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Unified Diff: include/gpu/GrBinHashKey.h

Issue 510053003: Make textures register with GrResourceCache2 as scratch. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add new h file to git repo Created 6 years, 4 months ago
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Index: include/gpu/GrBinHashKey.h
diff --git a/src/gpu/GrBinHashKey.h b/include/gpu/GrBinHashKey.h
similarity index 63%
rename from src/gpu/GrBinHashKey.h
rename to include/gpu/GrBinHashKey.h
index 06ff93180855f806d1e3af22260ce65c969ed151..585a1a1c018850503b393e4e8cd9741ca3fb839a 100644
--- a/src/gpu/GrBinHashKey.h
+++ b/include/gpu/GrBinHashKey.h
@@ -10,67 +10,9 @@
#ifndef GrBinHashKey_DEFINED
#define GrBinHashKey_DEFINED
-#include "SkChecksum.h"
#include "GrTypes.h"
/**
- * GrMurmur3HashKey is a hash key class that can take a data chunk of any predetermined
- * length. It uses the Murmur3 hash function. It is intended to be used with
- * SkTDynamicHash (where GrBinHashKey is for GrTHashTable).
- */
-template<size_t KEY_SIZE_IN_BYTES>
-class GrMurmur3HashKey {
-public:
- GrMurmur3HashKey() {
- this->reset();
- }
-
- void reset() {
- fHash = 0;
-#ifdef SK_DEBUG
- fIsValid = false;
-#endif
- }
-
- void setKeyData(const uint32_t* data) {
- SK_COMPILE_ASSERT(KEY_SIZE_IN_BYTES % 4 == 0, key_size_mismatch);
- memcpy(fData, data, KEY_SIZE_IN_BYTES);
-
- fHash = SkChecksum::Murmur3(fData, KEY_SIZE_IN_BYTES);
-#ifdef SK_DEBUG
- fIsValid = true;
-#endif
- }
-
- bool operator==(const GrMurmur3HashKey& other) const {
- if (fHash != other.fHash) {
- return false;
- }
-
- return !memcmp(fData, other.fData, KEY_SIZE_IN_BYTES);
- }
-
- uint32_t getHash() const {
- SkASSERT(fIsValid);
- return fHash;
- }
-
- const uint8_t* getData() const {
- SkASSERT(fIsValid);
- return reinterpret_cast<const uint8_t*>(fData);
- }
-
-private:
- uint32_t fHash;
- uint32_t fData[KEY_SIZE_IN_BYTES / sizeof(uint32_t)]; // Buffer for key storage.
-
-#ifdef SK_DEBUG
-public:
- bool fIsValid;
-#endif
-};
-
-/**
* GrBinHashKey is a hash key class that can take a data chunk of any predetermined
* length. The hash function used is the One-at-a-Time Hash
* (http://burtleburtle.net/bob/hash/doobs.html).
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