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Issue 50853003: Fix bug in don't-reuse-scratch-textures path (Closed)

Created:
7 years, 1 month ago by robertphillips
Modified:
7 years, 1 month ago
Reviewers:
bsalomon
CC:
skia-review_google.com
Visibility:
Public.

Description

On some platforms (that don't support A8 as a render target (e.g., N7, NS, Angle)) creating the GPU-side SW mask as a non-renderable RGBA8 texture but the matching CPU-side bitmap as A8 leads to difficulties when writePixels is called.

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+1 line, -1 line) Patch
M src/gpu/GrClipMaskManager.cpp View 1 chunk +1 line, -1 line 0 comments Download

Messages

Total messages: 3 (0 generated)
robertphillips
7 years, 1 month ago (2013-10-31 15:43:29 UTC) #1
bsalomon
lgtm
7 years, 1 month ago (2013-10-31 15:46:56 UTC) #2
robertphillips
7 years, 1 month ago (2013-10-31 16:04:43 UTC) #3
Message was sent while issue was closed.
committed as r12054

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