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Side by Side Diff: src/gpu/GrClipMaskManager.cpp

Issue 51033004: add SK_ATTR_DEPRECATED -- will need to disable for chrome, since it triggers a warning (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrClipMaskManager.h" 9 #include "GrClipMaskManager.h"
10 #include "GrAAConvexPathRenderer.h" 10 #include "GrAAConvexPathRenderer.h"
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359 359
360 SkMatrix sampleM; 360 SkMatrix sampleM;
361 sampleM.setIDiv(srcMask->width(), srcMask->height()); 361 sampleM.setIDiv(srcMask->width(), srcMask->height());
362 362
363 drawState->addColorEffect( 363 drawState->addColorEffect(
364 GrTextureDomainEffect::Create(srcMask, 364 GrTextureDomainEffect::Create(srcMask,
365 sampleM, 365 sampleM,
366 GrTextureDomainEffect::MakeTexelDomain(src Mask, srcBound), 366 GrTextureDomainEffect::MakeTexelDomain(src Mask, srcBound),
367 GrTextureDomainEffect::kDecal_WrapMode, 367 GrTextureDomainEffect::kDecal_WrapMode,
368 GrTextureParams::kNone_FilterMode))->unref (); 368 GrTextureParams::kNone_FilterMode))->unref ();
369 fGpu->drawSimpleRect(SkRect::MakeFromIRect(dstBound), NULL); 369 fGpu->drawSimpleRect(SkRect::Make(dstBound), NULL);
370 } 370 }
371 371
372 // get a texture to act as a temporary buffer for AA clip boolean operations 372 // get a texture to act as a temporary buffer for AA clip boolean operations
373 // TODO: given the expense of createTexture we may want to just cache this too 373 // TODO: given the expense of createTexture we may want to just cache this too
374 void GrClipMaskManager::getTemp(int width, int height, GrAutoScratchTexture* tem p) { 374 void GrClipMaskManager::getTemp(int width, int height, GrAutoScratchTexture* tem p) {
375 if (NULL != temp->texture()) { 375 if (NULL != temp->texture()) {
376 // we've already allocated the temp texture 376 // we've already allocated the temp texture
377 return; 377 return;
378 } 378 }
379 379
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715 fGpu->drawSimpleRect(element->getRect(), NULL); 715 fGpu->drawSimpleRect(element->getRect(), NULL);
716 } else { 716 } else {
717 SkASSERT(Element::kPath_Type == element->getType()); 717 SkASSERT(Element::kPath_Type == element->getType());
718 SET_RANDOM_COLOR 718 SET_RANDOM_COLOR
719 pr->drawPath(*clipPath, stroke, fGpu, false); 719 pr->drawPath(*clipPath, stroke, fGpu, false);
720 } 720 }
721 } else { 721 } else {
722 SET_RANDOM_COLOR 722 SET_RANDOM_COLOR
723 // The view matrix is setup to do clip space -> stencil spac e translation, so 723 // The view matrix is setup to do clip space -> stencil spac e translation, so
724 // draw rect in clip space. 724 // draw rect in clip space.
725 fGpu->drawSimpleRect(SkRect::MakeFromIRect(clipSpaceIBounds) , NULL); 725 fGpu->drawSimpleRect(SkRect::Make(clipSpaceIBounds), NULL);
726 } 726 }
727 } 727 }
728 } 728 }
729 } 729 }
730 // set this last because recursive draws may overwrite it back to kNone. 730 // set this last because recursive draws may overwrite it back to kNone.
731 SkASSERT(kNone_ClipMaskType == fCurrClipMaskType); 731 SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
732 fCurrClipMaskType = kStencil_ClipMaskType; 732 fCurrClipMaskType = kStencil_ClipMaskType;
733 return true; 733 return true;
734 } 734 }
735 735
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954 954
955 const Element* element = iter.get(); 955 const Element* element = iter.get();
956 SkRegion::Op op = element->getOp(); 956 SkRegion::Op op = element->getOp();
957 957
958 if (SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) { 958 if (SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
959 // Intersect and reverse difference require modifying pixels outside of the geometry 959 // Intersect and reverse difference require modifying pixels outside of the geometry
960 // that is being "drawn". In both cases we erase all the pixels outs ide of the geometry 960 // that is being "drawn". In both cases we erase all the pixels outs ide of the geometry
961 // but leave the pixels inside the geometry alone. For reverse diffe rence we invert all 961 // but leave the pixels inside the geometry alone. For reverse diffe rence we invert all
962 // the pixels before clearing the ones outside the geometry. 962 // the pixels before clearing the ones outside the geometry.
963 if (SkRegion::kReverseDifference_Op == op) { 963 if (SkRegion::kReverseDifference_Op == op) {
964 SkRect temp = SkRect::MakeFromIRect(clipSpaceIBounds); 964 SkRect temp = SkRect::Make(clipSpaceIBounds);
965 // invert the entire scene 965 // invert the entire scene
966 helper.draw(temp, SkRegion::kXOR_Op, false, 0xFF); 966 helper.draw(temp, SkRegion::kXOR_Op, false, 0xFF);
967 } 967 }
968 968
969 if (Element::kRect_Type == element->getType()) { 969 if (Element::kRect_Type == element->getType()) {
970 // convert the rect to a path so we can invert the fill 970 // convert the rect to a path so we can invert the fill
971 SkPath temp; 971 SkPath temp;
972 temp.addRect(element->getRect()); 972 temp.addRect(element->getRect());
973 temp.setFillType(SkPath::kInverseEvenOdd_FillType); 973 temp.setFillType(SkPath::kInverseEvenOdd_FillType);
974 974
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1031 1031
1032 // TODO: dynamically attach a stencil buffer 1032 // TODO: dynamically attach a stencil buffer
1033 int stencilBits = 0; 1033 int stencilBits = 0;
1034 GrStencilBuffer* stencilBuffer = 1034 GrStencilBuffer* stencilBuffer =
1035 drawState.getRenderTarget()->getStencilBuffer(); 1035 drawState.getRenderTarget()->getStencilBuffer();
1036 if (NULL != stencilBuffer) { 1036 if (NULL != stencilBuffer) {
1037 stencilBits = stencilBuffer->bits(); 1037 stencilBits = stencilBuffer->bits();
1038 this->adjustStencilParams(settings, clipMode, stencilBits); 1038 this->adjustStencilParams(settings, clipMode, stencilBits);
1039 } 1039 }
1040 } 1040 }
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