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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 51033004: add SK_ATTR_DEPRECATED -- will need to disable for chrome, since it triggers a warning (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrTextureDomainEffect.h" 10 #include "effects/GrTextureDomainEffect.h"
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46 46
47 #define DO_DEFERRED_CLEAR() \ 47 #define DO_DEFERRED_CLEAR() \
48 do { \ 48 do { \
49 if (fNeedClear) { \ 49 if (fNeedClear) { \
50 this->clear(SK_ColorTRANSPARENT); \ 50 this->clear(SK_ColorTRANSPARENT); \
51 } \ 51 } \
52 } while (false) \ 52 } while (false) \
53 53
54 /////////////////////////////////////////////////////////////////////////////// 54 ///////////////////////////////////////////////////////////////////////////////
55 55
56 #define CHECK_FOR_NODRAW_ANNOTATION(paint) \ 56 #define CHECK_FOR_ANNOTATION(paint) \
57 do { if (paint.isNoDrawAnnotation()) { return; } } while (0) 57 do { if (paint.getAnnotation()) { return; } } while (0)
58 58
59 /////////////////////////////////////////////////////////////////////////////// 59 ///////////////////////////////////////////////////////////////////////////////
60 60
61 61
62 class SkGpuDevice::SkAutoCachedTexture : public ::SkNoncopyable { 62 class SkGpuDevice::SkAutoCachedTexture : public ::SkNoncopyable {
63 public: 63 public:
64 SkAutoCachedTexture() 64 SkAutoCachedTexture()
65 : fDevice(NULL) 65 : fDevice(NULL)
66 , fTexture(NULL) { 66 , fTexture(NULL) {
67 } 67 }
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565 565
566 // must be in SkCanvas::PointMode order 566 // must be in SkCanvas::PointMode order
567 static const GrPrimitiveType gPointMode2PrimtiveType[] = { 567 static const GrPrimitiveType gPointMode2PrimtiveType[] = {
568 kPoints_GrPrimitiveType, 568 kPoints_GrPrimitiveType,
569 kLines_GrPrimitiveType, 569 kLines_GrPrimitiveType,
570 kLineStrip_GrPrimitiveType 570 kLineStrip_GrPrimitiveType
571 }; 571 };
572 572
573 void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, 573 void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
574 size_t count, const SkPoint pts[], const SkPaint& p aint) { 574 size_t count, const SkPoint pts[], const SkPaint& p aint) {
575 CHECK_FOR_NODRAW_ANNOTATION(paint); 575 CHECK_FOR_ANNOTATION(paint);
576 CHECK_SHOULD_DRAW(draw, false); 576 CHECK_SHOULD_DRAW(draw, false);
577 577
578 SkScalar width = paint.getStrokeWidth(); 578 SkScalar width = paint.getStrokeWidth();
579 if (width < 0) { 579 if (width < 0) {
580 return; 580 return;
581 } 581 }
582 582
583 // we only handle hairlines and paints without path effects or mask filters, 583 // we only handle hairlines and paints without path effects or mask filters,
584 // else we let the SkDraw call our drawPath() 584 // else we let the SkDraw call our drawPath()
585 if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) { 585 if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) {
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599 NULL, 599 NULL,
600 NULL, 600 NULL,
601 NULL, 601 NULL,
602 0); 602 0);
603 } 603 }
604 604
605 /////////////////////////////////////////////////////////////////////////////// 605 ///////////////////////////////////////////////////////////////////////////////
606 606
607 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect, 607 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
608 const SkPaint& paint) { 608 const SkPaint& paint) {
609 CHECK_FOR_NODRAW_ANNOTATION(paint); 609 CHECK_FOR_ANNOTATION(paint);
610 CHECK_SHOULD_DRAW(draw, false); 610 CHECK_SHOULD_DRAW(draw, false);
611 611
612 bool doStroke = paint.getStyle() != SkPaint::kFill_Style; 612 bool doStroke = paint.getStyle() != SkPaint::kFill_Style;
613 SkScalar width = paint.getStrokeWidth(); 613 SkScalar width = paint.getStrokeWidth();
614 614
615 /* 615 /*
616 We have special code for hairline strokes, miter-strokes, and fills. 616 We have special code for hairline strokes, miter-strokes, and fills.
617 Anything else we just call our path code. 617 Anything else we just call our path code.
618 */ 618 */
619 bool usePath = doStroke && width > 0 && 619 bool usePath = doStroke && width > 0 &&
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655 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 655 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
656 return; 656 return;
657 } 657 }
658 fContext->drawRect(grPaint, rect, doStroke ? width : -1); 658 fContext->drawRect(grPaint, rect, doStroke ? width : -1);
659 } 659 }
660 660
661 /////////////////////////////////////////////////////////////////////////////// 661 ///////////////////////////////////////////////////////////////////////////////
662 662
663 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect, 663 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
664 const SkPaint& paint) { 664 const SkPaint& paint) {
665 CHECK_FOR_NODRAW_ANNOTATION(paint); 665 CHECK_FOR_ANNOTATION(paint);
666 CHECK_SHOULD_DRAW(draw, false); 666 CHECK_SHOULD_DRAW(draw, false);
667 667
668 bool usePath = !rect.isSimple(); 668 bool usePath = !rect.isSimple();
669 // another two reasons we might need to call drawPath... 669 // another two reasons we might need to call drawPath...
670 if (paint.getMaskFilter() || paint.getPathEffect()) { 670 if (paint.getMaskFilter() || paint.getPathEffect()) {
671 usePath = true; 671 usePath = true;
672 } 672 }
673 // until we can rotate rrects... 673 // until we can rotate rrects...
674 if (!usePath && !fContext->getMatrix().rectStaysRect()) { 674 if (!usePath && !fContext->getMatrix().rectStaysRect()) {
675 usePath = true; 675 usePath = true;
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688 } 688 }
689 689
690 SkStrokeRec stroke(paint); 690 SkStrokeRec stroke(paint);
691 fContext->drawRRect(grPaint, rect, stroke); 691 fContext->drawRRect(grPaint, rect, stroke);
692 } 692 }
693 693
694 /////////////////////////////////////////////////////////////////////////////// 694 ///////////////////////////////////////////////////////////////////////////////
695 695
696 void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval, 696 void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval,
697 const SkPaint& paint) { 697 const SkPaint& paint) {
698 CHECK_FOR_NODRAW_ANNOTATION(paint); 698 CHECK_FOR_ANNOTATION(paint);
699 CHECK_SHOULD_DRAW(draw, false); 699 CHECK_SHOULD_DRAW(draw, false);
700 700
701 bool usePath = false; 701 bool usePath = false;
702 // some basic reasons we might need to call drawPath... 702 // some basic reasons we might need to call drawPath...
703 if (paint.getMaskFilter() || paint.getPathEffect()) { 703 if (paint.getMaskFilter() || paint.getPathEffect()) {
704 usePath = true; 704 usePath = true;
705 } 705 }
706 706
707 if (usePath) { 707 if (usePath) {
708 SkPath path; 708 SkPath path;
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780 780
781 GrAutoScratchTexture ast(context, desc); 781 GrAutoScratchTexture ast(context, desc);
782 GrTexture* texture = ast.texture(); 782 GrTexture* texture = ast.texture();
783 783
784 if (NULL == texture) { 784 if (NULL == texture) {
785 return false; 785 return false;
786 } 786 }
787 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, 787 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
788 dstM.fImage, dstM.fRowBytes); 788 dstM.fImage, dstM.fRowBytes);
789 789
790 SkRect maskRect = SkRect::MakeFromIRect(dstM.fBounds); 790 SkRect maskRect = SkRect::Make(dstM.fBounds);
791 791
792 return draw_mask(context, maskRect, grp, texture); 792 return draw_mask(context, maskRect, grp, texture);
793 } 793 }
794 794
795 // Create a mask of 'devPath' and place the result in 'mask'. Return true on 795 // Create a mask of 'devPath' and place the result in 'mask'. Return true on
796 // success; false otherwise. 796 // success; false otherwise.
797 bool create_mask_GPU(GrContext* context, 797 bool create_mask_GPU(GrContext* context,
798 const SkRect& maskRect, 798 const SkRect& maskRect,
799 const SkPath& devPath, 799 const SkPath& devPath,
800 const SkStrokeRec& stroke, 800 const SkStrokeRec& stroke,
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853 result.setConfig(config, texture->width(), texture->height()); 853 result.setConfig(config, texture->width(), texture->height());
854 result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (texture)))->unref(); 854 result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (texture)))->unref();
855 return result; 855 return result;
856 } 856 }
857 857
858 }; 858 };
859 859
860 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath, 860 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
861 const SkPaint& paint, const SkMatrix* prePathMatrix, 861 const SkPaint& paint, const SkMatrix* prePathMatrix,
862 bool pathIsMutable) { 862 bool pathIsMutable) {
863 CHECK_FOR_NODRAW_ANNOTATION(paint); 863 CHECK_FOR_ANNOTATION(paint);
864 CHECK_SHOULD_DRAW(draw, false); 864 CHECK_SHOULD_DRAW(draw, false);
865 865
866 GrPaint grPaint; 866 GrPaint grPaint;
867 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { 867 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
868 return; 868 return;
869 } 869 }
870 870
871 // can we cheat, and treat a thin stroke as a hairline w/ coverage 871 // can we cheat, and treat a thin stroke as a hairline w/ coverage
872 // if we can, we draw lots faster (raster device does this same test) 872 // if we can, we draw lots faster (raster device does this same test)
873 SkScalar hairlineCoverage; 873 SkScalar hairlineCoverage;
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1010 const SkBitmap& bitmap, 1010 const SkBitmap& bitmap,
1011 const SkRect* srcRectPtr, 1011 const SkRect* srcRectPtr,
1012 SkIRect* clippedSrcIRect) { 1012 SkIRect* clippedSrcIRect) {
1013 const GrClipData* clip = context->getClip(); 1013 const GrClipData* clip = context->getClip();
1014 clip->getConservativeBounds(context->getRenderTarget(), clippedSrcIRect, NUL L); 1014 clip->getConservativeBounds(context->getRenderTarget(), clippedSrcIRect, NUL L);
1015 SkMatrix inv; 1015 SkMatrix inv;
1016 if (!context->getMatrix().invert(&inv)) { 1016 if (!context->getMatrix().invert(&inv)) {
1017 clippedSrcIRect->setEmpty(); 1017 clippedSrcIRect->setEmpty();
1018 return; 1018 return;
1019 } 1019 }
1020 SkRect clippedSrcRect = SkRect::MakeFromIRect(*clippedSrcIRect); 1020 SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect);
1021 inv.mapRect(&clippedSrcRect); 1021 inv.mapRect(&clippedSrcRect);
1022 if (NULL != srcRectPtr) { 1022 if (NULL != srcRectPtr) {
1023 if (!clippedSrcRect.intersect(*srcRectPtr)) { 1023 if (!clippedSrcRect.intersect(*srcRectPtr)) {
1024 clippedSrcIRect->setEmpty(); 1024 clippedSrcIRect->setEmpty();
1025 return; 1025 return;
1026 } 1026 }
1027 } 1027 }
1028 clippedSrcRect.roundOut(clippedSrcIRect); 1028 clippedSrcRect.roundOut(clippedSrcIRect);
1029 SkIRect bmpBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height()); 1029 SkIRect bmpBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
1030 if (!clippedSrcIRect->intersect(bmpBounds)) { 1030 if (!clippedSrcIRect->intersect(bmpBounds)) {
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1229 1229
1230 // Break 'bitmap' into several tiles to draw it since it has already 1230 // Break 'bitmap' into several tiles to draw it since it has already
1231 // been determined to be too large to fit in VRAM 1231 // been determined to be too large to fit in VRAM
1232 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, 1232 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
1233 const SkRect& srcRect, 1233 const SkRect& srcRect,
1234 const SkIRect& clippedSrcIRect, 1234 const SkIRect& clippedSrcIRect,
1235 const GrTextureParams& params, 1235 const GrTextureParams& params,
1236 const SkPaint& paint, 1236 const SkPaint& paint,
1237 SkCanvas::DrawBitmapRectFlags flags, 1237 SkCanvas::DrawBitmapRectFlags flags,
1238 int tileSize) { 1238 int tileSize) {
1239 SkRect clippedSrcRect = SkRect::MakeFromIRect(clippedSrcIRect); 1239 SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
1240 1240
1241 int nx = bitmap.width() / tileSize; 1241 int nx = bitmap.width() / tileSize;
1242 int ny = bitmap.height() / tileSize; 1242 int ny = bitmap.height() / tileSize;
1243 for (int x = 0; x <= nx; x++) { 1243 for (int x = 0; x <= nx; x++) {
1244 for (int y = 0; y <= ny; y++) { 1244 for (int y = 0; y <= ny; y++) {
1245 SkRect tileR; 1245 SkRect tileR;
1246 tileR.set(SkIntToScalar(x * tileSize), 1246 tileR.set(SkIntToScalar(x * tileSize),
1247 SkIntToScalar(y * tileSize), 1247 SkIntToScalar(y * tileSize),
1248 SkIntToScalar((x + 1) * tileSize), 1248 SkIntToScalar((x + 1) * tileSize),
1249 SkIntToScalar((y + 1) * tileSize)); 1249 SkIntToScalar((y + 1) * tileSize));
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1851 GrTexture* texture, 1851 GrTexture* texture,
1852 bool needClear) 1852 bool needClear)
1853 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { 1853 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
1854 1854
1855 SkASSERT(texture && texture->asRenderTarget()); 1855 SkASSERT(texture && texture->asRenderTarget());
1856 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture 1856 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture
1857 // cache. We pass true for the third argument so that it will get unlocked. 1857 // cache. We pass true for the third argument so that it will get unlocked.
1858 this->initFromRenderTarget(context, texture->asRenderTarget(), true); 1858 this->initFromRenderTarget(context, texture->asRenderTarget(), true);
1859 fNeedClear = needClear; 1859 fNeedClear = needClear;
1860 } 1860 }
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