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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "android_webview/browser/shared_renderer_state.h" | 5 #include "android_webview/browser/shared_renderer_state.h" |
| 6 | 6 |
| 7 #include "android_webview/browser/browser_view_renderer_client.h" | 7 #include "android_webview/browser/browser_view_renderer_client.h" |
| 8 #include "base/bind.h" | 8 #include "base/bind.h" |
| 9 #include "base/lazy_instance.h" | 9 #include "base/lazy_instance.h" |
| 10 #include "base/location.h" | 10 #include "base/location.h" |
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| 71 } | 71 } |
| 72 | 72 |
| 73 DrawGLInput::~DrawGLInput() { | 73 DrawGLInput::~DrawGLInput() { |
| 74 } | 74 } |
| 75 | 75 |
| 76 SharedRendererState::SharedRendererState( | 76 SharedRendererState::SharedRendererState( |
| 77 scoped_refptr<base::MessageLoopProxy> ui_loop, | 77 scoped_refptr<base::MessageLoopProxy> ui_loop, |
| 78 BrowserViewRendererClient* client) | 78 BrowserViewRendererClient* client) |
| 79 : ui_loop_(ui_loop), | 79 : ui_loop_(ui_loop), |
| 80 client_on_ui_(client), | 80 client_on_ui_(client), |
| 81 weak_factory_on_ui_thread_(this), | 81 inside_hardware_release_(false), |
| 82 ui_thread_weak_ptr_(weak_factory_on_ui_thread_.GetWeakPtr()), | 82 weak_factory_on_ui_thread_(this){ |
| 83 inside_hardware_release_(false) { | |
| 84 DCHECK(ui_loop_->BelongsToCurrentThread()); | 83 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 85 DCHECK(client_on_ui_); | 84 DCHECK(client_on_ui_); |
| 85 ui_thread_weak_ptr_ = weak_factory_on_ui_thread_.GetWeakPtr(); |
| 86 ResetRequestDrawGLCallback(); | 86 ResetRequestDrawGLCallback(); |
| 87 } | 87 } |
| 88 | 88 |
| 89 SharedRendererState::~SharedRendererState() { | 89 SharedRendererState::~SharedRendererState() { |
| 90 DCHECK(ui_loop_->BelongsToCurrentThread()); | 90 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 91 } | 91 } |
| 92 | 92 |
| 93 void SharedRendererState::ClientRequestDrawGL() { | 93 void SharedRendererState::ClientRequestDrawGL() { |
| 94 if (ui_loop_->BelongsToCurrentThread()) { | 94 if (ui_loop_->BelongsToCurrentThread()) { |
| 95 if (!g_request_draw_gl_tracker.Get().ShouldRequestOnUiThread(this)) | 95 if (!g_request_draw_gl_tracker.Get().ShouldRequestOnUiThread(this)) |
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| 202 : shared_renderer_state_(shared_renderer_state) { | 202 : shared_renderer_state_(shared_renderer_state) { |
| 203 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease()); | 203 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease()); |
| 204 shared_renderer_state_->SetInsideHardwareRelease(true); | 204 shared_renderer_state_->SetInsideHardwareRelease(true); |
| 205 } | 205 } |
| 206 | 206 |
| 207 InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { | 207 InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { |
| 208 shared_renderer_state_->SetInsideHardwareRelease(false); | 208 shared_renderer_state_->SetInsideHardwareRelease(false); |
| 209 } | 209 } |
| 210 | 210 |
| 211 } // namespace android_webview | 211 } // namespace android_webview |
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