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Unified Diff: ui/events/gestures/motion_event_aura.cc

Issue 510793003: Remove ui::TouchEvent -> blink::WebTouchEvent conversion methods. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Make method const. Created 5 years, 11 months ago
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Index: ui/events/gestures/motion_event_aura.cc
diff --git a/ui/events/gestures/motion_event_aura.cc b/ui/events/gestures/motion_event_aura.cc
index 11f8ba14c73a48a5d1f713f23055736cf01e29af..1164cd0af589c31f60b568ce2143092eb1555cad 100644
--- a/ui/events/gestures/motion_event_aura.cc
+++ b/ui/events/gestures/motion_event_aura.cc
@@ -69,7 +69,33 @@ MotionEventAura::MotionEventAura() {
MotionEventAura::~MotionEventAura() {
}
-void MotionEventAura::OnTouch(const TouchEvent& touch) {
+bool MotionEventAura::OnTouch(const TouchEvent& touch) {
+ int index = FindPointerIndexOfId(touch.touch_id());
+ bool pointer_id_is_active = index != -1;
+
+ if (touch.type() == ET_TOUCH_PRESSED && pointer_id_is_active) {
+ // Ignore touch press events if we already believe the pointer is down.
+
+ // FIXME(tdresser): this should return false (or NOTREACHED());
jdduke (slow) 2015/01/05 22:35:14 Nit: TODO is more common in chromium (vs blink).
tdresser 2015/01/06 14:20:16 Done.
+ // however, there is at least one case where we need to allow a
+ // touch press from a currently used touch id. See
jdduke (slow) 2015/01/05 22:35:14 Will the drag/drop case only occur when the touch
tdresser 2015/01/06 14:20:16 In the drag and drop case, there are two windows i
jdduke (slow) 2015/01/06 16:49:54 OK, I just want to make sure we don't get into a s
tdresser 2015/01/07 17:01:15 That can happen, both with this patch, and on mast
+ // crbug.com/373125 for details.
+
jdduke (slow) 2015/01/05 22:35:14 No need to include the commented out code.
tdresser 2015/01/06 14:20:16 Done.
+ // return false;
+ } else if (touch.type() != ET_TOUCH_PRESSED && !pointer_id_is_active) {
+ // We could have an active touch stream transfered to us, resulting in touch
+ // move or touch up events without associated touch down events. Ignore
+ // them.
+ return false;
+ }
+
+ // If this is a touchmove event, and it isn't different from the last
jdduke (slow) 2015/01/06 16:49:54 Nit: This comment is somewhat redundant. Or maybe
tdresser 2015/01/07 17:01:15 Removed comment.
+ // event, ignore it.
+ if (touch.type() == ET_TOUCH_MOVED && touch.x() == GetX(index) &&
+ touch.y() == GetY(index)) {
+ return false;
+ }
+
switch (touch.type()) {
case ET_TOUCH_PRESSED:
AddTouch(touch);
@@ -86,12 +112,13 @@ void MotionEventAura::OnTouch(const TouchEvent& touch) {
break;
default:
NOTREACHED();
- break;
+ return false;
}
UpdateCachedAction(touch);
set_flags(touch.flags());
set_event_time(touch.time_stamp() + base::TimeTicks());
+ return true;
}
int MotionEventAura::GetId() const {

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