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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
10 #include "SkBlurMask.h" | 10 #include "SkBlurMask.h" |
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74 canvas->translate(SkIntToScalar(bm.width() * 4), 0); | 74 canvas->translate(SkIntToScalar(bm.width() * 4), 0); |
75 matrix.reset(); | 75 matrix.reset(); |
76 matrix.setSinCos(SK_ScalarHalf, SkIntToScalar(2)); | 76 matrix.setSinCos(SK_ScalarHalf, SkIntToScalar(2)); |
77 canvas->drawBitmapMatrix(bm, matrix, &paint); | 77 canvas->drawBitmapMatrix(bm, matrix, &paint); |
78 | 78 |
79 { | 79 { |
80 // test the following code path: | 80 // test the following code path: |
81 // SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter() | 81 // SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter() |
82 SkPaint paint; | 82 SkPaint paint; |
83 | 83 |
84 paint.setFilterBitmap(true); | 84 paint.setFilterLevel(SkPaint::kLow_FilterLevel); |
85 | 85 |
86 SkMaskFilter* mf = SkBlurMaskFilter::Create( | 86 SkMaskFilter* mf = SkBlurMaskFilter::Create( |
87 SkBlurMaskFilter::kNormal_BlurStyle, | 87 SkBlurMaskFilter::kNormal_BlurStyle, |
88 SkBlurMask::ConvertRadiusToSigma(5), | 88 SkBlurMask::ConvertRadiusToSigma(5), |
89 SkBlurMaskFilter::kHighQuality_BlurFlag | | 89 SkBlurMaskFilter::kHighQuality_BlurFlag | |
90 SkBlurMaskFilter::kIgnoreTransform_BlurFlag); | 90 SkBlurMaskFilter::kIgnoreTransform_BlurFlag); |
91 paint.setMaskFilter(mf)->unref(); | 91 paint.setMaskFilter(mf)->unref(); |
92 | 92 |
93 canvas->translate(SkIntToScalar(bm.width()*2 + 20), 0); | 93 canvas->translate(SkIntToScalar(bm.width()*2 + 20), 0); |
94 | 94 |
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123 canvas.drawPath(path, paint); | 123 canvas.drawPath(path, paint); |
124 } | 124 } |
125 }; | 125 }; |
126 | 126 |
127 //////////////////////////////////////////////////////////////////////////////// | 127 //////////////////////////////////////////////////////////////////////////////// |
128 | 128 |
129 static GM* MyFactory(void*) { return new DrawBitmapMatrixGM; } | 129 static GM* MyFactory(void*) { return new DrawBitmapMatrixGM; } |
130 static GMRegistry reg(MyFactory); | 130 static GMRegistry reg(MyFactory); |
131 | 131 |
132 } | 132 } |
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