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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
| 10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
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| 34 * previous uniform state after a program change. | 34 * previous uniform state after a program change. |
| 35 */ | 35 */ |
| 36 class GrGLProgram : public SkRefCnt { | 36 class GrGLProgram : public SkRefCnt { |
| 37 public: | 37 public: |
| 38 SK_DECLARE_INST_COUNT(GrGLProgram) | 38 SK_DECLARE_INST_COUNT(GrGLProgram) |
| 39 | 39 |
| 40 typedef GrGLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles; | 40 typedef GrGLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles; |
| 41 | 41 |
| 42 static GrGLProgram* Create(GrGpuGL* gpu, | 42 static GrGLProgram* Create(GrGpuGL* gpu, |
| 43 const GrGLProgramDesc& desc, | 43 const GrGLProgramDesc& desc, |
| 44 const GrEffectStage* geometryProcessor, |
| 44 const GrEffectStage* colorStages[], | 45 const GrEffectStage* colorStages[], |
| 45 const GrEffectStage* coverageStages[]); | 46 const GrEffectStage* coverageStages[]); |
| 46 | 47 |
| 47 virtual ~GrGLProgram(); | 48 virtual ~GrGLProgram(); |
| 48 | 49 |
| 49 /** | 50 /** |
| 50 * Call to abandon GL objects owned by this program. | 51 * Call to abandon GL objects owned by this program. |
| 51 */ | 52 */ |
| 52 void abandon(); | 53 void abandon(); |
| 53 | 54 |
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| 151 }; | 152 }; |
| 152 | 153 |
| 153 /** | 154 /** |
| 154 * This function uploads uniforms and calls each GrGLEffect's setData. It is
called before a | 155 * This function uploads uniforms and calls each GrGLEffect's setData. It is
called before a |
| 155 * draw occurs using the program after the program has already been bound. I
t also uses the | 156 * draw occurs using the program after the program has already been bound. I
t also uses the |
| 156 * GrGpuGL object to bind the textures required by the GrGLEffects. The colo
r and coverage | 157 * GrGpuGL object to bind the textures required by the GrGLEffects. The colo
r and coverage |
| 157 * stages come from GrGLProgramDesc::Build(). | 158 * stages come from GrGLProgramDesc::Build(). |
| 158 */ | 159 */ |
| 159 void setData(GrGpu::DrawType, | 160 void setData(GrGpu::DrawType, |
| 160 GrDrawState::BlendOptFlags, | 161 GrDrawState::BlendOptFlags, |
| 162 const GrEffectStage* geometryProcessor, |
| 161 const GrEffectStage* colorStages[], | 163 const GrEffectStage* colorStages[], |
| 162 const GrEffectStage* coverageStages[], | 164 const GrEffectStage* coverageStages[], |
| 163 const GrDeviceCoordTexture* dstCopy, // can be NULL | 165 const GrDeviceCoordTexture* dstCopy, // can be NULL |
| 164 SharedGLState*); | 166 SharedGLState*); |
| 165 | 167 |
| 166 private: | 168 private: |
| 167 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | 169 typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
| 168 | 170 |
| 169 GrGLProgram(GrGpuGL*, | 171 GrGLProgram(GrGpuGL*, |
| 170 const GrGLProgramDesc&, | 172 const GrGLProgramDesc&, |
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| 184 // Helper for setData() that sets the view matrix and loads the render targe
t height uniform | 186 // Helper for setData() that sets the view matrix and loads the render targe
t height uniform |
| 185 void setMatrixAndRenderTargetHeight(GrGpu::DrawType drawType, const GrDrawSt
ate&); | 187 void setMatrixAndRenderTargetHeight(GrGpu::DrawType drawType, const GrDrawSt
ate&); |
| 186 | 188 |
| 187 // these reflect the current values of uniforms (GL uniform values travel wi
th program) | 189 // these reflect the current values of uniforms (GL uniform values travel wi
th program) |
| 188 MatrixState fMatrixState; | 190 MatrixState fMatrixState; |
| 189 GrColor fColor; | 191 GrColor fColor; |
| 190 GrColor fCoverage; | 192 GrColor fCoverage; |
| 191 int fDstCopyTexUnit; | 193 int fDstCopyTexUnit; |
| 192 | 194 |
| 193 BuiltinUniformHandles fBuiltinUniformHandles; | 195 BuiltinUniformHandles fBuiltinUniformHandles; |
| 196 SkAutoTUnref<GrGLProgramEffects> fGeometryProcessor; |
| 194 SkAutoTUnref<GrGLProgramEffects> fColorEffects; | 197 SkAutoTUnref<GrGLProgramEffects> fColorEffects; |
| 195 SkAutoTUnref<GrGLProgramEffects> fCoverageEffects; | 198 SkAutoTUnref<GrGLProgramEffects> fCoverageEffects; |
| 196 GrGLuint fProgramID; | 199 GrGLuint fProgramID; |
| 197 bool fHasVertexShader; | 200 bool fHasVertexShader; |
| 198 int fTexCoordSetCnt; | 201 int fTexCoordSetCnt; |
| 199 | 202 |
| 200 GrGLProgramDesc fDesc; | 203 GrGLProgramDesc fDesc; |
| 201 GrGpuGL* fGpu; | 204 GrGpuGL* fGpu; |
| 202 | 205 |
| 203 GrGLProgramDataManager fProgramDataManager; | 206 GrGLProgramDataManager fProgramDataManager; |
| 204 | 207 |
| 205 typedef SkRefCnt INHERITED; | 208 typedef SkRefCnt INHERITED; |
| 206 }; | 209 }; |
| 207 | 210 |
| 208 #endif | 211 #endif |
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