top_controls_hide_threshold), |
| 51 top_controls_hide_height_( | 50 top_controls_hide_height_( |
| 52 top_controls_height * (1.f - top_controls_show_threshold)), | 51 top_controls_height * (1.f - top_controls_show_threshold)), |
| 53 pinch_gesture_active_(false) { | 52 pinch_gesture_active_(false) { |
| 54 CHECK(client_); | 53 CHECK(client_); |
| 55 } | 54 } |
| 56 | 55 |
| 57 TopControlsManager::~TopControlsManager() { | 56 TopControlsManager::~TopControlsManager() { |
| 58 } | 57 } |
| 59 | 58 |
| 59 float TopControlsManager::ControlsTopOffset() { |
| 60 return client_->ControlsTopOffset(); |
| 61 } |
| 62 |
| 63 float TopControlsManager::ContentTopOffset() { |
| 64 return client_->ControlsTopOffset() + top_controls_height_; |
| 65 } |
| 66 |
| 60 void TopControlsManager::UpdateTopControlsState(TopControlsState constraints, | 67 void TopControlsManager::UpdateTopControlsState(TopControlsState constraints, |
| 61 TopControlsState current, | 68 TopControlsState current, |
| 62 bool animate) { | 69 bool animate) { |
| 63 DCHECK(!(constraints == SHOWN && current == HIDDEN)); | 70 DCHECK(!(constraints == SHOWN && current == HIDDEN)); |
| 64 DCHECK(!(constraints == HIDDEN && current == SHOWN)); | 71 DCHECK(!(constraints == HIDDEN && current == SHOWN)); |
| 65 | 72 |
| 66 permitted_state_ = constraints; | 73 permitted_state_ = constraints; |
| 67 | 74 |
| 68 // Don't do anything if it doesn't matter which state the controls are in. | 75 // Don't do anything if it doesn't matter which state the controls are in. |
| 69 if (constraints == BOTH && current == BOTH) | 76 if (constraints == BOTH && current == BOTH) |
| 70 return; | 77 return; |
| 71 | 78 |
| 72 // Don't do anything if there is no change in offset. | 79 // Don't do anything if there is no change in offset. |
| 73 float final_controls_position = 0.f; | 80 float final_controls_position = 0.f; |
| 74 if (constraints == HIDDEN || current == HIDDEN) { | 81 if (constraints == HIDDEN || current == HIDDEN) { |
| 75 final_controls_position = -top_controls_height_; | 82 final_controls_position = -top_controls_height_; |
| 76 } | 83 } |
| 77 if (final_controls_position == controls_top_offset_) { | 84 if (final_controls_position == client_->ControlsTopOffset()) { |
| 78 return; | 85 return; |
| 79 } | 86 } |
| 80 | 87 |
| 81 AnimationDirection animation_direction = SHOWING_CONTROLS; | 88 AnimationDirection animation_direction = SHOWING_CONTROLS; |
| 82 if (constraints == HIDDEN || current == HIDDEN) | 89 if (constraints == HIDDEN || current == HIDDEN) |
| 83 animation_direction = HIDING_CONTROLS; | 90 animation_direction = HIDING_CONTROLS; |
| 84 ResetAnimations(); | 91 ResetAnimations(); |
| 85 if (animate) { | 92 if (animate) { |
| 86 SetupAnimation(animation_direction); | 93 SetupAnimation(animation_direction); |
| 87 } else { | 94 } else { |
| 88 controls_top_offset_ = final_controls_position; | 95 client_->SetControlsTopOffset(final_controls_position); |
| 89 } | 96 } |
| 90 client_->DidChangeTopControlsPosition(); | 97 client_->DidChangeTopControlsPosition(); |
| 91 } | 98 } |
| 92 | 99 |
| 93 void TopControlsManager::ScrollBegin() { | 100 void TopControlsManager::ScrollBegin() { |
| 94 DCHECK(!pinch_gesture_active_); | 101 DCHECK(!pinch_gesture_active_); |
| 95 ResetAnimations(); | 102 ResetAnimations(); |
| 96 current_scroll_delta_ = 0.f; | 103 current_scroll_delta_ = 0.f; |
| 97 controls_scroll_begin_offset_ = controls_top_offset_; | 104 controls_scroll_begin_offset_ = client_->ControlsTopOffset(); |
| 98 } | 105 } |
| 99 | 106 |
| 100 gfx::Vector2dF TopControlsManager::ScrollBy( | 107 gfx::Vector2dF TopControlsManager::ScrollBy( |
| 101 const gfx::Vector2dF& pending_delta) { | 108 const gfx::Vector2dF& pending_delta) { |
| 102 if (pinch_gesture_active_) | 109 if (pinch_gesture_active_) |
| 103 return pending_delta; | 110 return pending_delta; |
| 104 | 111 |
| 105 if (permitted_state_ == SHOWN && pending_delta.y() > 0) | 112 if (permitted_state_ == SHOWN && pending_delta.y() > 0) |
| 106 return pending_delta; | 113 return pending_delta; |
| 107 else if (permitted_state_ == HIDDEN && pending_delta.y() < 0) | 114 else if (permitted_state_ == HIDDEN && pending_delta.y() < 0) |
| 108 return pending_delta; | 115 return pending_delta; |
| 109 | 116 |
| 110 current_scroll_delta_ += pending_delta.y(); | 117 current_scroll_delta_ += pending_delta.y(); |
| 111 | 118 |
| 112 float old_offset = controls_top_offset_; | 119 float old_offset = client_->ControlsTopOffset(); |
| 113 SetControlsTopOffset(controls_scroll_begin_offset_ - current_scroll_delta_); | 120 SetControlsTopOffset(controls_scroll_begin_offset_ - current_scroll_delta_); |
| 114 | 121 |
| 115 // If the controls are fully visible, treat the current position as the | 122 // If the controls are fully visible, treat the current position as the |
| 116 // new baseline even if the gesture didn't end. | 123 // new baseline even if the gesture didn't end. |
| 117 if (controls_top_offset_ == 0.f) { | 124 if (client_->ControlsTopOffset() == 0.f) { |
| 118 current_scroll_delta_ = 0.f; | 125 current_scroll_delta_ = 0.f; |
| 119 controls_scroll_begin_offset_ = 0.f; | 126 controls_scroll_begin_offset_ = 0.f; |
| 120 } | 127 } |
| 121 | 128 |
| 122 ResetAnimations(); | 129 ResetAnimations(); |
| 123 | 130 |
| 124 gfx::Vector2dF applied_delta(0.f, old_offset - controls_top_offset_); | 131 gfx::Vector2dF applied_delta(0.f, old_offset - client_->ControlsTopOffset()); |
| 125 return pending_delta - applied_delta; | 132 return pending_delta - applied_delta; |
| 126 } | 133 } |
| 127 | 134 |
| 128 void TopControlsManager::ScrollEnd() { | 135 void TopControlsManager::ScrollEnd() { |
| 129 DCHECK(!pinch_gesture_active_); | 136 DCHECK(!pinch_gesture_active_); |
| 130 StartAnimationIfNecessary(); | 137 StartAnimationIfNecessary(); |
| 131 } | 138 } |
| 132 | 139 |
| 133 void TopControlsManager::PinchBegin() { | 140 void TopControlsManager::PinchBegin() { |
| 134 DCHECK(!pinch_gesture_active_); | 141 DCHECK(!pinch_gesture_active_); |
| 135 pinch_gesture_active_ = true; | 142 pinch_gesture_active_ = true; |
| 136 StartAnimationIfNecessary(); | 143 StartAnimationIfNecessary(); |
| 137 } | 144 } |
| 138 | 145 |
| 139 void TopControlsManager::PinchEnd() { | 146 void TopControlsManager::PinchEnd() { |
| 140 DCHECK(pinch_gesture_active_); | 147 DCHECK(pinch_gesture_active_); |
| 141 // Pinch{Begin,End} will always occur within the scope of Scroll{Begin,End}, | 148 // Pinch{Begin,End} will always occur within the scope of Scroll{Begin,End}, |
| 142 // so return to a state expected by the remaining scroll sequence. | 149 // so return to a state expected by the remaining scroll sequence. |
| 143 pinch_gesture_active_ = false; | 150 pinch_gesture_active_ = false; |
| 144 ScrollBegin(); | 151 ScrollBegin(); |
| 145 } | 152 } |
| 146 | 153 |
| 147 void TopControlsManager::SetControlsTopOffset(float controls_top_offset) { | 154 void TopControlsManager::SetControlsTopOffset(float controls_top_offset) { |
| 148 controls_top_offset = std::max(controls_top_offset, -top_controls_height_); | 155 controls_top_offset = std::max(controls_top_offset, -top_controls_height_); |
| 149 controls_top_offset = std::min(controls_top_offset, 0.f); | 156 controls_top_offset = std::min(controls_top_offset, 0.f); |
| 150 | 157 |
| 151 if (controls_top_offset_ == controls_top_offset) | 158 if (client_->ControlsTopOffset() == controls_top_offset) |
| 152 return; | 159 return; |
| 153 | 160 |
| 154 controls_top_offset_ = controls_top_offset; | 161 client_->SetControlsTopOffset(controls_top_offset); |
| 155 | 162 |
| 156 client_->DidChangeTopControlsPosition(); | 163 client_->DidChangeTopControlsPosition(); |
| 157 } | 164 } |
| 158 | 165 |
| 159 gfx::Vector2dF TopControlsManager::Animate(base::TimeTicks monotonic_time) { | 166 gfx::Vector2dF TopControlsManager::Animate(base::TimeTicks monotonic_time) { |
| 160 if (!top_controls_animation_ || !client_->HaveRootScrollLayer()) | 167 if (!top_controls_animation_ || !client_->HaveRootScrollLayer()) |
| 161 return gfx::Vector2dF(); | 168 return gfx::Vector2dF(); |
| 162 | 169 |
| 163 double time = (monotonic_time - base::TimeTicks()).InMillisecondsF(); | 170 double time = (monotonic_time - base::TimeTicks()).InMillisecondsF(); |
| 164 | 171 |
| 165 float old_offset = controls_top_offset_; | 172 float old_offset = client_->ControlsTopOffset(); |
| 166 SetControlsTopOffset(top_controls_animation_->GetValue(time)); | 173 SetControlsTopOffset(top_controls_animation_->GetValue(time)); |
| 167 | 174 |
| 168 if (IsAnimationCompleteAtTime(monotonic_time)) | 175 if (IsAnimationCompleteAtTime(monotonic_time)) |
| 169 ResetAnimations(); | 176 ResetAnimations(); |
| 170 | 177 |
| 171 gfx::Vector2dF scroll_delta(0.f, controls_top_offset_ - old_offset); | 178 gfx::Vector2dF scroll_delta(0.f, client_->ControlsTopOffset() - old_offset); |
| 172 return scroll_delta; | 179 return scroll_delta; |
| 173 } | 180 } |
| 174 | 181 |
| 175 void TopControlsManager::ResetAnimations() { | 182 void TopControlsManager::ResetAnimations() { |
| 176 if (top_controls_animation_) | 183 if (top_controls_animation_) |
| 177 top_controls_animation_.reset(); | 184 top_controls_animation_.reset(); |
| 178 | 185 |
| 179 animation_direction_ = NO_ANIMATION; | 186 animation_direction_ = NO_ANIMATION; |
| 180 } | 187 } |
| 181 | 188 |
| 182 void TopControlsManager::SetupAnimation(AnimationDirection direction) { | 189 void TopControlsManager::SetupAnimation(AnimationDirection direction) { |
| 183 DCHECK(direction != NO_ANIMATION); | 190 DCHECK(direction != NO_ANIMATION); |
| 184 | 191 |
| 185 if (direction == SHOWING_CONTROLS && controls_top_offset_ == 0) | 192 if (direction == SHOWING_CONTROLS && client_->ControlsTopOffset() == 0) |
| 186 return; | 193 return; |
| 187 | 194 |
| 188 if (direction == HIDING_CONTROLS && | 195 if (direction == HIDING_CONTROLS && |
| 189 controls_top_offset_ == -top_controls_height_) { | 196 client_->ControlsTopOffset() == -top_controls_height_) { |
| 190 return; | 197 return; |
| 191 } | 198 } |
| 192 | 199 |
| 193 if (top_controls_animation_ && animation_direction_ == direction) | 200 if (top_controls_animation_ && animation_direction_ == direction) |
| 194 return; | 201 return; |
| 195 | 202 |
| 196 top_controls_animation_ = KeyframedFloatAnimationCurve::Create(); | 203 top_controls_animation_ = KeyframedFloatAnimationCurve::Create(); |
| 197 double start_time = | 204 double start_time = |
| 198 (gfx::FrameTime::Now() - base::TimeTicks()).InMillisecondsF(); | 205 (gfx::FrameTime::Now() - base::TimeTicks()).InMillisecondsF(); |
| 199 top_controls_animation_->AddKeyframe( | 206 top_controls_animation_->AddKeyframe( |
| 200 FloatKeyframe::Create(start_time, controls_top_offset_, | 207 FloatKeyframe::Create(start_time, client_->ControlsTopOffset(), |
| 201 scoped_ptr<TimingFunction>())); | 208 scoped_ptr<TimingFunction>())); |
| 202 float max_ending_offset = | 209 float max_ending_offset = |
| 203 (direction == SHOWING_CONTROLS ? 1 : -1) * top_controls_height_; | 210 (direction == SHOWING_CONTROLS ? 1 : -1) * top_controls_height_; |
| 204 top_controls_animation_->AddKeyframe( | 211 top_controls_animation_->AddKeyframe( |
| 205 FloatKeyframe::Create(start_time + kShowHideMaxDurationMs, | 212 FloatKeyframe::Create(start_time + kShowHideMaxDurationMs, |
| 206 controls_top_offset_ + max_ending_offset, | 213 client_->ControlsTopOffset() + max_ending_offset, |
| 207 EaseTimingFunction::Create())); | 214 EaseTimingFunction::Create())); |
| 208 animation_direction_ = direction; | 215 animation_direction_ = direction; |
| 209 client_->DidChangeTopControlsPosition(); | 216 client_->DidChangeTopControlsPosition(); |
| 210 } | 217 } |
| 211 | 218 |
| 212 void TopControlsManager::StartAnimationIfNecessary() { | 219 void TopControlsManager::StartAnimationIfNecessary() { |
| 213 if (controls_top_offset_ != 0 | 220 if (client_->ControlsTopOffset() != 0 |
| 214 && controls_top_offset_ != -top_controls_height_) { | 221 && client_->ControlsTopOffset() != -top_controls_height_) { |
| 215 AnimationDirection show_controls = NO_ANIMATION; | 222 AnimationDirection show_controls = NO_ANIMATION; |
| 216 | 223 |
| 217 if (controls_top_offset_ >= -top_controls_show_height_) { | 224 if (client_->ControlsTopOffset() >= -top_controls_show_height_) { |
| 218 // If we're showing so much that the hide threshold won't trigger, show. | 225 // If we're showing so much that the hide threshold won't trigger, show. |
| 219 show_controls = SHOWING_CONTROLS; | 226 show_controls = SHOWING_CONTROLS; |
| 220 } else if (controls_top_offset_ <= -top_controls_hide_height_) { | 227 } else if (client_->ControlsTopOffset() <= -top_controls_hide_height_) { |
| 221 // If we're showing so little that the show threshold won't trigger, hide. | 228 // If we're showing so little that the show threshold won't trigger, hide. |
| 222 show_controls = HIDING_CONTROLS; | 229 show_controls = HIDING_CONTROLS; |
| 223 } else { | 230 } else { |
| 224 // If we could be either showing or hiding, we determine which one to | 231 // If we could be either showing or hiding, we determine which one to |
| 225 // do based on whether or not the total scroll delta was moving up or | 232 // do based on whether or not the total scroll delta was moving up or |
| 226 // down. | 233 // down. |
| 227 show_controls = current_scroll_delta_ <= 0.f ? | 234 show_controls = current_scroll_delta_ <= 0.f ? |
| 228 SHOWING_CONTROLS : HIDING_CONTROLS; | 235 SHOWING_CONTROLS : HIDING_CONTROLS; |
| 229 } | 236 } |
| 230 | 237 |
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| 242 | 249 |
| 243 if ((animation_direction_ == SHOWING_CONTROLS && new_offset >= 0) || | 250 if ((animation_direction_ == SHOWING_CONTROLS && new_offset >= 0) || |
| 244 (animation_direction_ == HIDING_CONTROLS | 251 (animation_direction_ == HIDING_CONTROLS |
| 245 && new_offset <= -top_controls_height_)) { | 252 && new_offset <= -top_controls_height_)) { |
| 246 return true; | 253 return true; |
| 247 } | 254 } |
| 248 return false; | 255 return false; |
| 249 } | 256 } |
| 250 | 257 |
| 251 } // namespace cc | 258 } // namespace cc |
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