Index: Source/core/rendering/svg/RenderSVGInlineText.cpp |
diff --git a/Source/core/rendering/svg/RenderSVGInlineText.cpp b/Source/core/rendering/svg/RenderSVGInlineText.cpp |
index ac41b9fddbf2f02a23f58e81fcb9f5a45c442182..a2399292c5a73a112ec8192d2739e8431b3098e0 100644 |
--- a/Source/core/rendering/svg/RenderSVGInlineText.cpp |
+++ b/Source/core/rendering/svg/RenderSVGInlineText.cpp |
@@ -220,7 +220,7 @@ void RenderSVGInlineText::computeNewScaledFontForStyle(RenderObject* renderer, c |
// Alter font-size to the right on-screen value to avoid scaling the glyphs themselves, except when GeometricPrecision is specified. |
scalingFactor = SVGRenderingContext::calculateScreenFontSizeScalingFactor(renderer); |
- if (scalingFactor == 1 || !scalingFactor) { |
f(malita)
2014/08/27 12:44:31
Not related to this CL, but do you know why we res
pdr.
2014/08/27 18:09:51
I agree, this is weird.
I tried converting this t
|
+ if (style->effectiveZoom() == 1 && (scalingFactor == 1 || !scalingFactor)) { |
scalingFactor = 1; |
scaledFont = style->font(); |
return; |