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Side by Side Diff: src/gpu/GrOptDrawState.h

Issue 508663002: Create an optimized draw state but not hooked in yet to gpu pipeline (Closed) Base URL: https://skia.googlesource.com/skia.git@drawBase
Patch Set: Nits Created 6 years, 3 months ago
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1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrOptDrawState_DEFINED
9 #define GrOptDrawState_DEFINED
10
11 #include "GrRODrawState.h"
12
13 class GrDrawState;
14
15 /**
16 * Subclass of GrRODrawState that holds an optimized version of a GrDrawState. L ike it's parent
17 * it is meant to be an immutable class, and simply adds a few helpful data memb ers not in the
18 * base class.
19 */
20 class GrOptDrawState : public GrRODrawState {
21 public:
22 /**
23 * Constructs and optimized drawState out of a GrRODrawState.
24 */
25 explicit GrOptDrawState(const GrDrawState& drawState);
26
27 bool operator== (const GrOptDrawState& that) const;
28
29 private:
30 /*
31 * Loops through all the color stage effects to check if the stage will igno re color input or
32 * always output a constant color. In the ignore color input case we can ign ore all previous
33 * stages. In the constant color case, we can ignore all previous stages and
34 * the current one and set the state color to the constant color. Once we de termine the so
35 * called first effective stage, we copy all the effective stages into our o ptimized
36 * state.
37 */
38 void copyEffectiveColorStages(const GrDrawState& ds);
39
40 /*
41 * Loops through all the coverage stage effects to check if the stage will i gnore color input.
42 * If a coverage stage will ignore input, then we can ignore all coverage st ages before it. We
43 * loop to determine the first effective coverage stage, and then copy all o f our effective
44 * coverage stages into our optimized state.
45 */
46 void copyEffectiveCoverageStages(const GrDrawState& ds);
47
48 /*
49 * This function takes in a flag and removes the corresponding fixed functio n vertex attributes.
50 * The flags are in the same order as GrVertexAttribBinding array. If bit i of removeVAFlags is
51 * set, then vertex attributes with binding (GrVertexAttribute)i will be rem oved.
52 */
53 void removeFixedFunctionVertexAttribs(uint8_t removeVAFlags);
54
55 void removeColorVertexAttrib();
56
57 // These flags are needed to protect the code from creating an unused unifor m color/coverage
58 // which will cause shader compiler errors.
59 bool fInputColorIsUsed;
60 bool fInputCoverageIsUsed;
61
62 SkAutoSTArray<4, GrVertexAttrib> fOptVA;
63
64 typedef GrRODrawState INHERITED;
65 };
66
67 #endif
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