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Unified Diff: src/gpu/GrDistanceFieldTextContext.cpp

Issue 510103003: Revert of Restore text alloc optimizations. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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Index: src/gpu/GrDistanceFieldTextContext.cpp
diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp
index 9cf53ce41062e936e8fb27f05c1f330b00802fa4..b7b4f9903f1fdeba7f63fe62ec802c4ff4fec610 100755
--- a/src/gpu/GrDistanceFieldTextContext.cpp
+++ b/src/gpu/GrDistanceFieldTextContext.cpp
@@ -56,20 +56,24 @@
GrDistanceFieldTextContext::GrDistanceFieldTextContext(GrContext* context,
const SkDeviceProperties& properties,
bool enable)
- : GrTextContext(context, properties)
- , fStrike(NULL)
+ : GrTextContext(context, properties) {
#if SK_FORCE_DISTANCEFIELD_FONTS
- , fEnableDFRendering(true)
+ fEnableDFRendering = true;
#else
- , fEnableDFRendering(true)//enable)
+ fEnableDFRendering = enable;
#endif
- , fEffectTextureUniqueID(SK_InvalidUniqueID)
- , fEffectColor(GrColor_ILLEGAL)
- , fEffectFlags(0)
- , fGammaTexture(NULL)
- , fVertices(NULL)
- , fVertexCount(0)
- , fCurrVertex(0) {
+ fStrike = NULL;
+ fGammaTexture = NULL;
+
+ fCurrTexture = NULL;
+ fCurrVertex = 0;
+ fEffectTextureUniqueID = SK_InvalidUniqueID;
+ fEffectColor = GrColor_ILLEGAL;
+ fEffectFlags = 0;
+
+ fVertices = NULL;
+ fMaxVertices = 0;
+
fVertexBounds.setLargestInverted();
}
@@ -118,9 +122,7 @@
GrTextureParams params(SkShader::kRepeat_TileMode, GrTextureParams::kBilerp_FilterMode);
GrTextureParams gammaParams(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode);
- GrTexture* currTexture = fStrike->getTexture();
- SkASSERT(currTexture);
- uint32_t textureUniqueID = currTexture->getUniqueID();
+ uint32_t textureUniqueID = fCurrTexture->getUniqueID();
// set up any flags
uint32_t flags = 0;
@@ -138,7 +140,7 @@
flags != fEffectFlags) {
if (fUseLCDText) {
GrColor colorNoPreMul = skcolor_to_grcolor_nopremultiply(filteredColor);
- fCachedEffect.reset(GrDistanceFieldLCDTextureEffect::Create(currTexture,
+ fCachedEffect.reset(GrDistanceFieldLCDTextureEffect::Create(fCurrTexture,
params,
fGammaTexture,
gammaParams,
@@ -148,7 +150,7 @@
#ifdef SK_GAMMA_APPLY_TO_A8
U8CPU lum = SkColorSpaceLuminance::computeLuminance(fDeviceProperties.fGamma,
filteredColor);
- fCachedEffect.reset(GrDistanceFieldTextureEffect::Create(currTexture,
+ fCachedEffect.reset(GrDistanceFieldTextureEffect::Create(fCurrTexture,
params,
fGammaTexture,
gammaParams,
@@ -224,17 +226,26 @@
fDrawTarget->drawIndexedInstances(kTriangles_GrPrimitiveType,
nGlyphs,
4, 6, &fVertexBounds);
+ fDrawTarget->resetVertexSource();
+ fVertices = NULL;
+ fMaxVertices = 0;
fCurrVertex = 0;
+ SkSafeSetNull(fCurrTexture);
fVertexBounds.setLargestInverted();
}
-
- fDrawTarget->resetVertexSource();
- fVertices = NULL;
}
void GrDistanceFieldTextContext::drawPackedGlyph(GrGlyph::PackedID packed,
SkFixed vx, SkFixed vy,
GrFontScaler* scaler) {
+ if (NULL == fDrawTarget) {
+ return;
+ }
+
+ if (NULL == fStrike) {
+ fStrike = fContext->getFontCache()->getStrike(scaler, true);
+ }
+
GrGlyph* glyph = fStrike->getGlyph(packed, scaler);
if (NULL == glyph || glyph->fBounds.isEmpty()) {
return;
@@ -278,18 +289,9 @@
#endif
}
- // flush any accumulated draws to allow us to free up a plot
- int remainingVertexCount = fVertexCount - fCurrVertex;
+ // before we purge the cache, we must flush any accumulated draws
this->flushGlyphs();
fContext->flush();
-
- // need to reallocate the vertex buffer for the remaining glyphs
- fVertexCount = remainingVertexCount;
- bool success = fDrawTarget->reserveVertexAndIndexSpace(fVertexCount,
- 0,
- &fVertices,
- NULL);
- GrAlwaysAssert(success);
// we should have an unused plot now
if (fContext->getFontCache()->freeUnusedPlot(fStrike) &&
@@ -326,6 +328,55 @@
GrTexture* texture = glyph->fPlot->texture();
SkASSERT(texture);
+ if (fCurrTexture != texture || fCurrVertex + 4 > fMaxVertices) {
+ this->flushGlyphs();
+ fCurrTexture = texture;
+ fCurrTexture->ref();
+ }
+
+ bool useColorVerts = !fUseLCDText;
+
+ if (NULL == fVertices) {
+ // If we need to reserve vertices allow the draw target to suggest
+ // a number of verts to reserve and whether to perform a flush.
+ fMaxVertices = kMinRequestedVerts;
+ if (useColorVerts) {
+ fDrawTarget->drawState()->setVertexAttribs<gTextVertexWithColorAttribs>(
+ SK_ARRAY_COUNT(gTextVertexWithColorAttribs));
+ } else {
+ fDrawTarget->drawState()->setVertexAttribs<gTextVertexAttribs>(
+ SK_ARRAY_COUNT(gTextVertexAttribs));
+ }
+ bool flush = fDrawTarget->geometryHints(&fMaxVertices, NULL);
+ if (flush) {
+ this->flushGlyphs();
+ fContext->flush();
+ if (useColorVerts) {
+ fDrawTarget->drawState()->setVertexAttribs<gTextVertexWithColorAttribs>(
+ SK_ARRAY_COUNT(gTextVertexWithColorAttribs));
+ } else {
+ fDrawTarget->drawState()->setVertexAttribs<gTextVertexAttribs>(
+ SK_ARRAY_COUNT(gTextVertexAttribs));
+ }
+ }
+ fMaxVertices = kDefaultRequestedVerts;
+ // ignore return, no point in flushing again.
+ fDrawTarget->geometryHints(&fMaxVertices, NULL);
+
+ int maxQuadVertices = 4 * fContext->getQuadIndexBuffer()->maxQuads();
+ if (fMaxVertices < kMinRequestedVerts) {
+ fMaxVertices = kDefaultRequestedVerts;
+ } else if (fMaxVertices > maxQuadVertices) {
+ // don't exceed the limit of the index buffer
+ fMaxVertices = maxQuadVertices;
+ }
+ bool success = fDrawTarget->reserveVertexAndIndexSpace(fMaxVertices,
+ 0,
+ &fVertices,
+ NULL);
+ GrAlwaysAssert(success);
+ }
+
SkScalar dx = SkIntToScalar(glyph->fBounds.fLeft + SK_DistanceFieldInset);
SkScalar dy = SkIntToScalar(glyph->fBounds.fTop + SK_DistanceFieldInset);
SkScalar width = SkIntToScalar(glyph->fBounds.width() - 2*SK_DistanceFieldInset);
@@ -338,7 +389,7 @@
sy += dy;
width *= scale;
height *= scale;
-
+
SkFixed tx = SkIntToFixed(glyph->fAtlasLocation.fX + SK_DistanceFieldInset);
SkFixed ty = SkIntToFixed(glyph->fAtlasLocation.fY + SK_DistanceFieldInset);
SkFixed tw = SkIntToFixed(glyph->fBounds.width() - 2*SK_DistanceFieldInset);
@@ -369,7 +420,7 @@
SkFixedToFloat(texture->normalizeFixedX(tx + tw)),
SkFixedToFloat(texture->normalizeFixedY(ty + th)),
vertSize);
- if (!fUseLCDText) {
+ if (useColorVerts) {
if (0xFF == GrColorUnpackA(fPaint.getColor())) {
fDrawTarget->drawState()->setHint(GrDrawState::kVertexColorsAreOpaque_Hint, true);
}
@@ -459,23 +510,6 @@
}
}
-void GrDistanceFieldTextContext::allocateVertices(const char text[], size_t byteLength) {
- SkASSERT(NULL == fVertices);
- if (!fUseLCDText) {
- fDrawTarget->drawState()->setVertexAttribs<gTextVertexWithColorAttribs>(
- SK_ARRAY_COUNT(gTextVertexWithColorAttribs));
- } else {
- fDrawTarget->drawState()->setVertexAttribs<gTextVertexAttribs>(
- SK_ARRAY_COUNT(gTextVertexAttribs));
- }
- fVertexCount = 4*fSkPaint.textToGlyphs(text, byteLength, NULL);
- bool success = fDrawTarget->reserveVertexAndIndexSpace(fVertexCount,
- 0,
- &fVertices,
- NULL);
- GrAlwaysAssert(success);
-}
-
void GrDistanceFieldTextContext::drawText(const GrPaint& paint, const SkPaint& skPaint,
const char text[], size_t byteLength,
SkScalar x, SkScalar y) {
@@ -489,10 +523,6 @@
this->init(paint, skPaint);
- if (NULL == fDrawTarget) {
- return;
- }
-
SkScalar sizeRatio = fTextRatio;
SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();
@@ -500,13 +530,8 @@
SkAutoGlyphCacheNoGamma autoCache(fSkPaint, &fDeviceProperties, NULL);
SkGlyphCache* cache = autoCache.getCache();
GrFontScaler* fontScaler = GetGrFontScaler(cache);
- if (NULL == fStrike) {
- fStrike = fContext->getFontCache()->getStrike(fontScaler, true);
- }
setup_gamma_texture(fContext, cache, fDeviceProperties, &fGammaTexture);
-
- this->allocateVertices(text, byteLength);
// need to measure first
// TODO - generate positions and pre-load cache as well?
@@ -575,22 +600,13 @@
this->init(paint, skPaint);
- if (NULL == fDrawTarget) {
- return;
- }
-
SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();
SkAutoGlyphCacheNoGamma autoCache(fSkPaint, &fDeviceProperties, NULL);
SkGlyphCache* cache = autoCache.getCache();
GrFontScaler* fontScaler = GetGrFontScaler(cache);
- if (NULL == fStrike) {
- fStrike = fContext->getFontCache()->getStrike(fontScaler, true);
- }
setup_gamma_texture(fContext, cache, fDeviceProperties, &fGammaTexture);
-
- this->allocateVertices(text, byteLength);
const char* stop = text + byteLength;
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