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Side by Side Diff: pkg/polymer/lib/src/js/polymer/polymer.concat.js.map

Issue 507653004: update polymer to 0.3.5 (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: code review updates Created 6 years, 3 months ago
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1 { 1 {
2 "version": 3, 2 "version": 3,
3 "file": "polymer.concat.js", 3 "file": "polymer.concat.js",
4 "sources": [ 4 "sources": [
5 "../polymer-gestures/src/scope.js", 5 "../polymer-gestures/src/scope.js",
6 "../polymer-gestures/src/targetfind.js", 6 "../polymer-gestures/src/targetfind.js",
7 "../polymer-gestures/src/touch-action.js", 7 "../polymer-gestures/src/touch-action.js",
8 "../polymer-gestures/src/eventFactory.js", 8 "../polymer-gestures/src/eventFactory.js",
9 "../polymer-gestures/src/pointermap.js", 9 "../polymer-gestures/src/pointermap.js",
10 "../polymer-gestures/src/dispatcher.js", 10 "../polymer-gestures/src/dispatcher.js",
11 "../polymer-gestures/src/installer.js",
12 "../polymer-gestures/src/mouse.js", 11 "../polymer-gestures/src/mouse.js",
13 "../polymer-gestures/src/touch.js", 12 "../polymer-gestures/src/touch.js",
14 "../polymer-gestures/src/ms.js", 13 "../polymer-gestures/src/ms.js",
15 "../polymer-gestures/src/pointer.js", 14 "../polymer-gestures/src/pointer.js",
16 "../polymer-gestures/src/platform-events.js", 15 "../polymer-gestures/src/platform-events.js",
17 "../polymer-gestures/src/track.js", 16 "../polymer-gestures/src/track.js",
18 "../polymer-gestures/src/hold.js", 17 "../polymer-gestures/src/hold.js",
19 "../polymer-gestures/src/tap.js", 18 "../polymer-gestures/src/tap.js",
20 "../polymer-expressions/third_party/esprima/esprima.js", 19 "../polymer-expressions/third_party/esprima/esprima.js",
21 "../polymer-expressions/src/polymer-expressions.js", 20 "../polymer-expressions/src/polymer-expressions.js",
21 "build/polymer-versioned.js",
22 "src/boot.js", 22 "src/boot.js",
23 "src/lib/lang.js", 23 "src/lib/lang.js",
24 "src/lib/job.js", 24 "src/lib/job.js",
25 "src/lib/dom.js", 25 "src/lib/dom.js",
26 "src/lib/super.js", 26 "src/lib/super.js",
27 "src/lib/deserialize.js", 27 "src/lib/deserialize.js",
28 "src/api.js", 28 "src/api.js",
29 "src/instance/utils.js", 29 "src/instance/utils.js",
30 "src/instance/events.js", 30 "src/instance/events.js",
31 "src/instance/attributes.js", 31 "src/instance/attributes.js",
32 "src/instance/properties.js", 32 "src/instance/properties.js",
33 "src/instance/mdv.js", 33 "src/instance/mdv.js",
34 "src/instance/base.js", 34 "src/instance/base.js",
35 "src/instance/styles.js", 35 "src/instance/styles.js",
36 "src/declaration/polymer.js", 36 "src/declaration/polymer.js",
37 "src/declaration/path.js", 37 "src/declaration/path.js",
38 "src/declaration/styles.js", 38 "src/declaration/styles.js",
39 "src/declaration/events.js", 39 "src/declaration/events.js",
40 "src/declaration/properties.js", 40 "src/declaration/properties.js",
41 "src/declaration/attributes.js", 41 "src/declaration/attributes.js",
42 "src/declaration/mdv.js", 42 "src/declaration/mdv.js",
43 "src/declaration/prototype.js", 43 "src/declaration/prototype.js",
44 "src/declaration/queue.js", 44 "src/declaration/queue.js",
45 "src/declaration/import.js", 45 "src/declaration/import.js",
46 "src/declaration/polymer-element.js", 46 "src/declaration/polymer-element.js",
47 "src/lib/auto-binding.js" 47 "src/lib/auto-binding.js"
48 ], 48 ],
49 "names": [], 49 "names": [],
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52 "/**\n * @license\n * Copyright (c) 2014 The Polymer Project Authors. All ri ghts reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be f ound at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributor s may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional I P rights grant found at http://polymer.github.io/PATENTS.txt\n */\nwindow.Polyme rGestures = {\n hasSDPolyfill: Boolean(window.ShadowDOMPolyfill)\n};\nPolymerGe stures.wrap = PolymerGestures.hasSDPolyfill ? ShadowDOMPolyfill.wrapIfNeeded : f unction(a){ return a; };\n", 52 "/**\n * @license\n * Copyright (c) 2014 The Polymer Project Authors. All ri ghts reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be f ound at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributor s may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional I P rights grant found at http://polymer.github.io/PATENTS.txt\n */\nwindow.Polyme rGestures = {};\n",
53 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var HAS_FULL_PATH = false;\n\n // test for full event path support\n var pathTest = document.createElement('meta');\n if (!scope.hasSDPolyfill && pathTest.creat eShadowRoot) {\n var sr = pathTest.createShadowRoot();\n var s = document. createElement('span');\n sr.appendChild(s);\n pathTest.addEventListener('t estpath', function(ev) {\n if (ev.path) {\n // if the span is in the event path, then path[0] is the real source for all events\n HAS_FULL_PA TH = ev.path[0] === s;\n }\n ev.stopPropagation();\n });\n var e v = new CustomEvent('testpath', {bubbles: true});\n // must add node to DOM t o trigger event listener\n document.head.appendChild(pathTest);\n s.dispat chEvent(ev);\n pathTest.parentNode.removeChild(pathTest);\n sr = s = null; \n }\n pathTest = null;\n\n var target = {\n shadow: function(inEl) {\n if (inEl) {\n return inEl.shadowRoot || inEl.webkitShadowRoot;\n }\n },\n canTarget: function(shadow) {\n return shadow && Boolean(sha dow.elementFromPoint);\n },\n targetingShadow: function(inEl) {\n var s = this.shadow(inEl);\n if (this.canTarget(s)) {\n return s;\n }\n },\n olderShadow: function(shadow) {\n var os = shadow.olderSha dowRoot;\n if (!os) {\n var se = shadow.querySelector('shadow');\n if (se) {\n os = se.olderShadowRoot;\n }\n }\n r eturn os;\n },\n allShadows: function(element) {\n var shadows = [], s = this.shadow(element);\n while(s) {\n shadows.push(s);\n s = this.olderShadow(s);\n }\n return shadows;\n },\n searchRoot: function(inRoot, x, y) {\n var t, st, sr, os;\n if (inRoot) {\n t = inRoot.elementFromPoint(x, y);\n if (t) {\n // found eleme nt, check if it has a ShadowRoot\n sr = this.targetingShadow(t);\n } else if (inRoot !== document) {\n // check for sibling roots\n sr = this.olderShadow(inRoot);\n }\n // search other roots, fall back to light dom element\n return this.searchRoot(sr, x, y) || t;\n }\n },\n owner: function(element) {\n if (!element) {\n return document;\n }\n var s = element;\n // walk up until you hi t the shadow root or document\n while (s.parentNode) {\n s = s.paren tNode;\n }\n // the owner element is expected to be a Document or Shad owRoot\n if (s.nodeType != Node.DOCUMENT_NODE && s.nodeType != Node.DOCUMEN T_FRAGMENT_NODE) {\n s = document;\n }\n return s;\n },\n findTarget: function(inEvent) {\n if (HAS_FULL_PATH && inEvent.path) {\n return inEvent.path[0];\n }\n var x = inEvent.clientX, y = inEve nt.clientY;\n // if the listener is in the shadow root, it is much faster t o start there\n var s = this.owner(inEvent.target);\n // if x, y is no t in this root, fall back to document search\n if (!s.elementFromPoint(x, y )) {\n s = document;\n }\n return this.searchRoot(s, x, y);\n },\n findScrollAxis: function(inEvent) {\n var n;\n if (HAS_FULL_ PATH && inEvent.path) {\n var path = inEvent.path;\n for (var i = 0; i < path.length; i++) {\n n = path[i];\n if (n._scrollType) {\n return n._scrollType;\n }\n }\n } else {\n n = scope.wrap(inEvent.currentTarget);\n while(n) {\n if (n._scrollType) {\n return n._scrollType;\n }\n n = n.parentNode || n.host;\n }\n }\n },\n LCA: function(a, b) {\ n if (a === b) {\n return a;\n }\n if (a && !b) {\n return a;\n }\n if (b && !a) {\n return b;\n }\n if (!b && !a) {\n return document;\n }\n // fast case, a is a dire ct descendant of b or vice versa\n if (a.contains && a.contains(b)) {\n return a;\n }\n if (b.contains && b.contains(a)) {\n return b;\n }\n var adepth = this.depth(a);\n var bdepth = this.depth(b );\n var d = adepth - bdepth;\n if (d >= 0) {\n a = this.walk(a , d);\n } else {\n b = this.walk(b, -d);\n }\n while (a && b && a !== b) {\n a = a.parentNode || a.host;\n b = b.parentNode || b.host;\n }\n return a;\n },\n walk: function(n, u) {\n for (var i = 0; n && (i < u); i++) {\n n = n.parentNode || n.host;\n }\n return n;\n },\n depth: function(n) {\n var d = 0;\n w hile(n) {\n d++;\n n = n.parentNode || n.host;\n }\n ret urn d;\n },\n deepContains: function(a, b) {\n var common = this.LCA( a, b);\n // if a is the common ancestor, it must \"deeply\" contain b\n return common === a;\n },\n insideNode: function(node, x, y) {\n va r rect = node.getBoundingClientRect();\n return (rect.left <= x) && (x <= r ect.right) && (rect.top <= y) && (y <= rect.bottom);\n }\n };\n scope.targe tFinding = target;\n /**\n * Given an event, finds the \"deepest\" node that could have been the original target before ShadowDOM retargetting\n *\n * @p aram {Event} Event An event object with clientX and clientY properties\n * @re turn {Element} The probable event origninator\n */\n scope.findTarget = targe t.findTarget.bind(target);\n /**\n * Determines if the \"container\" node dee ply contains the \"containee\" node, including situations where the \"containee\ " is contained by one or more ShadowDOM\n * roots.\n *\n * @param {Node} c ontainer\n * @param {Node} containee\n * @return {Boolean}\n */\n scope.d eepContains = target.deepContains.bind(target);\n\n /**\n * Determines if the x/y position is inside the given node.\n *\n * Example:\n *\n * fun ction upHandler(event) {\n * var innode = PolymerGestures.insideNode(eve nt.target, event.clientX, event.clientY);\n * if (innode) {\n * // wait for tap?\n * } else {\n * // tap will never happen\n * }\n * }\n *\n * @param {Node} node\n * @param {Number} x Screen X position\n * @param {Number} y screen Y position\n * @return {Boole an}\n */\n scope.insideNode = target.insideNode;\n\n})(window.PolymerGestures );\n", 53 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var HAS_FULL_PATH = false;\n\n // test for full event path support\n var pathTest = document.createElement('meta');\n if (pathTest.createShadowRoot) {\n var sr = pathTest.createShadowRoot();\n var s = document.createElement('span');\n sr.appendChild(s);\n pathTest.addEventListener('testpath', function(ev) { \n if (ev.path) {\n // if the span is in the event path, then path[0 ] is the real source for all events\n HAS_FULL_PATH = ev.path[0] === s;\n }\n ev.stopPropagation();\n });\n var ev = new CustomEvent('tes tpath', {bubbles: true});\n // must add node to DOM to trigger event listener \n document.head.appendChild(pathTest);\n s.dispatchEvent(ev);\n pathTe st.parentNode.removeChild(pathTest);\n sr = s = null;\n }\n pathTest = null ;\n\n var target = {\n shadow: function(inEl) {\n if (inEl) {\n return inEl.shadowRoot || inEl.webkitShadowRoot;\n }\n },\n canTarget : function(shadow) {\n return shadow && Boolean(shadow.elementFromPoint);\n },\n targetingShadow: function(inEl) {\n var s = this.shadow(inEl);\ n if (this.canTarget(s)) {\n return s;\n }\n },\n olderSh adow: function(shadow) {\n var os = shadow.olderShadowRoot;\n if (!os) {\n var se = shadow.querySelector('shadow');\n if (se) {\n os = se.olderShadowRoot;\n }\n }\n return os;\n },\n a llShadows: function(element) {\n var shadows = [], s = this.shadow(element) ;\n while(s) {\n shadows.push(s);\n s = this.olderShadow(s);\ n }\n return shadows;\n },\n searchRoot: function(inRoot, x, y) {\n var t, st, sr, os;\n if (inRoot) {\n t = inRoot.elementFrom Point(x, y);\n if (t) {\n // found element, check if it has a Sh adowRoot\n sr = this.targetingShadow(t);\n } else if (inRoot !== document) {\n // check for sibling roots\n sr = this.olderSha dow(inRoot);\n }\n // search other roots, fall back to light dom e lement\n return this.searchRoot(sr, x, y) || t;\n }\n },\n own er: function(element) {\n if (!element) {\n return document;\n }\n var s = element;\n // walk up until you hit the shadow root or doc ument\n while (s.parentNode) {\n s = s.parentNode;\n }\n / / the owner element is expected to be a Document or ShadowRoot\n if (s.node Type != Node.DOCUMENT_NODE && s.nodeType != Node.DOCUMENT_FRAGMENT_NODE) {\n s = document;\n }\n return s;\n },\n findTarget: function(in Event) {\n if (HAS_FULL_PATH && inEvent.path) {\n return inEvent.pat h[0];\n }\n var x = inEvent.clientX, y = inEvent.clientY;\n // if the listener is in the shadow root, it is much faster to start there\n var s = this.owner(inEvent.target);\n // if x, y is not in this root, fall bac k to document search\n if (!s.elementFromPoint(x, y)) {\n s = docume nt;\n }\n return this.searchRoot(s, x, y);\n },\n findTouchActio n: function(inEvent) {\n var n;\n if (HAS_FULL_PATH && inEvent.path) { \n var path = inEvent.path;\n for (var i = 0; i < path.length; i++ ) {\n n = path[i];\n if (n.nodeType === Node.ELEMENT_NODE && n .hasAttribute('touch-action')) {\n return n.getAttribute('touch-actio n');\n }\n }\n } else {\n n = inEvent.target;\n while(n) {\n if (n.hasAttribute('touch-action')) {\n retu rn n.getAttribute('touch-action');\n }\n n = n.parentNode || n .host;\n }\n }\n // auto is default\n return \"auto\";\n },\n LCA: function(a, b) {\n if (a === b) {\n return a;\n }\n if (a && !b) {\n return a;\n }\n if (b && !a) {\n return b;\n }\n if (!b && !a) {\n return document;\n }\ n // fast case, a is a direct descendant of b or vice versa\n if (a.co ntains && a.contains(b)) {\n return a;\n }\n if (b.contains && b.contains(a)) {\n return b;\n }\n var adepth = this.depth(a);\ n var bdepth = this.depth(b);\n var d = adepth - bdepth;\n if (d >= 0) {\n a = this.walk(a, d);\n } else {\n b = this.walk(b, -d);\n }\n while (a && b && a !== b) {\n a = a.parentNode || a. host;\n b = b.parentNode || b.host;\n }\n return a;\n },\n walk: function(n, u) {\n for (var i = 0; n && (i < u); i++) {\n n = n.parentNode || n.host;\n }\n return n;\n },\n depth: function (n) {\n var d = 0;\n while(n) {\n d++;\n n = n.parentNod e || n.host;\n }\n return d;\n },\n deepContains: function(a, b) {\n var common = this.LCA(a, b);\n // if a is the common ancestor, it must \"deeply\" contain b\n return common === a;\n },\n insideNode: function(node, x, y) {\n var rect = node.getBoundingClientRect();\n re turn (rect.left <= x) && (x <= rect.right) && (rect.top <= y) && (y <= rect.bott om);\n }\n };\n scope.targetFinding = target;\n /**\n * Given an event, finds the \"deepest\" node that could have been the original target before Shado wDOM retargetting\n *\n * @param {Event} Event An event object with clientX and clientY properties\n * @return {Element} The probable event origninator\n */\n scope.findTarget = target.findTarget.bind(target);\n /**\n * Determin es if the \"container\" node deeply contains the \"containee\" node, including s ituations where the \"containee\" is contained by one or more ShadowDOM\n * ro ots.\n *\n * @param {Node} container\n * @param {Node} containee\n * @re turn {Boolean}\n */\n scope.deepContains = target.deepContains.bind(target);\ n\n /**\n * Determines if the x/y position is inside the given node.\n *\n * Example:\n *\n * function upHandler(event) {\n * var innode = PolymerGestures.insideNode(event.target, event.clientX, event.clientY);\n * if (innode) {\n * // wait for tap?\n * } else {\n * // tap will never happen\n * }\n * }\n *\n * @param {Nod e} node\n * @param {Number} x Screen X position\n * @param {Number} y screen Y position\n * @return {Boolean}\n */\n scope.insideNode = target.insideNo de;\n\n})(window.PolymerGestures);\n",
54 "/*\n *\n * Copyright (c) 2014 The Polymer Project Authors. All rights reser ved.\n * This code may only be used under the BSD style license found at http:// polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at ht tp://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be f ound at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights g rant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function() {\n func tion shadowSelector(v) {\n return 'body /deep/ ' + selector(v);\n }\n funct ion selector(v) {\n return '[touch-action=\"' + v + '\"]';\n }\n function r ule(v) {\n return '{ -ms-touch-action: ' + v + '; touch-action: ' + v + ';}'; \n }\n var attrib2css = [\n 'none',\n 'auto',\n 'pan-x',\n 'pan-y' ,\n {\n rule: 'pan-x pan-y',\n selectors: [\n 'pan-x pan-y', \n 'pan-y pan-x'\n ]\n },\n 'manipulation'\n ];\n var styles = '';\n // only install stylesheet if the browser has touch action support\n var head = document.head;\n var hasTouchAction = typeof document.head.style.tou chAction === 'string';\n // only add shadow selectors if shadowdom is supported \n var hasShadowRoot = !window.ShadowDOMPolyfill && document.head.createShadowR oot;\n\n if (hasTouchAction) {\n attrib2css.forEach(function(r) {\n if (String(r) === r) {\n styles += selector(r) + rule(r) + '\\n';\n i f (hasShadowRoot) {\n styles += shadowSelector(r) + rule(r) + '\\n';\n }\n } else {\n styles += r.selectors.map(selector) + rule(r.r ule) + '\\n';\n if (hasShadowRoot) {\n styles += r.selectors.map (shadowSelector) + rule(r.rule) + '\\n';\n }\n }\n });\n\n var el = document.createElement('style');\n el.textContent = styles;\n docume nt.head.appendChild(el);\n }\n})();\n", 54 "/*\n *\n * Copyright (c) 2014 The Polymer Project Authors. All rights reser ved.\n * This code may only be used under the BSD style license found at http:// polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at ht tp://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be f ound at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights g rant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function() {\n func tion shadowSelector(v) {\n return 'html /deep/ ' + selector(v);\n }\n funct ion selector(v) {\n return '[touch-action=\"' + v + '\"]';\n }\n function r ule(v) {\n return '{ -ms-touch-action: ' + v + '; touch-action: ' + v + ';}'; \n }\n var attrib2css = [\n 'none',\n 'auto',\n 'pan-x',\n 'pan-y' ,\n {\n rule: 'pan-x pan-y',\n selectors: [\n 'pan-x pan-y', \n 'pan-y pan-x'\n ]\n },\n 'manipulation'\n ];\n var styles = '';\n // only install stylesheet if the browser has touch action support\n var hasTouchAction = typeof document.head.style.touchAction === 'string';\n // only add shadow selectors if shadowdom is supported\n var hasShadowRoot = !wind ow.ShadowDOMPolyfill && document.head.createShadowRoot;\n\n if (hasTouchAction) {\n attrib2css.forEach(function(r) {\n if (String(r) === r) {\n styles += selector(r) + rule(r) + '\\n';\n if (hasShadowRoot) {\n styles += shadowSelector(r) + rule(r) + '\\n';\n }\n } else {\n styles += r.selectors.map(selector) + rule(r.rule) + '\\n';\n if (ha sShadowRoot) {\n styles += r.selectors.map(shadowSelector) + rule(r.rul e) + '\\n';\n }\n }\n });\n\n var el = document.createElement( 'style');\n el.textContent = styles;\n document.head.appendChild(el);\n } \n})();\n",
55 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This is the const ructor for new PointerEvents.\n *\n * New Pointer Events must be given a type, a nd an optional dictionary of\n * initialization properties.\n *\n * Due to certa in platform requirements, events returned from the constructor\n * identify as M ouseEvents.\n *\n * @constructor\n * @param {String} inType The type of the even t to create.\n * @param {Object} [inDict] An optional dictionary of initial even t properties.\n * @return {Event} A new PointerEvent of type `inType` and initia lized with properties from `inDict`.\n */\n(function(scope) {\n\n var MOUSE_PRO PS = [\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'scre enX',\n 'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'altK ey',\n 'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n 'pageX',\n 'pageY'\n ];\n\n var MOUSE_DEFAULTS = [\n false,\n false,\ n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n false,\n false,\n 0,\n null,\n 0,\n 0\n ];\n\n var NOP_FACTO RY = function(){ return function(){}; };\n\n var eventFactory = {\n // TODO( dfreedm): this is overridden by tap recognizer, needs review\n preventTap: NO P_FACTORY,\n makeBaseEvent: function(inType, inDict) {\n var e = documen t.createEvent('Event');\n e.initEvent(inType, inDict.bubbles || false, inDi ct.cancelable || false);\n e.preventTap = eventFactory.preventTap(e);\n return e;\n },\n makeGestureEvent: function(inType, inDict) {\n inD ict = inDict || Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDict);\n for (var i = 0, keys = Object.keys(inDict), k; i < keys.length; i++) {\n k = keys[i];\n e[k] = inDict[k];\n }\n return e;\n },\n makePointerEvent: function(inType, inDict) {\n inDict = inD ict || Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDict); \n // define inherited MouseEvent properties\n for(var i = 0, p; i < M OUSE_PROPS.length; i++) {\n p = MOUSE_PROPS[i];\n e[p] = inDict[p] || MOUSE_DEFAULTS[i];\n }\n e.buttons = inDict.buttons || 0;\n\n // Spec requires that pointers without pressure specified use 0.5 for down\n // state and 0 for up state.\n var pressure = 0;\n if (inDict.press ure) {\n pressure = inDict.pressure;\n } else {\n pressure = e.buttons ? 0.5 : 0;\n }\n\n // add x/y properties aliased to clientX/ Y\n e.x = e.clientX;\n e.y = e.clientY;\n\n // define the propert ies of the PointerEvent interface\n e.pointerId = inDict.pointerId || 0;\n e.width = inDict.width || 0;\n e.height = inDict.height || 0;\n e .pressure = pressure;\n e.tiltX = inDict.tiltX || 0;\n e.tiltY = inDic t.tiltY || 0;\n e.pointerType = inDict.pointerType || '';\n e.hwTimest amp = inDict.hwTimestamp || 0;\n e.isPrimary = inDict.isPrimary || false;\n e._source = inDict._source || '';\n return e;\n }\n };\n\n scope .eventFactory = eventFactory;\n})(window.PolymerGestures);\n", 55 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This is the const ructor for new PointerEvents.\n *\n * New Pointer Events must be given a type, a nd an optional dictionary of\n * initialization properties.\n *\n * Due to certa in platform requirements, events returned from the constructor\n * identify as M ouseEvents.\n *\n * @constructor\n * @param {String} inType The type of the even t to create.\n * @param {Object} [inDict] An optional dictionary of initial even t properties.\n * @return {Event} A new PointerEvent of type `inType` and initia lized with properties from `inDict`.\n */\n(function(scope) {\n\n var MOUSE_PRO PS = [\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'scre enX',\n 'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'altK ey',\n 'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n 'pageX',\n 'pageY'\n ];\n\n var MOUSE_DEFAULTS = [\n false,\n false,\ n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n false,\n false,\n 0,\n null,\n 0,\n 0\n ];\n\n var NOP_FACTO RY = function(){ return function(){}; };\n\n var eventFactory = {\n // TODO( dfreedm): this is overridden by tap recognizer, needs review\n preventTap: NO P_FACTORY,\n makeBaseEvent: function(inType, inDict) {\n var e = documen t.createEvent('Event');\n e.initEvent(inType, inDict.bubbles || false, inDi ct.cancelable || false);\n e.preventTap = eventFactory.preventTap(e);\n return e;\n },\n makeGestureEvent: function(inType, inDict) {\n inD ict = inDict || Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDict);\n for (var i = 0, keys = Object.keys(inDict), k; i < keys.length; i++) {\n k = keys[i];\n e[k] = inDict[k];\n }\n return e;\n },\n makePointerEvent: function(inType, inDict) {\n inDict = inD ict || Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDict); \n // define inherited MouseEvent properties\n for(var i = 0, p; i < M OUSE_PROPS.length; i++) {\n p = MOUSE_PROPS[i];\n e[p] = inDict[p] || MOUSE_DEFAULTS[i];\n }\n e.buttons = inDict.buttons || 0;\n\n // Spec requires that pointers without pressure specified use 0.5 for down\n // state and 0 for up state.\n var pressure = 0;\n if (inDict.press ure) {\n pressure = inDict.pressure;\n } else {\n pressure = e.buttons ? 0.5 : 0;\n }\n\n // add x/y properties aliased to clientX/ Y\n e.x = e.clientX;\n e.y = e.clientY;\n\n // define the propert ies of the PointerEvent interface\n e.pointerId = inDict.pointerId || 0;\n e.width = inDict.width || 0;\n e.height = inDict.height || 0;\n e .pressure = pressure;\n e.tiltX = inDict.tiltX || 0;\n e.tiltY = inDic t.tiltY || 0;\n e.pointerType = inDict.pointerType || '';\n e.hwTimest amp = inDict.hwTimestamp || 0;\n e.isPrimary = inDict.isPrimary || false;\n e._source = inDict._source || '';\n return e;\n }\n };\n\n scope .eventFactory = eventFactory;\n})(window.PolymerGestures);\n",
56 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This module imple ments an map of pointer states\n */\n(function(scope) {\n var USE_MAP = window. Map && window.Map.prototype.forEach;\n var POINTERS_FN = function(){ return thi s.size; };\n function PointerMap() {\n if (USE_MAP) {\n var m = new Map ();\n m.pointers = POINTERS_FN;\n return m;\n } else {\n this. keys = [];\n this.values = [];\n }\n }\n\n PointerMap.prototype = {\n set: function(inId, inEvent) {\n var i = this.keys.indexOf(inId);\n if (i > -1) {\n this.values[i] = inEvent;\n } else {\n this. keys.push(inId);\n this.values.push(inEvent);\n }\n },\n has: function(inId) {\n return this.keys.indexOf(inId) > -1;\n },\n 'delet e': function(inId) {\n var i = this.keys.indexOf(inId);\n if (i > -1) {\n this.keys.splice(i, 1);\n this.values.splice(i, 1);\n }\n },\n get: function(inId) {\n var i = this.keys.indexOf(inId);\n return this.values[i];\n },\n clear: function() {\n this.keys.length = 0;\n this.values.length = 0;\n },\n // return value, key, map\n forEach: function(callback, thisArg) {\n this.values.forEach(function(v, i ) {\n callback.call(thisArg, v, this.keys[i], this);\n }, this);\n },\n pointers: function() {\n return this.keys.length;\n }\n };\n\ n scope.PointerMap = PointerMap;\n})(window.PolymerGestures);\n", 56 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This module imple ments an map of pointer states\n */\n(function(scope) {\n var USE_MAP = window. Map && window.Map.prototype.forEach;\n var POINTERS_FN = function(){ return thi s.size; };\n function PointerMap() {\n if (USE_MAP) {\n var m = new Map ();\n m.pointers = POINTERS_FN;\n return m;\n } else {\n this. keys = [];\n this.values = [];\n }\n }\n\n PointerMap.prototype = {\n set: function(inId, inEvent) {\n var i = this.keys.indexOf(inId);\n if (i > -1) {\n this.values[i] = inEvent;\n } else {\n this. keys.push(inId);\n this.values.push(inEvent);\n }\n },\n has: function(inId) {\n return this.keys.indexOf(inId) > -1;\n },\n 'delet e': function(inId) {\n var i = this.keys.indexOf(inId);\n if (i > -1) {\n this.keys.splice(i, 1);\n this.values.splice(i, 1);\n }\n },\n get: function(inId) {\n var i = this.keys.indexOf(inId);\n return this.values[i];\n },\n clear: function() {\n this.keys.length = 0;\n this.values.length = 0;\n },\n // return value, key, map\n forEach: function(callback, thisArg) {\n this.values.forEach(function(v, i ) {\n callback.call(thisArg, v, this.keys[i], this);\n }, this);\n },\n pointers: function() {\n return this.keys.length;\n }\n };\n\ n scope.PointerMap = PointerMap;\n})(window.PolymerGestures);\n",
57 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var CLONE_PROPS = [\n // MouseEvent\n 'bubbles',\n 'cancelable',\n 'vie w',\n 'detail',\n 'screenX',\n 'screenY',\n 'clientX',\n 'clientY ',\n 'ctrlKey',\n 'altKey',\n 'shiftKey',\n 'metaKey',\n 'button' ,\n 'relatedTarget',\n // DOM Level 3\n 'buttons',\n // PointerEvent \n 'pointerId',\n 'width',\n 'height',\n 'pressure',\n 'tiltX',\n 'tiltY',\n 'pointerType',\n 'hwTimestamp',\n 'isPrimary',\n // e vent instance\n 'type',\n 'target',\n 'currentTarget',\n 'which',\n 'pageX',\n 'pageY',\n 'timeStamp',\n // gesture addons\n 'prevent Tap',\n 'tapPrevented',\n '_source'\n ];\n\n var CLONE_DEFAULTS = [\n // MouseEvent\n false,\n false,\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n false,\n false,\n 0,\n null,\ n // DOM Level 3\n 0,\n // PointerEvent\n 0,\n 0,\n 0,\n 0, \n 0,\n 0,\n '',\n 0,\n false,\n // event instance\n '',\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n function(){},\n fals e\n ];\n\n var HAS_SVG_INSTANCE = (typeof SVGElementInstance !== 'undefined'); \n\n var eventFactory = scope.eventFactory;\n\n var hasSDPolyfill = scope.hasS DPolyfill;\n var wrap = scope.wrap;\n\n /**\n * This module is for normalizi ng events. Mouse and Touch events will be\n * collected here, and fire Pointer Events that have the same semantics, no\n * matter the source.\n * Events fi red:\n * - pointerdown: a pointing is added\n * - pointerup: a pointer i s removed\n * - pointermove: a pointer is moved\n * - pointerover: a poi nter crosses into an element\n * - pointerout: a pointer leaves an element\n * - pointercancel: a pointer will no longer generate events\n */\n var d ispatcher = {\n pointermap: new scope.PointerMap(),\n eventMap: Object.cre ate(null),\n // Scope objects for native events.\n // This exists for ease of testing.\n eventSources: Object.create(null),\n eventSourceList: [],\n gestures: [],\n gestureQueue: [],\n /**\n * Add a new event source that will generate pointer events.\n *\n * `inSource` must contain an a rray of event names named `events`, and\n * functions with the names specifi ed in the `events` array.\n * @param {string} name A name for the event sour ce\n * @param {Object} source A new source of platform events.\n */\n registerSource: function(name, source) {\n var s = source;\n var newE vents = s.events;\n if (newEvents) {\n newEvents.forEach(function(e) {\n if (s[e]) {\n this.eventMap[e] = s[e].bind(s);\n }\n }, this);\n this.eventSources[name] = s;\n this.even tSourceList.push(s);\n }\n },\n registerGesture: function(name, sourc e) {\n this.gestures.push(source);\n },\n register: function(element) {\n var l = this.eventSourceList.length;\n for (var i = 0, es; (i < l ) && (es = this.eventSourceList[i]); i++) {\n // call eventsource registe r\n es.register.call(es, element);\n }\n },\n unregister: func tion(element) {\n var l = this.eventSourceList.length;\n for (var i = 0, es; (i < l) && (es = this.eventSourceList[i]); i++) {\n // call events ource register\n es.unregister.call(es, element);\n }\n },\n / / EVENTS\n down: function(inEvent) {\n this.fireEvent('down', inEvent);\ n },\n move: function(inEvent) {\n // pipe move events into gesture q ueue directly\n inEvent.type = 'move';\n this.fillGestureQueue(inEvent );\n },\n up: function(inEvent) {\n this.fireEvent('up', inEvent);\n },\n cancel: function(inEvent) {\n inEvent.tapPrevented = true;\n this.fireEvent('up', inEvent);\n },\n // LISTENER LOGIC\n eventHandle r: function(inEvent) {\n // This is used to prevent multiple dispatch of ev ents from\n // platform events. This can happen when two elements in differ ent scopes\n // are set up to create pointer events, which is relevant to S hadow DOM.\n if (inEvent._handledByPG) {\n return;\n }\n v ar type = inEvent.type;\n var fn = this.eventMap && this.eventMap[type];\n if (fn) {\n fn(inEvent);\n }\n inEvent._handledByPG = true ;\n },\n // set up event listeners\n listen: function(target, events) { \n for (var i = 0, l = events.length, e; (i < l) && (e = events[i]); i++) { \n this.addEvent(target, e);\n }\n },\n // remove event listen ers\n unlisten: function(target, events) {\n for (var i = 0, l = events. length, e; (i < l) && (e = events[i]); i++) {\n this.removeEvent(target, e);\n }\n },\n addEvent: function(target, eventName) {\n // NOTE : Work around for #4, use native event listener in SD Polyfill\n if (hasSDP olyfill) {\n target.addEventListener_(eventName, this.boundHandler);\n } else {\n target.addEventListener(eventName, this.boundHandler);\n }\n },\n removeEvent: function(target, eventName) {\n // NOTE: Wor k around for #4, use native event listener in SD Polyfill\n if (hasSDPolyfi ll) {\n target.removeEventListener_(eventName, this.boundHandler);\n } else {\n target.removeEventListener(eventName, this.boundHandler);\n }\n },\n // EVENT CREATION AND TRACKING\n /**\n * Creates a new Event of type `inType`, based on the information in\n * `inEvent`.\n *\ n * @param {string} inType A string representing the type of event to create \n * @param {Event} inEvent A platform event with a target\n * @return { Event} A PointerEvent of type `inType`\n */\n makeEvent: function(inType, inEvent) {\n var e = eventFactory.makePointerEvent(inType, inEvent);\n e.preventDefault = inEvent.preventDefault;\n e.tapPrevented = inEvent.tap Prevented;\n e._target = e._target || inEvent.target;\n return e;\n },\n // make and dispatch an event in one call\n fireEvent: function(inTy pe, inEvent) {\n var e = this.makeEvent(inType, inEvent);\n return thi s.dispatchEvent(e);\n },\n /**\n * Returns a snapshot of inEvent, with writable properties.\n *\n * @param {Event} inEvent An event that conta ins properties to copy.\n * @return {Object} An object containing shallow co pies of `inEvent`'s\n * properties.\n */\n cloneEvent: function(in Event) {\n var eventCopy = Object.create(null), p;\n for (var i = 0; i < CLONE_PROPS.length; i++) {\n p = CLONE_PROPS[i];\n eventCopy[p] = inEvent[p] || CLONE_DEFAULTS[i];\n // Work around SVGInstanceElement s hadow tree\n // Return the <use> element that is represented by the insta nce for Safari, Chrome, IE.\n // This is the behavior implemented by Fire fox.\n if (p === 'target' || p === 'relatedTarget') {\n if (HAS_ SVG_INSTANCE && eventCopy[p] instanceof SVGElementInstance) {\n event Copy[p] = eventCopy[p].correspondingUseElement;\n }\n eventCop y[p] = wrap(eventCopy[p]);\n }\n }\n // keep the semantics of p reventDefault\n eventCopy.preventDefault = inEvent.preventDefault;\n r eturn eventCopy;\n },\n /**\n * Dispatches the event to its target.\n *\n * @param {Event} inEvent The event to be dispatched.\n * @return {Boolean} True if an event handler returns true, false otherwise.\n */\n dispatchEvent: function(inEvent) {\n var t = inEvent._target;\n if (t ) {\n t.dispatchEvent(inEvent);\n // clone the event for the gestu re system to process\n // clone after dispatch to pick up gesture prevent ion code\n var clone = this.cloneEvent(inEvent);\n clone.target = t;\n this.fillGestureQueue(clone);\n }\n },\n gestureTrigger: function() {\n // process the gesture queue\n for (var i = 0, e; i < t his.gestureQueue.length; i++) {\n e = this.gestureQueue[i];\n for (var j = 0, g, fn; j < this.gestures.length; j++) {\n g = this.gestures [j];\n fn = g[e.type];\n if (fn) {\n fn.call(g, e); \n }\n }\n }\n this.gestureQueue.length = 0;\n },\n fillGestureQueue: function(ev) {\n // only trigger the gesture queue on ce\n if (!this.gestureQueue.length) {\n requestAnimationFrame(this.b oundGestureTrigger);\n }\n this.gestureQueue.push(ev);\n }\n };\n dispatcher.boundHandler = dispatcher.eventHandler.bind(dispatcher);\n dispatch er.boundGestureTrigger = dispatcher.gestureTrigger.bind(dispatcher);\n scope.di spatcher = dispatcher;\n scope.register = function(root) {\n dispatcher.regi ster(root);\n };\n scope.unregister = dispatcher.unregister.bind(dispatcher);\ n scope.wrap = wrap;\n})(window.PolymerGestures);\n", 57 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var CLONE_PROPS = [\n // MouseEvent\n 'bubbles',\n 'cancelable',\n 'vie w',\n 'detail',\n 'screenX',\n 'screenY',\n 'clientX',\n 'clientY ',\n 'ctrlKey',\n 'altKey',\n 'shiftKey',\n 'metaKey',\n 'button' ,\n 'relatedTarget',\n // DOM Level 3\n 'buttons',\n // PointerEvent \n 'pointerId',\n 'width',\n 'height',\n 'pressure',\n 'tiltX',\n 'tiltY',\n 'pointerType',\n 'hwTimestamp',\n 'isPrimary',\n // e vent instance\n 'type',\n 'target',\n 'currentTarget',\n 'which',\n 'pageX',\n 'pageY',\n 'timeStamp',\n // gesture addons\n 'prevent Tap',\n 'tapPrevented',\n '_source'\n ];\n\n var CLONE_DEFAULTS = [\n // MouseEvent\n false,\n false,\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n false,\n false,\n 0,\n null,\ n // DOM Level 3\n 0,\n // PointerEvent\n 0,\n 0,\n 0,\n 0, \n 0,\n 0,\n '',\n 0,\n false,\n // event instance\n '',\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n function(){},\n fals e\n ];\n\n var HAS_SVG_INSTANCE = (typeof SVGElementInstance !== 'undefined'); \n\n var eventFactory = scope.eventFactory;\n\n /**\n * This module is for n ormalizing events. Mouse and Touch events will be\n * collected here, and fire PointerEvents that have the same semantics, no\n * matter the source.\n * E vents fired:\n * - pointerdown: a pointing is added\n * - pointerup: a p ointer is removed\n * - pointermove: a pointer is moved\n * - pointerove r: a pointer crosses into an element\n * - pointerout: a pointer leaves an e lement\n * - pointercancel: a pointer will no longer generate events\n */\ n var dispatcher = {\n pointermap: new scope.PointerMap(),\n eventMap: Ob ject.create(null),\n // Scope objects for native events.\n // This exists for ease of testing.\n eventSources: Object.create(null),\n eventSourceLis t: [],\n gestures: [],\n // map gesture event -> {listeners: int, index: g estures[int]}\n dependencyMap: {\n // make sure down and up are in the m ap to trigger \"register\"\n down: {listeners: 0, index: -1},\n up: {l isteners: 0, index: -1}\n },\n gestureQueue: [],\n /**\n * Add a ne w event source that will generate pointer events.\n *\n * `inSource` mus t contain an array of event names named `events`, and\n * functions with the names specified in the `events` array.\n * @param {string} name A name for the event source\n * @param {Object} source A new source of platform events. \n */\n registerSource: function(name, source) {\n var s = source;\n var newEvents = s.events;\n if (newEvents) {\n newEvents.forEa ch(function(e) {\n if (s[e]) {\n this.eventMap[e] = s[e].bin d(s);\n }\n }, this);\n this.eventSources[name] = s;\n this.eventSourceList.push(s);\n }\n },\n registerGesture: functi on(name, source) {\n var obj = Object.create(null);\n obj.listeners = 0;\n obj.index = this.gestures.length;\n for (var i = 0, g; i < source .exposes.length; i++) {\n g = source.exposes[i].toLowerCase();\n t his.dependencyMap[g] = obj;\n }\n this.gestures.push(source);\n },\ n register: function(element, initial) {\n var l = this.eventSourceList. length;\n for (var i = 0, es; (i < l) && (es = this.eventSourceList[i]); i+ +) {\n // call eventsource register\n es.register.call(es, element , initial);\n }\n },\n unregister: function(element) {\n var l = this.eventSourceList.length;\n for (var i = 0, es; (i < l) && (es = this.e ventSourceList[i]); i++) {\n // call eventsource register\n es.unr egister.call(es, element);\n }\n },\n // EVENTS\n down: function(i nEvent) {\n this.fireEvent('down', inEvent);\n },\n move: function(in Event) {\n // pipe move events into gesture queue directly\n inEvent.t ype = 'move';\n this.fillGestureQueue(inEvent);\n },\n up: function(i nEvent) {\n this.fireEvent('up', inEvent);\n },\n cancel: function(in Event) {\n inEvent.tapPrevented = true;\n this.fireEvent('up', inEvent );\n },\n // LISTENER LOGIC\n eventHandler: function(inEvent) {\n // This is used to prevent multiple dispatch of events from\n // platform e vents. This can happen when two elements in different scopes\n // are set u p to create pointer events, which is relevant to Shadow DOM.\n\n // TODO(df reedm): make this check more granular, allow for minimal event generation\n // e.g inEvent._handledByPG['tap'] and inEvent._handledByPG['track'], etc\n if (inEvent._handledByPG) {\n return;\n }\n var type = inEven t.type;\n var fn = this.eventMap && this.eventMap[type];\n if (fn) {\n fn(inEvent);\n }\n inEvent._handledByPG = true;\n },\n / / set up event listeners\n listen: function(target, events) {\n for (var i = 0, l = events.length, e; (i < l) && (e = events[i]); i++) {\n this.a ddEvent(target, e);\n }\n },\n // remove event listeners\n unliste n: function(target, events) {\n for (var i = 0, l = events.length, e; (i < l) && (e = events[i]); i++) {\n this.removeEvent(target, e);\n }\n },\n addEvent: function(target, eventName) {\n target.addEventListener (eventName, this.boundHandler);\n },\n removeEvent: function(target, event Name) {\n target.removeEventListener(eventName, this.boundHandler);\n }, \n // EVENT CREATION AND TRACKING\n /**\n * Creates a new Event of typ e `inType`, based on the information in\n * `inEvent`.\n *\n * @para m {string} inType A string representing the type of event to create\n * @par am {Event} inEvent A platform event with a target\n * @return {Event} A Poin terEvent of type `inType`\n */\n makeEvent: function(inType, inEvent) {\n var e = eventFactory.makePointerEvent(inType, inEvent);\n e.preventDe fault = inEvent.preventDefault;\n e.tapPrevented = inEvent.tapPrevented;\n e._target = e._target || inEvent.target;\n return e;\n },\n // m ake and dispatch an event in one call\n fireEvent: function(inType, inEvent) {\n var e = this.makeEvent(inType, inEvent);\n return this.dispatchEve nt(e);\n },\n /**\n * Returns a snapshot of inEvent, with writable pro perties.\n *\n * @param {Event} inEvent An event that contains propertie s to copy.\n * @return {Object} An object containing shallow copies of `inEv ent`'s\n * properties.\n */\n cloneEvent: function(inEvent) {\n var eventCopy = Object.create(null), p;\n for (var i = 0; i < CLONE_PROP S.length; i++) {\n p = CLONE_PROPS[i];\n eventCopy[p] = inEvent[p] || CLONE_DEFAULTS[i];\n // Work around SVGInstanceElement shadow tree\n // Return the <use> element that is represented by the instance for Safar i, Chrome, IE.\n // This is the behavior implemented by Firefox.\n if (p === 'target' || p === 'relatedTarget') {\n if (HAS_SVG_INSTANCE && eventCopy[p] instanceof SVGElementInstance) {\n eventCopy[p] = eve ntCopy[p].correspondingUseElement;\n }\n }\n }\n // ke ep the semantics of preventDefault\n eventCopy.preventDefault = function() {\n inEvent.preventDefault();\n };\n return eventCopy;\n },\ n /**\n * Dispatches the event to its target.\n *\n * @param {Eve nt} inEvent The event to be dispatched.\n * @return {Boolean} True if an eve nt handler returns true, false otherwise.\n */\n dispatchEvent: function( inEvent) {\n var t = inEvent._target;\n if (t) {\n t.dispatchEv ent(inEvent);\n // clone the event for the gesture system to process\n // clone after dispatch to pick up gesture prevention code\n var clo ne = this.cloneEvent(inEvent);\n clone.target = t;\n this.fillGest ureQueue(clone);\n }\n },\n gestureTrigger: function() {\n // pr ocess the gesture queue\n for (var i = 0, e; i < this.gestureQueue.length; i++) {\n e = this.gestureQueue[i];\n for (var j = 0, g, fn; j < th is.gestures.length; j++) {\n g = this.gestures[j];\n fn = g[e. type];\n if (g.enabled && fn) {\n fn.call(g, e);\n }\n }\n }\n this.gestureQueue.length = 0;\n },\n fillGest ureQueue: function(ev) {\n // only trigger the gesture queue once\n if (!this.gestureQueue.length) {\n requestAnimationFrame(this.boundGestureT rigger);\n }\n this.gestureQueue.push(ev);\n }\n };\n dispatcher. boundHandler = dispatcher.eventHandler.bind(dispatcher);\n dispatcher.boundGest ureTrigger = dispatcher.gestureTrigger.bind(dispatcher);\n scope.dispatcher = d ispatcher;\n\n /**\n * Listen for `gesture` on `node` with the `handler` func tion\n *\n * If `handler` is the first listener for `gesture`, the underlyin g gesture recognizer is then enabled.\n *\n * @param {Element} node\n * @p aram {string} gesture\n * @return Boolean `gesture` is a valid gesture\n */\ n scope.activateGesture = function(node, gesture) {\n var g = gesture.toLowe rCase();\n var dep = dispatcher.dependencyMap[g];\n if (dep) {\n var recognizer = dispatcher.gestures[dep.index];\n if (dep.listeners === 0) {\n if (recognizer) {\n recognizer.enabled = true;\n }\n }\n dep.listeners++;\n if (!node._pgListeners) {\n dispatcher .register(node);\n node._pgListeners = 0;\n }\n // TODO(dfreedm ): re-evaluate bookkeeping to avoid using attributes\n if (recognizer) {\n var touchAction = recognizer.defaultActions && recognizer.defaultActions[ g];\n var actionNode;\n switch(node.nodeType) {\n case No de.ELEMENT_NODE:\n actionNode = node;\n break;\n ca se Node.DOCUMENT_FRAGMENT_NODE:\n actionNode = node.host;\n break;\n default:\n actionNode = null;\n break;\n }\n if (touchAction && actionNode && !actionNode.hasAttribute('touc h-action')) {\n actionNode.setAttribute('touch-action', touchAction);\n }\n }\n node._pgListeners++;\n }\n return Boolean(dep);\ n };\n\n /**\n *\n * Listen for `gesture` from `node` with `handler` funct ion.\n *\n * @param {Element} node\n * @param {string} gesture\n * @para m {Function} handler\n * @param {Boolean} capture\n */\n scope.addEventList ener = function(node, gesture, handler, capture) {\n if (handler) {\n sc ope.activateGesture(node, gesture);\n node.addEventListener(gesture, handle r, capture);\n }\n };\n\n /**\n * Tears down the gesture configuration fo r `node`\n *\n * If `handler` is the last listener for `gesture`, the underl ying gesture recognizer is disabled.\n *\n * @param {Element} node\n * @pa ram {string} gesture\n * @return Boolean `gesture` is a valid gesture\n */\n scope.deactivateGesture = function(node, gesture) {\n var g = gesture.toLow erCase();\n var dep = dispatcher.dependencyMap[g];\n if (dep) {\n if (dep.listeners > 0) {\n dep.listeners--;\n }\n if (dep.listener s === 0) {\n var recognizer = dispatcher.gestures[dep.index];\n if (recognizer) {\n recognizer.enabled = false;\n }\n }\n if (node._pgListeners > 0) {\n node._pgListeners--;\n }\n if (node._pgListeners === 0) {\n dispatcher.unregister(node);\n }\n }\n return Boolean(dep);\n };\n\n /**\n * Stop listening for `gesture` fr om `node` with `handler` function.\n *\n * @param {Element} node\n * @para m {string} gesture\n * @param {Function} handler\n * @param {Boolean} captur e\n */\n scope.removeEventListener = function(node, gesture, handler, capture ) {\n if (handler) {\n scope.deactivateGesture(node, gesture);\n no de.removeEventListener(gesture, handler, capture);\n }\n };\n})(window.Polym erGestures);\n",
58 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This module uses Mutation Observers to dynamically adjust which nodes will\n * generate Pointer E vents.\n *\n * All nodes that wish to generate Pointer Events must have the attr ibute\n * `touch-action` set to `none`.\n */\n(function(scope) {\n var forEach = Array.prototype.forEach.call.bind(Array.prototype.forEach);\n var map = Array .prototype.map.call.bind(Array.prototype.map);\n var toArray = Array.prototype. slice.call.bind(Array.prototype.slice);\n var filter = Array.prototype.filter.c all.bind(Array.prototype.filter);\n var MO = window.MutationObserver || window. WebKitMutationObserver;\n var SELECTOR = '[touch-action]';\n var OBSERVER_INIT = {\n subtree: true,\n childList: true,\n attributes: true,\n attri buteOldValue: true,\n attributeFilter: ['touch-action']\n };\n\n function I nstaller(add, remove, changed, binder) {\n this.addCallback = add.bind(binder );\n this.removeCallback = remove.bind(binder);\n this.changedCallback = c hanged.bind(binder);\n if (MO) {\n this.observer = new MO(this.mutationW atcher.bind(this));\n }\n }\n\n Installer.prototype = {\n watchSubtree: function(target) {\n // Only watch scopes that can target find, as these ar e top-level.\n // Otherwise we can see duplicate additions and removals tha t add noise.\n //\n // TODO(dfreedman): For some instances with Shadow DOMPolyfill, we can see\n // a removal without an insertion when a node is redistributed among\n // shadows. Since it all ends up correct in the docum ent, watching only\n // the document will yield the correct mutations to wa tch.\n if (scope.targetFinding.canTarget(target)) {\n this.observer. observe(target, OBSERVER_INIT);\n }\n },\n enableOnSubtree: function( target) {\n this.watchSubtree(target);\n if (target === document && do cument.readyState !== 'complete') {\n this.installOnLoad();\n } else {\n this.installNewSubtree(target);\n }\n },\n installNewSubt ree: function(target) {\n forEach(this.findElements(target), this.addElemen t, this);\n },\n findElements: function(target) {\n if (target.queryS electorAll) {\n return target.querySelectorAll(SELECTOR);\n }\n return [];\n },\n removeElement: function(el) {\n this.removeCallbac k(el);\n },\n addElement: function(el) {\n this.addCallback(el);\n },\n elementChanged: function(el, oldValue) {\n this.changedCallback(el , oldValue);\n },\n concatLists: function(accum, list) {\n return acc um.concat(toArray(list));\n },\n // register all touch-action = none nodes on document load\n installOnLoad: function() {\n document.addEventListe ner('readystatechange', function() {\n if (document.readyState === 'compl ete') {\n this.installNewSubtree(document);\n }\n }.bind(th is));\n },\n isElement: function(n) {\n return n.nodeType === Node.EL EMENT_NODE;\n },\n flattenMutationTree: function(inNodes) {\n // find children with touch-action\n var tree = map(inNodes, this.findElements, th is);\n // make sure the added nodes are accounted for\n tree.push(filt er(inNodes, this.isElement));\n // flatten the list\n return tree.redu ce(this.concatLists, []);\n },\n mutationWatcher: function(mutations) {\n mutations.forEach(this.mutationHandler, this);\n },\n mutationHandler : function(m) {\n if (m.type === 'childList') {\n var added = this.f lattenMutationTree(m.addedNodes);\n added.forEach(this.addElement, this); \n var removed = this.flattenMutationTree(m.removedNodes);\n remov ed.forEach(this.removeElement, this);\n } else if (m.type === 'attributes') {\n this.elementChanged(m.target, m.oldValue);\n }\n }\n };\n\n if (!MO) {\n Installer.prototype.watchSubtree = function(){\n console. warn('PolymerGestures: MutationObservers not found, touch-action will not be dyn amically detected');\n };\n }\n\n scope.Installer = Installer;\n})(window.P olymerGestures);\n", 58 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function (scope) {\n va r dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n / / radius around touchend that swallows mouse events\n var DEDUP_DIST = 25;\n\n var WHICH_TO_BUTTONS = [0, 1, 4, 2];\n\n var HAS_BUTTONS = false;\n try {\n HAS_BUTTONS = new MouseEvent('test', {buttons: 1}).buttons === 1;\n } catch ( e) {}\n\n // handler block for native mouse events\n var mouseEvents = {\n POINTER_ID: 1,\n POINTER_TYPE: 'mouse',\n events: [\n 'mousedown',\n 'mousemove',\n 'mouseup'\n ],\n exposes: [\n 'down',\n 'up',\n 'move'\n ],\n register: function(target) {\n dispatcher .listen(target, this.events);\n },\n unregister: function(target) {\n dispatcher.unlisten(target, this.events);\n },\n lastTouches: [],\n // collide with the global mouse listener\n isEventSimulatedFromTouch: function (inEvent) {\n var lts = this.lastTouches;\n var x = inEvent.clientX, y = inEvent.clientY;\n for (var i = 0, l = lts.length, t; i < l && (t = lts[ i]); i++) {\n // simulated mouse events will be swallowed near a primary touchend\n var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);\n i f (dx <= DEDUP_DIST && dy <= DEDUP_DIST) {\n return true;\n }\n }\n },\n prepareEvent: function(inEvent) {\n var e = dispatcher. cloneEvent(inEvent);\n e.pointerId = this.POINTER_ID;\n e.isPrimary = true;\n e.pointerType = this.POINTER_TYPE;\n e._source = 'mouse';\n if (!HAS_BUTTONS) {\n e.buttons = WHICH_TO_BUTTONS[e.which] || 0;\n }\n return e;\n },\n mousedown: function(inEvent) {\n if (!th is.isEventSimulatedFromTouch(inEvent)) {\n var p = pointermap.has(this.PO INTER_ID);\n // TODO(dfreedman) workaround for some elements not sending mouseup\n // http://crbug/149091\n if (p) {\n this.mouseu p(inEvent);\n }\n var e = this.prepareEvent(inEvent);\n e.t arget = scope.findTarget(inEvent);\n pointermap.set(this.POINTER_ID, e.ta rget);\n dispatcher.down(e);\n }\n },\n mousemove: function(in Event) {\n if (!this.isEventSimulatedFromTouch(inEvent)) {\n var tar get = pointermap.get(this.POINTER_ID);\n if (target) {\n var e = this.prepareEvent(inEvent);\n e.target = target;\n // handle case where we missed a mouseup\n if (e.buttons === 0) {\n di spatcher.cancel(e);\n this.cleanupMouse();\n } else {\n dispatcher.move(e);\n }\n }\n }\n },\n mouseup : function(inEvent) {\n if (!this.isEventSimulatedFromTouch(inEvent)) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.findT arget(inEvent);\n e.target = pointermap.get(this.POINTER_ID);\n di spatcher.up(e);\n this.cleanupMouse();\n }\n },\n cleanupMouse : function() {\n pointermap['delete'](this.POINTER_ID);\n }\n };\n\n s cope.mouseEvents = mouseEvents;\n})(window.PolymerGestures);\n",
59 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function (scope) {\n va r dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n / / radius around touchend that swallows mouse events\n var DEDUP_DIST = 25;\n\n var WHICH_TO_BUTTONS = [0, 1, 4, 2];\n\n var HAS_BUTTONS = false;\n try {\n HAS_BUTTONS = new MouseEvent('test', {buttons: 1}).buttons === 1;\n } catch ( e) {}\n\n // handler block for native mouse events\n var mouseEvents = {\n POINTER_ID: 1,\n POINTER_TYPE: 'mouse',\n events: [\n 'mousedown',\n 'mousemove',\n 'mouseup'\n ],\n register: function(target) {\n if (target !== document) {\n return;\n }\n dispatcher.liste n(target, this.events);\n },\n unregister: function(target) {\n dispa tcher.unlisten(target, this.events);\n },\n lastTouches: [],\n // colli de with the global mouse listener\n isEventSimulatedFromTouch: function(inEve nt) {\n var lts = this.lastTouches;\n var x = inEvent.clientX, y = inE vent.clientY;\n for (var i = 0, l = lts.length, t; i < l && (t = lts[i]); i ++) {\n // simulated mouse events will be swallowed near a primary touche nd\n var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);\n if (dx <= DEDUP_DIST && dy <= DEDUP_DIST) {\n return true;\n }\n } \n },\n prepareEvent: function(inEvent) {\n var e = dispatcher.cloneE vent(inEvent);\n e.pointerId = this.POINTER_ID;\n e.isPrimary = true;\ n e.pointerType = this.POINTER_TYPE;\n e._source = 'mouse';\n if (!HAS_BUTTONS) {\n e.buttons = WHICH_TO_BUTTONS[e.which] || 0;\n }\n return e;\n },\n mousedown: function(inEvent) {\n if (!this.isE ventSimulatedFromTouch(inEvent)) {\n var p = pointermap.has(this.POINTER_ ID);\n // TODO(dfreedman) workaround for some elements not sending mouseu p\n // http://crbug/149091\n if (p) {\n this.mouseup(inEv ent);\n }\n var e = this.prepareEvent(inEvent);\n e.target = scope.wrap(scope.findTarget(inEvent));\n pointermap.set(this.POINTER_ID , e.target);\n dispatcher.down(e);\n }\n },\n mousemove: funct ion(inEvent) {\n if (!this.isEventSimulatedFromTouch(inEvent)) {\n v ar e = this.prepareEvent(inEvent);\n e.target = pointermap.get(this.POINT ER_ID);\n dispatcher.move(e);\n }\n },\n mouseup: function(inE vent) {\n if (!this.isEventSimulatedFromTouch(inEvent)) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarg et(inEvent));\n e.target = pointermap.get(this.POINTER_ID);\n disp atcher.up(e);\n this.cleanupMouse();\n }\n },\n cleanupMouse: function() {\n pointermap['delete'](this.POINTER_ID);\n }\n };\n\n sco pe.mouseEvents = mouseEvents;\n})(window.PolymerGestures);\n", 59 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var allShadows = scope.targetFinding.allShado ws.bind(scope.targetFinding);\n var pointermap = dispatcher.pointermap;\n var touchMap = Array.prototype.map.call.bind(Array.prototype.map);\n // This should be long enough to ignore compat mouse events made by touch\n var DEDUP_TIMEOUT = 2500;\n var CLICK_COUNT_TIMEOUT = 200;\n var HYSTERESIS = 20;\n var ATTRIB = 'touch-action';\n // TODO(dfreedm): disable until http://crbug.com/399765 is resolved\n // var HAS_TOUCH_ACTION = ATTRIB in document.head.style;\n var HAS _TOUCH_ACTION = false;\n\n // handler block for native touch events\n var touc hEvents = {\n events: [\n 'touchstart',\n 'touchmove',\n 'touc hend',\n 'touchcancel'\n ],\n exposes: [\n 'down',\n 'up',\ n 'move'\n ],\n register: function(target, initial) {\n if (init ial) {\n return;\n }\n dispatcher.listen(target, this.events);\ n },\n unregister: function(target) {\n dispatcher.unlisten(target, t his.events);\n },\n scrollTypes: {\n EMITTER: 'none',\n XSCROLLE R: 'pan-x',\n YSCROLLER: 'pan-y',\n },\n touchActionToScrollType: fun ction(touchAction) {\n var t = touchAction;\n var st = this.scrollType s;\n if (t === st.EMITTER) {\n return 'none';\n } else if (t == = st.XSCROLLER) {\n return 'X';\n } else if (t === st.YSCROLLER) {\n return 'Y';\n } else {\n return 'XY';\n }\n },\n POINTER_TYPE: 'touch',\n firstTouch: null,\n isPrimaryTouch: function(inTo uch) {\n return this.firstTouch === inTouch.identifier;\n },\n setPri maryTouch: function(inTouch) {\n // set primary touch if there no pointers, or the only pointer is the mouse\n if (pointermap.pointers() === 0 || (poi ntermap.pointers() === 1 && pointermap.has(1))) {\n this.firstTouch = inT ouch.identifier;\n this.firstXY = {X: inTouch.clientX, Y: inTouch.clientY };\n this.scrolling = null;\n this.cancelResetClickCount();\n }\n },\n removePrimaryPointer: function(inPointer) {\n if (inPointer .isPrimary) {\n this.firstTouch = null;\n this.firstXY = null;\n this.resetClickCount();\n }\n },\n clickCount: 0,\n resetId: null,\n resetClickCount: function() {\n var fn = function() {\n this.clickCount = 0;\n this.resetId = null;\n }.bind(this);\n t his.resetId = setTimeout(fn, CLICK_COUNT_TIMEOUT);\n },\n cancelResetClick Count: function() {\n if (this.resetId) {\n clearTimeout(this.resetI d);\n }\n },\n typeToButtons: function(type) {\n var ret = 0;\n if (type === 'touchstart' || type === 'touchmove') {\n ret = 1;\n }\n return ret;\n },\n findTarget: function(touch, id) {\n if (this.currentTouchEvent.type === 'touchstart') {\n if (this.isPrimaryTou ch(touch)) {\n var fastPath = {\n clientX: touch.clientX,\n clientY: touch.clientY,\n path: this.currentTouchEvent.pat h,\n target: this.currentTouchEvent.target\n };\n r eturn scope.findTarget(fastPath);\n } else {\n return scope.find Target(touch);\n }\n }\n // reuse target we found in touchstart \n return pointermap.get(id);\n },\n touchToPointer: function(inTouch ) {\n var cte = this.currentTouchEvent;\n var e = dispatcher.cloneEven t(inTouch);\n // Spec specifies that pointerId 1 is reserved for Mouse.\n // Touch identifiers can start at 0.\n // Add 2 to the touch identifier for compatibility.\n var id = e.pointerId = inTouch.identifier + 2;\n e.target = this.findTarget(inTouch, id);\n e.bubbles = true;\n e.canc elable = true;\n e.detail = this.clickCount;\n e.buttons = this.typeTo Buttons(cte.type);\n e.width = inTouch.webkitRadiusX || inTouch.radiusX || 0;\n e.height = inTouch.webkitRadiusY || inTouch.radiusY || 0;\n e.pre ssure = inTouch.webkitForce || inTouch.force || 0.5;\n e.isPrimary = this.i sPrimaryTouch(inTouch);\n e.pointerType = this.POINTER_TYPE;\n e._sour ce = 'touch';\n // forward touch preventDefaults\n var self = this;\n e.preventDefault = function() {\n self.scrolling = false;\n s elf.firstXY = null;\n cte.preventDefault();\n };\n return e;\n },\n processTouches: function(inEvent, inFunction) {\n var tl = inEve nt.changedTouches;\n this.currentTouchEvent = inEvent;\n for (var i = 0, t, p; i < tl.length; i++) {\n t = tl[i];\n p = this.touchToPoin ter(t);\n if (inEvent.type === 'touchstart') {\n pointermap.set( p.pointerId, p.target);\n }\n if (pointermap.has(p.pointerId)) {\n inFunction.call(this, p);\n }\n if (inEvent.type === 'to uchend' || inEvent._cancel) {\n this.cleanUpPointer(p);\n }\n }\n },\n // For single axis scrollers, determines whether the element s hould emit\n // pointer events or behave as a scroller\n shouldScroll: fun ction(inEvent) {\n if (this.firstXY) {\n var ret;\n var touch Action = scope.targetFinding.findTouchAction(inEvent);\n var scrollAxis = this.touchActionToScrollType(touchAction);\n if (scrollAxis === 'none') {\n // this element is a touch-action: none, should never scroll\n ret = false;\n } else if (scrollAxis === 'XY') {\n // this element should always scroll\n ret = true;\n } else {\n var t = inEvent.changedTouches[0];\n // check the intended scroll axis , and other axis\n var a = scrollAxis;\n var oa = scrollAxis = == 'Y' ? 'X' : 'Y';\n var da = Math.abs(t['client' + a] - this.firstXY[ a]);\n var doa = Math.abs(t['client' + oa] - this.firstXY[oa]);\n // if delta in the scroll axis > delta other axis, scroll instead of\n // making events\n ret = da >= doa;\n }\n return ret; \n }\n },\n findTouch: function(inTL, inId) {\n for (var i = 0, l = inTL.length, t; i < l && (t = inTL[i]); i++) {\n if (t.identifier === inId) {\n return true;\n }\n }\n },\n // In some ins tances, a touchstart can happen without a touchend. This\n // leaves the poin termap in a broken state.\n // Therefore, on every touchstart, we remove the touches that did not fire a\n // touchend event.\n // To keep state global ly consistent, we fire a\n // pointercancel for this \"abandoned\" touch\n vacuumTouches: function(inEvent) {\n var tl = inEvent.touches;\n // p ointermap.pointers() should be < tl.length here, as the touchstart has not\n // been processed yet.\n if (pointermap.pointers() >= tl.length) {\n var d = [];\n pointermap.forEach(function(value, key) {\n // Never remove pointerId == 1, which is mouse.\n // Touch identifiers are 2 smaller than their pointerId, which is the\n // index in pointermap. \n if (key !== 1 && !this.findTouch(tl, key - 2)) {\n var p = value;\n d.push(p);\n }\n }, this);\n d.forE ach(function(p) {\n this.cancel(p);\n pointermap.delete(p.poin terId);\n });\n }\n },\n touchstart: function(inEvent) {\n this.vacuumTouches(inEvent);\n this.setPrimaryTouch(inEvent.changedTouche s[0]);\n this.dedupSynthMouse(inEvent);\n if (!this.scrolling) {\n this.clickCount++;\n this.processTouches(inEvent, this.down);\n }\n },\n down: function(inPointer) {\n dispatcher.down(inPointer);\n },\n touchmove: function(inEvent) {\n if (HAS_TOUCH_ACTION) {\n // touchevent.cancelable == false is sent when the page is scrolling under nat ive Touch Action in Chrome 36\n // https://groups.google.com/a/chromium.o rg/d/msg/input-dev/wHnyukcYBcA/b9kmtwM1jJQJ\n if (inEvent.cancelable) {\n this.processTouches(inEvent, this.move);\n }\n } else {\n if (!this.scrolling) {\n if (this.scrolling === null && this.sho uldScroll(inEvent)) {\n this.scrolling = true;\n } else {\n this.scrolling = false;\n inEvent.preventDefault();\n this.processTouches(inEvent, this.move);\n }\n } else if (this.firstXY) {\n var t = inEvent.changedTouches[0];\n var dx = t.clientX - this.firstXY.X;\n var dy = t.clientY - this.firstXY.Y;\n var dd = Math.sqrt(dx * dx + dy * dy);\n if (dd >= HYSTERESIS ) {\n this.touchcancel(inEvent);\n this.scrolling = true;\ n this.firstXY = null;\n }\n }\n }\n },\n move: function(inPointer) {\n dispatcher.move(inPointer);\n },\n touc hend: function(inEvent) {\n this.dedupSynthMouse(inEvent);\n this.proc essTouches(inEvent, this.up);\n },\n up: function(inPointer) {\n inPo inter.relatedTarget = scope.findTarget(inPointer);\n dispatcher.up(inPointe r);\n },\n cancel: function(inPointer) {\n dispatcher.cancel(inPointe r);\n },\n touchcancel: function(inEvent) {\n inEvent._cancel = true; \n this.processTouches(inEvent, this.cancel);\n },\n cleanUpPointer: function(inPointer) {\n pointermap['delete'](inPointer.pointerId);\n t his.removePrimaryPointer(inPointer);\n },\n // prevent synth mouse events from creating pointer events\n dedupSynthMouse: function(inEvent) {\n va r lts = scope.mouseEvents.lastTouches;\n var t = inEvent.changedTouches[0]; \n // only the primary finger will synth mouse events\n if (this.isPri maryTouch(t)) {\n // remember x/y of last touch\n var lt = {x: t.c lientX, y: t.clientY};\n lts.push(lt);\n var fn = (function(lts, l t){\n var i = lts.indexOf(lt);\n if (i > -1) {\n lt s.splice(i, 1);\n }\n }).bind(null, lts, lt);\n setTimeou t(fn, DEDUP_TIMEOUT);\n }\n }\n };\n\n scope.touchEvents = touchEvents ;\n})(window.PolymerGestures);\n",
60 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var allShadows = scope.targetFinding.allShado ws.bind(scope.targetFinding);\n var pointermap = dispatcher.pointermap;\n var touchMap = Array.prototype.map.call.bind(Array.prototype.map);\n // This should be long enough to ignore compat mouse events made by touch\n var DEDUP_TIMEOUT = 2500;\n var CLICK_COUNT_TIMEOUT = 200;\n var HYSTERESIS = 20;\n var ATTRIB = 'touch-action';\n var INSTALLER;\n // maybe one day...\n // var CAN_USE_GL OBAL = ATTRIB in document.head.style;\n var CAN_USE_GLOBAL = false;\n\n // han dler block for native touch events\n var touchEvents = {\n events: [\n 'touchstart',\n 'touchmove',\n 'touchend',\n 'touchcancel'\n ] ,\n register: function(target) {\n if (CAN_USE_GLOBAL) {\n dispat cher.listen(target, this.events);\n } else {\n INSTALLER.enableOnSub tree(target);\n }\n },\n unregister: function(target) {\n if (CA N_USE_GLOBAL) {\n dispatcher.unlisten(target, this.events);\n } else {\n // TODO(dfreedman): is it worth it to disconnect the MO?\n }\n },\n elementAdded: function(el) {\n var a = el.getAttribute(ATTRIB);\ n var st = this.touchActionToScrollType(a);\n if (st) {\n el._s crollType = st;\n dispatcher.listen(el, this.events);\n // set tou ch-action on shadows as well\n allShadows(el).forEach(function(s) {\n s._scrollType = st;\n dispatcher.listen(s, this.events);\n }, this);\n }\n },\n elementRemoved: function(el) {\n el._scrol lType = undefined;\n dispatcher.unlisten(el, this.events);\n // remove touch-action from shadow\n allShadows(el).forEach(function(s) {\n s ._scrollType = undefined;\n dispatcher.unlisten(s, this.events);\n } , this);\n },\n elementChanged: function(el, oldValue) {\n var a = el .getAttribute(ATTRIB);\n var st = this.touchActionToScrollType(a);\n v ar oldSt = this.touchActionToScrollType(oldValue);\n // simply update scrol lType if listeners are already established\n if (st && oldSt) {\n el ._scrollType = st;\n allShadows(el).forEach(function(s) {\n s._s crollType = st;\n }, this);\n } else if (oldSt) {\n this.elem entRemoved(el);\n } else if (st) {\n this.elementAdded(el);\n } \n },\n scrollTypes: {\n EMITTER: 'none',\n XSCROLLER: 'pan-x',\ n YSCROLLER: 'pan-y',\n SCROLLER: /^(?:pan-x pan-y)|(?:pan-y pan-x)|au to|manipulation$/\n },\n touchActionToScrollType: function(touchAction) {\ n var t = touchAction;\n var st = this.scrollTypes;\n if (t === ' none') {\n return 'none';\n } else if (t === st.XSCROLLER) {\n return 'X';\n } else if (t === st.YSCROLLER) {\n return 'Y';\n } else if (st.SCROLLER.exec(t)) {\n return 'XY';\n }\n },\n POINTER_TYPE: 'touch',\n firstTouch: null,\n isPrimaryTouch: function(inTo uch) {\n return this.firstTouch === inTouch.identifier;\n },\n setPri maryTouch: function(inTouch) {\n // set primary touch if there no pointers, or the only pointer is the mouse\n if (pointermap.pointers() === 0 || (poi ntermap.pointers() === 1 && pointermap.has(1))) {\n this.firstTouch = inT ouch.identifier;\n this.firstXY = {X: inTouch.clientX, Y: inTouch.clientY };\n this.scrolling = null;\n this.cancelResetClickCount();\n }\n },\n removePrimaryPointer: function(inPointer) {\n if (inPointer .isPrimary) {\n this.firstTouch = null;\n this.firstXY = null;\n this.resetClickCount();\n }\n },\n clickCount: 0,\n resetId: null,\n resetClickCount: function() {\n var fn = function() {\n this.clickCount = 0;\n this.resetId = null;\n }.bind(this);\n t his.resetId = setTimeout(fn, CLICK_COUNT_TIMEOUT);\n },\n cancelResetClick Count: function() {\n if (this.resetId) {\n clearTimeout(this.resetI d);\n }\n },\n typeToButtons: function(type) {\n var ret = 0;\n if (type === 'touchstart' || type === 'touchmove') {\n ret = 1;\n }\n return ret;\n },\n findTarget: function(touch, id) {\n if (this.currentTouchEvent.type === 'touchstart') {\n if (this.isPrimaryTou ch(touch)) {\n var fastPath = {\n clientX: touch.clientX,\n clientY: touch.clientY,\n path: this.currentTouchEvent.pat h,\n target: scope.wrap(this.currentTouchEvent.target)\n };\ n return scope.findTarget(fastPath);\n } else {\n retur n scope.findTarget(touch);\n }\n }\n // reuse target we found i n touchstart\n return pointermap.get(id);\n },\n touchToPointer: func tion(inTouch) {\n var cte = this.currentTouchEvent;\n var e = dispatch er.cloneEvent(inTouch);\n // Spec specifies that pointerId 1 is reserved fo r Mouse.\n // Touch identifiers can start at 0.\n // Add 2 to the touc h identifier for compatibility.\n var id = e.pointerId = inTouch.identifier + 2;\n e.target = scope.wrap(this.findTarget(inTouch, id));\n e.bubbl es = true;\n e.cancelable = true;\n e.detail = this.clickCount;\n e.buttons = this.typeToButtons(cte.type);\n e.width = inTouch.webkitRadius X || inTouch.radiusX || 0;\n e.height = inTouch.webkitRadiusY || inTouch.ra diusY || 0;\n e.pressure = inTouch.webkitForce || inTouch.force || 0.5;\n e.isPrimary = this.isPrimaryTouch(inTouch);\n e.pointerType = this.POIN TER_TYPE;\n e._source = 'touch';\n // forward touch preventDefaults\n var self = this;\n e.preventDefault = function() {\n self.scrol ling = false;\n self.firstXY = null;\n cte.preventDefault();\n };\n return e;\n },\n processTouches: function(inEvent, inFunction) {\n var tl = inEvent.changedTouches;\n this.currentTouchEvent = inEve nt;\n for (var i = 0, t, p; i < tl.length; i++) {\n t = tl[i];\n p = this.touchToPointer(t);\n if (inEvent.type === 'touchstart') {\n pointermap.set(p.pointerId, p.target);\n }\n if (pointerm ap.has(p.pointerId)) {\n inFunction.call(this, p);\n }\n if (inEvent.type === 'touchend' || inEvent._cancel) {\n this.cleanUpPoi nter(p);\n }\n }\n },\n // For single axis scrollers, determin es whether the element should emit\n // pointer events or behave as a scrolle r\n shouldScroll: function(inEvent) {\n if (this.firstXY) {\n var ret;\n var scrollAxis = scope.targetFinding.findScrollAxis(inEvent);\n if (scrollAxis === 'none') {\n // this element is a touch-action: none, should never scroll\n ret = false;\n } else if (scrollAxi s === 'XY') {\n // this element should always scroll\n ret = t rue;\n } else {\n var t = inEvent.changedTouches[0];\n // check the intended scroll axis, and other axis\n var a = scrollAxis; \n var oa = scrollAxis === 'Y' ? 'X' : 'Y';\n var da = Math.ab s(t['client' + a] - this.firstXY[a]);\n var doa = Math.abs(t['client' + oa] - this.firstXY[oa]);\n // if delta in the scroll axis > delta othe r axis, scroll instead of\n // making events\n ret = da >= doa ;\n }\n return ret;\n }\n },\n findTouch: function(inTL , inId) {\n for (var i = 0, l = inTL.length, t; i < l && (t = inTL[i]); i++ ) {\n if (t.identifier === inId) {\n return true;\n }\n }\n },\n // In some instances, a touchstart can happen without a touch end. This\n // leaves the pointermap in a broken state.\n // Therefore, on every touchstart, we remove the touches that did not fire a\n // touchend ev ent.\n // To keep state globally consistent, we fire a\n // pointercancel for this \"abandoned\" touch\n vacuumTouches: function(inEvent) {\n var tl = inEvent.touches;\n // pointermap.pointers() should be < tl.length here , as the touchstart has not\n // been processed yet.\n if (pointermap. pointers() >= tl.length) {\n var d = [];\n pointermap.forEach(func tion(value, key) {\n // Never remove pointerId == 1, which is mouse.\n // Touch identifiers are 2 smaller than their pointerId, which is the\n // index in pointermap.\n if (key !== 1 && !this.findTouch(tl , key - 2)) {\n var p = value;\n d.push(p);\n }\n }, this);\n d.forEach(function(p) {\n this.cancel(p);\n pointermap.delete(p.pointerId);\n });\n }\n },\n touc hstart: function(inEvent) {\n this.vacuumTouches(inEvent);\n this.setP rimaryTouch(inEvent.changedTouches[0]);\n this.dedupSynthMouse(inEvent);\n if (!this.scrolling) {\n this.clickCount++;\n this.processTou ches(inEvent, this.down);\n }\n },\n down: function(inPointer) {\n dispatcher.down(inPointer);\n },\n touchmove: function(inEvent) {\n if (CAN_USE_GLOBAL) {\n this.processTouches(inEvent, this.move);\n } else {\n if (!this.scrolling) {\n if (this.scrolling === null && this.shouldScroll(inEvent)) {\n this.scrolling = true;\n } else {\n this.scrolling = false;\n inEvent.preventDefau lt();\n this.processTouches(inEvent, this.move);\n }\n } else if (this.firstXY) {\n var t = inEvent.changedTouches[0];\n var dx = t.clientX - this.firstXY.X;\n var dy = t.clientY - this. firstXY.Y;\n var dd = Math.sqrt(dx * dx + dy * dy);\n if (dd > = HYSTERESIS) {\n this.touchcancel(inEvent);\n this.scroll ing = true;\n this.firstXY = null;\n }\n }\n }\n },\n move: function(inPointer) {\n dispatcher.move(inPointer);\n },\n touchend: function(inEvent) {\n this.dedupSynthMouse(inEvent);\n this.processTouches(inEvent, this.up);\n },\n up: function(inPointer) { \n inPointer.relatedTarget = scope.wrap(scope.findTarget(inPointer));\n dispatcher.up(inPointer);\n },\n cancel: function(inPointer) {\n di spatcher.cancel(inPointer);\n },\n touchcancel: function(inEvent) {\n inEvent._cancel = true;\n this.processTouches(inEvent, this.cancel);\n },\n cleanUpPointer: function(inPointer) {\n pointermap['delete'](inPoin ter.pointerId);\n this.removePrimaryPointer(inPointer);\n },\n // pre vent synth mouse events from creating pointer events\n dedupSynthMouse: funct ion(inEvent) {\n var lts = scope.mouseEvents.lastTouches;\n var t = in Event.changedTouches[0];\n // only the primary finger will synth mouse even ts\n if (this.isPrimaryTouch(t)) {\n // remember x/y of last touch\n var lt = {x: t.clientX, y: t.clientY};\n lts.push(lt);\n v ar fn = (function(lts, lt){\n var i = lts.indexOf(lt);\n if (i > -1) {\n lts.splice(i, 1);\n }\n }).bind(null, lts, lt);\n setTimeout(fn, DEDUP_TIMEOUT);\n }\n }\n };\n\n if (!CA N_USE_GLOBAL) {\n INSTALLER = new scope.Installer(touchEvents.elementAdded, t ouchEvents.elementRemoved, touchEvents.elementChanged, touchEvents);\n }\n\n s cope.touchEvents = touchEvents;\n})(window.PolymerGestures);\n", 60 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n va r HAS_BITMAP_TYPE = window.MSPointerEvent && typeof window.MSPointerEvent.MSPOIN TER_TYPE_MOUSE === 'number';\n var msEvents = {\n events: [\n 'MSPointe rDown',\n 'MSPointerMove',\n 'MSPointerUp',\n 'MSPointerCancel',\ n ],\n register: function(target) {\n if (target !== document) {\n return;\n }\n dispatcher.listen(target, this.events);\n },\n unregister: function(target) {\n dispatcher.unlisten(target, this.events) ;\n },\n POINTER_TYPES: [\n '',\n 'unavailable',\n 'touch', \n 'pen',\n 'mouse'\n ],\n prepareEvent: function(inEvent) {\n var e = inEvent;\n e = dispatcher.cloneEvent(inEvent);\n if (HAS_B ITMAP_TYPE) {\n e.pointerType = this.POINTER_TYPES[inEvent.pointerType];\ n }\n e._source = 'ms';\n return e;\n },\n cleanup: functio n(id) {\n pointermap['delete'](id);\n },\n MSPointerDown: function(in Event) {\n var e = this.prepareEvent(inEvent);\n e.target = scope.find Target(inEvent);\n pointermap.set(inEvent.pointerId, e.target);\n disp atcher.down(e);\n },\n MSPointerMove: function(inEvent) {\n var e = t his.prepareEvent(inEvent);\n e.target = pointermap.get(e.pointerId);\n dispatcher.move(e);\n },\n MSPointerUp: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.findTarget(inEvent) ;\n e.target = pointermap.get(e.pointerId);\n dispatcher.up(e);\n this.cleanup(inEvent.pointerId);\n },\n MSPointerCancel: function(inEvent ) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.fi ndTarget(inEvent);\n e.target = pointermap.get(e.pointerId);\n dispatc her.cancel(e);\n this.cleanup(inEvent.pointerId);\n }\n };\n\n scope.m sEvents = msEvents;\n})(window.PolymerGestures);\n",
61 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n va r HAS_BITMAP_TYPE = window.MSPointerEvent && typeof window.MSPointerEvent.MSPOIN TER_TYPE_MOUSE === 'number';\n var msEvents = {\n events: [\n 'MSPointe rDown',\n 'MSPointerMove',\n 'MSPointerUp',\n 'MSPointerCancel',\ n ],\n register: function(target) {\n if (target !== document) {\n return;\n }\n dispatcher.listen(target, this.events);\n },\n unregister: function(target) {\n dispatcher.unlisten(target, this.events) ;\n },\n POINTER_TYPES: [\n '',\n 'unavailable',\n 'touch', \n 'pen',\n 'mouse'\n ],\n prepareEvent: function(inEvent) {\n var e = inEvent;\n e = dispatcher.cloneEvent(inEvent);\n if (HAS_B ITMAP_TYPE) {\n e.pointerType = this.POINTER_TYPES[inEvent.pointerType];\ n }\n e._source = 'ms';\n return e;\n },\n cleanup: functio n(id) {\n pointermap['delete'](id);\n },\n MSPointerDown: function(in Event) {\n var e = this.prepareEvent(inEvent);\n e.target = scope.wrap (scope.findTarget(inEvent));\n pointermap.set(inEvent.pointerId, e.target); \n dispatcher.down(e);\n },\n MSPointerMove: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.target = pointermap.get(e.pointe rId);\n dispatcher.move(e);\n },\n MSPointerUp: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(sc ope.findTarget(inEvent));\n e.target = pointermap.get(e.pointerId);\n dispatcher.up(e);\n this.cleanup(inEvent.pointerId);\n },\n MSPointer Cancel: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e. relatedTarget = scope.wrap(scope.findTarget(inEvent));\n e.target = pointer map.get(e.pointerId);\n dispatcher.cancel(e);\n this.cleanup(inEvent.p ointerId);\n }\n };\n\n scope.msEvents = msEvents;\n})(window.PolymerGestur es);\n", 61 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n va r pointerEvents = {\n events: [\n 'pointerdown',\n 'pointermove',\n 'pointerup',\n 'pointercancel'\n ],\n prepareEvent: function(in Event) {\n var e = dispatcher.cloneEvent(inEvent);\n e._source = 'poin ter';\n return e;\n },\n register: function(target) {\n if (targ et !== document) {\n return;\n }\n dispatcher.listen(target, th is.events);\n },\n unregister: function(target) {\n dispatcher.unlist en(target, this.events);\n },\n cleanup: function(id) {\n pointermap[ 'delete'](id);\n },\n pointerdown: function(inEvent) {\n var e = this .prepareEvent(inEvent);\n e.target = scope.findTarget(inEvent);\n poin termap.set(e.pointerId, e.target);\n dispatcher.down(e);\n },\n point ermove: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e. target = pointermap.get(e.pointerId);\n dispatcher.move(e);\n },\n po interup: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e .relatedTarget = scope.findTarget(inEvent);\n e.target = pointermap.get(e.p ointerId);\n dispatcher.up(e);\n this.cleanup(inEvent.pointerId);\n },\n pointercancel: function(inEvent) {\n var e = this.prepareEvent(inE vent);\n e.relatedTarget = scope.findTarget(inEvent);\n e.target = poi ntermap.get(e.pointerId);\n dispatcher.cancel(e);\n this.cleanup(inEve nt.pointerId);\n }\n };\n\n scope.pointerEvents = pointerEvents;\n})(window .PolymerGestures);\n",
62 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n va r pointerEvents = {\n events: [\n 'pointerdown',\n 'pointermove',\n 'pointerup',\n 'pointercancel'\n ],\n prepareEvent: function(in Event) {\n var e = dispatcher.cloneEvent(inEvent);\n e._source = 'poin ter';\n return e;\n },\n register: function(target) {\n if (targ et !== document) {\n return;\n }\n dispatcher.listen(target, th is.events);\n },\n unregister: function(target) {\n dispatcher.unlist en(target, this.events);\n },\n cleanup: function(id) {\n pointermap[ 'delete'](id);\n },\n pointerdown: function(inEvent) {\n var e = this .prepareEvent(inEvent);\n e.target = scope.wrap(scope.findTarget(inEvent)); \n pointermap.set(e.pointerId, e.target);\n dispatcher.down(e);\n } ,\n pointermove: function(inEvent) {\n var e = this.prepareEvent(inEvent );\n e.target = pointermap.get(e.pointerId);\n dispatcher.move(e);\n },\n pointerup: function(inEvent) {\n var e = this.prepareEvent(inEven t);\n e.relatedTarget = scope.wrap(scope.findTarget(inEvent));\n e.tar get = pointermap.get(e.pointerId);\n dispatcher.up(e);\n this.cleanup( inEvent.pointerId);\n },\n pointercancel: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTar get(inEvent));\n e.target = pointermap.get(e.pointerId);\n dispatcher. cancel(e);\n this.cleanup(inEvent.pointerId);\n }\n };\n\n scope.point erEvents = pointerEvents;\n})(window.PolymerGestures);\n", 62 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This module conta ins the handlers for native platform events.\n * From here, the dispatcher is ca lled to create unified pointer events.\n * Included are touch events (v1), mouse events, and MSPointerEvents.\n */\n(function(scope) {\n var dispatcher = scope .dispatcher;\n var nav = window.navigator;\n\n if (window.PointerEvent) {\n dispatcher.registerSource('pointer', scope.pointerEvents);\n } else if (nav.ms PointerEnabled) {\n dispatcher.registerSource('ms', scope.msEvents);\n } els e {\n dispatcher.registerSource('mouse', scope.mouseEvents);\n if (window. ontouchstart !== undefined) {\n dispatcher.registerSource('touch', scope.to uchEvents);\n /*\n * NOTE: an empty touch listener on body will react ivate nodes imported from templates with touch listeners\n * Removing it w ill re-break the nodes\n *\n * Work around for https://bugs.webkit.o rg/show_bug.cgi?id=135628\n */\n var isSafari = nav.userAgent.match(' Safari') && !nav.userAgent.match('Chrome');\n if (isSafari) {\n docu ment.body.addEventListener('touchstart', function(){});\n }\n }\n }\n dispatcher.register(document, true);\n})(window.PolymerGestures);\n",
63 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This module conta ins the handlers for native platform events.\n * From here, the dispatcher is ca lled to create unified pointer events.\n * Included are touch events (v1), mouse events, and MSPointerEvents.\n */\n(function(scope) {\n var dispatcher = scope .dispatcher;\n\n if (window.PointerEvent) {\n dispatcher.registerSource('poi nter', scope.pointerEvents);\n } else if (window.navigator.msPointerEnabled) {\ n dispatcher.registerSource('ms', scope.msEvents);\n } else {\n dispatche r.registerSource('mouse', scope.mouseEvents);\n if (window.ontouchstart !== u ndefined) {\n dispatcher.registerSource('touch', scope.touchEvents);\n } \n }\n\n dispatcher.register(document);\n})(window.PolymerGestures);\n", 63 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event denote s the beginning of a series of tracking events.\n *\n * @module PointerGestures\ n * @submodule Events\n * @class trackstart\n */\n/**\n * Pixels moved in the x direction since trackstart.\n * @type Number\n * @property dx\n */\n/**\n * Pixe s moved in the y direction since trackstart.\n * @type Number\n * @property dy\n */\n/**\n * Pixels moved in the x direction since the last track.\n * @type Num ber\n * @property ddx\n */\n/**\n * Pixles moved in the y direction since the la st track.\n * @type Number\n * @property ddy\n */\n/**\n * The clientX position of the track gesture.\n * @type Number\n * @property clientX\n */\n/**\n * The c lientY position of the track gesture.\n * @type Number\n * @property clientY\n * /\n/**\n * The pageX position of the track gesture.\n * @type Number\n * @proper ty pageX\n */\n/**\n * The pageY position of the track gesture.\n * @type Number \n * @property pageY\n */\n/**\n * The screenX position of the track gesture.\n * @type Number\n * @property screenX\n */\n/**\n * The screenY position of the t rack gesture.\n * @type Number\n * @property screenY\n */\n/**\n * The last x ax is direction of the pointer.\n * @type Number\n * @property xDirection\n */\n/** \n * The last y axis direction of the pointer.\n * @type Number\n * @property yD irection\n */\n/**\n * A shared object between all tracking events.\n * @type Ob ject\n * @property trackInfo\n */\n/**\n * The element currently under the point er.\n * @type Element\n * @property relatedTarget\n */\n/**\n * The type of poin ter that make the track gesture.\n * @type String\n * @property pointerType\n */ \n/**\n *\n * This event fires for all pointer movement being tracked.\n *\n * @ class track\n * @extends trackstart\n */\n/**\n * This event fires when the poin ter is no longer being tracked.\n *\n * @class trackend\n * @extends trackstart\ n */\n\n (function(scope) {\n var dispatcher = scope.dispatcher;\n var event Factory = scope.eventFactory;\n var pointermap = new scope.PointerMap();\n v ar track = {\n events: [\n 'down',\n 'move',\n 'up',\n ],\n exposes: [\n 'trackstart',\n 'track',\n 'trackx',\n 'tracky',\n 'trackend'\n ],\n defaultActions: {\n 'track': 'none',\n 'trackx': 'pan-y',\n 'tracky': 'pan-x'\n },\n WIGG LE_THRESHOLD: 4,\n clampDir: function(inDelta) {\n return inDelta > 0 ? 1 : -1;\n },\n calcPositionDelta: function(inA, inB) {\n var x = 0, y = 0;\n if (inA && inB) {\n x = inB.pageX - inA.pageX;\n y = inB.pageY - inA.pageY;\n }\n return {x: x, y: y};\n },\n fireTrack: function(inType, inEvent, inTrackingData) {\n var t = inTr ackingData;\n var d = this.calcPositionDelta(t.downEvent, inEvent);\n var dd = this.calcPositionDelta(t.lastMoveEvent, inEvent);\n if (dd.x) { \n t.xDirection = this.clampDir(dd.x);\n } else if (inType === 'tr ackx') {\n return;\n }\n if (dd.y) {\n t.yDirection = this.clampDir(dd.y);\n } else if (inType === 'tracky') {\n retur n;\n }\n var gestureProto = {\n bubbles: true,\n can celable: true,\n trackInfo: t.trackInfo,\n relatedTarget: inEven t.relatedTarget,\n pointerType: inEvent.pointerType,\n pointerId : inEvent.pointerId,\n _source: 'track'\n };\n if (inType != = 'tracky') {\n gestureProto.x = inEvent.x;\n gestureProto.dx = d.x;\n gestureProto.ddx = dd.x;\n gestureProto.clientX = inEvent .clientX;\n gestureProto.pageX = inEvent.pageX;\n gestureProto.s creenX = inEvent.screenX;\n gestureProto.xDirection = t.xDirection;\n }\n if (inType !== 'trackx') {\n gestureProto.dy = d.y;\n gestureProto.ddy = dd.y;\n gestureProto.y = inEvent.y;\n ges tureProto.clientY = inEvent.clientY;\n gestureProto.pageY = inEvent.page Y;\n gestureProto.screenY = inEvent.screenY;\n gestureProto.yDir ection = t.yDirection;\n }\n var e = eventFactory.makeGestureEvent(i nType, gestureProto);\n t.downTarget.dispatchEvent(e);\n },\n down : function(inEvent) {\n if (inEvent.isPrimary && (inEvent.pointerType === 'mouse' ? inEvent.buttons === 1 : true)) {\n var p = {\n downE vent: inEvent,\n downTarget: inEvent.target,\n trackInfo: {} ,\n lastMoveEvent: null,\n xDirection: 0,\n yDirec tion: 0,\n tracking: false\n };\n pointermap.set(inEve nt.pointerId, p);\n }\n },\n move: function(inEvent) {\n var p = pointermap.get(inEvent.pointerId);\n if (p) {\n if (!p.tracki ng) {\n var d = this.calcPositionDelta(p.downEvent, inEvent);\n var move = d.x * d.x + d.y * d.y;\n // start tracking only if fing er moves more than WIGGLE_THRESHOLD\n if (move > this.WIGGLE_THRESHOLD ) {\n p.tracking = true;\n p.lastMoveEvent = p.downEvent ;\n this.fireTrack('trackstart', inEvent, p);\n }\n }\n if (p.tracking) {\n this.fireTrack('track', inEvent, p); \n this.fireTrack('trackx', inEvent, p);\n this.fireTrack('t racky', inEvent, p);\n }\n p.lastMoveEvent = inEvent;\n }\ n },\n up: function(inEvent) {\n var p = pointermap.get(inEvent.po interId);\n if (p) {\n if (p.tracking) {\n this.fireTrac k('trackend', inEvent, p);\n }\n pointermap.delete(inEvent.point erId);\n }\n }\n };\n dispatcher.registerGesture('track', track);\ n })(window.PolymerGestures);\n",
64 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event denote s the beginning of a series of tracking events.\n *\n * @module PointerGestures\ n * @submodule Events\n * @class trackstart\n */\n/**\n * Pixels moved in the x direction since trackstart.\n * @type Number\n * @property dx\n */\n/**\n * Pixe s moved in the y direction since trackstart.\n * @type Number\n * @property dy\n */\n/**\n * Pixels moved in the x direction since the last track.\n * @type Num ber\n * @property ddx\n */\n/**\n * Pixles moved in the y direction since the la st track.\n * @type Number\n * @property ddy\n */\n/**\n * The clientX position of the track gesture.\n * @type Number\n * @property clientX\n */\n/**\n * The c lientY position of the track gesture.\n * @type Number\n * @property clientY\n * /\n/**\n * The pageX position of the track gesture.\n * @type Number\n * @proper ty pageX\n */\n/**\n * The pageY position of the track gesture.\n * @type Number \n * @property pageY\n */\n/**\n * The screenX position of the track gesture.\n * @type Number\n * @property screenX\n */\n/**\n * The screenY position of the t rack gesture.\n * @type Number\n * @property screenY\n */\n/**\n * The last x ax is direction of the pointer.\n * @type Number\n * @property xDirection\n */\n/** \n * The last y axis direction of the pointer.\n * @type Number\n * @property yD irection\n */\n/**\n * A shared object between all tracking events.\n * @type Ob ject\n * @property trackInfo\n */\n/**\n * The element currently under the point er.\n * @type Element\n * @property relatedTarget\n */\n/**\n * The type of poin ter that make the track gesture.\n * @type String\n * @property pointerType\n */ \n/**\n *\n * This event fires for all pointer movement being tracked.\n *\n * @ class track\n * @extends trackstart\n */\n/**\n * This event fires when the poin ter is no longer being tracked.\n *\n * @class trackend\n * @extends trackstart\ n */\n\n (function(scope) {\n var dispatcher = scope.dispatcher;\n var event Factory = scope.eventFactory;\n var pointermap = new scope.PointerMap();\n v ar track = {\n events: [\n 'down',\n 'move',\n 'up',\n ],\n WIGGLE_THRESHOLD: 4,\n clampDir: function(inDelta) {\n retur n inDelta > 0 ? 1 : -1;\n },\n calcPositionDelta: function(inA, inB) {\n var x = 0, y = 0;\n if (inA && inB) {\n x = inB.pageX - inA .pageX;\n y = inB.pageY - inA.pageY;\n }\n return {x: x, y: y};\n },\n fireTrack: function(inType, inEvent, inTrackingData) {\n var t = inTrackingData;\n var d = this.calcPositionDelta(t.downEvent, in Event);\n var dd = this.calcPositionDelta(t.lastMoveEvent, inEvent);\n if (dd.x) {\n t.xDirection = this.clampDir(dd.x);\n }\n i f (dd.y) {\n t.yDirection = this.clampDir(dd.y);\n }\n var e = eventFactory.makeGestureEvent(inType, {\n bubbles: true,\n ca ncelable: true,\n dx: d.x,\n dy: d.y,\n ddx: dd.x,\n ddy: dd.y,\n x: inEvent.x,\n y: inEvent.y,\n client X: inEvent.clientX,\n clientY: inEvent.clientY,\n pageX: inEvent .pageX,\n pageY: inEvent.pageY,\n screenX: inEvent.screenX,\n screenY: inEvent.screenY,\n xDirection: t.xDirection,\n yD irection: t.yDirection,\n trackInfo: t.trackInfo,\n relatedTarge t: inEvent.relatedTarget,\n pointerType: inEvent.pointerType,\n pointerId: inEvent.pointerId,\n _source: 'track'\n });\n t.d ownTarget.dispatchEvent(e);\n },\n down: function(inEvent) {\n if (inEvent.isPrimary && (inEvent.pointerType === 'mouse' ? inEvent.buttons === 1 : true)) {\n var p = {\n downEvent: inEvent,\n downTa rget: inEvent.target,\n trackInfo: {},\n lastMoveEvent: null ,\n xDirection: 0,\n yDirection: 0,\n tracking: fa lse\n };\n pointermap.set(inEvent.pointerId, p);\n }\n },\n move: function(inEvent) {\n var p = pointermap.get(inEvent.point erId);\n if (p) {\n if (!p.tracking) {\n var d = this.ca lcPositionDelta(p.downEvent, inEvent);\n var move = d.x * d.x + d.y * d.y;\n // start tracking only if finger moves more than WIGGLE_THRESHO LD\n if (move > this.WIGGLE_THRESHOLD) {\n p.tracking = tr ue;\n this.fireTrack('trackstart', p.downEvent, p);\n th is.fireTrack('track', inEvent, p);\n }\n } else {\n this.fireTrack('track', inEvent, p);\n }\n p.lastMoveEvent = inE vent;\n }\n },\n up: function(inEvent) {\n var p = pointerma p.get(inEvent.pointerId);\n if (p) {\n if (p.tracking) {\n this.fireTrack('trackend', inEvent, p);\n }\n pointermap.dele te(inEvent.pointerId);\n }\n }\n };\n dispatcher.registerGesture(' track', track);\n })(window.PolymerGestures);\n", 64 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fir ed when a pointer is held down for 200ms.\n *\n * @module PointerGestures\n * @s ubmodule Events\n * @class hold\n */\n/**\n * Type of pointer that made the hold ing event.\n * @type String\n * @property pointerType\n */\n/**\n * Screen X axi s position of the held pointer\n * @type Number\n * @property clientX\n */\n/**\ n * Screen Y axis position of the held pointer\n * @type Number\n * @property cl ientY\n */\n/**\n * Type of pointer that made the holding event.\n * @type Strin g\n * @property pointerType\n */\n/**\n * This event is fired every 200ms while a pointer is held down.\n *\n * @class holdpulse\n * @extends hold\n */\n/**\n * Milliseconds pointer has been held down.\n * @type Number\n * @property holdTim e\n */\n/**\n * This event is fired when a held pointer is released or moved.\n *\n * @class release\n */\n\n(function(scope) {\n var dispatcher = scope.dispat cher;\n var eventFactory = scope.eventFactory;\n var hold = {\n // wait at least HOLD_DELAY ms between hold and pulse events\n HOLD_DELAY: 200,\n // pointer can move WIGGLE_THRESHOLD pixels before not counting as a hold\n WIGG LE_THRESHOLD: 16,\n events: [\n 'down',\n 'move',\n 'up',\n ],\n exposes: [\n 'hold',\n 'holdpulse',\n 'release'\n ],\ n heldPointer: null,\n holdJob: null,\n pulse: function() {\n var hold = Date.now() - this.heldPointer.timeStamp;\n var type = this.held ? 'h oldpulse' : 'hold';\n this.fireHold(type, hold);\n this.held = true;\n },\n cancel: function() {\n clearInterval(this.holdJob);\n if ( this.held) {\n this.fireHold('release');\n }\n this.held = fals e;\n this.heldPointer = null;\n this.target = null;\n this.holdJo b = null;\n },\n down: function(inEvent) {\n if (inEvent.isPrimary && !this.heldPointer) {\n this.heldPointer = inEvent;\n this.target = inEvent.target;\n this.holdJob = setInterval(this.pulse.bind(this), thi s.HOLD_DELAY);\n }\n },\n up: function(inEvent) {\n if (this.hel dPointer && this.heldPointer.pointerId === inEvent.pointerId) {\n this.ca ncel();\n }\n },\n move: function(inEvent) {\n if (this.heldPoin ter && this.heldPointer.pointerId === inEvent.pointerId) {\n var x = inEv ent.clientX - this.heldPointer.clientX;\n var y = inEvent.clientY - this. heldPointer.clientY;\n if ((x * x + y * y) > this.WIGGLE_THRESHOLD) {\n this.cancel();\n }\n }\n },\n fireHold: function(inTyp e, inHoldTime) {\n var p = {\n bubbles: true,\n cancelable: t rue,\n pointerType: this.heldPointer.pointerType,\n pointerId: thi s.heldPointer.pointerId,\n x: this.heldPointer.clientX,\n y: this. heldPointer.clientY,\n _source: 'hold'\n };\n if (inHoldTime) { \n p.holdTime = inHoldTime;\n }\n var e = eventFactory.makeGest ureEvent(inType, p);\n this.target.dispatchEvent(e);\n }\n };\n dispat cher.registerGesture('hold', hold);\n})(window.PolymerGestures);\n",
65 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fir ed when a pointer is held down for 200ms.\n *\n * @module PointerGestures\n * @s ubmodule Events\n * @class hold\n */\n/**\n * Type of pointer that made the hold ing event.\n * @type String\n * @property pointerType\n */\n/**\n * Screen X axi s position of the held pointer\n * @type Number\n * @property clientX\n */\n/**\ n * Screen Y axis position of the held pointer\n * @type Number\n * @property cl ientY\n */\n/**\n * Type of pointer that made the holding event.\n * @type Strin g\n * @property pointerType\n */\n/**\n * This event is fired every 200ms while a pointer is held down.\n *\n * @class holdpulse\n * @extends hold\n */\n/**\n * Milliseconds pointer has been held down.\n * @type Number\n * @property holdTim e\n */\n/**\n * This event is fired when a held pointer is released or moved.\n *\n * @class release\n */\n\n(function(scope) {\n var dispatcher = scope.dispat cher;\n var eventFactory = scope.eventFactory;\n var hold = {\n // wait at least HOLD_DELAY ms between hold and pulse events\n HOLD_DELAY: 200,\n // pointer can move WIGGLE_THRESHOLD pixels before not counting as a hold\n WIGG LE_THRESHOLD: 16,\n events: [\n 'down',\n 'move',\n 'up',\n ],\n heldPointer: null,\n holdJob: null,\n pulse: function() {\n var hold = Date.now() - this.heldPointer.timeStamp;\n var type = this.held ? 'holdpulse' : 'hold';\n this.fireHold(type, hold);\n this.held = tru e;\n },\n cancel: function() {\n clearInterval(this.holdJob);\n if (this.held) {\n this.fireHold('release');\n }\n this.held = false;\n this.heldPointer = null;\n this.target = null;\n this.ho ldJob = null;\n },\n down: function(inEvent) {\n if (inEvent.isPrimar y && !this.heldPointer) {\n this.heldPointer = inEvent;\n this.tar get = inEvent.target;\n this.holdJob = setInterval(this.pulse.bind(this), this.HOLD_DELAY);\n }\n },\n up: function(inEvent) {\n if (this .heldPointer && this.heldPointer.pointerId === inEvent.pointerId) {\n thi s.cancel();\n }\n },\n move: function(inEvent) {\n if (this.held Pointer && this.heldPointer.pointerId === inEvent.pointerId) {\n var x = inEvent.clientX - this.heldPointer.clientX;\n var y = inEvent.clientY - t his.heldPointer.clientY;\n if ((x * x + y * y) > this.WIGGLE_THRESHOLD) { \n this.cancel();\n }\n }\n },\n fireHold: function(i nType, inHoldTime) {\n var p = {\n bubbles: true,\n cancelabl e: true,\n pointerType: this.heldPointer.pointerType,\n pointerId: this.heldPointer.pointerId,\n x: this.heldPointer.clientX,\n y: t his.heldPointer.clientY,\n _source: 'hold'\n };\n if (inHoldTim e) {\n p.holdTime = inHoldTime;\n }\n var e = eventFactory.make GestureEvent(inType, p);\n this.target.dispatchEvent(e);\n }\n };\n di spatcher.registerGesture('hold', hold);\n})(window.PolymerGestures);\n", 65 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fir ed when a pointer quickly goes down and up, and is used to\n * denote activation .\n *\n * Any gesture event can prevent the tap event from being created by call ing\n * `event.preventTap`.\n *\n * Any pointer event can prevent the tap by set ting the `tapPrevented` property\n * on itself.\n *\n * @module PointerGestures\ n * @submodule Events\n * @class tap\n */\n/**\n * X axis position of the tap.\n * @property x\n * @type Number\n */\n/**\n * Y axis position of the tap.\n * @p roperty y\n * @type Number\n */\n/**\n * Type of the pointer that made the tap.\ n * @property pointerType\n * @type String\n */\n(function(scope) {\n var dispa tcher = scope.dispatcher;\n var eventFactory = scope.eventFactory;\n var point ermap = new scope.PointerMap();\n var tap = {\n events: [\n 'down',\n 'up'\n ],\n exposes: [\n 'tap'\n ],\n down: function(inEven t) {\n if (inEvent.isPrimary && !inEvent.tapPrevented) {\n pointerma p.set(inEvent.pointerId, {\n target: inEvent.target,\n buttons : inEvent.buttons,\n x: inEvent.clientX,\n y: inEvent.clientY\ n });\n }\n },\n shouldTap: function(e, downState) {\n if (e.pointerType === 'mouse') {\n // only allow left click to tap for mous e\n return downState.buttons === 1;\n }\n return !e.tapPrevente d;\n },\n up: function(inEvent) {\n var start = pointermap.get(inEven t.pointerId);\n if (start && this.shouldTap(inEvent, start)) {\n // up.relatedTarget is target currently under finger\n var t = scope.targetF inding.LCA(start.target, inEvent.relatedTarget);\n if (t) {\n va r e = eventFactory.makeGestureEvent('tap', {\n bubbles: true,\n cancelable: true,\n x: inEvent.clientX,\n y: inEvent .clientY,\n detail: inEvent.detail,\n pointerType: inEvent .pointerType,\n pointerId: inEvent.pointerId,\n altKey: in Event.altKey,\n ctrlKey: inEvent.ctrlKey,\n metaKey: inEve nt.metaKey,\n shiftKey: inEvent.shiftKey,\n _source: 'tap' \n });\n t.dispatchEvent(e);\n }\n }\n pointe rmap.delete(inEvent.pointerId);\n }\n };\n // patch eventFactory to remove id from tap's pointermap for preventTap calls\n eventFactory.preventTap = funct ion(e) {\n return function() {\n e.tapPrevented = true;\n pointerma p.delete(e.pointerId);\n };\n };\n dispatcher.registerGesture('tap', tap);\ n})(window.PolymerGestures);\n",
66 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fir ed when a pointer quickly goes down and up, and is used to\n * denote activation .\n *\n * Any gesture event can prevent the tap event from being created by call ing\n * `event.preventTap`.\n *\n * Any pointer event can prevent the tap by set ting the `tapPrevented` property\n * on itself.\n *\n * @module PointerGestures\ n * @submodule Events\n * @class tap\n */\n/**\n * X axis position of the tap.\n * @property x\n * @type Number\n */\n/**\n * Y axis position of the tap.\n * @p roperty y\n * @type Number\n */\n/**\n * Type of the pointer that made the tap.\ n * @property pointerType\n * @type String\n */\n(function(scope) {\n var dispa tcher = scope.dispatcher;\n var eventFactory = scope.eventFactory;\n var point ermap = new scope.PointerMap();\n var tap = {\n events: [\n 'down',\n 'up'\n ],\n down: function(inEvent) {\n if (inEvent.isPrimary && !inEvent.tapPrevented) {\n pointermap.set(inEvent.pointerId, {\n target: inEvent.target,\n buttons: inEvent.buttons,\n x: inEv ent.clientX,\n y: inEvent.clientY\n });\n }\n },\n sh ouldTap: function(e, downState) {\n if (e.pointerType === 'mouse') {\n // only allow left click to tap for mouse\n return downState.buttons = == 1;\n }\n return !e.tapPrevented;\n },\n up: function(inEvent) {\n var start = pointermap.get(inEvent.pointerId);\n if (start && thi s.shouldTap(inEvent, start)) {\n // up.relatedTarget is target currently under finger\n var t = scope.targetFinding.LCA(start.target, inEvent.rela tedTarget);\n if (t) {\n var e = eventFactory.makeGestureEvent(' tap', {\n bubbles: true,\n cancelable: true,\n x: inEvent.clientX,\n y: inEvent.clientY,\n detail: inEven t.detail,\n pointerType: inEvent.pointerType,\n pointerId: inEvent.pointerId,\n altKey: inEvent.altKey,\n ctrlKey: i nEvent.ctrlKey,\n metaKey: inEvent.metaKey,\n shiftKey: in Event.shiftKey,\n _source: 'tap'\n });\n t.dispatch Event(e);\n }\n }\n pointermap.delete(inEvent.pointerId);\n }\n };\n // patch eventFactory to remove id from tap's pointermap for preventT ap calls\n eventFactory.preventTap = function(e) {\n return function() {\n e.tapPrevented = true;\n pointermap.delete(e.pointerId);\n };\n };\ n dispatcher.registerGesture('tap', tap);\n})(window.PolymerGestures);\n",
67 "/*\n Copyright (C) 2013 Ariya Hidayat <ariya.hidayat@gmail.com>\n Copyrig ht (C) 2013 Thaddee Tyl <thaddee.tyl@gmail.com>\n Copyright (C) 2012 Ariya Hida yat <ariya.hidayat@gmail.com>\n Copyright (C) 2012 Mathias Bynens <mathias@qiwi .be>\n Copyright (C) 2012 Joost-Wim Boekesteijn <joost-wim@boekesteijn.nl>\n C opyright (C) 2012 Kris Kowal <kris.kowal@cixar.com>\n Copyright (C) 2012 Yusuke Suzuki <utatane.tea@gmail.com>\n Copyright (C) 2012 Arpad Borsos <arpad.borsos @googlemail.com>\n Copyright (C) 2011 Ariya Hidayat <ariya.hidayat@gmail.com>\n \n Redistribution and use in source and binary forms, with or without\n modifi cation, are permitted provided that the following conditions are met:\n\n * R edistributions of source code must retain the above copyright\n notice, thi s list of conditions and the following disclaimer.\n * Redistributions in bin ary form must reproduce the above copyright\n notice, this list of conditio ns and the following disclaimer in the\n documentation and/or other materia ls provided with the distribution.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIG HT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\n ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY\n DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES\n (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBST ITUTE GOODS OR SERVICES;\n LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPT ION) HOWEVER CAUSED AND\n ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRI CT LIABILITY, OR TORT\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\n THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH D AMAGE.\n*/\n\n(function (global) {\n 'use strict';\n\n var Token,\n TokenName,\n Syntax,\n Messages,\n source,\n index, \n length,\n delegate,\n lookahead,\n state;\n\n Token = {\n BooleanLiteral: 1,\n EOF: 2,\n Identifier: 3,\n Keyword: 4,\n NullLiteral: 5,\n NumericLiteral: 6,\n Punctuator: 7,\n StringLiteral: 8\n };\n\n TokenName = {};\n T okenName[Token.BooleanLiteral] = 'Boolean';\n TokenName[Token.EOF] = '<end>'; \n TokenName[Token.Identifier] = 'Identifier';\n TokenName[Token.Keyword] = 'Keyword';\n TokenName[Token.NullLiteral] = 'Null';\n TokenName[Token.Nu mericLiteral] = 'Numeric';\n TokenName[Token.Punctuator] = 'Punctuator';\n TokenName[Token.StringLiteral] = 'String';\n\n Syntax = {\n ArrayExpr ession: 'ArrayExpression',\n BinaryExpression: 'BinaryExpression',\n CallExpression: 'CallExpression',\n ConditionalExpression: 'Conditiona lExpression',\n EmptyStatement: 'EmptyStatement',\n ExpressionStat ement: 'ExpressionStatement',\n Identifier: 'Identifier',\n Litera l: 'Literal',\n LabeledStatement: 'LabeledStatement',\n LogicalExp ression: 'LogicalExpression',\n MemberExpression: 'MemberExpression',\n ObjectExpression: 'ObjectExpression',\n Program: 'Program',\n Property: 'Property',\n ThisExpression: 'ThisExpression',\n Unar yExpression: 'UnaryExpression'\n };\n\n // Error messages should be identi cal to V8.\n Messages = {\n UnexpectedToken: 'Unexpected token %0',\n UnknownLabel: 'Undefined label \\'%0\\'',\n Redeclaration: '%0 \\ '%1\\' has already been declared'\n };\n\n // Ensure the condition is true , otherwise throw an error.\n // This is only to have a better contract seman tic, i.e. another safety net\n // to catch a logic error. The condition shall be fulfilled in normal case.\n // Do NOT use this to enforce a certain condi tion on any user input.\n\n function assert(condition, message) {\n if (!condition) {\n throw new Error('ASSERT: ' + message);\n }\n }\n\n function isDecimalDigit(ch) {\n return (ch >= 48 && ch <= 57 ); // 0..9\n }\n\n\n // 7.2 White Space\n\n function isWhiteSpace(ch) {\n return (ch === 32) || // space\n (ch === 9) || // t ab\n (ch === 0xB) ||\n (ch === 0xC) ||\n (ch == = 0xA0) ||\n (ch >= 0x1680 && '\\u1680\\u180E\\u2000\\u2001\\u2002\\u 2003\\u2004\\u2005\\u2006\\u2007\\u2008\\u2009\\u200A\\u202F\\u205F\\u3000\\uFEF F'.indexOf(String.fromCharCode(ch)) > 0);\n }\n\n // 7.3 Line Terminators\ n\n function isLineTerminator(ch) {\n return (ch === 10) || (ch === 13 ) || (ch === 0x2028) || (ch === 0x2029);\n }\n\n // 7.6 Identifier Names a nd Identifiers\n\n function isIdentifierStart(ch) {\n return (ch === 3 6) || (ch === 95) || // $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || // A..Z\n (ch >= 97 && ch <= 122); // a..z\n }\n\n function isIdentifierPart(ch) {\n return (ch === 36) | | (ch === 95) || // $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || // A..Z\n (ch >= 97 && ch <= 122) || // a..z \n (ch >= 48 && ch <= 57); // 0..9\n }\n\n // 7.6.1.1 Keywords\n\n function isKeyword(id) {\n return (id === 'this')\n } \n\n // 7.4 Comments\n\n function skipWhitespace() {\n while (index < length && isWhiteSpace(source.charCodeAt(index))) {\n ++index;\n }\n }\n\n function getIdentifier() {\n var start, ch;\n\n start = index++;\n while (index < length) {\n ch = source.c harCodeAt(index);\n if (isIdentifierPart(ch)) {\n ++in dex;\n } else {\n break;\n }\n }\n\n return source.slice(start, index);\n }\n\n function scanIdentifier () {\n var start, id, type;\n\n start = index;\n\n id = get Identifier();\n\n // There is no keyword or literal with only one charact er.\n // Thus, it must be an identifier.\n if (id.length === 1) {\ n type = Token.Identifier;\n } else if (isKeyword(id)) {\n type = Token.Keyword;\n } else if (id === 'null') {\n type = Token.NullLiteral;\n } else if (id === 'true' || id === 'false') { \n type = Token.BooleanLiteral;\n } else {\n type = Token.Identifier;\n }\n\n return {\n type: type,\n value: id,\n range: [start, index]\n };\n }\n\n\n // 7.7 Punctuators\n\n function scanPunctuator() {\n var start = ind ex,\n code = source.charCodeAt(index),\n code2,\n ch1 = source[index],\n ch2;\n\n switch (code) {\n\n // Check for most common single-character punctuators.\n case 46: // . dot\n case 40: // ( open bracket\n case 41: // ) close bracket \n case 59: // ; semicolon\n case 44: // , comma\n case 123: // { open curly brace\n case 125: // } close curly brace\n case 91: // [\n case 93: // ]\n case 58: // :\n case 63: // ?\n ++index;\n return {\n type: T oken.Punctuator,\n value: String.fromCharCode(code),\n range: [start, index]\n };\n\n default:\n code 2 = source.charCodeAt(index + 1);\n\n // '=' (char #61) marks an assi gnment or comparison operator.\n if (code2 === 61) {\n switch (code) {\n case 37: // %\n case 38: // & \n case 42: // *:\n case 43: // +\n case 45: // -\n case 47: // /\n case 60: // <\n case 62: // >\n case 124: // |\n index += 2;\n return {\n type: Token.Punctuator,\n value: String.fromCharCode(code) + St ring.fromCharCode(code2),\n range: [start, index]\n };\n\n case 33: // !\n case 61: // = \n index += 2;\n\n // !== and ===\n if (source.charCodeAt(index) === 61) {\n ++i ndex;\n }\n return {\n type: Token.Punctuator,\n value: source.slice(start, index),\n range: [start, index]\n };\n default:\n break;\n }\n }\n break;\n }\n\n // Peek more characters.\n\n ch2 = source[index + 1];\n\n // Other 2-character punctuators: && || \n\n if (ch1 === ch2 && ('&|'.indexOf(ch1) >= 0)) {\n index += 2;\n return {\n type: Token.Punctuator,\n value: ch1 + ch2,\n range: [start, index]\n };\n }\n\n if ('<>=!+-*%&|^/'.indexOf(ch1) >= 0) {\n ++index; \n return {\n type: Token.Punctuator,\n value: ch1,\n range: [start, index]\n };\n }\n \n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n // 7.8.3 Numeric Literals\n function scanNumericLiteral() {\n var number, start, ch;\n\n ch = source[index];\n assert(isDecimalDigit(ch.cha rCodeAt(0)) || (ch === '.'),\n 'Numeric literal must start with a dec imal digit or a decimal point');\n\n start = index;\n number = ''; \n if (ch !== '.') {\n number = source[index++];\n ch = source[index];\n\n // Hex number starts with '0x'.\n // Octal number starts with '0'.\n if (number === '0') {\n // decimal number starts with '0' such as '09' is illegal.\n if (ch && isDecimalDigit(ch.charCodeAt(0))) {\n throwError({ }, Messages.UnexpectedToken, 'ILLEGAL');\n }\n }\n\n while (isDecimalDigit(source.charCodeAt(index))) {\n nu mber += source[index++];\n }\n ch = source[index];\n }\n\n if (ch === '.') {\n number += source[index++];\n while (isDecimalDigit(source.charCodeAt(index))) {\n number += source[index++];\n }\n ch = source[index];\n }\ n\n if (ch === 'e' || ch === 'E') {\n number += source[index++ ];\n\n ch = source[index];\n if (ch === '+' || ch === '-') {\n number += source[index++];\n }\n if (i sDecimalDigit(source.charCodeAt(index))) {\n while (isDecimalDigi t(source.charCodeAt(index))) {\n number += source[index++];\n }\n } else {\n throwError({}, Messages .UnexpectedToken, 'ILLEGAL');\n }\n }\n\n if (isIdentif ierStart(source.charCodeAt(index))) {\n throwError({}, Messages.Unexp ectedToken, 'ILLEGAL');\n }\n\n return {\n type: Token. NumericLiteral,\n value: parseFloat(number),\n range: [sta rt, index]\n };\n }\n\n // 7.8.4 String Literals\n\n function sc anStringLiteral() {\n var str = '', quote, start, ch, octal = false;\n\n quote = source[index];\n assert((quote === '\\'' || quote === '\"' ),\n 'String literal must starts with a quote');\n\n start = i ndex;\n ++index;\n\n while (index < length) {\n ch = so urce[index++];\n\n if (ch === quote) {\n quote = '';\n break;\n } else if (ch === '\\\\') {\n ch = source[index++];\n if (!ch || !isLineTerminator(ch.charCode At(0))) {\n switch (ch) {\n case 'n':\n str += '\\n';\n break;\n case 'r':\n str += '\\r';\n break;\n case 't':\n str += '\\t';\n break;\n case 'b':\n str += '\\b';\n break;\n case ' f':\n str += '\\f';\n break;\n case 'v':\n str += '\\x0B';\n break;\n\n default:\n str += ch;\n break;\n }\n } else {\n if (ch === '\\r' && source[index] === '\\n') {\n ++index;\n }\n }\n } else if (isLineTerminator(ch.charCodeAt(0))) {\n break;\n } else {\n str += ch;\n }\n }\n\n if (quote !== '') {\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n return {\n type: Token.StringLitera l,\n value: str,\n octal: octal,\n range: [star t, index]\n };\n }\n\n function isIdentifierName(token) {\n return token.type === Token.Identifier ||\n token.type === Token.Keyw ord ||\n token.type === Token.BooleanLiteral ||\n token.ty pe === Token.NullLiteral;\n }\n\n function advance() {\n var ch;\n\ n skipWhitespace();\n\n if (index >= length) {\n return {\n type: Token.EOF,\n range: [index, index]\n };\n }\n\n ch = source.charCodeAt(index);\n\n // V ery common: ( and ) and ;\n if (ch === 40 || ch === 41 || ch === 58) {\n return scanPunctuator();\n }\n\n // String literal star ts with single quote (#39) or double quote (#34).\n if (ch === 39 || ch = == 34) {\n return scanStringLiteral();\n }\n\n if (isId entifierStart(ch)) {\n return scanIdentifier();\n }\n\n // Dot (.) char #46 can also start a floating-point number, hence the need\n // to check the next character.\n if (ch === 46) {\n if ( isDecimalDigit(source.charCodeAt(index + 1))) {\n return scanNume ricLiteral();\n }\n return scanPunctuator();\n }\n\ n if (isDecimalDigit(ch)) {\n return scanNumericLiteral();\n }\n\n return scanPunctuator();\n }\n\n function lex() {\n var token;\n\n token = lookahead;\n index = token.range[1];\n\ n lookahead = advance();\n\n index = token.range[1];\n\n re turn token;\n }\n\n function peek() {\n var pos;\n\n pos = i ndex;\n lookahead = advance();\n index = pos;\n }\n\n // Thr ow an exception\n\n function throwError(token, messageFormat) {\n var error,\n args = Array.prototype.slice.call(arguments, 2),\n msg = messageFormat.replace(\n /%(\\d)/g,\n func tion (whole, index) {\n assert(index < args.length, 'Message reference must be in range');\n return args[index];\n }\n );\n\n error = new Error(msg);\n error.inde x = index;\n error.description = msg;\n throw error;\n }\n\n // Throw an exception because of the token.\n\n function throwUnexpected(tok en) {\n throwError(token, Messages.UnexpectedToken, token.value);\n }\ n\n // Expect the next token to match the specified punctuator.\n // If no t, an exception will be thrown.\n\n function expect(value) {\n var tok en = lex();\n if (token.type !== Token.Punctuator || token.value !== valu e) {\n throwUnexpected(token);\n }\n }\n\n // Return tru e if the next token matches the specified punctuator.\n\n function match(valu e) {\n return lookahead.type === Token.Punctuator && lookahead.value === value;\n }\n\n // Return true if the next token matches the specified keyw ord\n\n function matchKeyword(keyword) {\n return lookahead.type === T oken.Keyword && lookahead.value === keyword;\n }\n\n function consumeSemic olon() {\n // Catch the very common case first: immediately a semicolon ( char #59).\n if (source.charCodeAt(index) === 59) {\n lex();\n return;\n }\n\n skipWhitespace();\n\n if (match (';')) {\n lex();\n return;\n }\n\n if (look ahead.type !== Token.EOF && !match('}')) {\n throwUnexpected(lookahea d);\n }\n }\n\n // 11.1.4 Array Initialiser\n\n function parseAr rayInitialiser() {\n var elements = [];\n\n expect('[');\n\n while (!match(']')) {\n if (match(',')) {\n lex();\n elements.push(null);\n } else {\n elem ents.push(parseExpression());\n\n if (!match(']')) {\n expect(',');\n }\n }\n }\n\n ex pect(']');\n\n return delegate.createArrayExpression(elements);\n }\n\ n // 11.1.5 Object Initialiser\n\n function parseObjectPropertyKey() {\n var token;\n\n skipWhitespace();\n token = lex();\n\n // Note: This function is called only from parseObjectProperty(), where\n // EOF and Punctuator tokens are already filtered out.\n if (token.type === Token.StringLiteral || token.type === Token.NumericLiteral) {\n return delegate.createLiteral(token);\n }\n\n return delegate.crea teIdentifier(token.value);\n }\n\n function parseObjectProperty() {\n var token, key;\n\n token = lookahead;\n skipWhitespace();\n\n if (token.type === Token.EOF || token.type === Token.Punctuator) {\n throwUnexpected(token);\n }\n\n key = parseObjectPropertyKe y();\n expect(':');\n return delegate.createProperty('init', key, parseExpression());\n }\n\n function parseObjectInitialiser() {\n v ar properties = [];\n\n expect('{');\n\n while (!match('}')) {\n properties.push(parseObjectProperty());\n\n if (!match('}') ) {\n expect(',');\n }\n }\n\n expect('} ');\n\n return delegate.createObjectExpression(properties);\n }\n\n // 11.1.6 The Grouping Operator\n\n function parseGroupExpression() {\n var expr;\n\n expect('(');\n\n expr = parseExpression();\n\n expect(')');\n\n return expr;\n }\n\n\n // 11.1 Primary Expres sions\n\n function parsePrimaryExpression() {\n var type, token, expr; \n\n if (match('(')) {\n return parseGroupExpression();\n }\n\n type = lookahead.type;\n\n if (type === Token.Identifier) {\n expr = delegate.createIdentifier(lex().value);\n } else i f (type === Token.StringLiteral || type === Token.NumericLiteral) {\n expr = delegate.createLiteral(lex());\n } else if (type === Token.Keywor d) {\n if (matchKeyword('this')) {\n lex();\n expr = delegate.createThisExpression();\n }\n } else if (type === Token.BooleanLiteral) {\n token = lex();\n toke n.value = (token.value === 'true');\n expr = delegate.createLiteral(t oken);\n } else if (type === Token.NullLiteral) {\n token = le x();\n token.value = null;\n expr = delegate.createLiteral (token);\n } else if (match('[')) {\n expr = parseArrayInitial iser();\n } else if (match('{')) {\n expr = parseObjectInitial iser();\n }\n\n if (expr) {\n return expr;\n }\n \n throwUnexpected(lex());\n }\n\n // 11.2 Left-Hand-Side Expressio ns\n\n function parseArguments() {\n var args = [];\n\n expect( '(');\n\n if (!match(')')) {\n while (index < length) {\n args.push(parseExpression());\n if (match(')')) {\n break;\n }\n expect(',');\n }\n }\n\n expect(')');\n\n return args;\n }\n\n function parseNonComputedProperty() {\n var token;\n\n token = le x();\n\n if (!isIdentifierName(token)) {\n throwUnexpected(tok en);\n }\n\n return delegate.createIdentifier(token.value);\n } \n\n function parseNonComputedMember() {\n expect('.');\n\n ret urn parseNonComputedProperty();\n }\n\n function parseComputedMember() {\n var expr;\n\n expect('[');\n\n expr = parseExpression();\n \n expect(']');\n\n return expr;\n }\n\n function parseLeftH andSideExpression() {\n var expr, args, property;\n\n expr = parse PrimaryExpression();\n\n while (true) {\n if (match('[')) {\n property = parseComputedMember();\n expr = delegat e.createMemberExpression('[', expr, property);\n } else if (match('.' )) {\n property = parseNonComputedMember();\n expr = delegate.createMemberExpression('.', expr, property);\n } else if (match('(')) {\n args = parseArguments();\n expr = delegate.createCallExpression(expr, args);\n } else {\n break;\n }\n }\n\n return expr;\n }\n\n // 11. 3 Postfix Expressions\n\n var parsePostfixExpression = parseLeftHandSideExpre ssion;\n\n // 11.4 Unary Operators\n\n function parseUnaryExpression() {\n var token, expr;\n\n if (lookahead.type !== Token.Punctuator && l ookahead.type !== Token.Keyword) {\n expr = parsePostfixExpression(); \n } else if (match('+') || match('-') || match('!')) {\n toke n = lex();\n expr = parseUnaryExpression();\n expr = deleg ate.createUnaryExpression(token.value, expr);\n } else if (matchKeyword(' delete') || matchKeyword('void') || matchKeyword('typeof')) {\n throw Error({}, Messages.UnexpectedToken);\n } else {\n expr = parse PostfixExpression();\n }\n\n return expr;\n }\n\n function b inaryPrecedence(token) {\n var prec = 0;\n\n if (token.type !== To ken.Punctuator && token.type !== Token.Keyword) {\n return 0;\n }\n\n switch (token.value) {\n case '||':\n prec = 1; \n break;\n\n case '&&':\n prec = 2;\n b reak;\n\n case '==':\n case '!=':\n case '===':\n ca se '!==':\n prec = 6;\n break;\n\n case '<':\n case '>':\n case '<=':\n case '>=':\n case 'instanceof': \n prec = 7;\n break;\n\n case 'in':\n p rec = 7;\n break;\n\n case '+':\n case '-':\n prec = 9;\n break;\n\n case '*':\n case '/':\n case '%':\n prec = 11;\n break;\n\n default:\n break;\n }\n\n return prec;\n }\n\n // 11.5 Multipli cative Operators\n // 11.6 Additive Operators\n // 11.7 Bitwise Shift Oper ators\n // 11.8 Relational Operators\n // 11.9 Equality Operators\n // 11.10 Binary Bitwise Operators\n // 11.11 Binary Logical Operators\n\n fun ction parseBinaryExpression() {\n var expr, token, prec, stack, right, op erator, left, i;\n\n left = parseUnaryExpression();\n\n token = lo okahead;\n prec = binaryPrecedence(token);\n if (prec === 0) {\n return left;\n }\n token.prec = prec;\n lex();\n\ n right = parseUnaryExpression();\n\n stack = [left, token, right] ;\n\n while ((prec = binaryPrecedence(lookahead)) > 0) {\n\n / / Reduce: make a binary expression from the three topmost entries.\n while ((stack.length > 2) && (prec <= stack[stack.length - 2].prec)) {\n right = stack.pop();\n operator = stack.pop().value;\n left = stack.pop();\n expr = delegate.createBinaryEx pression(operator, left, right);\n stack.push(expr);\n }\n\n // Shift.\n token = lex();\n token.prec = prec;\n stack.push(token);\n expr = parseUnaryExpression ();\n stack.push(expr);\n }\n\n // Final reduce to clea n-up the stack.\n i = stack.length - 1;\n expr = stack[i];\n while (i > 1) {\n expr = delegate.createBinaryExpression(stack[i - 1].value, stack[i - 2], expr);\n i -= 2;\n }\n\n return expr;\n }\n\n\n // 11.12 Conditional Operator\n\n function parseCondit ionalExpression() {\n var expr, consequent, alternate;\n\n expr = parseBinaryExpression();\n\n if (match('?')) {\n lex();\n consequent = parseConditionalExpression();\n expect(':');\n alternate = parseConditionalExpression();\n\n expr = delegat e.createConditionalExpression(expr, consequent, alternate);\n }\n\n return expr;\n }\n\n // Simplification since we do not support Assignmen tExpression.\n var parseExpression = parseConditionalExpression;\n\n // Po lymer Syntax extensions\n\n // Filter ::\n // Identifier\n // Ident ifier \"(\" \")\"\n // Identifier \"(\" FilterArguments \")\"\n\n functi on parseFilter() {\n var identifier, args;\n\n identifier = lex(); \n\n if (identifier.type !== Token.Identifier) {\n throwUnexpe cted(identifier);\n }\n\n args = match('(') ? parseArguments() : [ ];\n\n return delegate.createFilter(identifier.value, args);\n }\n\n // Filters ::\n // \"|\" Filter\n // Filters \"|\" Filter\n\n fun ction parseFilters() {\n while (match('|')) {\n lex();\n parseFilter();\n }\n }\n\n // TopLevel ::\n // LabelledE xpressions\n // AsExpression\n // InExpression\n // FilterExpress ion\n\n // AsExpression ::\n // FilterExpression as Identifier\n\n // InExpression ::\n // Identifier, Identifier in FilterExpression\n // Identifier in FilterExpression\n\n // FilterExpression ::\n // Expressio n\n // Expression Filters\n\n function parseTopLevel() {\n skipWh itespace();\n peek();\n\n var expr = parseExpression();\n i f (expr) {\n if (lookahead.value === ',' || lookahead.value == 'in' & &\n expr.type === Syntax.Identifier) {\n pa rseInExpression(expr);\n } else {\n parseFilters();\n if (lookahead.value === 'as') {\n parseAsExpre ssion(expr);\n } else {\n delegate.createTopLe vel(expr);\n }\n }\n }\n\n if (lookahead .type !== Token.EOF) {\n throwUnexpected(lookahead);\n }\n }\n\n function parseAsExpression(expr) {\n lex(); // as\n var identifier = lex().value;\n delegate.createAsExpression(expr, identifier) ;\n }\n\n function parseInExpression(identifier) {\n var indexName; \n if (lookahead.value === ',') {\n lex();\n if (lo okahead.type !== Token.Identifier)\n throwUnexpected(lookahead);\ n indexName = lex().value;\n }\n\n lex(); // in\n var expr = parseExpression();\n parseFilters();\n delegate.crea teInExpression(identifier.name, indexName, expr);\n }\n\n function parse(c ode, inDelegate) {\n delegate = inDelegate;\n source = code;\n index = 0;\n length = source.length;\n lookahead = null;\n state = {\n labelSet: {}\n };\n\n return parseTopLe vel();\n }\n\n global.esprima = {\n parse: parse\n };\n})(this); \n", 66 "/*\n Copyright (C) 2013 Ariya Hidayat <ariya.hidayat@gmail.com>\n Copyrig ht (C) 2013 Thaddee Tyl <thaddee.tyl@gmail.com>\n Copyright (C) 2012 Ariya Hida yat <ariya.hidayat@gmail.com>\n Copyright (C) 2012 Mathias Bynens <mathias@qiwi .be>\n Copyright (C) 2012 Joost-Wim Boekesteijn <joost-wim@boekesteijn.nl>\n C opyright (C) 2012 Kris Kowal <kris.kowal@cixar.com>\n Copyright (C) 2012 Yusuke Suzuki <utatane.tea@gmail.com>\n Copyright (C) 2012 Arpad Borsos <arpad.borsos @googlemail.com>\n Copyright (C) 2011 Ariya Hidayat <ariya.hidayat@gmail.com>\n \n Redistribution and use in source and binary forms, with or without\n modifi cation, are permitted provided that the following conditions are met:\n\n * R edistributions of source code must retain the above copyright\n notice, thi s list of conditions and the following disclaimer.\n * Redistributions in bin ary form must reproduce the above copyright\n notice, this list of conditio ns and the following disclaimer in the\n documentation and/or other materia ls provided with the distribution.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIG HT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\n ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY\n DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES\n (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBST ITUTE GOODS OR SERVICES;\n LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPT ION) HOWEVER CAUSED AND\n ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRI CT LIABILITY, OR TORT\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\n THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH D AMAGE.\n*/\n\n(function (global) {\n 'use strict';\n\n var Token,\n TokenName,\n Syntax,\n Messages,\n source,\n index, \n length,\n delegate,\n lookahead,\n state;\n\n Token = {\n BooleanLiteral: 1,\n EOF: 2,\n Identifier: 3,\n Keyword: 4,\n NullLiteral: 5,\n NumericLiteral: 6,\n Punctuator: 7,\n StringLiteral: 8\n };\n\n TokenName = {};\n T okenName[Token.BooleanLiteral] = 'Boolean';\n TokenName[Token.EOF] = '<end>'; \n TokenName[Token.Identifier] = 'Identifier';\n TokenName[Token.Keyword] = 'Keyword';\n TokenName[Token.NullLiteral] = 'Null';\n TokenName[Token.Nu mericLiteral] = 'Numeric';\n TokenName[Token.Punctuator] = 'Punctuator';\n TokenName[Token.StringLiteral] = 'String';\n\n Syntax = {\n ArrayExpr ession: 'ArrayExpression',\n BinaryExpression: 'BinaryExpression',\n CallExpression: 'CallExpression',\n ConditionalExpression: 'Conditiona lExpression',\n EmptyStatement: 'EmptyStatement',\n ExpressionStat ement: 'ExpressionStatement',\n Identifier: 'Identifier',\n Litera l: 'Literal',\n LabeledStatement: 'LabeledStatement',\n LogicalExp ression: 'LogicalExpression',\n MemberExpression: 'MemberExpression',\n ObjectExpression: 'ObjectExpression',\n Program: 'Program',\n Property: 'Property',\n ThisExpression: 'ThisExpression',\n Unar yExpression: 'UnaryExpression'\n };\n\n // Error messages should be identi cal to V8.\n Messages = {\n UnexpectedToken: 'Unexpected token %0',\n UnknownLabel: 'Undefined label \\'%0\\'',\n Redeclaration: '%0 \\ '%1\\' has already been declared'\n };\n\n // Ensure the condition is true , otherwise throw an error.\n // This is only to have a better contract seman tic, i.e. another safety net\n // to catch a logic error. The condition shall be fulfilled in normal case.\n // Do NOT use this to enforce a certain condi tion on any user input.\n\n function assert(condition, message) {\n if (!condition) {\n throw new Error('ASSERT: ' + message);\n }\n }\n\n function isDecimalDigit(ch) {\n return (ch >= 48 && ch <= 57 ); // 0..9\n }\n\n\n // 7.2 White Space\n\n function isWhiteSpace(ch) {\n return (ch === 32) || // space\n (ch === 9) || // t ab\n (ch === 0xB) ||\n (ch === 0xC) ||\n (ch == = 0xA0) ||\n (ch >= 0x1680 && '\\u1680\\u180E\\u2000\\u2001\\u2002\\u 2003\\u2004\\u2005\\u2006\\u2007\\u2008\\u2009\\u200A\\u202F\\u205F\\u3000\\uFEF F'.indexOf(String.fromCharCode(ch)) > 0);\n }\n\n // 7.3 Line Terminators\ n\n function isLineTerminator(ch) {\n return (ch === 10) || (ch === 13 ) || (ch === 0x2028) || (ch === 0x2029);\n }\n\n // 7.6 Identifier Names a nd Identifiers\n\n function isIdentifierStart(ch) {\n return (ch === 3 6) || (ch === 95) || // $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || // A..Z\n (ch >= 97 && ch <= 122); // a..z\n }\n\n function isIdentifierPart(ch) {\n return (ch === 36) | | (ch === 95) || // $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || // A..Z\n (ch >= 97 && ch <= 122) || // a..z \n (ch >= 48 && ch <= 57); // 0..9\n }\n\n // 7.6.1.1 Keywords\n\n function isKeyword(id) {\n return (id === 'this')\n } \n\n // 7.4 Comments\n\n function skipWhitespace() {\n while (index < length && isWhiteSpace(source.charCodeAt(index))) {\n ++index;\n }\n }\n\n function getIdentifier() {\n var start, ch;\n\n start = index++;\n while (index < length) {\n ch = source.c harCodeAt(index);\n if (isIdentifierPart(ch)) {\n ++in dex;\n } else {\n break;\n }\n }\n\n return source.slice(start, index);\n }\n\n function scanIdentifier () {\n var start, id, type;\n\n start = index;\n\n id = get Identifier();\n\n // There is no keyword or literal with only one charact er.\n // Thus, it must be an identifier.\n if (id.length === 1) {\ n type = Token.Identifier;\n } else if (isKeyword(id)) {\n type = Token.Keyword;\n } else if (id === 'null') {\n type = Token.NullLiteral;\n } else if (id === 'true' || id === 'false') { \n type = Token.BooleanLiteral;\n } else {\n type = Token.Identifier;\n }\n\n return {\n type: type,\n value: id,\n range: [start, index]\n };\n }\n\n\n // 7.7 Punctuators\n\n function scanPunctuator() {\n var start = ind ex,\n code = source.charCodeAt(index),\n code2,\n ch1 = source[index],\n ch2;\n\n switch (code) {\n\n // Check for most common single-character punctuators.\n case 46: // . dot\n case 40: // ( open bracket\n case 41: // ) close bracket \n case 59: // ; semicolon\n case 44: // , comma\n case 123: // { open curly brace\n case 125: // } close curly brace\n case 91: // [\n case 93: // ]\n case 58: // :\n case 63: // ?\n ++index;\n return {\n type: T oken.Punctuator,\n value: String.fromCharCode(code),\n range: [start, index]\n };\n\n default:\n code 2 = source.charCodeAt(index + 1);\n\n // '=' (char #61) marks an assi gnment or comparison operator.\n if (code2 === 61) {\n switch (code) {\n case 37: // %\n case 38: // & \n case 42: // *:\n case 43: // +\n case 45: // -\n case 47: // /\n case 60: // <\n case 62: // >\n case 124: // |\n index += 2;\n return {\n type: Token.Punctuator,\n value: String.fromCharCode(code) + St ring.fromCharCode(code2),\n range: [start, index]\n };\n\n case 33: // !\n case 61: // = \n index += 2;\n\n // !== and ===\n if (source.charCodeAt(index) === 61) {\n ++i ndex;\n }\n return {\n type: Token.Punctuator,\n value: source.slice(start, index),\n range: [start, index]\n };\n default:\n break;\n }\n }\n break;\n }\n\n // Peek more characters.\n\n ch2 = source[index + 1];\n\n // Other 2-character punctuators: && || \n\n if (ch1 === ch2 && ('&|'.indexOf(ch1) >= 0)) {\n index += 2;\n return {\n type: Token.Punctuator,\n value: ch1 + ch2,\n range: [start, index]\n };\n }\n\n if ('<>=!+-*%&|^/'.indexOf(ch1) >= 0) {\n ++index; \n return {\n type: Token.Punctuator,\n value: ch1,\n range: [start, index]\n };\n }\n \n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n // 7.8.3 Numeric Literals\n function scanNumericLiteral() {\n var number, start, ch;\n\n ch = source[index];\n assert(isDecimalDigit(ch.cha rCodeAt(0)) || (ch === '.'),\n 'Numeric literal must start with a dec imal digit or a decimal point');\n\n start = index;\n number = ''; \n if (ch !== '.') {\n number = source[index++];\n ch = source[index];\n\n // Hex number starts with '0x'.\n // Octal number starts with '0'.\n if (number === '0') {\n // decimal number starts with '0' such as '09' is illegal.\n if (ch && isDecimalDigit(ch.charCodeAt(0))) {\n throwError({ }, Messages.UnexpectedToken, 'ILLEGAL');\n }\n }\n\n while (isDecimalDigit(source.charCodeAt(index))) {\n nu mber += source[index++];\n }\n ch = source[index];\n }\n\n if (ch === '.') {\n number += source[index++];\n while (isDecimalDigit(source.charCodeAt(index))) {\n number += source[index++];\n }\n ch = source[index];\n }\ n\n if (ch === 'e' || ch === 'E') {\n number += source[index++ ];\n\n ch = source[index];\n if (ch === '+' || ch === '-') {\n number += source[index++];\n }\n if (i sDecimalDigit(source.charCodeAt(index))) {\n while (isDecimalDigi t(source.charCodeAt(index))) {\n number += source[index++];\n }\n } else {\n throwError({}, Messages .UnexpectedToken, 'ILLEGAL');\n }\n }\n\n if (isIdentif ierStart(source.charCodeAt(index))) {\n throwError({}, Messages.Unexp ectedToken, 'ILLEGAL');\n }\n\n return {\n type: Token. NumericLiteral,\n value: parseFloat(number),\n range: [sta rt, index]\n };\n }\n\n // 7.8.4 String Literals\n\n function sc anStringLiteral() {\n var str = '', quote, start, ch, octal = false;\n\n quote = source[index];\n assert((quote === '\\'' || quote === '\"' ),\n 'String literal must starts with a quote');\n\n start = i ndex;\n ++index;\n\n while (index < length) {\n ch = so urce[index++];\n\n if (ch === quote) {\n quote = '';\n break;\n } else if (ch === '\\\\') {\n ch = source[index++];\n if (!ch || !isLineTerminator(ch.charCode At(0))) {\n switch (ch) {\n case 'n':\n str += '\\n';\n break;\n case 'r':\n str += '\\r';\n break;\n case 't':\n str += '\\t';\n break;\n case 'b':\n str += '\\b';\n break;\n case ' f':\n str += '\\f';\n break;\n case 'v':\n str += '\\x0B';\n break;\n\n default:\n str += ch;\n break;\n }\n } else {\n if (ch === '\\r' && source[index] === '\\n') {\n ++index;\n }\n }\n } else if (isLineTerminator(ch.charCodeAt(0))) {\n break;\n } else {\n str += ch;\n }\n }\n\n if (quote !== '') {\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n return {\n type: Token.StringLitera l,\n value: str,\n octal: octal,\n range: [star t, index]\n };\n }\n\n function isIdentifierName(token) {\n return token.type === Token.Identifier ||\n token.type === Token.Keyw ord ||\n token.type === Token.BooleanLiteral ||\n token.ty pe === Token.NullLiteral;\n }\n\n function advance() {\n var ch;\n\ n skipWhitespace();\n\n if (index >= length) {\n return {\n type: Token.EOF,\n range: [index, index]\n };\n }\n\n ch = source.charCodeAt(index);\n\n // V ery common: ( and ) and ;\n if (ch === 40 || ch === 41 || ch === 58) {\n return scanPunctuator();\n }\n\n // String literal star ts with single quote (#39) or double quote (#34).\n if (ch === 39 || ch = == 34) {\n return scanStringLiteral();\n }\n\n if (isId entifierStart(ch)) {\n return scanIdentifier();\n }\n\n // Dot (.) char #46 can also start a floating-point number, hence the need\n // to check the next character.\n if (ch === 46) {\n if ( isDecimalDigit(source.charCodeAt(index + 1))) {\n return scanNume ricLiteral();\n }\n return scanPunctuator();\n }\n\ n if (isDecimalDigit(ch)) {\n return scanNumericLiteral();\n }\n\n return scanPunctuator();\n }\n\n function lex() {\n var token;\n\n token = lookahead;\n index = token.range[1];\n\ n lookahead = advance();\n\n index = token.range[1];\n\n re turn token;\n }\n\n function peek() {\n var pos;\n\n pos = i ndex;\n lookahead = advance();\n index = pos;\n }\n\n // Thr ow an exception\n\n function throwError(token, messageFormat) {\n var error,\n args = Array.prototype.slice.call(arguments, 2),\n msg = messageFormat.replace(\n /%(\\d)/g,\n func tion (whole, index) {\n assert(index < args.length, 'Message reference must be in range');\n return args[index];\n }\n );\n\n error = new Error(msg);\n error.inde x = index;\n error.description = msg;\n throw error;\n }\n\n // Throw an exception because of the token.\n\n function throwUnexpected(tok en) {\n throwError(token, Messages.UnexpectedToken, token.value);\n }\ n\n // Expect the next token to match the specified punctuator.\n // If no t, an exception will be thrown.\n\n function expect(value) {\n var tok en = lex();\n if (token.type !== Token.Punctuator || token.value !== valu e) {\n throwUnexpected(token);\n }\n }\n\n // Return tru e if the next token matches the specified punctuator.\n\n function match(valu e) {\n return lookahead.type === Token.Punctuator && lookahead.value === value;\n }\n\n // Return true if the next token matches the specified keyw ord\n\n function matchKeyword(keyword) {\n return lookahead.type === T oken.Keyword && lookahead.value === keyword;\n }\n\n function consumeSemic olon() {\n // Catch the very common case first: immediately a semicolon ( char #59).\n if (source.charCodeAt(index) === 59) {\n lex();\n return;\n }\n\n skipWhitespace();\n\n if (match (';')) {\n lex();\n return;\n }\n\n if (look ahead.type !== Token.EOF && !match('}')) {\n throwUnexpected(lookahea d);\n }\n }\n\n // 11.1.4 Array Initialiser\n\n function parseAr rayInitialiser() {\n var elements = [];\n\n expect('[');\n\n while (!match(']')) {\n if (match(',')) {\n lex();\n elements.push(null);\n } else {\n elem ents.push(parseExpression());\n\n if (!match(']')) {\n expect(',');\n }\n }\n }\n\n ex pect(']');\n\n return delegate.createArrayExpression(elements);\n }\n\ n // 11.1.5 Object Initialiser\n\n function parseObjectPropertyKey() {\n var token;\n\n skipWhitespace();\n token = lex();\n\n // Note: This function is called only from parseObjectProperty(), where\n // EOF and Punctuator tokens are already filtered out.\n if (token.type === Token.StringLiteral || token.type === Token.NumericLiteral) {\n return delegate.createLiteral(token);\n }\n\n return delegate.crea teIdentifier(token.value);\n }\n\n function parseObjectProperty() {\n var token, key;\n\n token = lookahead;\n skipWhitespace();\n\n if (token.type === Token.EOF || token.type === Token.Punctuator) {\n throwUnexpected(token);\n }\n\n key = parseObjectPropertyKe y();\n expect(':');\n return delegate.createProperty('init', key, parseExpression());\n }\n\n function parseObjectInitialiser() {\n v ar properties = [];\n\n expect('{');\n\n while (!match('}')) {\n properties.push(parseObjectProperty());\n\n if (!match('}') ) {\n expect(',');\n }\n }\n\n expect('} ');\n\n return delegate.createObjectExpression(properties);\n }\n\n // 11.1.6 The Grouping Operator\n\n function parseGroupExpression() {\n var expr;\n\n expect('(');\n\n expr = parseExpression();\n\n expect(')');\n\n return expr;\n }\n\n\n // 11.1 Primary Expres sions\n\n function parsePrimaryExpression() {\n var type, token, expr; \n\n if (match('(')) {\n return parseGroupExpression();\n }\n\n type = lookahead.type;\n\n if (type === Token.Identifier) {\n expr = delegate.createIdentifier(lex().value);\n } else i f (type === Token.StringLiteral || type === Token.NumericLiteral) {\n expr = delegate.createLiteral(lex());\n } else if (type === Token.Keywor d) {\n if (matchKeyword('this')) {\n lex();\n expr = delegate.createThisExpression();\n }\n } else if (type === Token.BooleanLiteral) {\n token = lex();\n toke n.value = (token.value === 'true');\n expr = delegate.createLiteral(t oken);\n } else if (type === Token.NullLiteral) {\n token = le x();\n token.value = null;\n expr = delegate.createLiteral (token);\n } else if (match('[')) {\n expr = parseArrayInitial iser();\n } else if (match('{')) {\n expr = parseObjectInitial iser();\n }\n\n if (expr) {\n return expr;\n }\n \n throwUnexpected(lex());\n }\n\n // 11.2 Left-Hand-Side Expressio ns\n\n function parseArguments() {\n var args = [];\n\n expect( '(');\n\n if (!match(')')) {\n while (index < length) {\n args.push(parseExpression());\n if (match(')')) {\n break;\n }\n expect(',');\n }\n }\n\n expect(')');\n\n return args;\n }\n\n function parseNonComputedProperty() {\n var token;\n\n token = le x();\n\n if (!isIdentifierName(token)) {\n throwUnexpected(tok en);\n }\n\n return delegate.createIdentifier(token.value);\n } \n\n function parseNonComputedMember() {\n expect('.');\n\n ret urn parseNonComputedProperty();\n }\n\n function parseComputedMember() {\n var expr;\n\n expect('[');\n\n expr = parseExpression();\n \n expect(']');\n\n return expr;\n }\n\n function parseLeftH andSideExpression() {\n var expr, args, property;\n\n expr = parse PrimaryExpression();\n\n while (true) {\n if (match('[')) {\n property = parseComputedMember();\n expr = delegat e.createMemberExpression('[', expr, property);\n } else if (match('.' )) {\n property = parseNonComputedMember();\n expr = delegate.createMemberExpression('.', expr, property);\n } else if (match('(')) {\n args = parseArguments();\n expr = delegate.createCallExpression(expr, args);\n } else {\n break;\n }\n }\n\n return expr;\n }\n\n // 11. 3 Postfix Expressions\n\n var parsePostfixExpression = parseLeftHandSideExpre ssion;\n\n // 11.4 Unary Operators\n\n function parseUnaryExpression() {\n var token, expr;\n\n if (lookahead.type !== Token.Punctuator && l ookahead.type !== Token.Keyword) {\n expr = parsePostfixExpression(); \n } else if (match('+') || match('-') || match('!')) {\n toke n = lex();\n expr = parseUnaryExpression();\n expr = deleg ate.createUnaryExpression(token.value, expr);\n } else if (matchKeyword(' delete') || matchKeyword('void') || matchKeyword('typeof')) {\n throw Error({}, Messages.UnexpectedToken);\n } else {\n expr = parse PostfixExpression();\n }\n\n return expr;\n }\n\n function b inaryPrecedence(token) {\n var prec = 0;\n\n if (token.type !== To ken.Punctuator && token.type !== Token.Keyword) {\n return 0;\n }\n\n switch (token.value) {\n case '||':\n prec = 1; \n break;\n\n case '&&':\n prec = 2;\n b reak;\n\n case '==':\n case '!=':\n case '===':\n ca se '!==':\n prec = 6;\n break;\n\n case '<':\n case '>':\n case '<=':\n case '>=':\n case 'instanceof': \n prec = 7;\n break;\n\n case 'in':\n p rec = 7;\n break;\n\n case '+':\n case '-':\n prec = 9;\n break;\n\n case '*':\n case '/':\n case '%':\n prec = 11;\n break;\n\n default:\n break;\n }\n\n return prec;\n }\n\n // 11.5 Multipli cative Operators\n // 11.6 Additive Operators\n // 11.7 Bitwise Shift Oper ators\n // 11.8 Relational Operators\n // 11.9 Equality Operators\n // 11.10 Binary Bitwise Operators\n // 11.11 Binary Logical Operators\n\n fun ction parseBinaryExpression() {\n var expr, token, prec, stack, right, op erator, left, i;\n\n left = parseUnaryExpression();\n\n token = lo okahead;\n prec = binaryPrecedence(token);\n if (prec === 0) {\n return left;\n }\n token.prec = prec;\n lex();\n\ n right = parseUnaryExpression();\n\n stack = [left, token, right] ;\n\n while ((prec = binaryPrecedence(lookahead)) > 0) {\n\n / / Reduce: make a binary expression from the three topmost entries.\n while ((stack.length > 2) && (prec <= stack[stack.length - 2].prec)) {\n right = stack.pop();\n operator = stack.pop().value;\n left = stack.pop();\n expr = delegate.createBinaryEx pression(operator, left, right);\n stack.push(expr);\n }\n\n // Shift.\n token = lex();\n token.prec = prec;\n stack.push(token);\n expr = parseUnaryExpression ();\n stack.push(expr);\n }\n\n // Final reduce to clea n-up the stack.\n i = stack.length - 1;\n expr = stack[i];\n while (i > 1) {\n expr = delegate.createBinaryExpression(stack[i - 1].value, stack[i - 2], expr);\n i -= 2;\n }\n\n return expr;\n }\n\n\n // 11.12 Conditional Operator\n\n function parseCondit ionalExpression() {\n var expr, consequent, alternate;\n\n expr = parseBinaryExpression();\n\n if (match('?')) {\n lex();\n consequent = parseConditionalExpression();\n expect(':');\n alternate = parseConditionalExpression();\n\n expr = delegat e.createConditionalExpression(expr, consequent, alternate);\n }\n\n return expr;\n }\n\n // Simplification since we do not support Assignmen tExpression.\n var parseExpression = parseConditionalExpression;\n\n // Po lymer Syntax extensions\n\n // Filter ::\n // Identifier\n // Ident ifier \"(\" \")\"\n // Identifier \"(\" FilterArguments \")\"\n\n functi on parseFilter() {\n var identifier, args;\n\n identifier = lex(); \n\n if (identifier.type !== Token.Identifier) {\n throwUnexpe cted(identifier);\n }\n\n args = match('(') ? parseArguments() : [ ];\n\n return delegate.createFilter(identifier.value, args);\n }\n\n // Filters ::\n // \"|\" Filter\n // Filters \"|\" Filter\n\n fun ction parseFilters() {\n while (match('|')) {\n lex();\n parseFilter();\n }\n }\n\n // TopLevel ::\n // LabelledE xpressions\n // AsExpression\n // InExpression\n // FilterExpress ion\n\n // AsExpression ::\n // FilterExpression as Identifier\n\n // InExpression ::\n // Identifier, Identifier in FilterExpression\n // Identifier in FilterExpression\n\n // FilterExpression ::\n // Expressio n\n // Expression Filters\n\n function parseTopLevel() {\n skipWh itespace();\n peek();\n\n var expr = parseExpression();\n i f (expr) {\n if (lookahead.value === ',' || lookahead.value == 'in' & &\n expr.type === Syntax.Identifier) {\n pa rseInExpression(expr);\n } else {\n parseFilters();\n if (lookahead.value === 'as') {\n parseAsExpre ssion(expr);\n } else {\n delegate.createTopLe vel(expr);\n }\n }\n }\n\n if (lookahead .type !== Token.EOF) {\n throwUnexpected(lookahead);\n }\n }\n\n function parseAsExpression(expr) {\n lex(); // as\n var identifier = lex().value;\n delegate.createAsExpression(expr, identifier) ;\n }\n\n function parseInExpression(identifier) {\n var indexName; \n if (lookahead.value === ',') {\n lex();\n if (lo okahead.type !== Token.Identifier)\n throwUnexpected(lookahead);\ n indexName = lex().value;\n }\n\n lex(); // in\n var expr = parseExpression();\n parseFilters();\n delegate.crea teInExpression(identifier.name, indexName, expr);\n }\n\n function parse(c ode, inDelegate) {\n delegate = inDelegate;\n source = code;\n index = 0;\n length = source.length;\n lookahead = null;\n state = {\n labelSet: {}\n };\n\n return parseTopLe vel();\n }\n\n global.esprima = {\n parse: parse\n };\n})(this); \n",
68 "// Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n// This code may only be used under the BSD style license found at http://polymer. github.io/LICENSE.txt\n// The complete set of authors may be found at http://pol ymer.github.io/AUTHORS.txt\n// The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n// Code distributed by Google as part of the polymer project is also\n// subject to an additional IP rights grant fou nd at http://polymer.github.io/PATENTS.txt\n\n(function (global) {\n 'use stric t';\n\n function prepareBinding(expressionText, name, node, filterRegistry) {\n var expression;\n try {\n expression = getExpression(expressionText) ;\n if (expression.scopeIdent &&\n (node.nodeType !== Node.ELEMENT _NODE ||\n node.tagName !== 'TEMPLATE' ||\n (name !== 'bind' && name !== 'repeat'))) {\n throw Error('as and in can only be used with in <template bind/repeat>');\n }\n } catch (ex) {\n console.error(' Invalid expression syntax: ' + expressionText, ex);\n return;\n }\n\n return function(model, node, oneTime) {\n var binding = expression.getBind ing(model, filterRegistry, oneTime);\n if (expression.scopeIdent && binding ) {\n node.polymerExpressionScopeIdent_ = expression.scopeIdent;\n if (expression.indexIdent)\n node.polymerExpressionIndexIdent_ = expre ssion.indexIdent;\n }\n\n return binding;\n }\n }\n\n // TODO(raf aelw): Implement simple LRU.\n var expressionParseCache = Object.create(null);\ n\n function getExpression(expressionText) {\n var expression = expressionPa rseCache[expressionText];\n if (!expression) {\n var delegate = new ASTD elegate();\n esprima.parse(expressionText, delegate);\n expression = n ew Expression(delegate);\n expressionParseCache[expressionText] = expressio n;\n }\n return expression;\n }\n\n function Literal(value) {\n this. value = value;\n this.valueFn_ = undefined;\n }\n\n Literal.prototype = {\n valueFn: function() {\n if (!this.valueFn_) {\n var value = this .value;\n this.valueFn_ = function() {\n return value;\n }\n }\n\n return this.valueFn_;\n }\n }\n\n function IdentPath(na me) {\n this.name = name;\n this.path = Path.get(name);\n }\n\n IdentPat h.prototype = {\n valueFn: function() {\n if (!this.valueFn_) {\n var name = this.name;\n var path = this.path;\n this.valueFn_ = f unction(model, observer) {\n if (observer)\n observer.addPat h(model, path);\n\n return path.getValueFrom(model);\n }\n }\n\n return this.valueFn_;\n },\n\n setValue: function(model, newVal ue) {\n if (this.path.length == 1);\n model = findScope(model, this. path[0]);\n\n return this.path.setValueFrom(model, newValue);\n }\n };\ n\n function MemberExpression(object, property, accessor) {\n this.computed = accessor == '[';\n\n this.dynamicDeps = typeof object == 'function' ||\n object.dynamicDeps ||\n (this.computed && !(property instanceof Literal));\n\n this.simplePath =\n !this.dyn amicDeps &&\n (property instanceof IdentPath || property instanceof Liter al) &&\n (object instanceof MemberExpression || object instanceof IdentPa th);\n\n this.object = this.simplePath ? object : getFn(object);\n this.pr operty = !this.computed || this.simplePath ?\n property : getFn(property) ;\n }\n\n MemberExpression.prototype = {\n get fullPath() {\n if (!thi s.fullPath_) {\n\n var parts = this.object instanceof MemberExpression ?\ n this.object.fullPath.slice() : [this.object.name];\n parts.p ush(this.property instanceof IdentPath ?\n this.property.name : this. property.value);\n this.fullPath_ = Path.get(parts);\n }\n\n re turn this.fullPath_;\n },\n\n valueFn: function() {\n if (!this.value Fn_) {\n var object = this.object;\n\n if (this.simplePath) {\n var path = this.fullPath;\n\n this.valueFn_ = function(model, ob server) {\n if (observer)\n observer.addPath(model, path );\n\n return path.getValueFrom(model);\n };\n } else if (!this.computed) {\n var path = Path.get(this.property.name);\n\n this.valueFn_ = function(model, observer, filterRegistry) {\n var context = object(model, observer, filterRegistry);\n\n if (obser ver)\n observer.addPath(context, path);\n\n return path. getValueFrom(context);\n }\n } else {\n // Computed pro perty.\n var property = this.property;\n\n this.valueFn_ = fun ction(model, observer, filterRegistry) {\n var context = object(model , observer, filterRegistry);\n var propName = property(model, observe r, filterRegistry);\n if (observer)\n observer.addPath(c ontext, [propName]);\n\n return context ? context[propName] : undefin ed;\n };\n }\n }\n return this.valueFn_;\n },\n\n setValue: function(model, newValue) {\n if (this.simplePath) {\n t his.fullPath.setValueFrom(model, newValue);\n return newValue;\n }\n \n var object = this.object(model);\n var propName = this.property ins tanceof IdentPath ? this.property.name :\n this.property(model);\n return object[propName] = newValue;\n }\n };\n\n function Filter(name, arg s) {\n this.name = name;\n this.args = [];\n for (var i = 0; i < args.l ength; i++) {\n this.args[i] = getFn(args[i]);\n }\n }\n\n Filter.prot otype = {\n transform: function(model, observer, filterRegistry, toModelDirec tion,\n initialArgs) {\n var fn = filterRegistry[thi s.name];\n var context = model;\n if (fn) {\n context = undefin ed;\n } else {\n fn = context[this.name];\n if (!fn) {\n console.error('Cannot find function or filter: ' + this.name);\n r eturn;\n }\n }\n\n // If toModelDirection is falsey, then the \ "normal\" (dom-bound) direction\n // is used. Otherwise, it looks for a 'to Model' property function on the\n // object.\n if (toModelDirection) { \n fn = fn.toModel;\n } else if (typeof fn.toDOM == 'function') {\n fn = fn.toDOM;\n }\n\n if (typeof fn != 'function') {\n console.error('Cannot find function or filter: ' + this.name);\n return;\ n }\n\n var args = initialArgs || [];\n for (var i = 0; i < this. args.length; i++) {\n args.push(getFn(this.args[i])(model, observer, filt erRegistry));\n }\n\n return fn.apply(context, args);\n }\n };\n\n function notImplemented() { throw Error('Not Implemented'); }\n\n var unaryOp erators = {\n '+': function(v) { return +v; },\n '-': function(v) { return -v; },\n '!': function(v) { return !v; }\n };\n\n var binaryOperators = {\ n '+': function(l, r) { return l+r; },\n '-': function(l, r) { return l-r; },\n '*': function(l, r) { return l*r; },\n '/': function(l, r) { return l/r; },\n '%': function(l, r) { return l%r; },\n '<': function(l, r) { ret urn l<r; },\n '>': function(l, r) { return l>r; },\n '<=': function(l, r) { return l<=r; },\n '>=': function(l, r) { return l>=r; },\n '==': functio n(l, r) { return l==r; },\n '!=': function(l, r) { return l!=r; },\n '===' : function(l, r) { return l===r; },\n '!==': function(l, r) { return l!==r; } ,\n '&&': function(l, r) { return l&&r; },\n '||': function(l, r) { return l||r; },\n };\n\n function getFn(arg) {\n return typeof arg == 'function' ? arg : arg.valueFn();\n }\n\n function ASTDelegate() {\n this.expression = null;\n this.filters = [];\n this.deps = {};\n this.currentPath = unde fined;\n this.scopeIdent = undefined;\n this.indexIdent = undefined;\n this.dynamicDeps = false;\n }\n\n ASTDelegate.prototype = {\n createUnaryEx pression: function(op, argument) {\n if (!unaryOperators[op])\n thro w Error('Disallowed operator: ' + op);\n\n argument = getFn(argument);\n\n return function(model, observer, filterRegistry) {\n return unaryOpe rators[op](argument(model, observer, filterRegistry));\n };\n },\n\n createBinaryExpression: function(op, left, right) {\n if (!binaryOperators[ op])\n throw Error('Disallowed operator: ' + op);\n\n left = getFn(l eft);\n right = getFn(right);\n\n return function(model, observer, fil terRegistry) {\n return binaryOperators[op](left(model, observer, filterR egistry),\n right(model, observer, filterRegis try));\n };\n },\n\n createConditionalExpression: function(test, cons equent, alternate) {\n test = getFn(test);\n consequent = getFn(conseq uent);\n alternate = getFn(alternate);\n\n return function(model, obse rver, filterRegistry) {\n return test(model, observer, filterRegistry) ?\ n consequent(model, observer, filterRegistry) :\n alternat e(model, observer, filterRegistry);\n }\n },\n\n createIdentifier: fu nction(name) {\n var ident = new IdentPath(name);\n ident.type = 'Iden tifier';\n return ident;\n },\n\n createMemberExpression: function(ac cessor, object, property) {\n var ex = new MemberExpression(object, propert y, accessor);\n if (ex.dynamicDeps)\n this.dynamicDeps = true;\n return ex;\n },\n\n createCallExpression: function(expression, args) {\n if (!(expression instanceof IdentPath))\n throw Error('Only identif ier function invocations are allowed');\n\n var filter = new Filter(express ion.name, args);\n\n return function(model, observer, filterRegistry) {\n return filter.transform(model, observer, filterRegistry, false);\n }; \n },\n\n createLiteral: function(token) {\n return new Literal(token .value);\n },\n\n createArrayExpression: function(elements) {\n for ( var i = 0; i < elements.length; i++)\n elements[i] = getFn(elements[i]);\ n\n return function(model, observer, filterRegistry) {\n var arr = [ ]\n for (var i = 0; i < elements.length; i++)\n arr.push(element s[i](model, observer, filterRegistry));\n return arr;\n }\n },\n\ n createProperty: function(kind, key, value) {\n return {\n key: key instanceof IdentPath ? key.name : key.value,\n value: value\n }; \n },\n\n createObjectExpression: function(properties) {\n for (var i = 0; i < properties.length; i++)\n properties[i].value = getFn(propertie s[i].value);\n\n return function(model, observer, filterRegistry) {\n var obj = {};\n for (var i = 0; i < properties.length; i++)\n obj[properties[i].key] =\n properties[i].value(model, observer, fil terRegistry);\n return obj;\n }\n },\n\n createFilter: functio n(name, args) {\n this.filters.push(new Filter(name, args));\n },\n\n createAsExpression: function(expression, scopeIdent) {\n this.expression = expression;\n this.scopeIdent = scopeIdent;\n },\n\n createInExpress ion: function(scopeIdent, indexIdent, expression) {\n this.expression = exp ression;\n this.scopeIdent = scopeIdent;\n this.indexIdent = indexIden t;\n },\n\n createTopLevel: function(expression) {\n this.expression = expression;\n },\n\n createThisExpression: notImplemented\n }\n\n func tion ConstantObservable(value) {\n this.value_ = value;\n }\n\n ConstantObs ervable.prototype = {\n open: function() { return this.value_; },\n discar dChanges: function() { return this.value_; },\n deliver: function() {},\n close: function() {},\n }\n\n function Expression(delegate) {\n this.scopeI dent = delegate.scopeIdent;\n this.indexIdent = delegate.indexIdent;\n\n i f (!delegate.expression)\n throw Error('No expression found.');\n\n this .expression = delegate.expression;\n getFn(this.expression); // forces enumer ation of path dependencies\n\n this.filters = delegate.filters;\n this.dyn amicDeps = delegate.dynamicDeps;\n }\n\n Expression.prototype = {\n getBind ing: function(model, filterRegistry, oneTime) {\n if (oneTime)\n ret urn this.getValue(model, undefined, filterRegistry);\n\n var observer = new CompoundObserver();\n // captures deps.\n var firstValue = this.getVa lue(model, observer, filterRegistry);\n var firstTime = true;\n var se lf = this;\n\n function valueFn() {\n // deps cannot have changed on first value retrieval.\n if (firstTime) {\n firstTime = false;\ n return firstValue;\n }\n\n if (self.dynamicDeps)\n observer.startReset();\n\n var value = self.getValue(model,\n self.dynamicDeps ? observer : undefined,\n filterRegistry);\n if (self.dynamicDeps)\n observer.finishReset();\n\n return value;\n }\n\n function se tValueFn(newValue) {\n self.setValue(model, newValue, filterRegistry);\n return newValue;\n }\n\n return new ObserverTransform(observer, valueFn, setValueFn, true);\n },\n\n getValue: function(model, observer, filterRegistry) {\n var value = getFn(this.expression)(model, observer, fil terRegistry);\n for (var i = 0; i < this.filters.length; i++) {\n va lue = this.filters[i].transform(model, observer, filterRegistry,\n fa lse, [value]);\n }\n\n return value;\n },\n\n setValue: function (model, newValue, filterRegistry) {\n var count = this.filters ? this.filte rs.length : 0;\n while (count-- > 0) {\n newValue = this.filters[cou nt].transform(model, undefined,\n filterRegistry, true, [newValue]);\ n }\n\n if (this.expression.setValue)\n return this.expression. setValue(model, newValue);\n }\n }\n\n /**\n * Converts a style property name to a css property name. For example:\n * \"WebkitUserSelect\" to \"-webki t-user-select\"\n */\n function convertStylePropertyName(name) {\n return String(name).replace(/[A-Z]/g, function(c) {\n return '-' + c.toLowerCase() ;\n });\n }\n\n var parentScopeName = '@' + Math.random().toString(36).slic e(2);\n\n // Single ident paths must bind directly to the appropriate scope obj ect.\n // I.e. Pushed values in two-bindings need to be assigned to the actual model\n // object.\n function findScope(model, prop) {\n while (model[paren tScopeName] &&\n !Object.prototype.hasOwnProperty.call(model, prop)) { \n model = model[parentScopeName];\n }\n\n return model;\n }\n\n fu nction isLiteralExpression(pathString) {\n switch (pathString) {\n case '':\n return false;\n\n case 'false':\n case 'null':\n cas e 'true':\n return true;\n }\n\n if (!isNaN(Number(pathString)))\n return true;\n\n return false;\n };\n\n function PolymerExpressions() {}\n\n PolymerExpressions.prototype = {\n // \"built-in\" filters\n style Object: function(value) {\n var parts = [];\n for (var key in value) { \n parts.push(convertStylePropertyName(key) + ': ' + value[key]);\n }\n return parts.join('; ');\n },\n\n tokenList: function(value) {\n var tokens = [];\n for (var key in value) {\n if (value[key])\n tokens.push(key);\n }\n return tokens.join(' ');\n },\n\n // binding delegate API\n prepareInstancePositionChanged: function(templa te) {\n var indexIdent = template.polymerExpressionIndexIdent_;\n if ( !indexIdent)\n return;\n\n return function(templateInstance, index) {\n templateInstance.model[indexIdent] = index;\n };\n },\n\n prepareBinding: function(pathString, name, node) {\n var path = Path.get(pa thString);\n\n if (!isLiteralExpression(pathString) && path.valid) {\n if (path.length == 1) {\n return function(model, node, oneTime) {\n if (oneTime)\n return path.getValueFrom(model);\n\n var scope = findScope(model, path[0]);\n return new PathObserv er(scope, path);\n };\n }\n return; // bail out early if pathString is simple path.\n }\n\n return prepareBinding(pathString, n ame, node, this);\n },\n\n prepareInstanceModel: function(template) {\n var scopeName = template.polymerExpressionScopeIdent_;\n if (!scopeName) \n return;\n\n var parentScope = template.templateInstance ?\n template.templateInstance.model :\n template.model;\n\n var in dexName = template.polymerExpressionIndexIdent_;\n\n return function(model) {\n return createScopeObject(parentScope, model, scopeName, indexName);\ n };\n }\n };\n\n var createScopeObject = ('__proto__' in {}) ?\n f unction(parentScope, model, scopeName, indexName) {\n var scope = {};\n scope[scopeName] = model;\n scope[indexName] = undefined;\n scope[pa rentScopeName] = parentScope;\n scope.__proto__ = parentScope;\n retur n scope;\n } :\n function(parentScope, model, scopeName, indexName) {\n var scope = Object.create(parentScope);\n Object.defineProperty(scope, s copeName,\n { value: model, configurable: true, writable: true });\n Object.defineProperty(scope, indexName,\n { value: undefined, config urable: true, writable: true });\n Object.defineProperty(scope, parentScope Name,\n { value: parentScope, configurable: true, writable: true });\n return scope;\n };\n\n global.PolymerExpressions = PolymerExpressions;\ n PolymerExpressions.getExpression = getExpression;\n})(this);\n", 67 "// Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n// This code may only be used under the BSD style license found at http://polymer. github.io/LICENSE.txt\n// The complete set of authors may be found at http://pol ymer.github.io/AUTHORS.txt\n// The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n// Code distributed by Google as part of the polymer project is also\n// subject to an additional IP rights grant fou nd at http://polymer.github.io/PATENTS.txt\n\n(function (global) {\n 'use stric t';\n\n function prepareBinding(expressionText, name, node, filterRegistry) {\n var expression;\n try {\n expression = getExpression(expressionText) ;\n if (expression.scopeIdent &&\n (node.nodeType !== Node.ELEMENT _NODE ||\n node.tagName !== 'TEMPLATE' ||\n (name !== 'bind' && name !== 'repeat'))) {\n throw Error('as and in can only be used with in <template bind/repeat>');\n }\n } catch (ex) {\n console.error(' Invalid expression syntax: ' + expressionText, ex);\n return;\n }\n\n return function(model, node, oneTime) {\n var binding = expression.getBind ing(model, filterRegistry, oneTime);\n if (expression.scopeIdent && binding ) {\n node.polymerExpressionScopeIdent_ = expression.scopeIdent;\n if (expression.indexIdent)\n node.polymerExpressionIndexIdent_ = expre ssion.indexIdent;\n }\n\n return binding;\n }\n }\n\n // TODO(raf aelw): Implement simple LRU.\n var expressionParseCache = Object.create(null);\ n\n function getExpression(expressionText) {\n var expression = expressionPa rseCache[expressionText];\n if (!expression) {\n var delegate = new ASTD elegate();\n esprima.parse(expressionText, delegate);\n expression = n ew Expression(delegate);\n expressionParseCache[expressionText] = expressio n;\n }\n return expression;\n }\n\n function Literal(value) {\n this. value = value;\n this.valueFn_ = undefined;\n }\n\n Literal.prototype = {\n valueFn: function() {\n if (!this.valueFn_) {\n var value = this .value;\n this.valueFn_ = function() {\n return value;\n }\n }\n\n return this.valueFn_;\n }\n }\n\n function IdentPath(na me) {\n this.name = name;\n this.path = Path.get(name);\n }\n\n IdentPat h.prototype = {\n valueFn: function() {\n if (!this.valueFn_) {\n var name = this.name;\n var path = this.path;\n this.valueFn_ = f unction(model, observer) {\n if (observer)\n observer.addPat h(model, path);\n\n return path.getValueFrom(model);\n }\n }\n\n return this.valueFn_;\n },\n\n setValue: function(model, newVal ue) {\n if (this.path.length == 1);\n model = findScope(model, this. path[0]);\n\n return this.path.setValueFrom(model, newValue);\n }\n };\ n\n function MemberExpression(object, property, accessor) {\n this.computed = accessor == '[';\n\n this.dynamicDeps = typeof object == 'function' ||\n object.dynamicDeps ||\n (this.computed && !(property instanceof Literal));\n\n this.simplePath =\n !this.dyn amicDeps &&\n (property instanceof IdentPath || property instanceof Liter al) &&\n (object instanceof MemberExpression || object instanceof IdentPa th);\n\n this.object = this.simplePath ? object : getFn(object);\n this.pr operty = !this.computed || this.simplePath ?\n property : getFn(property) ;\n }\n\n MemberExpression.prototype = {\n get fullPath() {\n if (!thi s.fullPath_) {\n\n var parts = this.object instanceof MemberExpression ?\ n this.object.fullPath.slice() : [this.object.name];\n parts.p ush(this.property instanceof IdentPath ?\n this.property.name : this. property.value);\n this.fullPath_ = Path.get(parts);\n }\n\n re turn this.fullPath_;\n },\n\n valueFn: function() {\n if (!this.value Fn_) {\n var object = this.object;\n\n if (this.simplePath) {\n var path = this.fullPath;\n\n this.valueFn_ = function(model, ob server) {\n if (observer)\n observer.addPath(model, path );\n\n return path.getValueFrom(model);\n };\n } else if (!this.computed) {\n var path = Path.get(this.property.name);\n\n this.valueFn_ = function(model, observer, filterRegistry) {\n var context = object(model, observer, filterRegistry);\n\n if (obser ver)\n observer.addPath(context, path);\n\n return path. getValueFrom(context);\n }\n } else {\n // Computed pro perty.\n var property = this.property;\n\n this.valueFn_ = fun ction(model, observer, filterRegistry) {\n var context = object(model , observer, filterRegistry);\n var propName = property(model, observe r, filterRegistry);\n if (observer)\n observer.addPath(c ontext, [propName]);\n\n return context ? context[propName] : undefin ed;\n };\n }\n }\n return this.valueFn_;\n },\n\n setValue: function(model, newValue) {\n if (this.simplePath) {\n t his.fullPath.setValueFrom(model, newValue);\n return newValue;\n }\n \n var object = this.object(model);\n var propName = this.property ins tanceof IdentPath ? this.property.name :\n this.property(model);\n return object[propName] = newValue;\n }\n };\n\n function Filter(name, arg s) {\n this.name = name;\n this.args = [];\n for (var i = 0; i < args.l ength; i++) {\n this.args[i] = getFn(args[i]);\n }\n }\n\n Filter.prot otype = {\n transform: function(model, observer, filterRegistry, toModelDirec tion,\n initialArgs) {\n var fn = filterRegistry[thi s.name];\n var context = model;\n if (fn) {\n context = undefin ed;\n } else {\n fn = context[this.name];\n if (!fn) {\n console.error('Cannot find function or filter: ' + this.name);\n r eturn;\n }\n }\n\n // If toModelDirection is falsey, then the \ "normal\" (dom-bound) direction\n // is used. Otherwise, it looks for a 'to Model' property function on the\n // object.\n if (toModelDirection) { \n fn = fn.toModel;\n } else if (typeof fn.toDOM == 'function') {\n fn = fn.toDOM;\n }\n\n if (typeof fn != 'function') {\n console.error('Cannot find function or filter: ' + this.name);\n return;\ n }\n\n var args = initialArgs || [];\n for (var i = 0; i < this. args.length; i++) {\n args.push(getFn(this.args[i])(model, observer, filt erRegistry));\n }\n\n return fn.apply(context, args);\n }\n };\n\n function notImplemented() { throw Error('Not Implemented'); }\n\n var unaryOp erators = {\n '+': function(v) { return +v; },\n '-': function(v) { return -v; },\n '!': function(v) { return !v; }\n };\n\n var binaryOperators = {\ n '+': function(l, r) { return l+r; },\n '-': function(l, r) { return l-r; },\n '*': function(l, r) { return l*r; },\n '/': function(l, r) { return l/r; },\n '%': function(l, r) { return l%r; },\n '<': function(l, r) { ret urn l<r; },\n '>': function(l, r) { return l>r; },\n '<=': function(l, r) { return l<=r; },\n '>=': function(l, r) { return l>=r; },\n '==': functio n(l, r) { return l==r; },\n '!=': function(l, r) { return l!=r; },\n '===' : function(l, r) { return l===r; },\n '!==': function(l, r) { return l!==r; } ,\n '&&': function(l, r) { return l&&r; },\n '||': function(l, r) { return l||r; },\n };\n\n function getFn(arg) {\n return typeof arg == 'function' ? arg : arg.valueFn();\n }\n\n function ASTDelegate() {\n this.expression = null;\n this.filters = [];\n this.deps = {};\n this.currentPath = unde fined;\n this.scopeIdent = undefined;\n this.indexIdent = undefined;\n this.dynamicDeps = false;\n }\n\n ASTDelegate.prototype = {\n createUnaryEx pression: function(op, argument) {\n if (!unaryOperators[op])\n thro w Error('Disallowed operator: ' + op);\n\n argument = getFn(argument);\n\n return function(model, observer, filterRegistry) {\n return unaryOpe rators[op](argument(model, observer, filterRegistry));\n };\n },\n\n createBinaryExpression: function(op, left, right) {\n if (!binaryOperators[ op])\n throw Error('Disallowed operator: ' + op);\n\n left = getFn(l eft);\n right = getFn(right);\n\n switch (op) {\n case '||':\n this.dynamicDeps = true;\n return function(model, observer, fi lterRegistry) {\n return left(model, observer, filterRegistry) ||\n right(model, observer, filterRegistry);\n };\n cas e '&&':\n this.dynamicDeps = true;\n return function(model, ob server, filterRegistry) {\n return left(model, observer, filterRegist ry) &&\n right(model, observer, filterRegistry);\n };\n }\n\n return function(model, observer, filterRegistry) {\n retu rn binaryOperators[op](left(model, observer, filterRegistry),\n right(model, observer, filterRegistry));\n };\n },\n\n createConditionalExpression: function(test, consequent, alternate) {\n test = getFn(test);\n consequent = getFn(consequent);\n alternate = ge tFn(alternate);\n\n this.dynamicDeps = true;\n\n return function(model , observer, filterRegistry) {\n return test(model, observer, filterRegist ry) ?\n consequent(model, observer, filterRegistry) :\n al ternate(model, observer, filterRegistry);\n }\n },\n\n createIdentifi er: function(name) {\n var ident = new IdentPath(name);\n ident.type = 'Identifier';\n return ident;\n },\n\n createMemberExpression: funct ion(accessor, object, property) {\n var ex = new MemberExpression(object, p roperty, accessor);\n if (ex.dynamicDeps)\n this.dynamicDeps = true; \n return ex;\n },\n\n createCallExpression: function(expression, arg s) {\n if (!(expression instanceof IdentPath))\n throw Error('Only i dentifier function invocations are allowed');\n\n var filter = new Filter(e xpression.name, args);\n\n return function(model, observer, filterRegistry) {\n return filter.transform(model, observer, filterRegistry, false);\n };\n },\n\n createLiteral: function(token) {\n return new Literal (token.value);\n },\n\n createArrayExpression: function(elements) {\n for (var i = 0; i < elements.length; i++)\n elements[i] = getFn(elements [i]);\n\n return function(model, observer, filterRegistry) {\n var a rr = []\n for (var i = 0; i < elements.length; i++)\n arr.push(e lements[i](model, observer, filterRegistry));\n return arr;\n }\n },\n\n createProperty: function(kind, key, value) {\n return {\n key: key instanceof IdentPath ? key.name : key.value,\n value: value\n };\n },\n\n createObjectExpression: function(properties) {\n for (var i = 0; i < properties.length; i++)\n properties[i].value = getFn(pro perties[i].value);\n\n return function(model, observer, filterRegistry) {\n var obj = {};\n for (var i = 0; i < properties.length; i++)\n obj[properties[i].key] =\n properties[i].value(model, observe r, filterRegistry);\n return obj;\n }\n },\n\n createFilter: f unction(name, args) {\n this.filters.push(new Filter(name, args));\n },\ n\n createAsExpression: function(expression, scopeIdent) {\n this.expres sion = expression;\n this.scopeIdent = scopeIdent;\n },\n\n createInE xpression: function(scopeIdent, indexIdent, expression) {\n this.expression = expression;\n this.scopeIdent = scopeIdent;\n this.indexIdent = ind exIdent;\n },\n\n createTopLevel: function(expression) {\n this.expre ssion = expression;\n },\n\n createThisExpression: notImplemented\n }\n\n function ConstantObservable(value) {\n this.value_ = value;\n }\n\n Const antObservable.prototype = {\n open: function() { return this.value_; },\n discardChanges: function() { return this.value_; },\n deliver: function() {}, \n close: function() {},\n }\n\n function Expression(delegate) {\n this. scopeIdent = delegate.scopeIdent;\n this.indexIdent = delegate.indexIdent;\n\ n if (!delegate.expression)\n throw Error('No expression found.');\n\n this.expression = delegate.expression;\n getFn(this.expression); // forces enumeration of path dependencies\n\n this.filters = delegate.filters;\n th is.dynamicDeps = delegate.dynamicDeps;\n }\n\n Expression.prototype = {\n g etBinding: function(model, filterRegistry, oneTime) {\n if (oneTime)\n return this.getValue(model, undefined, filterRegistry);\n\n var observer = new CompoundObserver();\n // captures deps.\n var firstValue = this .getValue(model, observer, filterRegistry);\n var firstTime = true;\n var self = this;\n\n function valueFn() {\n // deps cannot have chan ged on first value retrieval.\n if (firstTime) {\n firstTime = f alse;\n return firstValue;\n }\n\n if (self.dynamicDeps)\ n observer.startReset();\n\n var value = self.getValue(model,\n self.dynamicDeps ? observer : undefined,\n filterRegistry);\n if (self.dynamicDeps)\n observer.finishReset();\n\n return value;\n }\n\n funct ion setValueFn(newValue) {\n self.setValue(model, newValue, filterRegistr y);\n return newValue;\n }\n\n return new ObserverTransform(obs erver, valueFn, setValueFn, true);\n },\n\n getValue: function(model, obse rver, filterRegistry) {\n var value = getFn(this.expression)(model, observe r, filterRegistry);\n for (var i = 0; i < this.filters.length; i++) {\n value = this.filters[i].transform(model, observer, filterRegistry,\n false, [value]);\n }\n\n return value;\n },\n\n setValue: fu nction(model, newValue, filterRegistry) {\n var count = this.filters ? this .filters.length : 0;\n while (count-- > 0) {\n newValue = this.filte rs[count].transform(model, undefined,\n filterRegistry, true, [newVal ue]);\n }\n\n if (this.expression.setValue)\n return this.expre ssion.setValue(model, newValue);\n }\n }\n\n /**\n * Converts a style pro perty name to a css property name. For example:\n * \"WebkitUserSelect\" to \" -webkit-user-select\"\n */\n function convertStylePropertyName(name) {\n r eturn String(name).replace(/[A-Z]/g, function(c) {\n return '-' + c.toLower Case();\n });\n }\n\n var parentScopeName = '@' + Math.random().toString(36 ).slice(2);\n\n // Single ident paths must bind directly to the appropriate sco pe object.\n // I.e. Pushed values in two-bindings need to be assigned to the a ctual model\n // object.\n function findScope(model, prop) {\n while (model [parentScopeName] &&\n !Object.prototype.hasOwnProperty.call(model, pr op)) {\n model = model[parentScopeName];\n }\n\n return model;\n }\n \n function isLiteralExpression(pathString) {\n switch (pathString) {\n case '':\n return false;\n\n case 'false':\n case 'null':\n case 'true':\n return true;\n }\n\n if (!isNaN(Number(pathString )))\n return true;\n\n return false;\n };\n\n function PolymerExpressi ons() {}\n\n PolymerExpressions.prototype = {\n // \"built-in\" filters\n styleObject: function(value) {\n var parts = [];\n for (var key in va lue) {\n parts.push(convertStylePropertyName(key) + ': ' + value[key]);\n }\n return parts.join('; ');\n },\n\n tokenList: function(value ) {\n var tokens = [];\n for (var key in value) {\n if (value[k ey])\n tokens.push(key);\n }\n return tokens.join(' ');\n },\n\n // binding delegate API\n prepareInstancePositionChanged: function( template) {\n var indexIdent = template.polymerExpressionIndexIdent_;\n if (!indexIdent)\n return;\n\n return function(templateInstance, i ndex) {\n templateInstance.model[indexIdent] = index;\n };\n },\n \n prepareBinding: function(pathString, name, node) {\n var path = Path. get(pathString);\n\n if (!isLiteralExpression(pathString) && path.valid) {\ n if (path.length == 1) {\n return function(model, node, oneTime ) {\n if (oneTime)\n return path.getValueFrom(model);\n\ n var scope = findScope(model, path[0]);\n return new Path Observer(scope, path);\n };\n }\n return; // bail out ear ly if pathString is simple path.\n }\n\n return prepareBinding(pathStr ing, name, node, this);\n },\n\n prepareInstanceModel: function(template) {\n var scopeName = template.polymerExpressionScopeIdent_;\n if (!scop eName)\n return;\n\n var parentScope = template.templateInstance ?\n template.templateInstance.model :\n template.model;\n\n var indexName = template.polymerExpressionIndexIdent_;\n\n return function( model) {\n return createScopeObject(parentScope, model, scopeName, indexN ame);\n };\n }\n };\n\n var createScopeObject = ('__proto__' in {}) ?\ n function(parentScope, model, scopeName, indexName) {\n var scope = {}; \n scope[scopeName] = model;\n scope[indexName] = undefined;\n sc ope[parentScopeName] = parentScope;\n scope.__proto__ = parentScope;\n return scope;\n } :\n function(parentScope, model, scopeName, indexName) {\n var scope = Object.create(parentScope);\n Object.defineProperty(sc ope, scopeName,\n { value: model, configurable: true, writable: true }) ;\n Object.defineProperty(scope, indexName,\n { value: undefined, configurable: true, writable: true });\n Object.defineProperty(scope, paren tScopeName,\n { value: parentScope, configurable: true, writable: true });\n return scope;\n };\n\n global.PolymerExpressions = PolymerExpress ions;\n PolymerExpressions.getExpression = getExpression;\n})(this);\n",
68 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\nPolymer = {\n version: '0. 3.5-5d00e4b'\n};\n",
69 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n// TODO(sorvell): this en sures Polymer is an object and not a function\n// Platform is currently defining it as a function to allow for async loading\n// of polymer; once we refine the loading process this likely goes away.\nif (typeof window.Polymer === 'function' ) {\n Polymer = {};\n}\n\n", 69 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n// TODO(sorvell): this en sures Polymer is an object and not a function\n// Platform is currently defining it as a function to allow for async loading\n// of polymer; once we refine the loading process this likely goes away.\nif (typeof window.Polymer === 'function' ) {\n Polymer = {};\n}\n\n",
70 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / copy own properties from 'api' to 'prototype, with name hinting for 'super'\n function extend(prototype, api) {\n if (prototype && api) {\n // use on ly own properties of 'api'\n Object.getOwnPropertyNames(api).forEach(functi on(n) {\n // acquire property descriptor\n var pd = Object.getOwnP ropertyDescriptor(api, n);\n if (pd) {\n // clone property via d escriptor\n Object.defineProperty(prototype, n, pd);\n // cach e name-of-method for 'super' engine\n if (typeof pd.value == 'function' ) {\n // hint the 'super' engine\n pd.value.nom = n;\n }\n }\n });\n }\n return prototype;\n }\n \n // expor ts\n\n scope.extend = extend;\n\n})(Polymer);\n", 70 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / copy own properties from 'api' to 'prototype, with name hinting for 'super'\n function extend(prototype, api) {\n if (prototype && api) {\n // use on ly own properties of 'api'\n Object.getOwnPropertyNames(api).forEach(functi on(n) {\n // acquire property descriptor\n var pd = Object.getOwnP ropertyDescriptor(api, n);\n if (pd) {\n // clone property via d escriptor\n Object.defineProperty(prototype, n, pd);\n // cach e name-of-method for 'super' engine\n if (typeof pd.value == 'function' ) {\n // hint the 'super' engine\n pd.value.nom = n;\n }\n }\n });\n }\n return prototype;\n }\n \n // expor ts\n\n scope.extend = extend;\n\n})(Polymer);\n",
71 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n \n // usage\n \n // invoke cb.call(this) in 100ms, unless the job is re-register ed,\n // which resets the timer\n // \n // this.myJob = this.job(this.myJob, cb, 100)\n //\n // returns a job handle which can be used to re-register a job \n\n var Job = function(inContext) {\n this.context = inContext;\n this.b oundComplete = this.complete.bind(this)\n };\n Job.prototype = {\n go: func tion(callback, wait) {\n this.callback = callback;\n var h;\n if (!wait) {\n h = requestAnimationFrame(this.boundComplete);\n this. handle = function() {\n cancelAnimationFrame(h);\n }\n } el se {\n h = setTimeout(this.boundComplete, wait);\n this.handle = f unction() {\n clearTimeout(h);\n }\n }\n },\n stop: f unction() {\n if (this.handle) {\n this.handle();\n this.hand le = null;\n }\n },\n complete: function() {\n if (this.handle) {\n this.stop();\n this.callback.call(this.context);\n }\n }\n };\n \n function job(job, callback, wait) {\n if (job) {\n job.s top();\n } else {\n job = new Job(this);\n }\n job.go(callback, wa it);\n return job;\n }\n \n // exports \n\n scope.job = job;\n \n})(Poly mer);\n", 71 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n \n // usage\n \n // invoke cb.call(this) in 100ms, unless the job is re-register ed,\n // which resets the timer\n // \n // this.myJob = this.job(this.myJob, cb, 100)\n //\n // returns a job handle which can be used to re-register a job \n\n var Job = function(inContext) {\n this.context = inContext;\n this.b oundComplete = this.complete.bind(this)\n };\n Job.prototype = {\n go: func tion(callback, wait) {\n this.callback = callback;\n var h;\n if (!wait) {\n h = requestAnimationFrame(this.boundComplete);\n this. handle = function() {\n cancelAnimationFrame(h);\n }\n } el se {\n h = setTimeout(this.boundComplete, wait);\n this.handle = f unction() {\n clearTimeout(h);\n }\n }\n },\n stop: f unction() {\n if (this.handle) {\n this.handle();\n this.hand le = null;\n }\n },\n complete: function() {\n if (this.handle) {\n this.stop();\n this.callback.call(this.context);\n }\n }\n };\n \n function job(job, callback, wait) {\n if (job) {\n job.s top();\n } else {\n job = new Job(this);\n }\n job.go(callback, wa it);\n return job;\n }\n \n // exports \n\n scope.job = job;\n \n})(Poly mer);\n",
72 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v ar registry = {};\n\n HTMLElement.register = function(tag, prototype) {\n re gistry[tag] = prototype;\n }\n\n // get prototype mapped to node <tag>\n HTML Element.getPrototypeForTag = function(tag) {\n var prototype = !tag ? HTMLEle ment.prototype : registry[tag];\n // TODO(sjmiles): creating <tag> is likely to have wasteful side-effects\n return prototype || Object.getPrototypeOf(doc ument.createElement(tag));\n };\n\n // we have to flag propagation stoppage fo r the event dispatcher\n var originalStopPropagation = Event.prototype.stopProp agation;\n Event.prototype.stopPropagation = function() {\n this.cancelBubbl e = true;\n originalStopPropagation.apply(this, arguments);\n };\n \n // T ODO(sorvell): remove when we're sure imports does not need\n // to load stylesh eets\n /*\n HTMLImports.importer.preloadSelectors += \n ', polymer-elemen t link[rel=stylesheet]';\n */\n})(Polymer);\n", 72 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v ar registry = {};\n\n HTMLElement.register = function(tag, prototype) {\n re gistry[tag] = prototype;\n }\n\n // get prototype mapped to node <tag>\n HTML Element.getPrototypeForTag = function(tag) {\n var prototype = !tag ? HTMLEle ment.prototype : registry[tag];\n // TODO(sjmiles): creating <tag> is likely to have wasteful side-effects\n return prototype || Object.getPrototypeOf(doc ument.createElement(tag));\n };\n\n // we have to flag propagation stoppage fo r the event dispatcher\n var originalStopPropagation = Event.prototype.stopProp agation;\n Event.prototype.stopPropagation = function() {\n this.cancelBubbl e = true;\n originalStopPropagation.apply(this, arguments);\n };\n \n // T ODO(sorvell): remove when we're sure imports does not need\n // to load stylesh eets\n /*\n HTMLImports.importer.preloadSelectors += \n ', polymer-elemen t link[rel=stylesheet]';\n */\n})(Polymer);\n",
73 "/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserve d.\r\n * This code may only be used under the BSD style license found at http:// polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\r\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by Google as part of the polymer project is also\r\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\r\n */\r\n\r\n (funct ion(scope) {\r\n // super\r\n\r\n // `arrayOfArgs` is an optional array of args like one might pass\r\n // to `Function.apply`\r\n\r\n // TODO(sjmil es):\r\n // $super must be installed on an instance or prototype chain\r\n // as `super`, and invoked via `this`, e.g.\r\n // `this.super(); `\r\n\r\n // will not work if function objects are not unique, for example ,\r\n // when using mixins.\r\n // The memoization strategy assumes each function exists on only one \r\n // prototype chain i.e. we use the f unction object for memoizing)\r\n // perhaps we can bookkeep on the protot ype itself instead\r\n function $super(arrayOfArgs) {\r\n // since we ar e thunking a method call, performance is important here: \r\n // memoize al l lookups, once memoized the fast path calls no other \r\n // functions\r\n //\r\n // find the caller (cannot be `strict` because of 'caller')\r\ n var caller = $super.caller;\r\n // memoized 'name of method' \r\n var nom = caller.nom;\r\n // memoized next implementation prototype\r\n var _super = caller._super;\r\n if (!_super) {\r\n if (!nom) {\ r\n nom = caller.nom = nameInThis.call(this, caller);\r\n }\r\n if (!nom) {\r\n console.warn('called super() on a method not ins talled declaratively (has no .nom property)');\r\n }\r\n // super prototype is either cached or we have to find it\r\n // by searching __pr oto__ (at the 'top')\r\n // invariant: because we cache _super on fn belo w, we never reach \r\n // here from inside a series of calls to super(), so it's ok to \r\n // start searching from the prototype of 'this' (at th e 'top')\r\n // we must never memoize a null super for this reason\r\n _super = memoizeSuper(caller, nom, getPrototypeOf(this));\r\n }\r\n // our super function\r\n var fn = _super[nom];\r\n if (fn) {\r\n // memoize information so 'fn' can call 'super'\r\n if (!fn._super) {\r\n // must not memoize null, or we lose our invariant above\r\n memoizeSuper(fn, nom, _super);\r\n }\r\n // invoke the inher ited method\r\n // if 'fn' is not function valued, this will throw\r\n return fn.apply(this, arrayOfArgs || []);\r\n }\r\n }\r\n\r\n fu nction nameInThis(value) {\r\n var p = this.__proto__;\r\n while (p && p !== HTMLElement.prototype) {\r\n // TODO(sjmiles): getOwnPropertyNames is absurdly expensive\r\n var n$ = Object.getOwnPropertyNames(p);\r\n for (var i=0, l=n$.length, n; i<l && (n=n$[i]); i++) {\r\n var d = Object.getOwnPropertyDescriptor(p, n);\r\n if (typeof d.value === 'fun ction' && d.value === value) {\r\n return n;\r\n }\r\n }\r\n p = p.__proto__;\r\n }\r\n }\r\n\r\n function memoizeS uper(method, name, proto) {\r\n // find and cache next prototype containing `name`\r\n // we need the prototype so we can do another lookup\r\n / / from here\r\n var s = nextSuper(proto, name, method);\r\n if (s[name ]) {\r\n // `s` is a prototype, the actual method is `s[name]`\r\n // tag super method with it's name for quicker lookups\r\n s[name].nom = name;\r\n }\r\n return method._super = s;\r\n }\r\n\r\n functio n nextSuper(proto, name, caller) {\r\n // look for an inherited prototype t hat implements name\r\n while (proto) {\r\n if ((proto[name] !== cal ler) && proto[name]) {\r\n return proto;\r\n }\r\n proto = getPrototypeOf(proto);\r\n }\r\n // must not return null, or we lose our invariant above\r\n // in this case, a super() call was invoked where no superclass\r\n // method exists\r\n // TODO(sjmiles): thow an excep tion?\r\n return Object;\r\n }\r\n\r\n // NOTE: In some platforms (IE 10) the prototype chain is faked via \r\n // __proto__. Therefore, always get prototype via __proto__ instead of\r\n // the more standard Object.getProtot ypeOf.\r\n function getPrototypeOf(prototype) {\r\n return prototype.__p roto__;\r\n }\r\n\r\n // utility function to precompute name tags for func tions\r\n // in a (unchained) prototype\r\n function hintSuper(prototype) {\r\n // tag functions with their prototype name to optimize\r\n // su per call invocations\r\n for (var n in prototype) {\r\n var pd = Obj ect.getOwnPropertyDescriptor(prototype, n);\r\n if (pd && typeof pd.value === 'function') {\r\n pd.value.nom = n;\r\n }\r\n }\r\n }\r\n\r\n // exports\r\n\r\n scope.super = $super;\r\n\r\n})(Polymer);\r\ n", 73 "/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserve d.\r\n * This code may only be used under the BSD style license found at http:// polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\r\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by Google as part of the polymer project is also\r\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\r\n */\r\n\r\n (funct ion(scope) {\r\n // super\r\n\r\n // `arrayOfArgs` is an optional array of args like one might pass\r\n // to `Function.apply`\r\n\r\n // TODO(sjmil es):\r\n // $super must be installed on an instance or prototype chain\r\n // as `super`, and invoked via `this`, e.g.\r\n // `this.super(); `\r\n\r\n // will not work if function objects are not unique, for example ,\r\n // when using mixins.\r\n // The memoization strategy assumes each function exists on only one \r\n // prototype chain i.e. we use the f unction object for memoizing)\r\n // perhaps we can bookkeep on the protot ype itself instead\r\n function $super(arrayOfArgs) {\r\n // since we ar e thunking a method call, performance is important here: \r\n // memoize al l lookups, once memoized the fast path calls no other \r\n // functions\r\n //\r\n // find the caller (cannot be `strict` because of 'caller')\r\ n var caller = $super.caller;\r\n // memoized 'name of method' \r\n var nom = caller.nom;\r\n // memoized next implementation prototype\r\n var _super = caller._super;\r\n if (!_super) {\r\n if (!nom) {\ r\n nom = caller.nom = nameInThis.call(this, caller);\r\n }\r\n if (!nom) {\r\n console.warn('called super() on a method not ins talled declaratively (has no .nom property)');\r\n }\r\n // super prototype is either cached or we have to find it\r\n // by searching __pr oto__ (at the 'top')\r\n // invariant: because we cache _super on fn belo w, we never reach \r\n // here from inside a series of calls to super(), so it's ok to \r\n // start searching from the prototype of 'this' (at th e 'top')\r\n // we must never memoize a null super for this reason\r\n _super = memoizeSuper(caller, nom, getPrototypeOf(this));\r\n }\r\n // our super function\r\n var fn = _super[nom];\r\n if (fn) {\r\n // memoize information so 'fn' can call 'super'\r\n if (!fn._super) {\r\n // must not memoize null, or we lose our invariant above\r\n memoizeSuper(fn, nom, _super);\r\n }\r\n // invoke the inher ited method\r\n // if 'fn' is not function valued, this will throw\r\n return fn.apply(this, arrayOfArgs || []);\r\n }\r\n }\r\n\r\n fu nction nameInThis(value) {\r\n var p = this.__proto__;\r\n while (p && p !== HTMLElement.prototype) {\r\n // TODO(sjmiles): getOwnPropertyNames is absurdly expensive\r\n var n$ = Object.getOwnPropertyNames(p);\r\n for (var i=0, l=n$.length, n; i<l && (n=n$[i]); i++) {\r\n var d = Object.getOwnPropertyDescriptor(p, n);\r\n if (typeof d.value === 'fun ction' && d.value === value) {\r\n return n;\r\n }\r\n }\r\n p = p.__proto__;\r\n }\r\n }\r\n\r\n function memoizeS uper(method, name, proto) {\r\n // find and cache next prototype containing `name`\r\n // we need the prototype so we can do another lookup\r\n / / from here\r\n var s = nextSuper(proto, name, method);\r\n if (s[name ]) {\r\n // `s` is a prototype, the actual method is `s[name]`\r\n // tag super method with it's name for quicker lookups\r\n s[name].nom = name;\r\n }\r\n return method._super = s;\r\n }\r\n\r\n functio n nextSuper(proto, name, caller) {\r\n // look for an inherited prototype t hat implements name\r\n while (proto) {\r\n if ((proto[name] !== cal ler) && proto[name]) {\r\n return proto;\r\n }\r\n proto = getPrototypeOf(proto);\r\n }\r\n // must not return null, or we lose our invariant above\r\n // in this case, a super() call was invoked where no superclass\r\n // method exists\r\n // TODO(sjmiles): thow an excep tion?\r\n return Object;\r\n }\r\n\r\n // NOTE: In some platforms (IE 10) the prototype chain is faked via \r\n // __proto__. Therefore, always get prototype via __proto__ instead of\r\n // the more standard Object.getProtot ypeOf.\r\n function getPrototypeOf(prototype) {\r\n return prototype.__p roto__;\r\n }\r\n\r\n // utility function to precompute name tags for func tions\r\n // in a (unchained) prototype\r\n function hintSuper(prototype) {\r\n // tag functions with their prototype name to optimize\r\n // su per call invocations\r\n for (var n in prototype) {\r\n var pd = Obj ect.getOwnPropertyDescriptor(prototype, n);\r\n if (pd && typeof pd.value === 'function') {\r\n pd.value.nom = n;\r\n }\r\n }\r\n }\r\n\r\n // exports\r\n\r\n scope.super = $super;\r\n\r\n})(Polymer);\r\ n",
74 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v ar typeHandlers = {\n string: function(value) {\n return value;\n },\ n date: function(value) {\n return new Date(Date.parse(value) || Date.no w());\n },\n boolean: function(value) {\n if (value === '') {\n return true;\n }\n return value === 'false' ? false : !!value;\n },\n number: function(value) {\n var n = parseFloat(value);\n // he x values like \"0xFFFF\" parseFloat as 0\n if (n === 0) {\n n = pars eInt(value);\n }\n return isNaN(n) ? value : n;\n // this code di sabled because encoded values (like \"0xFFFF\")\n // do not round trip to t heir original format\n //return (String(floatVal) === value) ? floatVal : v alue;\n },\n object: function(value, currentValue) {\n if (currentVal ue === null) {\n return value;\n }\n try {\n // If the s tring is an object, we can parse is with the JSON library.\n // include c onvenience replace for single-quotes. If the author omits\n // quotes alt ogether, parse will fail.\n return JSON.parse(value.replace(/'/g, '\"')); \n } catch(e) {\n // The object isn't valid JSON, return the raw val ue\n return value;\n }\n },\n // avoid deserialization of func tions\n 'function': function(value, currentValue) {\n return currentValu e;\n }\n };\n\n function deserializeValue(value, currentValue) {\n // at tempt to infer type from default value\n var inferredType = typeof currentVal ue;\n // invent 'date' type value for Date\n if (currentValue instanceof D ate) {\n inferredType = 'date';\n }\n // delegate deserialization via type string\n return typeHandlers[inferredType](value, currentValue);\n }\n \n // exports\n\n scope.deserializeValue = deserializeValue;\n\n})(Polymer);\n ", 74 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n f unction noopHandler(value) {\n return value;\n }\n\n var typeHandlers = {\n string: noopHandler,\n 'undefined': noopHandler,\n date: function(valu e) {\n return new Date(Date.parse(value) || Date.now());\n },\n boole an: function(value) {\n if (value === '') {\n return true;\n }\ n return value === 'false' ? false : !!value;\n },\n number: function (value) {\n var n = parseFloat(value);\n // hex values like \"0xFFFF\" parseFloat as 0\n if (n === 0) {\n n = parseInt(value);\n }\n return isNaN(n) ? value : n;\n // this code disabled because encoded v alues (like \"0xFFFF\")\n // do not round trip to their original format\n //return (String(floatVal) === value) ? floatVal : value;\n },\n objec t: function(value, currentValue) {\n if (currentValue === null) {\n return value;\n }\n try {\n // If the string is an object, we c an parse is with the JSON library.\n // include convenience replace for s ingle-quotes. If the author omits\n // quotes altogether, parse will fail .\n return JSON.parse(value.replace(/'/g, '\"'));\n } catch(e) {\n // The object isn't valid JSON, return the raw value\n return value ;\n }\n },\n // avoid deserialization of functions\n 'function': f unction(value, currentValue) {\n return currentValue;\n }\n };\n\n fun ction deserializeValue(value, currentValue) {\n // attempt to infer type from default value\n var inferredType = typeof currentValue;\n // invent 'date ' type value for Date\n if (currentValue instanceof Date) {\n inferredTy pe = 'date';\n }\n // delegate deserialization via type string\n return typeHandlers[inferredType](value, currentValue);\n }\n\n // exports\n\n scop e.deserializeValue = deserializeValue;\n\n})(Polymer);\n",
75 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n // imports\n\n var extend = scope.extend;\n\n // module\n\n var api = {};\n\n a pi.declaration = {};\n api.instance = {};\n\n api.publish = function(apis, pro totype) {\n for (var n in apis) {\n extend(prototype, apis[n]);\n }\n };\n\n // exports\n\n scope.api = api;\n\n})(Polymer);\n", 75 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n // imports\n\n var extend = scope.extend;\n\n // module\n\n var api = {};\n\n a pi.declaration = {};\n api.instance = {};\n\n api.publish = function(apis, pro totype) {\n for (var n in apis) {\n extend(prototype, apis[n]);\n }\n };\n\n // exports\n\n scope.api = api;\n\n})(Polymer);\n",
76 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v ar utils = {\n /**\n * Invokes a function asynchronously. The context of the callback\n * function is bound to 'this' automatically.\n * @meth od async\n * @param {Function|String} method\n * @param {any|Array} ar gs\n * @param {number} timeout\n */\n async: function(method, args, timeout) {\n // when polyfilling Object.observe, ensure changes \n // propagate before executing the async method\n Platform.flush();\n // second argument to `apply` must be an array\n args = (args && args.length) ? args : [args];\n // function to invoke\n var fn = function() {\n (this[method] || method).apply(this, args);\n }.bind(this);\n // e xecute `fn` sooner or later\n var handle = timeout ? setTimeout(fn, timeout ) :\n requestAnimationFrame(fn);\n // NOTE: switch on inverting ha ndle to determine which time is used.\n return timeout ? handle : ~handle;\ n },\n cancelAsync: function(handle) {\n if (handle < 0) {\n c ancelAnimationFrame(~handle);\n } else {\n clearTimeout(handle);\n }\n },\n /**\n * Fire an event.\n * @method fire\n * @r eturns {Object} event\n * @param {string} type An event name.\n * @par am {any} detail\n * @param {Node} onNode Target node.\n */\n fire: function(type, detail, onNode, bubbles, cancelable) {\n var node = onNode | | this;\n var detail = detail || {};\n var event = new CustomEvent(typ e, {\n bubbles: (bubbles !== undefined ? bubbles : true), \n cance lable: (cancelable !== undefined ? cancelable : true), \n detail: detail\ n });\n node.dispatchEvent(event);\n return event;\n },\n / **\n * Fire an event asynchronously.\n * @method asyncFire\n * @p aram {string} type An event name.\n * @param detail\n * @param {Node} toNode Target node.\n */\n asyncFire: function(/*inType, inDetail*/) {\n this.async(\"fire\", arguments);\n },\n /**\n * Remove class fr om old, add class to anew, if they exist.\n * @param classFollows\n * @param anew A node.\n * @param old A node\n * @param className\n */\n classFollows: function(anew, old, className) {\n if (old) {\n old.classList.remove(className);\n }\n if (anew) {\n anew.cla ssList.add(className);\n }\n },\n /**\n * Inject HTML which cont ains markup bound to this element into\n * a target element (replacing targ et element content).\n * @param String html to inject\n * @param Eleme nt target element\n */\n injectBoundHTML: function(html, element) {\n var template = document.createElement('template');\n template.innerHTML = html;\n var fragment = this.instanceTemplate(template);\n if (elemen t) {\n element.textContent = '';\n element.appendChild(fragment);\ n }\n return fragment;\n }\n };\n\n // no-operation function for handy stubs\n var nop = function() {};\n\n // null-object for handy stubs\n v ar nob = {};\n\n // deprecated\n\n utils.asyncMethod = utils.async;\n\n // ex ports\n\n scope.api.instance.utils = utils;\n scope.nop = nop;\n scope.nob = nob;\n\n})(Polymer);\n", 76 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v ar utils = {\n /**\n * Invokes a function asynchronously. The context of the callback\n * function is bound to 'this' automatically.\n * @meth od async\n * @param {Function|String} method\n * @param {any|Array} ar gs\n * @param {number} timeout\n */\n async: function(method, args, timeout) {\n // when polyfilling Object.observe, ensure changes \n // propagate before executing the async method\n Platform.flush();\n // second argument to `apply` must be an array\n args = (args && args.length) ? args : [args];\n // function to invoke\n var fn = function() {\n (this[method] || method).apply(this, args);\n }.bind(this);\n // e xecute `fn` sooner or later\n var handle = timeout ? setTimeout(fn, timeout ) :\n requestAnimationFrame(fn);\n // NOTE: switch on inverting ha ndle to determine which time is used.\n return timeout ? handle : ~handle;\ n },\n cancelAsync: function(handle) {\n if (handle < 0) {\n c ancelAnimationFrame(~handle);\n } else {\n clearTimeout(handle);\n }\n },\n /**\n * Fire an event.\n * @method fire\n * @r eturns {Object} event\n * @param {string} type An event name.\n * @par am {any} detail\n * @param {Node} onNode Target node.\n * @param {Bool ean} bubbles Set false to prevent bubbling, defaults to true\n * @param {Bo olean} cancelable Set false to prevent cancellation, defaults to true\n */\ n fire: function(type, detail, onNode, bubbles, cancelable) {\n var node = onNode || this;\n var detail = detail === null || detail === undefined ? {} : detail;\n var event = new CustomEvent(type, {\n bubbles: bubbl es !== undefined ? bubbles : true,\n cancelable: cancelable !== undefined ? cancelable : true,\n detail: detail\n });\n node.dispatchEve nt(event);\n return event;\n },\n /**\n * Fire an event asynchro nously.\n * @method asyncFire\n * @param {string} type An event name.\ n * @param detail\n * @param {Node} toNode Target node.\n */\n asyncFire: function(/*inType, inDetail*/) {\n this.async(\"fire\", argumen ts);\n },\n /**\n * Remove class from old, add class to anew, if they exist.\n * @param classFollows\n * @param anew A node.\n * @para m old A node\n * @param className\n */\n classFollows: function(ane w, old, className) {\n if (old) {\n old.classList.remove(className); \n }\n if (anew) {\n anew.classList.add(className);\n }\n },\n /**\n * Inject HTML which contains markup bound to this element into\n * a target element (replacing target element content).\n * @par am String html to inject\n * @param Element target element\n */\n i njectBoundHTML: function(html, element) {\n var template = document.createE lement('template');\n template.innerHTML = html;\n var fragment = this .instanceTemplate(template);\n if (element) {\n element.textContent = '';\n element.appendChild(fragment);\n }\n return fragment;\n }\n };\n\n // no-operation function for handy stubs\n var nop = function( ) {};\n\n // null-object for handy stubs\n var nob = {};\n\n // deprecated\n\ n utils.asyncMethod = utils.async;\n\n // exports\n\n scope.api.instance.util s = utils;\n scope.nop = nop;\n scope.nob = nob;\n\n})(Polymer);\n",
77 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var log = window.logFlags || {};\n var EVENT_PREFIX = 'on-';\n\n // instance events api\n var events = {\n // read-only\n EVENT_PREFIX: EVENT_PREFIX,\n // event listeners on host\n addHostListeners: function() {\n var events = this.eventDelegates;\n log.events && (Object.keys(eve nts).length > 0) && console.log('[%s] addHostListeners:', this.localName, events );\n // NOTE: host events look like bindings but really are not;\n // (1) we don't want the attribute to be set and (2) we want to support\n // m ultiple event listeners ('host' and 'instance') and Node.bind\n // by defau lt supports 1 thing being bound.\n for (var type in events) {\n var methodName = events[type];\n this.addEventListener(type, this.element.get EventHandler(this, this,\n methodName));\n }\n },\n // call 'method' or function meth od on 'obj' with 'args', if the method exists\n dispatchMethod: function(obj, method, args) {\n if (obj) {\n log.events && console.group('[%s] di spatch [%s]', obj.localName, method);\n var fn = typeof method === 'funct ion' ? method : obj[method];\n if (fn) {\n fn[args ? 'apply' : ' call'](obj, args);\n }\n log.events && console.groupEnd();\n Platform.flush();\n }\n }\n };\n\n // exports\n\n scope.api.instanc e.events = events;\n\n})(Polymer);\n", 77 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var log = window.logFlags || {};\n var EVENT_PREFIX = 'on-';\n\n // instance events api\n var events = {\n // read-only\n EVENT_PREFIX: EVENT_PREFIX,\n // event listeners on host\n addHostListeners: function() {\n var events = this.eventDelegates;\n log.events && (Object.keys(eve nts).length > 0) && console.log('[%s] addHostListeners:', this.localName, events );\n // NOTE: host events look like bindings but really are not;\n // (1) we don't want the attribute to be set and (2) we want to support\n // m ultiple event listeners ('host' and 'instance') and Node.bind\n // by defau lt supports 1 thing being bound.\n for (var type in events) {\n var methodName = events[type];\n PolymerGestures.addEventListener(this, type, this.element.getEventHandler(this, this, methodName));\n }\n },\n // call 'method' or function method on 'obj' with 'args', if the method exists\n dispatchMethod: function(obj, method, args) {\n if (obj) {\n log.e vents && console.group('[%s] dispatch [%s]', obj.localName, method);\n va r fn = typeof method === 'function' ? method : obj[method];\n if (fn) {\n fn[args ? 'apply' : 'call'](obj, args);\n }\n log.events && console.groupEnd();\n Platform.flush();\n }\n }\n };\n\n // exports\n\n scope.api.instance.events = events;\n\n // alias PolymerGestures event listener logic\n scope.addEventListener = PolymerGestures.addEventListene r;\n scope.removeEventListener = PolymerGestures.removeEventListener;\n\n})(Pol ymer);\n",
78 "/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserve d.\r\n * This code may only be used under the BSD style license found at http:// polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\r\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by Google as part of the polymer project is also\r\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\r\n */\r\n\r\n(functi on(scope) {\r\n\r\n // instance api for attributes\r\n\r\n var attributes = {\ r\n copyInstanceAttributes: function () {\r\n var a$ = this._instanceAtt ributes;\r\n for (var k in a$) {\r\n if (!this.hasAttribute(k)) {\r\ n this.setAttribute(k, a$[k]);\r\n }\r\n }\r\n },\r\n // for each attribute on this, deserialize value to property as needed\r\n t akeAttributes: function() {\r\n // if we have no publish lookup table, we h ave no attributes to take\r\n // TODO(sjmiles): ad hoc\r\n if (this._p ublishLC) {\r\n for (var i=0, a$=this.attributes, l=a$.length, a; (a=a$[i ]) && i<l; i++) {\r\n this.attributeToProperty(a.name, a.value);\r\n }\r\n }\r\n },\r\n // if attribute 'name' is mapped to a propert y, deserialize\r\n // 'value' into that property\r\n attributeToProperty: function(name, value) {\r\n // try to match this attribute to a property (a ttributes are\r\n // all lower-case, so this is case-insensitive search)\r\ n var name = this.propertyForAttribute(name);\r\n if (name) {\r\n // filter out 'mustached' values, these are to be\r\n // replaced with bound-data and are not yet values\r\n // themselves\r\n if (value && value.search(scope.bindPattern) >= 0) {\r\n return;\r\n }\r\ n // get original value\r\n var currentValue = this[name];\r\n // deserialize Boolean or Number values from attribute\r\n var value = this.deserializeValue(value, currentValue);\r\n // only act if the valu e has changed\r\n if (value !== currentValue) {\r\n // install n ew value (has side-effects)\r\n this[name] = value;\r\n }\r\n }\r\n },\r\n // return the published property matching name, or undefin ed\r\n propertyForAttribute: function(name) {\r\n var match = this._publ ishLC && this._publishLC[name];\r\n //console.log('propertyForAttribute:', name, 'matches', match);\r\n return match;\r\n },\r\n // convert repr esentation of 'stringValue' based on type of 'currentValue'\r\n deserializeVa lue: function(stringValue, currentValue) {\r\n return scope.deserializeValu e(stringValue, currentValue);\r\n },\r\n serializeValue: function(value, i nferredType) {\r\n if (inferredType === 'boolean') {\r\n return valu e ? '' : undefined;\r\n } else if (inferredType !== 'object' && inferredTyp e !== 'function'\r\n && value !== undefined) {\r\n return value; \r\n }\r\n },\r\n reflectPropertyToAttribute: function(name) {\r\n var inferredType = typeof this[name];\r\n // try to intelligently serial ize property value\r\n var serializedValue = this.serializeValue(this[name] , inferredType);\r\n // boolean properties must reflect as boolean attribut es\r\n if (serializedValue !== undefined) {\r\n this.setAttribute(na me, serializedValue);\r\n // TODO(sorvell): we should remove attr for all properties\r\n // that have undefined serialization; however, we will ne ed to\r\n // refine the attr reflection system to achieve this; pica, for example,\r\n // relies on having inferredType object properties not remo ved as\r\n // attrs.\r\n } else if (inferredType === 'boolean') {\r\ n this.removeAttribute(name);\r\n }\r\n }\r\n };\r\n\r\n // exp orts\r\n\r\n scope.api.instance.attributes = attributes;\r\n\r\n})(Polymer);\r\ n", 78 "/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserve d.\r\n * This code may only be used under the BSD style license found at http:// polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\r\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by Google as part of the polymer project is also\r\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\r\n */\r\n\r\n(functi on(scope) {\r\n\r\n // instance api for attributes\r\n\r\n var attributes = {\ r\n copyInstanceAttributes: function () {\r\n var a$ = this._instanceAtt ributes;\r\n for (var k in a$) {\r\n if (!this.hasAttribute(k)) {\r\ n this.setAttribute(k, a$[k]);\r\n }\r\n }\r\n },\r\n // for each attribute on this, deserialize value to property as needed\r\n t akeAttributes: function() {\r\n // if we have no publish lookup table, we h ave no attributes to take\r\n // TODO(sjmiles): ad hoc\r\n if (this._p ublishLC) {\r\n for (var i=0, a$=this.attributes, l=a$.length, a; (a=a$[i ]) && i<l; i++) {\r\n this.attributeToProperty(a.name, a.value);\r\n }\r\n }\r\n },\r\n // if attribute 'name' is mapped to a propert y, deserialize\r\n // 'value' into that property\r\n attributeToProperty: function(name, value) {\r\n // try to match this attribute to a property (a ttributes are\r\n // all lower-case, so this is case-insensitive search)\r\ n var name = this.propertyForAttribute(name);\r\n if (name) {\r\n // filter out 'mustached' values, these are to be\r\n // replaced with bound-data and are not yet values\r\n // themselves\r\n if (value && value.search(scope.bindPattern) >= 0) {\r\n return;\r\n }\r\ n // get original value\r\n var currentValue = this[name];\r\n // deserialize Boolean or Number values from attribute\r\n var value = this.deserializeValue(value, currentValue);\r\n // only act if the valu e has changed\r\n if (value !== currentValue) {\r\n // install n ew value (has side-effects)\r\n this[name] = value;\r\n }\r\n }\r\n },\r\n // return the published property matching name, or undefin ed\r\n propertyForAttribute: function(name) {\r\n var match = this._publ ishLC && this._publishLC[name];\r\n //console.log('propertyForAttribute:', name, 'matches', match);\r\n return match;\r\n },\r\n // convert repr esentation of 'stringValue' based on type of 'currentValue'\r\n deserializeVa lue: function(stringValue, currentValue) {\r\n return scope.deserializeValu e(stringValue, currentValue);\r\n },\r\n serializeValue: function(value, i nferredType) {\r\n if (inferredType === 'boolean') {\r\n return valu e ? '' : undefined;\r\n } else if (inferredType !== 'object' && inferredTyp e !== 'function'\r\n && value !== undefined) {\r\n return value; \r\n }\r\n },\r\n reflectPropertyToAttribute: function(name) {\r\n var inferredType = typeof this[name];\r\n // try to intelligently serial ize property value\r\n var serializedValue = this.serializeValue(this[name] , inferredType);\r\n // boolean properties must reflect as boolean attribut es\r\n if (serializedValue !== undefined) {\r\n this.setAttribute(na me, serializedValue);\r\n // TODO(sorvell): we should remove attr for all properties\r\n // that have undefined serialization; however, we will ne ed to\r\n // refine the attr reflection system to achieve this; pica, for example,\r\n // relies on having inferredType object properties not remo ved as\r\n // attrs.\r\n } else if (inferredType === 'boolean') {\r\ n this.removeAttribute(name);\r\n }\r\n }\r\n };\r\n\r\n // exp orts\r\n\r\n scope.api.instance.attributes = attributes;\r\n\r\n})(Polymer);\r\ n",
79 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var log = window.logFlags || {};\n\n // magic words\n\n var OBS ERVE_SUFFIX = 'Changed';\n\n // element api\n\n var empty = [];\n\n var updat eRecord = {\n object: undefined,\n type: 'update',\n name: undefined,\n oldValue: undefined\n };\n\n var numberIsNaN = Number.isNaN || function(va lue) {\n return typeof value === 'number' && isNaN(value);\n }\n\n function areSameValue(left, right) {\n if (left === right)\n return left !== 0 | | 1 / left === 1 / right;\n if (numberIsNaN(left) && numberIsNaN(right))\n return true;\n\n return left !== left && right !== right;\n }\n\n // cap ture A's value if B's value is null or undefined,\n // otherwise use B's value\ n function resolveBindingValue(oldValue, value) {\n if (value === undefined && oldValue === null) {\n return value;\n }\n return (value === null || value === undefined) ? oldValue : value;\n }\n\n var properties = {\n cr eatePropertyObserver: function() {\n var n$ = this._observeNames;\n if (n$ && n$.length) {\n var o = this._propertyObserver = new CompoundObser ver(true);\n this.registerObserver(o);\n // TODO(sorvell): may not be kosher to access the value here (this[n]);\n // previously we looked at the descriptor on the prototype\n // this doesn't work for inheritance and not for accessors without\n // a value property\n for (var i= 0, l=n$.length, n; (i<l) && (n=n$[i]); i++) {\n o.addPath(this, n);\n this.observeArrayValue(n, this[n], null);\n }\n }\n },\n openPropertyObserver: function() {\n if (this._propertyObserver) {\n this._propertyObserver.open(this.notifyPropertyChanges, this);\n }\n },\n notifyPropertyChanges: function(newValues, oldValues, paths) {\n v ar name, method, called = {};\n for (var i in oldValues) {\n // note : paths is of form [object, path, object, path]\n name = paths[2 * i + 1] ;\n method = this.observe[name];\n if (method) {\n var ov = oldValues[i], nv = newValues[i];\n // observes the value if it is an array\n this.observeArrayValue(name, nv, ov);\n if (!called[m ethod]) {\n // only invoke change method if one of ov or nv is not (u ndefined | null)\n if ((ov !== undefined && ov !== null) || (nv !== u ndefined && nv !== null)) {\n called[method] = true;\n // TODO(sorvell): call method with the set of values it's expecting;\n // e.g. 'foo bar': 'invalidate' expects the new and old values for\n // foo and bar. Currently we give only one of these and then\n // deliver all the arguments.\n this.invokeMethod(method, [ov, n v, arguments]);\n }\n }\n }\n }\n },\n del iverChanges: function() {\n if (this._propertyObserver) {\n this._pr opertyObserver.deliver();\n }\n },\n propertyChanged_: function(name, value, oldValue) {\n if (this.reflect[name]) {\n this.reflectProper tyToAttribute(name);\n }\n },\n observeArrayValue: function(name, val ue, old) {\n // we only care if there are registered side-effects\n va r callbackName = this.observe[name];\n if (callbackName) {\n // if w e are observing the previous value, stop\n if (Array.isArray(old)) {\n log.observe && console.log('[%s] observeArrayValue: unregister observer [ %s]', this.localName, name);\n this.closeNamedObserver(name + '__array' );\n }\n // if the new value is an array, being observing it\n if (Array.isArray(value)) {\n log.observe && console.log('[%s] obse rveArrayValue: register observer [%s]', this.localName, name, value);\n var observer = new ArrayObserver(value);\n observer.open(function(valu e, old) {\n this.invokeMethod(callbackName, [old]);\n }, thi s);\n this.registerNamedObserver(name + '__array', observer);\n }\n }\n },\n emitPropertyChangeRecord: function(name, value, oldValue ) {\n var object = this;\n if (areSameValue(value, oldValue))\n return;\n\n this.propertyChanged_(name, value, oldValue);\n\n if (!Ob server.hasObjectObserve)\n return;\n\n var notifier = this.notifier_ ;\n if (!notifier)\n notifier = this.notifier_ = Object.getNotifier( this);\n\n updateRecord.object = this;\n updateRecord.name = name;\n updateRecord.oldValue = oldValue;\n\n notifier.notify(updateRecord);\n },\n bindToAccessor: function(name, observable, resolveFn) {\n var pr ivateName = name + '_';\n var privateObservable = name + 'Observable_';\n\ n this[privateObservable] = observable;\n var oldValue = this[privateN ame];\n\n var self = this;\n var value = observable.open(function(valu e, oldValue) {\n self[privateName] = value;\n self.emitPropertyCha ngeRecord(name, value, oldValue);\n });\n\n if (resolveFn && !areSameV alue(oldValue, value)) {\n var resolvedValue = resolveFn(oldValue, value) ;\n if (!areSameValue(value, resolvedValue)) {\n value = resolve dValue;\n if (observable.setValue)\n observable.setValue(val ue);\n }\n }\n\n this[privateName] = value;\n this.emitPro pertyChangeRecord(name, value, oldValue);\n\n var observer = {\n clo se: function() {\n observable.close();\n self[privateObservabl e] = undefined;\n }\n };\n this.registerObserver(observer);\n return observer;\n },\n createComputedProperties: function() {\n if (!this._computedNames) {\n return;\n }\n\n for (var i = 0; i < this._computedNames.length; i++) {\n var name = this._computedNames[i] ;\n var expressionText = this.computed[name];\n try {\n v ar expression = PolymerExpressions.getExpression(expressionText);\n var observable = expression.getBinding(this, this.element.syntax);\n this. bindToAccessor(name, observable);\n } catch (ex) {\n console.err or('Failed to create computed property', ex);\n }\n }\n },\n b indProperty: function(property, observable, oneTime) {\n if (oneTime) {\n this[property] = observable;\n return;\n }\n return this. bindToAccessor(property, observable, resolveBindingValue);\n },\n invokeMe thod: function(method, args) {\n var fn = this[method] || method;\n if (typeof fn === 'function') {\n fn.apply(this, args);\n }\n },\n registerObserver: function(observer) {\n if (!this._observers) {\n this._observers = [observer];\n return;\n }\n\n this._observe rs.push(observer);\n },\n // observer array items are arrays of observers. \n closeObservers: function() {\n if (!this._observers) {\n retur n;\n }\n\n var observers = this._observers;\n for (var i = 0; i < observers.length; i++) {\n var observer = observers[i];\n if (obs erver && typeof observer.close == 'function') {\n observer.close();\n }\n }\n\n this._observers = [];\n },\n // bookkeeping obse rvers for memory management\n registerNamedObserver: function(name, observer) {\n var o$ = this._namedObservers || (this._namedObservers = {});\n o $[name] = observer;\n },\n closeNamedObserver: function(name) {\n var o$ = this._namedObservers;\n if (o$ && o$[name]) {\n o$[name].close ();\n o$[name] = null;\n return true;\n }\n },\n closeN amedObservers: function() {\n if (this._namedObservers) {\n for (var i in this._namedObservers) {\n this.closeNamedObserver(i);\n }\ n this._namedObservers = {};\n }\n }\n };\n\n // logging\n var LOG_OBSERVE = '[%s] watching [%s]';\n var LOG_OBSERVED = '[%s#%s] watch: [%s] now [%s] was [%s]';\n var LOG_CHANGED = '[%s#%s] propertyChanged: [%s] now [%s] was [%s]';\n\n // exports\n\n scope.api.instance.properties = properties;\n\n })(Polymer);\n", 79 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var log = window.logFlags || {};\n\n // magic words\n\n var OBS ERVE_SUFFIX = 'Changed';\n\n // element api\n\n var empty = [];\n\n var updat eRecord = {\n object: undefined,\n type: 'update',\n name: undefined,\n oldValue: undefined\n };\n\n var numberIsNaN = Number.isNaN || function(va lue) {\n return typeof value === 'number' && isNaN(value);\n }\n\n function areSameValue(left, right) {\n if (left === right)\n return left !== 0 | | 1 / left === 1 / right;\n if (numberIsNaN(left) && numberIsNaN(right))\n return true;\n\n return left !== left && right !== right;\n }\n\n // cap ture A's value if B's value is null or undefined,\n // otherwise use B's value\ n function resolveBindingValue(oldValue, value) {\n if (value === undefined && oldValue === null) {\n return value;\n }\n return (value === null || value === undefined) ? oldValue : value;\n }\n\n var properties = {\n cr eatePropertyObserver: function() {\n var n$ = this._observeNames;\n if (n$ && n$.length) {\n var o = this._propertyObserver = new CompoundObser ver(true);\n this.registerObserver(o);\n // TODO(sorvell): may not be kosher to access the value here (this[n]);\n // previously we looked at the descriptor on the prototype\n // this doesn't work for inheritance and not for accessors without\n // a value property\n for (var i= 0, l=n$.length, n; (i<l) && (n=n$[i]); i++) {\n o.addPath(this, n);\n this.observeArrayValue(n, this[n], null);\n }\n }\n },\n openPropertyObserver: function() {\n if (this._propertyObserver) {\n this._propertyObserver.open(this.notifyPropertyChanges, this);\n }\n },\n notifyPropertyChanges: function(newValues, oldValues, paths) {\n v ar name, method, called = {};\n for (var i in oldValues) {\n // note : paths is of form [object, path, object, path]\n name = paths[2 * i + 1] ;\n method = this.observe[name];\n if (method) {\n var ov = oldValues[i], nv = newValues[i];\n // observes the value if it is an array\n this.observeArrayValue(name, nv, ov);\n if (!called[m ethod]) {\n // only invoke change method if one of ov or nv is not (u ndefined | null)\n if ((ov !== undefined && ov !== null) || (nv !== u ndefined && nv !== null)) {\n called[method] = true;\n // TODO(sorvell): call method with the set of values it's expecting;\n // e.g. 'foo bar': 'invalidate' expects the new and old values for\n // foo and bar. Currently we give only one of these and then\n // deliver all the arguments.\n this.invokeMethod(method, [ov, n v, arguments]);\n }\n }\n }\n }\n },\n del iverChanges: function() {\n if (this._propertyObserver) {\n this._pr opertyObserver.deliver();\n }\n },\n propertyChanged_: function(name, value, oldValue) {\n if (this.reflect[name]) {\n this.reflectProper tyToAttribute(name);\n }\n },\n observeArrayValue: function(name, val ue, old) {\n // we only care if there are registered side-effects\n va r callbackName = this.observe[name];\n if (callbackName) {\n // if w e are observing the previous value, stop\n if (Array.isArray(old)) {\n log.observe && console.log('[%s] observeArrayValue: unregister observer [ %s]', this.localName, name);\n this.closeNamedObserver(name + '__array' );\n }\n // if the new value is an array, being observing it\n if (Array.isArray(value)) {\n log.observe && console.log('[%s] obse rveArrayValue: register observer [%s]', this.localName, name, value);\n var observer = new ArrayObserver(value);\n observer.open(function(valu e, old) {\n this.invokeMethod(callbackName, [old]);\n }, thi s);\n this.registerNamedObserver(name + '__array', observer);\n }\n }\n },\n emitPropertyChangeRecord: function(name, value, oldValue ) {\n var object = this;\n if (areSameValue(value, oldValue))\n return;\n\n this.propertyChanged_(name, value, oldValue);\n\n if (!Ob server.hasObjectObserve)\n return;\n\n var notifier = this.notifier_ ;\n if (!notifier)\n notifier = this.notifier_ = Object.getNotifier( this);\n\n updateRecord.object = this;\n updateRecord.name = name;\n updateRecord.oldValue = oldValue;\n\n notifier.notify(updateRecord);\n },\n bindToAccessor: function(name, observable, resolveFn) {\n var pr ivateName = name + '_';\n var privateObservable = name + 'Observable_';\n\ n this[privateObservable] = observable;\n var oldValue = this[privateN ame];\n\n var self = this;\n var value = observable.open(function(valu e, oldValue) {\n self[privateName] = value;\n self.emitPropertyCha ngeRecord(name, value, oldValue);\n });\n\n if (resolveFn && !areSameV alue(oldValue, value)) {\n var resolvedValue = resolveFn(oldValue, value) ;\n if (!areSameValue(value, resolvedValue)) {\n value = resolve dValue;\n if (observable.setValue)\n observable.setValue(val ue);\n }\n }\n\n this[privateName] = value;\n this.emitPro pertyChangeRecord(name, value, oldValue);\n\n var observer = {\n clo se: function() {\n observable.close();\n self[privateObservabl e] = undefined;\n }\n };\n this.registerObserver(observer);\n return observer;\n },\n createComputedProperties: function() {\n if (!this._computedNames) {\n return;\n }\n\n for (var i = 0; i < this._computedNames.length; i++) {\n var name = this._computedNames[i] ;\n var expressionText = this.computed[name];\n try {\n v ar expression = PolymerExpressions.getExpression(expressionText);\n var observable = expression.getBinding(this, this.element.syntax);\n this. bindToAccessor(name, observable);\n } catch (ex) {\n console.err or('Failed to create computed property', ex);\n }\n }\n },\n b indProperty: function(property, observable, oneTime) {\n if (oneTime) {\n this[property] = observable;\n return;\n }\n return this. bindToAccessor(property, observable, resolveBindingValue);\n },\n invokeMe thod: function(method, args) {\n var fn = this[method] || method;\n if (typeof fn === 'function') {\n fn.apply(this, args);\n }\n },\n registerObserver: function(observer) {\n if (!this._observers) {\n this._observers = [observer];\n return;\n }\n\n this._observe rs.push(observer);\n },\n // observer array items are arrays of observers. \n closeObservers: function() {\n if (!this._observers) {\n retur n;\n }\n\n var observers = this._observers;\n for (var i = 0; i < observers.length; i++) {\n var observer = observers[i];\n if (obs erver && typeof observer.close == 'function') {\n observer.close();\n }\n }\n\n this._observers = [];\n },\n // bookkeeping obse rvers for memory management\n registerNamedObserver: function(name, observer) {\n var o$ = this._namedObservers || (this._namedObservers = {});\n o $[name] = observer;\n },\n closeNamedObserver: function(name) {\n var o$ = this._namedObservers;\n if (o$ && o$[name]) {\n o$[name].close ();\n o$[name] = null;\n return true;\n }\n },\n closeN amedObservers: function() {\n if (this._namedObservers) {\n for (var i in this._namedObservers) {\n this.closeNamedObserver(i);\n }\ n this._namedObservers = {};\n }\n }\n };\n\n // logging\n var LOG_OBSERVE = '[%s] watching [%s]';\n var LOG_OBSERVED = '[%s#%s] watch: [%s] now [%s] was [%s]';\n var LOG_CHANGED = '[%s#%s] propertyChanged: [%s] now [%s] was [%s]';\n\n // exports\n\n scope.api.instance.properties = properties;\n\n })(Polymer);\n",
80 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var log = window.logFlags || 0;\n\n // element api supporting md v\n var mdv = {\n instanceTemplate: function(template) {\n // ensure a default bindingDelegate\n var syntax = this.syntax || (!template.bindingDel egate &&\n this.element.syntax);\n var dom = template.createInstan ce(this, syntax);\n var observers = dom.bindings_;\n for (var i = 0; i < observers.length; i++) {\n this.registerObserver(observers[i]);\n }\n return dom;\n },\n bind: function(name, observable, oneTime) {\n var property = this.propertyForAttribute(name);\n if (!property) {\n // TODO(sjmiles): this mixin method must use the special form\n // of `super` installed by `mixinMethod` in declaration/prototype.js\n retu rn this.mixinSuper(arguments);\n } else {\n // use n-way Polymer bin ding\n var observer = this.bindProperty(property, observable, oneTime);\n // NOTE: reflecting binding information is typically required only for\n // tooling. It has a performance cost so it's opt-in in Node.bind.\n if (Platform.enableBindingsReflection && observer) {\n observer.pat h = observable.path_;\n this._recordBinding(property, observer);\n }\n if (this.reflect[property]) {\n this.reflectPropertyToAtt ribute(property);\n }\n return observer;\n }\n },\n bin dFinished: function() {\n this.makeElementReady();\n },\n _recordBind ing: function(name, observer) {\n this.bindings_ = this.bindings_ || {};\n this.bindings_[name] = observer;\n },\n // TODO(sorvell): unbind/unbi ndAll has been removed, as public api, from\n // TemplateBinding. We still ne ed to close/dispose of observers but perhaps\n // we should choose a more exp licit name.\n asyncUnbindAll: function() {\n if (!this._unbound) {\n log.unbind && console.log('[%s] asyncUnbindAll', this.localName);\n t his._unbindAllJob = this.job(this._unbindAllJob, this.unbindAll, 0);\n }\n },\n unbindAll: function() {\n if (!this._unbound) {\n this.cl oseObservers();\n this.closeNamedObservers();\n this._unbound = tr ue;\n }\n },\n cancelUnbindAll: function() {\n if (this._unbound ) {\n log.unbind && console.warn('[%s] already unbound, cannot cancel unb indAll', this.localName);\n return;\n }\n log.unbind && console .log('[%s] cancelUnbindAll', this.localName);\n if (this._unbindAllJob) {\n this._unbindAllJob = this._unbindAllJob.stop();\n }\n }\n };\n\ n function unbindNodeTree(node) {\n forNodeTree(node, _nodeUnbindAll);\n }\ n\n function _nodeUnbindAll(node) {\n node.unbindAll();\n }\n\n function f orNodeTree(node, callback) {\n if (node) {\n callback(node);\n for (var child = node.firstChild; child; child = child.nextSibling) {\n forNo deTree(child, callback);\n }\n }\n }\n\n var mustachePattern = /\\{\\{ ([^{}]*)}}/;\n\n // exports\n\n scope.bindPattern = mustachePattern;\n scope. api.instance.mdv = mdv;\n\n})(Polymer);\n", 80 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var log = window.logFlags || 0;\n\n // element api supporting md v\n var mdv = {\n instanceTemplate: function(template) {\n // ensure a default bindingDelegate\n var syntax = this.syntax || (!template.bindingDel egate &&\n this.element.syntax);\n var dom = template.createInstan ce(this, syntax);\n var observers = dom.bindings_;\n for (var i = 0; i < observers.length; i++) {\n this.registerObserver(observers[i]);\n }\n return dom;\n },\n bind: function(name, observable, oneTime) {\n var property = this.propertyForAttribute(name);\n if (!property) {\n // TODO(sjmiles): this mixin method must use the special form\n // of `super` installed by `mixinMethod` in declaration/prototype.js\n retu rn this.mixinSuper(arguments);\n } else {\n // use n-way Polymer bin ding\n var observer = this.bindProperty(property, observable, oneTime);\n // NOTE: reflecting binding information is typically required only for\n // tooling. It has a performance cost so it's opt-in in Node.bind.\n if (Platform.enableBindingsReflection && observer) {\n observer.pat h = observable.path_;\n this._recordBinding(property, observer);\n }\n if (this.reflect[property]) {\n this.reflectPropertyToAtt ribute(property);\n }\n return observer;\n }\n },\n bin dFinished: function() {\n this.makeElementReady();\n },\n _recordBind ing: function(name, observer) {\n this.bindings_ = this.bindings_ || {};\n this.bindings_[name] = observer;\n },\n // TODO(sorvell): unbind/unbi ndAll has been removed, as public api, from\n // TemplateBinding. We still ne ed to close/dispose of observers but perhaps\n // we should choose a more exp licit name.\n asyncUnbindAll: function() {\n if (!this._unbound) {\n log.unbind && console.log('[%s] asyncUnbindAll', this.localName);\n t his._unbindAllJob = this.job(this._unbindAllJob, this.unbindAll, 0);\n }\n },\n unbindAll: function() {\n if (!this._unbound) {\n this.cl oseObservers();\n this.closeNamedObservers();\n this._unbound = tr ue;\n }\n },\n cancelUnbindAll: function() {\n if (this._unbound ) {\n log.unbind && console.warn('[%s] already unbound, cannot cancel unb indAll', this.localName);\n return;\n }\n log.unbind && console .log('[%s] cancelUnbindAll', this.localName);\n if (this._unbindAllJob) {\n this._unbindAllJob = this._unbindAllJob.stop();\n }\n }\n };\n\ n function unbindNodeTree(node) {\n forNodeTree(node, _nodeUnbindAll);\n }\ n\n function _nodeUnbindAll(node) {\n node.unbindAll();\n }\n\n function f orNodeTree(node, callback) {\n if (node) {\n callback(node);\n for (var child = node.firstChild; child; child = child.nextSibling) {\n forNo deTree(child, callback);\n }\n }\n }\n\n var mustachePattern = /\\{\\{ ([^{}]*)}}/;\n\n // exports\n\n scope.bindPattern = mustachePattern;\n scope. api.instance.mdv = mdv;\n\n})(Polymer);\n",
81 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v ar base = {\n PolymerBase: true,\n job: function(job, callback, wait) {\n if (typeof job === 'string') {\n var n = '___' + job;\n this[ n] = Polymer.job.call(this, this[n], callback, wait);\n } else {\n r eturn Polymer.job.call(this, job, callback, wait);\n }\n },\n super: Polymer.super,\n // user entry point for element has had its createdCallback called\n created: function() {\n },\n // user entry point for element h as shadowRoot and is ready for\n // api interaction\n ready: function() {\ n },\n createdCallback: function() {\n if (this.templateInstance && t his.templateInstance.model) {\n console.warn('Attributes on ' + this.loca lName + ' were data bound ' +\n 'prior to Polymer upgrading the eleme nt. This may result in ' +\n 'incorrect binding types.');\n }\n this.created();\n this.prepareElement();\n // TODO(sorvell): repl ace when ShadowDOMPolyfill issue is corrected\n // https://github.com/Polym er/ShadowDOM/issues/420\n if (!this.ownerDocument.isStagingDocument || wind ow.ShadowDOMPolyfill) {\n this.makeElementReady();\n }\n },\n // system entry point, do not override\n prepareElement: function() {\n if (this._elementPrepared) {\n console.warn('Element already prepared', t his.localName);\n return;\n }\n this._elementPrepared = true;\n // storage for shadowRoots info\n this.shadowRoots = {};\n // in stall property observers\n this.createPropertyObserver();\n // TODO (s orvell): temporarily open observer when created\n this.openPropertyObserver ();\n // install boilerplate attributes\n this.copyInstanceAttributes( );\n // process input attributes\n this.takeAttributes();\n // ad d event listeners\n this.addHostListeners();\n },\n makeElementReady: function() {\n if (this._readied) {\n return;\n }\n this. _readied = true;\n this.createComputedProperties();\n // TODO(sorvell) : We could create an entry point here\n // for the user to compute property values.\n // process declarative resources\n this.parseDeclarations(t his.__proto__);\n // TODO(sorvell): CE polyfill uses unresolved attribute t o simulate\n // :unresolved; remove this attribute to be compatible with na tive\n // CE.\n this.removeAttribute('unresolved');\n // user ent ry point\n this.ready();\n // TODO (sorvell): temporarily open observe r when created\n // turn on property observation and take any initial chang es\n //this.openPropertyObserver();\n },\n attachedCallback: function () {\n this.cancelUnbindAll();\n // invoke user action\n if (this .attached) {\n this.attached();\n }\n // TODO(sorvell): bc\n if (this.enteredView) {\n this.enteredView();\n }\n // NOTE: domReady can be used to access elements in dom (descendants,\n // ancestor s, siblings) such that the developer is enured to upgrade\n // ordering. If the element definitions have loaded, domReady\n // can be used to access u pgraded elements.\n if (!this.hasBeenAttached) {\n this.hasBeenAttac hed = true;\n if (this.domReady) {\n this.async('domReady');\n }\n }\n },\n detachedCallback: function() {\n if (!this.pr eventDispose) {\n this.asyncUnbindAll();\n }\n // invoke user a ction\n if (this.detached) {\n this.detached();\n }\n // T ODO(sorvell): bc\n if (this.leftView) {\n this.leftView();\n }\ n },\n // TODO(sorvell): bc\n enteredViewCallback: function() {\n this.attachedCallback();\n },\n // TODO(sorvell): bc\n leftViewCallback : function() {\n this.detachedCallback();\n },\n // TODO(sorvell): bc \n enteredDocumentCallback: function() {\n this.attachedCallback();\n },\n // TODO(sorvell): bc\n leftDocumentCallback: function() {\n thi s.detachedCallback();\n },\n // recursive ancestral <element> initializati on, oldest first\n parseDeclarations: function(p) {\n if (p && p.element ) {\n this.parseDeclarations(p.__proto__);\n p.parseDeclaration.ca ll(this, p.element);\n }\n },\n // parse input <element> as needed, o verride for custom behavior\n parseDeclaration: function(elementElement) {\n var template = this.fetchTemplate(elementElement);\n if (template) {\n var root = this.shadowFromTemplate(template);\n this.shadowRoots[ elementElement.name] = root;\n }\n },\n // return a shadow-root templ ate (if desired), override for custom behavior\n fetchTemplate: function(elem entElement) {\n return elementElement.querySelector('template');\n },\n // utility function that creates a shadow root from a <template>\n shadowF romTemplate: function(template) {\n if (template) {\n // make a shad ow root\n var root = this.createShadowRoot();\n // stamp template\ n // which includes parsing and applying MDV bindings before being\n // inserted (to avoid {{}} in attribute values)\n // e.g. to prevent < img src=\"images/{{icon}}\"> from generating a 404.\n var dom = this.inst anceTemplate(template);\n // append to shadow dom\n root.appendChi ld(dom);\n // perform post-construction initialization tasks on shadow ro ot\n this.shadowRootReady(root, template);\n // return the created shadow root\n return root;\n }\n },\n // utility function tha t stamps a <template> into light-dom\n lightFromTemplate: function(template, refNode) {\n if (template) {\n // TODO(sorvell): mark this element a s an eventController so that\n // event listeners on bound nodes inside i t will be called on it.\n // Note, the expectation here is that events on all descendants\n // should be handled by this element.\n this.ev entController = this;\n // stamp template\n // which includes pars ing and applying MDV bindings before being\n // inserted (to avoid {{}} i n attribute values)\n // e.g. to prevent <img src=\"images/{{icon}}\"> fr om generating a 404.\n var dom = this.instanceTemplate(template);\n // append to shadow dom\n if (refNode) {\n this.insertBefore(d om, refNode);\n } else {\n this.appendChild(dom);\n }\n // perform post-construction initialization tasks on ahem, light root\n this.shadowRootReady(this);\n // return the created shadow root\n return dom;\n }\n },\n shadowRootReady: function(root) {\n // locate nodes with id and store references to them in this.$ hash\n this. marshalNodeReferences(root);\n // set up polymer gestures\n PolymerGes tures.register(root);\n },\n // locate nodes with id and store references to them in this.$ hash\n marshalNodeReferences: function(root) {\n // es tablish $ instance variable\n var $ = this.$ = this.$ || {};\n // popu late $ from nodes with ID from the LOCAL tree\n if (root) {\n var n$ = root.querySelectorAll(\"[id]\");\n for (var i=0, l=n$.length, n; (i<l) && (n=n$[i]); i++) {\n $[n.id] = n;\n };\n }\n },\n attributeChangedCallback: function(name, oldValue) {\n // TODO(sjmiles): ad hoc filter\n if (name !== 'class' && name !== 'style') {\n this.attr ibuteToProperty(name, this.getAttribute(name));\n }\n if (this.attribu teChanged) {\n this.attributeChanged.apply(this, arguments);\n }\n },\n onMutation: function(node, listener) {\n var observer = new Mutat ionObserver(function(mutations) {\n listener.call(this, observer, mutatio ns);\n observer.disconnect();\n }.bind(this));\n observer.obser ve(node, {childList: true, subtree: true});\n }\n };\n\n // true if object has own PolymerBase api\n function isBase(object) {\n return object.hasOwnPr operty('PolymerBase')\n }\n\n // name a base constructor for dev tools\n\n fu nction PolymerBase() {};\n PolymerBase.prototype = base;\n base.constructor = PolymerBase;\n\n // exports\n\n scope.Base = PolymerBase;\n scope.isBase = is Base;\n scope.api.instance.base = base;\n\n})(Polymer);\n", 81 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v ar base = {\n PolymerBase: true,\n job: function(job, callback, wait) {\n if (typeof job === 'string') {\n var n = '___' + job;\n this[ n] = Polymer.job.call(this, this[n], callback, wait);\n } else {\n r eturn Polymer.job.call(this, job, callback, wait);\n }\n },\n super: Polymer.super,\n // user entry point for element has had its createdCallback called\n created: function() {\n },\n // user entry point for element h as shadowRoot and is ready for\n // api interaction\n ready: function() {\ n },\n createdCallback: function() {\n if (this.templateInstance && t his.templateInstance.model) {\n console.warn('Attributes on ' + this.loca lName + ' were data bound ' +\n 'prior to Polymer upgrading the eleme nt. This may result in ' +\n 'incorrect binding types.');\n }\n this.created();\n this.prepareElement();\n if (!this.ownerDocumen t.isStagingDocument) {\n this.makeElementReady();\n }\n },\n / / system entry point, do not override\n prepareElement: function() {\n i f (this._elementPrepared) {\n console.warn('Element already prepared', th is.localName);\n return;\n }\n this._elementPrepared = true;\n // storage for shadowRoots info\n this.shadowRoots = {};\n // ins tall property observers\n this.createPropertyObserver();\n this.openPr opertyObserver();\n // install boilerplate attributes\n this.copyInsta nceAttributes();\n // process input attributes\n this.takeAttributes() ;\n // add event listeners\n this.addHostListeners();\n },\n mak eElementReady: function() {\n if (this._readied) {\n return;\n }\n this._readied = true;\n this.createComputedProperties();\n // TODO(sorvell): We could create an entry point here\n // for the user to co mpute property values.\n // process declarative resources\n this.parse Declarations(this.__proto__);\n // TODO(sorvell): CE polyfill uses unresolv ed attribute to simulate\n // :unresolved; remove this attribute to be comp atible with native\n // CE.\n this.removeAttribute('unresolved');\n // user entry point\n this.ready();\n },\n attachedCallback: funct ion() {\n this.cancelUnbindAll();\n // invoke user action\n if (t his.attached) {\n this.attached();\n }\n // TODO(sorvell): bc\n if (this.enteredView) {\n this.enteredView();\n }\n // NO TE: domReady can be used to access elements in dom (descendants,\n // ances tors, siblings) such that the developer is enured to upgrade\n // ordering. If the element definitions have loaded, domReady\n // can be used to acces s upgraded elements.\n if (!this.hasBeenAttached) {\n this.hasBeenAt tached = true;\n if (this.domReady) {\n this.async('domReady');\ n }\n }\n },\n detachedCallback: function() {\n if (!this .preventDispose) {\n this.asyncUnbindAll();\n }\n // invoke use r action\n if (this.detached) {\n this.detached();\n }\n / / TODO(sorvell): bc\n if (this.leftView) {\n this.leftView();\n }\n },\n // TODO(sorvell): bc\n enteredViewCallback: function() {\n this.attachedCallback();\n },\n // TODO(sorvell): bc\n leftViewCallb ack: function() {\n this.detachedCallback();\n },\n // TODO(sorvell): bc\n enteredDocumentCallback: function() {\n this.attachedCallback();\n },\n // TODO(sorvell): bc\n leftDocumentCallback: function() {\n this.detachedCallback();\n },\n // recursive ancestral <element> initializ ation, oldest first\n parseDeclarations: function(p) {\n if (p && p.elem ent) {\n this.parseDeclarations(p.__proto__);\n p.parseDeclaration .call(this, p.element);\n }\n },\n // parse input <element> as needed , override for custom behavior\n parseDeclaration: function(elementElement) { \n var template = this.fetchTemplate(elementElement);\n if (template) {\n var root = this.shadowFromTemplate(template);\n this.shadowRoo ts[elementElement.name] = root;\n }\n },\n // return a shadow-root te mplate (if desired), override for custom behavior\n fetchTemplate: function(e lementElement) {\n return elementElement.querySelector('template');\n }, \n // utility function that creates a shadow root from a <template>\n shad owFromTemplate: function(template) {\n if (template) {\n // make a s hadow root\n var root = this.createShadowRoot();\n // stamp templa te\n // which includes parsing and applying MDV bindings before being\n // inserted (to avoid {{}} in attribute values)\n // e.g. to preven t <img src=\"images/{{icon}}\"> from generating a 404.\n var dom = this.i nstanceTemplate(template);\n // append to shadow dom\n root.append Child(dom);\n // perform post-construction initialization tasks on shadow root\n this.shadowRootReady(root, template);\n // return the crea ted shadow root\n return root;\n }\n },\n // utility function that stamps a <template> into light-dom\n lightFromTemplate: function(templat e, refNode) {\n if (template) {\n // TODO(sorvell): mark this elemen t as an eventController so that\n // event listeners on bound nodes insid e it will be called on it.\n // Note, the expectation here is that events on all descendants\n // should be handled by this element.\n this .eventController = this;\n // stamp template\n // which includes p arsing and applying MDV bindings before being\n // inserted (to avoid {{} } in attribute values)\n // e.g. to prevent <img src=\"images/{{icon}}\"> from generating a 404.\n var dom = this.instanceTemplate(template);\n // append to shadow dom\n if (refNode) {\n this.insertBefor e(dom, refNode);\n } else {\n this.appendChild(dom);\n }\ n // perform post-construction initialization tasks on ahem, light root\n this.shadowRootReady(this);\n // return the created shadow root\n return dom;\n }\n },\n shadowRootReady: function(root) {\n // locate nodes with id and store references to them in this.$ hash\n th is.marshalNodeReferences(root);\n },\n // locate nodes with id and store r eferences to them in this.$ hash\n marshalNodeReferences: function(root) {\n // establish $ instance variable\n var $ = this.$ = this.$ || {};\n // populate $ from nodes with ID from the LOCAL tree\n if (root) {\n var n$ = root.querySelectorAll(\"[id]\");\n for (var i=0, l=n$.length , n; (i<l) && (n=n$[i]); i++) {\n $[n.id] = n;\n };\n }\n },\n attributeChangedCallback: function(name, oldValue) {\n // TODO(sj miles): adhoc filter\n if (name !== 'class' && name !== 'style') {\n this.attributeToProperty(name, this.getAttribute(name));\n }\n if (th is.attributeChanged) {\n this.attributeChanged.apply(this, arguments);\n }\n },\n onMutation: function(node, listener) {\n var observer = new MutationObserver(function(mutations) {\n listener.call(this, observe r, mutations);\n observer.disconnect();\n }.bind(this));\n obse rver.observe(node, {childList: true, subtree: true});\n }\n };\n\n // true if object has own PolymerBase api\n function isBase(object) {\n return objec t.hasOwnProperty('PolymerBase')\n }\n\n // name a base constructor for dev too ls\n\n function PolymerBase() {};\n PolymerBase.prototype = base;\n base.cons tructor = PolymerBase;\n\n // exports\n\n scope.Base = PolymerBase;\n scope.i sBase = isBase;\n scope.api.instance.base = base;\n\n})(Polymer);\n",
82 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var log = window.logFlags || {};\n \n // magic words\n \n var STYLE_SCOPE_ATTRIBUTE = 'element';\n var STYLE_CONTROLLER_SCOPE = 'controller' ;\n \n var styles = {\n STYLE_SCOPE_ATTRIBUTE: STYLE_SCOPE_ATTRIBUTE,\n /**\n * Installs external stylesheets and <style> elements with the attribut e \n * polymer-scope='controller' into the scope of element. This is intende d\n * to be a called during custom element construction.\n */\n instal lControllerStyles: function() {\n // apply controller styles, but only if t hey are not yet applied\n var scope = this.findStyleScope();\n if (sco pe && !this.scopeHasNamedStyle(scope, this.localName)) {\n // allow inher ited controller styles\n var proto = getPrototypeOf(this), cssText = '';\ n while (proto && proto.element) {\n cssText += proto.element.cs sTextForScope(STYLE_CONTROLLER_SCOPE);\n proto = getPrototypeOf(proto); \n }\n if (cssText) {\n this.installScopeCssText(cssText, scope);\n }\n }\n },\n installScopeStyle: function(style, nam e, scope) {\n var scope = scope || this.findStyleScope(), name = name || '' ;\n if (scope && !this.scopeHasNamedStyle(scope, this.localName + name)) {\ n var cssText = '';\n if (style instanceof Array) {\n for (var i=0, l=style.length, s; (i<l) && (s=style[i]); i++) {\n cssText += s.textContent + '\\n\\n';\n }\n } else {\n cssText = style.textContent;\n }\n this.installScopeCssText(cssText, scope , name);\n }\n },\n installScopeCssText: function(cssText, scope, nam e) {\n scope = scope || this.findStyleScope();\n name = name || '';\n if (!scope) {\n return;\n }\n if (window.ShadowDOMPolyfill ) {\n cssText = shimCssText(cssText, scope.host);\n }\n var sty le = this.element.cssTextToScopeStyle(cssText,\n STYLE_CONTROLLER_SCOPE );\n Polymer.applyStyleToScope(style, scope);\n // cache that this sty le has been applied\n this.styleCacheForScope(scope)[this.localName + name] = true;\n },\n findStyleScope: function(node) {\n // find the shadow root that contains this element\n var n = node || this;\n while (n.pa rentNode) {\n n = n.parentNode;\n }\n return n;\n },\n sc opeHasNamedStyle: function(scope, name) {\n var cache = this.styleCacheForS cope(scope);\n return cache[name];\n },\n styleCacheForScope: functio n(scope) {\n if (window.ShadowDOMPolyfill) {\n var scopeName = scope .host ? scope.host.localName : scope.localName;\n return polyfillScopeSty leCache[scopeName] || (polyfillScopeStyleCache[scopeName] = {});\n } else { \n return scope._scopeStyles = (scope._scopeStyles || {});\n }\n }\n };\n\n var polyfillScopeStyleCache = {};\n \n // NOTE: use raw prototype traversal so that we ensure correct traversal\n // on platforms where the prot oype chain is simulated via __proto__ (IE10)\n function getPrototypeOf(prototyp e) {\n return prototype.__proto__;\n }\n\n function shimCssText(cssText, ho st) {\n var name = '', is = false;\n if (host) {\n name = host.localN ame;\n is = host.hasAttribute('is');\n }\n var selector = Platform.Sh adowCSS.makeScopeSelector(name, is);\n return Platform.ShadowCSS.shimCssText( cssText, selector);\n }\n\n // exports\n\n scope.api.instance.styles = styles ;\n \n})(Polymer);\n", 82 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var log = window.logFlags || {};\n var hasShadowDOMPolyfill = wi ndow.ShadowDOMPolyfill;\n\n // magic words\n \n var STYLE_SCOPE_ATTRIBUTE = ' element';\n var STYLE_CONTROLLER_SCOPE = 'controller';\n \n var styles = {\n STYLE_SCOPE_ATTRIBUTE: STYLE_SCOPE_ATTRIBUTE,\n /**\n * Installs exter nal stylesheets and <style> elements with the attribute \n * polymer-scope=' controller' into the scope of element. This is intended\n * to be a called d uring custom element construction.\n */\n installControllerStyles: functio n() {\n // apply controller styles, but only if they are not yet applied\n var scope = this.findStyleScope();\n if (scope && !this.scopeHasNamedS tyle(scope, this.localName)) {\n // allow inherited controller styles\n var proto = getPrototypeOf(this), cssText = '';\n while (proto && p roto.element) {\n cssText += proto.element.cssTextForScope(STYLE_CONTRO LLER_SCOPE);\n proto = getPrototypeOf(proto);\n }\n if (c ssText) {\n this.installScopeCssText(cssText, scope);\n }\n }\n },\n installScopeStyle: function(style, name, scope) {\n var sco pe = scope || this.findStyleScope(), name = name || '';\n if (scope && !thi s.scopeHasNamedStyle(scope, this.localName + name)) {\n var cssText = ''; \n if (style instanceof Array) {\n for (var i=0, l=style.length, s; (i<l) && (s=style[i]); i++) {\n cssText += s.textContent + '\\n\\ n';\n }\n } else {\n cssText = style.textContent;\n }\n this.installScopeCssText(cssText, scope, name);\n }\n },\ n installScopeCssText: function(cssText, scope, name) {\n scope = scope || this.findStyleScope();\n name = name || '';\n if (!scope) {\n return;\n }\n if (hasShadowDOMPolyfill) {\n cssText = shimCss Text(cssText, scope.host);\n }\n var style = this.element.cssTextToSco peStyle(cssText,\n STYLE_CONTROLLER_SCOPE);\n Polymer.applyStyleTo Scope(style, scope);\n // cache that this style has been applied\n thi s.styleCacheForScope(scope)[this.localName + name] = true;\n },\n findStyl eScope: function(node) {\n // find the shadow root that contains this eleme nt\n var n = node || this;\n while (n.parentNode) {\n n = n.par entNode;\n }\n return n;\n },\n scopeHasNamedStyle: function(sco pe, name) {\n var cache = this.styleCacheForScope(scope);\n return cac he[name];\n },\n styleCacheForScope: function(scope) {\n if (hasShado wDOMPolyfill) {\n var scopeName = scope.host ? scope.host.localName : sco pe.localName;\n return polyfillScopeStyleCache[scopeName] || (polyfillSco peStyleCache[scopeName] = {});\n } else {\n return scope._scopeStyle s = (scope._scopeStyles || {});\n }\n }\n };\n\n var polyfillScopeStyl eCache = {};\n \n // NOTE: use raw prototype traversal so that we ensure corre ct traversal\n // on platforms where the protoype chain is simulated via __prot o__ (IE10)\n function getPrototypeOf(prototype) {\n return prototype.__proto __;\n }\n\n function shimCssText(cssText, host) {\n var name = '', is = fal se;\n if (host) {\n name = host.localName;\n is = host.hasAttribute ('is');\n }\n var selector = Platform.ShadowCSS.makeScopeSelector(name, is );\n return Platform.ShadowCSS.shimCssText(cssText, selector);\n }\n\n // e xports\n\n scope.api.instance.styles = styles;\n \n})(Polymer);\n",
83 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var extend = scope.extend;\n var api = scope.api;\n\n // impera tive implementation: Polymer()\n\n // specify an 'own' prototype for tag `name` \n function element(name, prototype) {\n if (arguments.length === 1 && typeo f arguments[0] !== 'string') {\n prototype = name;\n var script = docu ment._currentScript;\n name = script && script.parentNode && script.parentN ode.getAttribute ?\n script.parentNode.getAttribute('name') : '';\n if (!name) {\n throw 'Element name could not be inferred.';\n }\n }\n if (getRegisteredPrototype[name]) {\n throw 'Already registered ( Polymer) prototype for element ' + name;\n }\n // cache the prototype\n registerPrototype(name, prototype);\n // notify the registrar waiting for 'n ame', if any\n notifyPrototype(name);\n }\n\n // async prototype source\n\n function waitingForPrototype(name, client) {\n waitPrototype[name] = client ;\n }\n\n var waitPrototype = {};\n\n function notifyPrototype(name) {\n i f (waitPrototype[name]) {\n waitPrototype[name].registerWhenReady();\n delete waitPrototype[name];\n }\n }\n\n // utility and bookkeeping\n\n // maps tag names to prototypes, as registered with\n // Polymer. Prototypes asso ciated with a tag name\n // using document.registerElement are available from\n // HTMLElement.getPrototypeForTag().\n // If an element was fully registered by Polymer, then\n // Polymer.getRegisteredPrototype(name) === \n // HTMLEle ment.getPrototypeForTag(name)\n\n var prototypesByName = {};\n\n function regi sterPrototype(name, prototype) {\n return prototypesByName[name] = prototype || {};\n }\n\n function getRegisteredPrototype(name) {\n return prototypesB yName[name];\n }\n\n // exports\n\n scope.getRegisteredPrototype = getRegiste redPrototype;\n scope.waitingForPrototype = waitingForPrototype;\n\n // namesp ace shenanigans so we can expose our scope on the registration \n // function\n \n // make window.Polymer reference `element()`\n\n window.Polymer = element;\ n\n // TODO(sjmiles): find a way to do this that is less terrible\n // copy wi ndow.Polymer properties onto `element()`\n\n extend(Polymer, scope);\n\n // Un der the HTMLImports polyfill, scripts in the main document\n // do not block on imports; we want to allow calls to Polymer in the main\n // document. Platform collects those calls until we can process them, which\n // we do here.\n\n va r declarations = Platform.deliverDeclarations();\n if (declarations) {\n for (var i=0, l=declarations.length, d; (i<l) && (d=declarations[i]); i++) {\n element.apply(null, d);\n }\n }\n\n})(Polymer);\n", 83 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var extend = scope.extend;\n var api = scope.api;\n\n // impera tive implementation: Polymer()\n\n // specify an 'own' prototype for tag `name` \n function element(name, prototype) {\n if (arguments.length === 1 && typeo f arguments[0] !== 'string') {\n prototype = name;\n var script = docu ment._currentScript;\n name = script && script.parentNode && script.parentN ode.getAttribute ?\n script.parentNode.getAttribute('name') : '';\n if (!name) {\n throw 'Element name could not be inferred.';\n }\n }\n if (getRegisteredPrototype[name]) {\n throw 'Already registered ( Polymer) prototype for element ' + name;\n }\n // cache the prototype\n registerPrototype(name, prototype);\n // notify the registrar waiting for 'n ame', if any\n notifyPrototype(name);\n }\n\n // async prototype source\n\n function waitingForPrototype(name, client) {\n waitPrototype[name] = client ;\n }\n\n var waitPrototype = {};\n\n function notifyPrototype(name) {\n i f (waitPrototype[name]) {\n waitPrototype[name].registerWhenReady();\n delete waitPrototype[name];\n }\n }\n\n // utility and bookkeeping\n\n // maps tag names to prototypes, as registered with\n // Polymer. Prototypes asso ciated with a tag name\n // using document.registerElement are available from\n // HTMLElement.getPrototypeForTag().\n // If an element was fully registered by Polymer, then\n // Polymer.getRegisteredPrototype(name) === \n // HTMLEle ment.getPrototypeForTag(name)\n\n var prototypesByName = {};\n\n function regi sterPrototype(name, prototype) {\n return prototypesByName[name] = prototype || {};\n }\n\n function getRegisteredPrototype(name) {\n return prototypesB yName[name];\n }\n\n // exports\n\n scope.getRegisteredPrototype = getRegiste redPrototype;\n scope.waitingForPrototype = waitingForPrototype;\n\n // namesp ace shenanigans so we can expose our scope on the registration \n // function\n \n // make window.Polymer reference `element()`\n\n window.Polymer = element;\ n\n // TODO(sjmiles): find a way to do this that is less terrible\n // copy wi ndow.Polymer properties onto `element()`\n\n extend(Polymer, scope);\n\n // Un der the HTMLImports polyfill, scripts in the main document\n // do not block on imports; we want to allow calls to Polymer in the main\n // document. Platform collects those calls until we can process them, which\n // we do here.\n\n va r declarations = Platform.deliverDeclarations();\n if (declarations) {\n for (var i=0, l=declarations.length, d; (i<l) && (d=declarations[i]); i++) {\n element.apply(null, d);\n }\n }\n\n})(Polymer);\n",
84 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\nvar path = {\n resolveElementPaths: function(node) {\n Platform.urlResolver.res olveDom(node);\n },\n addResolvePathApi: function() {\n // let assetpath at tribute modify the resolve path\n var assetPath = this.getAttribute('assetpat h') || '';\n var root = new URL(assetPath, this.ownerDocument.baseURI);\n this.prototype.resolvePath = function(urlPath, base) {\n var u = new URL(ur lPath, base || root);\n return u.href;\n };\n }\n};\n\n// exports\nscop e.api.declaration.path = path;\n\n})(Polymer);\n", 84 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\nvar path = {\n resolveElementPaths: function(node) {\n Platform.urlResolver.res olveDom(node);\n },\n addResolvePathApi: function() {\n // let assetpath at tribute modify the resolve path\n var assetPath = this.getAttribute('assetpat h') || '';\n var root = new URL(assetPath, this.ownerDocument.baseURI);\n this.prototype.resolvePath = function(urlPath, base) {\n var u = new URL(ur lPath, base || root);\n return u.href;\n };\n }\n};\n\n// exports\nscop e.api.declaration.path = path;\n\n})(Polymer);\n",
85 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var log = window.logFlags || {};\n var api = scope.api.instance. styles;\n var STYLE_SCOPE_ATTRIBUTE = api.STYLE_SCOPE_ATTRIBUTE;\n\n // magic words\n\n var STYLE_SELECTOR = 'style';\n var STYLE_LOADABLE_MATCH = '@import' ;\n var SHEET_SELECTOR = 'link[rel=stylesheet]';\n var STYLE_GLOBAL_SCOPE = 'g lobal';\n var SCOPE_ATTR = 'polymer-scope';\n\n var styles = {\n // returns true if resources are loading\n loadStyles: function(callback) {\n var template = this.fetchTemplate();\n var content = template && this.templateC ontent();\n if (content) {\n this.convertSheetsToStyles(content);\n var styles = this.findLoadableStyles(content);\n if (styles.length ) {\n var templateUrl = template.ownerDocument.baseURI;\n retu rn Platform.styleResolver.loadStyles(styles, templateUrl, callback);\n }\ n }\n if (callback) {\n callback();\n }\n },\n conve rtSheetsToStyles: function(root) {\n var s$ = root.querySelectorAll(SHEET_S ELECTOR);\n for (var i=0, l=s$.length, s, c; (i<l) && (s=s$[i]); i++) {\n c = createStyleElement(importRuleForSheet(s, this.ownerDocument.baseURI),\ n this.ownerDocument);\n this.copySheetAttributes(c, s);\n s.parentNode.replaceChild(c, s);\n }\n },\n copySheetAttributes: function(style, link) {\n for (var i=0, a$=link.attributes, l=a$.length, a; (a=a$[i]) && i<l; i++) {\n if (a.name !== 'rel' && a.name !== 'href') {\ n style.setAttribute(a.name, a.value);\n }\n }\n },\n findLoadableStyles: function(root) {\n var loadables = [];\n if (root ) {\n var s$ = root.querySelectorAll(STYLE_SELECTOR);\n for (var i =0, l=s$.length, s; (i<l) && (s=s$[i]); i++) {\n if (s.textContent.matc h(STYLE_LOADABLE_MATCH)) {\n loadables.push(s);\n }\n }\n }\n return loadables;\n },\n /**\n * Install external s tylesheets loaded in <polymer-element> elements into the \n * element's temp late.\n * @param elementElement The <element> element to style.\n */\n installSheets: function() {\n this.cacheSheets();\n this.cacheStyles ();\n this.installLocalSheets();\n this.installGlobalStyles();\n }, \n /**\n * Remove all sheets from element and store for later use.\n */\n cacheSheets: function() {\n this.sheets = this.findNodes(SHEET_SELE CTOR);\n this.sheets.forEach(function(s) {\n if (s.parentNode) {\n s.parentNode.removeChild(s);\n }\n });\n },\n cacheSty les: function() {\n this.styles = this.findNodes(STYLE_SELECTOR + '[' + SCO PE_ATTR + ']');\n this.styles.forEach(function(s) {\n if (s.parentNo de) {\n s.parentNode.removeChild(s);\n }\n });\n },\n /**\n * Takes external stylesheets loaded in an <element> element and moves \n * their content into a <style> element inside the <element>'s template.\n * The sheet is then removed from the <element>. This is done only so \n * that if the element is loaded in the main document, the sheet does\n * no t become active.\n * Note, ignores sheets with the attribute 'polymer-scope' .\n * @param elementElement The <element> element to style.\n */\n in stallLocalSheets: function () {\n var sheets = this.sheets.filter(function( s) {\n return !s.hasAttribute(SCOPE_ATTR);\n });\n var content = this.templateContent();\n if (content) {\n var cssText = '';\n sheets.forEach(function(sheet) {\n cssText += cssTextFromSheet(shee t) + '\\n';\n });\n if (cssText) {\n var style = createSt yleElement(cssText, this.ownerDocument);\n content.insertBefore(style, content.firstChild);\n }\n }\n },\n findNodes: function(select or, matcher) {\n var nodes = this.querySelectorAll(selector).array();\n var content = this.templateContent();\n if (content) {\n var templ ateNodes = content.querySelectorAll(selector).array();\n nodes = nodes.co ncat(templateNodes);\n }\n return matcher ? nodes.filter(matcher) : no des;\n },\n /**\n * Promotes external stylesheets and <style> elements with the attribute \n * polymer-scope='global' into global scope.\n * T his is particularly useful for defining @keyframe rules which \n * currently do not function in scoped or shadow style elements.\n * (See wkb.ug/72462)\ n * @param elementElement The <element> element to style.\n */\n // TO DO(sorvell): remove when wkb.ug/72462 is addressed.\n installGlobalStyles: fu nction() {\n var style = this.styleForScope(STYLE_GLOBAL_SCOPE);\n app lyStyleToScope(style, document.head);\n },\n cssTextForScope: function(sco peDescriptor) {\n var cssText = '';\n // handle stylesheets\n var selector = '[' + SCOPE_ATTR + '=' + scopeDescriptor + ']';\n var matcher = function(s) {\n return matchesSelector(s, selector);\n };\n va r sheets = this.sheets.filter(matcher);\n sheets.forEach(function(sheet) {\ n cssText += cssTextFromSheet(sheet) + '\\n\\n';\n });\n // han dle cached style elements\n var styles = this.styles.filter(matcher);\n styles.forEach(function(style) {\n cssText += style.textContent + '\\n\ \n';\n });\n return cssText;\n },\n styleForScope: function(scop eDescriptor) {\n var cssText = this.cssTextForScope(scopeDescriptor);\n return this.cssTextToScopeStyle(cssText, scopeDescriptor);\n },\n cssTex tToScopeStyle: function(cssText, scopeDescriptor) {\n if (cssText) {\n var style = createStyleElement(cssText);\n style.setAttribute(STYLE_SC OPE_ATTRIBUTE, this.getAttribute('name') +\n '-' + scopeDescriptor);\ n return style;\n }\n }\n };\n\n function importRuleForSheet(sh eet, baseUrl) {\n var href = new URL(sheet.getAttribute('href'), baseUrl).hre f;\n return '@import \\'' + href + '\\';';\n }\n\n function applyStyleToSco pe(style, scope) {\n if (style) {\n if (scope === document) {\n s cope = document.head;\n }\n if (window.ShadowDOMPolyfill) {\n s cope = document.head;\n }\n // TODO(sorvell): necessary for IE\n // see https://connect.microsoft.com/IE/feedback/details/790212/\n // cloni ng-a-style-element-and-adding-to-document-produces\n // -unexpected-result# details\n // var clone = style.cloneNode(true);\n var clone = createSt yleElement(style.textContent);\n var attr = style.getAttribute(STYLE_SCOPE_ ATTRIBUTE);\n if (attr) {\n clone.setAttribute(STYLE_SCOPE_ATTRIBUTE , attr);\n }\n // TODO(sorvell): probably too brittle; try to figure o ut \n // where to put the element.\n var refNode = scope.firstElementC hild;\n if (scope === document.head) {\n var selector = 'style[' + S TYLE_SCOPE_ATTRIBUTE + ']';\n var s$ = document.head.querySelectorAll(sel ector);\n if (s$.length) {\n refNode = s$[s$.length-1].nextEleme ntSibling;\n }\n }\n scope.insertBefore(clone, refNode);\n } \n }\n\n function createStyleElement(cssText, scope) {\n scope = scope || d ocument;\n scope = scope.createElement ? scope : scope.ownerDocument;\n va r style = scope.createElement('style');\n style.textContent = cssText;\n r eturn style;\n }\n\n function cssTextFromSheet(sheet) {\n return (sheet && sheet.__resource) || '';\n }\n\n function matchesSelector(node, inSelector) {\ n if (matches) {\n return matches.call(node, inSelector);\n }\n }\n var p = HTMLElement.prototype;\n var matches = p.matches || p.matchesSelector || p.webkitMatchesSelector \n || p.mozMatchesSelector;\n \n // exports\n\ n scope.api.declaration.styles = styles;\n scope.applyStyleToScope = applyStyl eToScope;\n \n})(Polymer);\n", 85 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var log = window.logFlags || {};\n var api = scope.api.instance. styles;\n var STYLE_SCOPE_ATTRIBUTE = api.STYLE_SCOPE_ATTRIBUTE;\n\n var hasSh adowDOMPolyfill = window.ShadowDOMPolyfill;\n\n // magic words\n\n var STYLE_S ELECTOR = 'style';\n var STYLE_LOADABLE_MATCH = '@import';\n var SHEET_SELECTO R = 'link[rel=stylesheet]';\n var STYLE_GLOBAL_SCOPE = 'global';\n var SCOPE_A TTR = 'polymer-scope';\n\n var styles = {\n // returns true if resources are loading\n loadStyles: function(callback) {\n var template = this.fetchT emplate();\n var content = template && this.templateContent();\n if (c ontent) {\n this.convertSheetsToStyles(content);\n var styles = th is.findLoadableStyles(content);\n if (styles.length) {\n var tem plateUrl = template.ownerDocument.baseURI;\n return Platform.styleResol ver.loadStyles(styles, templateUrl, callback);\n }\n }\n if (ca llback) {\n callback();\n }\n },\n convertSheetsToStyles: func tion(root) {\n var s$ = root.querySelectorAll(SHEET_SELECTOR);\n for ( var i=0, l=s$.length, s, c; (i<l) && (s=s$[i]); i++) {\n c = createStyleE lement(importRuleForSheet(s, this.ownerDocument.baseURI),\n this.owne rDocument);\n this.copySheetAttributes(c, s);\n s.parentNode.repla ceChild(c, s);\n }\n },\n copySheetAttributes: function(style, link) {\n for (var i=0, a$=link.attributes, l=a$.length, a; (a=a$[i]) && i<l; i++ ) {\n if (a.name !== 'rel' && a.name !== 'href') {\n style.setAt tribute(a.name, a.value);\n }\n }\n },\n findLoadableStyles: f unction(root) {\n var loadables = [];\n if (root) {\n var s$ = root.querySelectorAll(STYLE_SELECTOR);\n for (var i=0, l=s$.length, s; (i <l) && (s=s$[i]); i++) {\n if (s.textContent.match(STYLE_LOADABLE_MATCH )) {\n loadables.push(s);\n }\n }\n }\n ret urn loadables;\n },\n /**\n * Install external stylesheets loaded in < polymer-element> elements into the \n * element's template.\n * @param e lementElement The <element> element to style.\n */\n installSheets: funct ion() {\n this.cacheSheets();\n this.cacheStyles();\n this.instal lLocalSheets();\n this.installGlobalStyles();\n },\n /**\n * Remo ve all sheets from element and store for later use.\n */\n cacheSheets: f unction() {\n this.sheets = this.findNodes(SHEET_SELECTOR);\n this.she ets.forEach(function(s) {\n if (s.parentNode) {\n s.parentNode.r emoveChild(s);\n }\n });\n },\n cacheStyles: function() {\n this.styles = this.findNodes(STYLE_SELECTOR + '[' + SCOPE_ATTR + ']');\n this.styles.forEach(function(s) {\n if (s.parentNode) {\n s.par entNode.removeChild(s);\n }\n });\n },\n /**\n * Takes ext ernal stylesheets loaded in an <element> element and moves\n * their content into a <style> element inside the <element>'s template.\n * The sheet is th en removed from the <element>. This is done only so \n * that if the element is loaded in the main document, the sheet does\n * not become active.\n * Note, ignores sheets with the attribute 'polymer-scope'.\n * @param eleme ntElement The <element> element to style.\n */\n installLocalSheets: func tion () {\n var sheets = this.sheets.filter(function(s) {\n return ! s.hasAttribute(SCOPE_ATTR);\n });\n var content = this.templateContent ();\n if (content) {\n var cssText = '';\n sheets.forEach(fun ction(sheet) {\n cssText += cssTextFromSheet(sheet) + '\\n';\n } );\n if (cssText) {\n var style = createStyleElement(cssText, th is.ownerDocument);\n content.insertBefore(style, content.firstChild);\n }\n }\n },\n findNodes: function(selector, matcher) {\n var nodes = this.querySelectorAll(selector).array();\n var content = this.t emplateContent();\n if (content) {\n var templateNodes = content.que rySelectorAll(selector).array();\n nodes = nodes.concat(templateNodes);\n }\n return matcher ? nodes.filter(matcher) : nodes;\n },\n /**\ n * Promotes external stylesheets and <style> elements with the attribute \n * polymer-scope='global' into global scope.\n * This is particularly us eful for defining @keyframe rules which \n * currently do not function in sc oped or shadow style elements.\n * (See wkb.ug/72462)\n * @param element Element The <element> element to style.\n */\n // TODO(sorvell): remove wh en wkb.ug/72462 is addressed.\n installGlobalStyles: function() {\n var style = this.styleForScope(STYLE_GLOBAL_SCOPE);\n applyStyleToScope(style, document.head);\n },\n cssTextForScope: function(scopeDescriptor) {\n var cssText = '';\n // handle stylesheets\n var selector = '[' + SCOP E_ATTR + '=' + scopeDescriptor + ']';\n var matcher = function(s) {\n return matchesSelector(s, selector);\n };\n var sheets = this.sheets .filter(matcher);\n sheets.forEach(function(sheet) {\n cssText += cs sTextFromSheet(sheet) + '\\n\\n';\n });\n // handle cached style eleme nts\n var styles = this.styles.filter(matcher);\n styles.forEach(funct ion(style) {\n cssText += style.textContent + '\\n\\n';\n });\n return cssText;\n },\n styleForScope: function(scopeDescriptor) {\n var cssText = this.cssTextForScope(scopeDescriptor);\n return this.cssTextT oScopeStyle(cssText, scopeDescriptor);\n },\n cssTextToScopeStyle: functio n(cssText, scopeDescriptor) {\n if (cssText) {\n var style = createS tyleElement(cssText);\n style.setAttribute(STYLE_SCOPE_ATTRIBUTE, this.ge tAttribute('name') +\n '-' + scopeDescriptor);\n return style; \n }\n }\n };\n\n function importRuleForSheet(sheet, baseUrl) {\n v ar href = new URL(sheet.getAttribute('href'), baseUrl).href;\n return '@impor t \\'' + href + '\\';';\n }\n\n function applyStyleToScope(style, scope) {\n if (style) {\n if (scope === document) {\n scope = document.head;\ n }\n if (hasShadowDOMPolyfill) {\n scope = document.head;\n }\n // TODO(sorvell): necessary for IE\n // see https://connect.mic rosoft.com/IE/feedback/details/790212/\n // cloning-a-style-element-and-add ing-to-document-produces\n // -unexpected-result#details\n // var clon e = style.cloneNode(true);\n var clone = createStyleElement(style.textConte nt);\n var attr = style.getAttribute(STYLE_SCOPE_ATTRIBUTE);\n if (att r) {\n clone.setAttribute(STYLE_SCOPE_ATTRIBUTE, attr);\n }\n / / TODO(sorvell): probably too brittle; try to figure out \n // where to put the element.\n var refNode = scope.firstElementChild;\n if (scope === document.head) {\n var selector = 'style[' + STYLE_SCOPE_ATTRIBUTE + ']' ;\n var s$ = document.head.querySelectorAll(selector);\n if (s$.le ngth) {\n refNode = s$[s$.length-1].nextElementSibling;\n }\n }\n scope.insertBefore(clone, refNode);\n }\n }\n\n function create StyleElement(cssText, scope) {\n scope = scope || document;\n scope = scop e.createElement ? scope : scope.ownerDocument;\n var style = scope.createElem ent('style');\n style.textContent = cssText;\n return style;\n }\n\n fun ction cssTextFromSheet(sheet) {\n return (sheet && sheet.__resource) || '';\n }\n\n function matchesSelector(node, inSelector) {\n if (matches) {\n return matches.call(node, inSelector);\n }\n }\n var p = HTMLElement.proto type;\n var matches = p.matches || p.matchesSelector || p.webkitMatchesSelector \n || p.mozMatchesSelector;\n \n // exports\n\n scope.api.declaration.s tyles = styles;\n scope.applyStyleToScope = applyStyleToScope;\n \n})(Polymer) ;\n",
86 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var log = window.logFlags || {};\n var api = scope.api.instance. events;\n var EVENT_PREFIX = api.EVENT_PREFIX;\n // polymer-element declarativ e api: events feature\n\n var mixedCaseEventTypes = {};\n [\n 'webkitAnimat ionStart',\n 'webkitAnimationEnd',\n 'webkitTransitionEnd',\n 'DOMFocus Out',\n 'DOMFocusIn',\n 'DOMMouseScroll'\n ].forEach(function(e) {\n m ixedCaseEventTypes[e.toLowerCase()] = e;\n });\n\n var events = {\n parseHo stEvents: function() {\n // our delegates map\n var delegates = this.p rototype.eventDelegates;\n // extract data from attributes into delegates\n this.addAttributeDelegates(delegates);\n },\n addAttributeDelegates: function(delegates) {\n // for each attribute\n for (var i=0, a; a=th is.attributes[i]; i++) {\n // does it have magic marker identifying it as an event delegate?\n if (this.hasEventPrefix(a.name)) {\n // if so, add the info to delegates\n delegates[this.removeEventPrefix(a.nam e)] = a.value.replace('{{', '')\n .replace('}}', '').trim();\n }\n }\n },\n // starts with 'on-'\n hasEventPrefix: function (n ) {\n return n && (n[0] === 'o') && (n[1] === 'n') && (n[2] === '-');\n },\n removeEventPrefix: function(n) {\n return n.slice(prefixLength);\n },\n findController: function(node) {\n while (node.parentNode) {\n if (node.eventController) {\n return node.eventController;\n }\n node = node.parentNode;\n }\n return node.host;\n },\ n getEventHandler: function(controller, target, method) {\n var events = this;\n return function(e) {\n if (!controller || !controller.Polym erBase) {\n controller = events.findController(target);\n }\n\n var args = [e, e.detail, e.currentTarget];\n controller.dispatchMe thod(controller, method, args);\n };\n },\n prepareEventBinding: func tion(pathString, name, node) {\n if (!this.hasEventPrefix(name))\n r eturn;\n\n var eventType = this.removeEventPrefix(name);\n eventType = mixedCaseEventTypes[eventType] || eventType;\n\n var events = this;\n\n return function(model, node, oneTime) {\n var handler = events.getEven tHandler(undefined, node, pathString);\n node.addEventListener(eventType, handler);\n\n if (oneTime)\n return;\n\n // TODO(rafaelw ): This is really pointless work. Aside from the cost\n // of these alloc ations, NodeBind is going to setAttribute back to its\n // current value. Fixing this would mean changing the TemplateBinding\n // binding delegat e API.\n function bindingValue() {\n return '{{ ' + pathString + ' }}';\n }\n\n return {\n open: bindingValue,\n discardChanges: bindingValue,\n close: function() {\n node. removeEventListener(eventType, handler);\n }\n };\n };\n }\n };\n\n var prefixLength = EVENT_PREFIX.length;\n\n // exports\n scope.a pi.declaration.events = events;\n\n})(Polymer);\n", 86 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var log = window.logFlags || {};\n var api = scope.api.instance. events;\n var EVENT_PREFIX = api.EVENT_PREFIX;\n // polymer-element declarativ e api: events feature\n\n var mixedCaseEventTypes = {};\n [\n 'webkitAnimat ionStart',\n 'webkitAnimationEnd',\n 'webkitTransitionEnd',\n 'DOMFocus Out',\n 'DOMFocusIn',\n 'DOMMouseScroll'\n ].forEach(function(e) {\n m ixedCaseEventTypes[e.toLowerCase()] = e;\n });\n\n var events = {\n parseHo stEvents: function() {\n // our delegates map\n var delegates = this.p rototype.eventDelegates;\n // extract data from attributes into delegates\n this.addAttributeDelegates(delegates);\n },\n addAttributeDelegates: function(delegates) {\n // for each attribute\n for (var i=0, a; a=th is.attributes[i]; i++) {\n // does it have magic marker identifying it as an event delegate?\n if (this.hasEventPrefix(a.name)) {\n // if so, add the info to delegates\n delegates[this.removeEventPrefix(a.nam e)] = a.value.replace('{{', '')\n .replace('}}', '').trim();\n }\n }\n },\n // starts with 'on-'\n hasEventPrefix: function (n ) {\n return n && (n[0] === 'o') && (n[1] === 'n') && (n[2] === '-');\n },\n removeEventPrefix: function(n) {\n return n.slice(prefixLength);\n },\n findController: function(node) {\n while (node.parentNode) {\n if (node.eventController) {\n return node.eventController;\n }\n node = node.parentNode;\n }\n return node.host;\n },\ n getEventHandler: function(controller, target, method) {\n var events = this;\n return function(e) {\n if (!controller || !controller.Polym erBase) {\n controller = events.findController(target);\n }\n\n var args = [e, e.detail, e.currentTarget];\n controller.dispatchMe thod(controller, method, args);\n };\n },\n prepareEventBinding: func tion(pathString, name, node) {\n if (!this.hasEventPrefix(name))\n r eturn;\n\n var eventType = this.removeEventPrefix(name);\n eventType = mixedCaseEventTypes[eventType] || eventType;\n\n var events = this;\n\n return function(model, node, oneTime) {\n var handler = events.getEven tHandler(undefined, node, pathString);\n PolymerGestures.addEventListener (node, eventType, handler);\n\n if (oneTime)\n return;\n\n // TODO(rafaelw): This is really pointless work. Aside from the cost\n // of these allocations, NodeBind is going to setAttribute back to its\n // current value. Fixing this would mean changing the TemplateBinding\n / / binding delegate API.\n function bindingValue() {\n return '{{ ' + pathString + ' }}';\n }\n\n return {\n open: binding Value,\n discardChanges: bindingValue,\n close: function() {\n PolymerGestures.removeEventListener(node, eventType, handler);\n }\n };\n };\n }\n };\n\n var prefixLength = EVENT_PREFIX. length;\n\n // exports\n scope.api.declaration.events = events;\n\n})(Polymer) ;\n",
87 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / element api\n\n var properties = {\n inferObservers: function(prototype) { \n // called before prototype.observe is chained to inherited object\n var observe = prototype.observe, property;\n for (var n in prototype) {\n if (n.slice(-7) === 'Changed') {\n if (!observe) {\n observe = (prototype.observe = {});\n }\n property = n.slice( 0, -7)\n observe[property] = observe[property] || n;\n }\n }\n },\n explodeObservers: function(prototype) {\n // called before p rototype.observe is chained to inherited object\n var o = prototype.observe ;\n if (o) {\n var exploded = {};\n for (var n in o) {\n var names = n.split(' ');\n for (var i=0, ni; ni=names[i]; i++) {\ n exploded[ni] = o[n];\n }\n }\n prototype.obs erve = exploded;\n }\n },\n optimizePropertyMaps: function(prototype) {\n if (prototype.observe) {\n // construct name list\n var a = prototype._observeNames = [];\n for (var n in prototype.observe) {\n var names = n.split(' ');\n for (var i=0, ni; ni=names[i]; i++ ) {\n a.push(ni);\n }\n }\n }\n if (prototy pe.publish) {\n // construct name list\n var a = prototype._publis hNames = [];\n for (var n in prototype.publish) {\n a.push(n);\n }\n }\n if (prototype.computed) {\n // construct name l ist\n var a = prototype._computedNames = [];\n for (var n in proto type.computed) {\n a.push(n);\n }\n }\n },\n publishP roperties: function(prototype, base) {\n // if we have any properties to pu blish\n var publish = prototype.publish;\n if (publish) {\n // transcribe `publish` entries onto own prototype\n this.requireProperties( publish, prototype, base);\n // construct map of lower-cased property nam es\n prototype._publishLC = this.lowerCaseMap(publish);\n }\n },\ n // sync prototype to property descriptors;\n // desriptor format contain s default value and optionally a\n // hint for reflecting the property to an attribute.\n // e.g. {foo: 5, bar: {value: true, reflect: true}}\n // refl ect: {foo: true} is also supported\n //\n requireProperties: function(prop ertyDescriptors, prototype, base) {\n // reflected properties\n protot ype.reflect = prototype.reflect || {};\n // ensure a prototype value for ea ch property\n // and update the property's reflect to attribute status\n for (var n in propertyDescriptors) {\n var propertyDescriptor = proper tyDescriptors[n];\n var reflects = this.reflectHintForDescriptor(property Descriptor);\n if (prototype.reflect[n] === undefined && reflects !== und efined) {\n prototype.reflect[n] = reflects;\n }\n if (pr ototype[n] === undefined) {\n prototype[n] = this.valueForDescriptor(pr opertyDescriptor);\n }\n }\n },\n valueForDescriptor: function (propertyDescriptor) {\n var value = typeof propertyDescriptor === 'object' &&\n propertyDescriptor ? propertyDescriptor.value : propertyDescripto r;\n return value !== undefined ? value : null;\n },\n // returns the value of the descriptor's 'reflect' property or undefined\n reflectHintForDe scriptor: function(propertyDescriptor) {\n if (typeof propertyDescriptor == = 'object' &&\n propertyDescriptor && propertyDescriptor.reflect !== un defined) {\n return propertyDescriptor.reflect;\n }\n },\n low erCaseMap: function(properties) {\n var map = {};\n for (var n in prop erties) {\n map[n.toLowerCase()] = n;\n }\n return map;\n }, \n createPropertyAccessor: function(name) {\n var proto = this.prototype ;\n\n var privateName = name + '_';\n var privateObservable = name + 'Observable_';\n proto[privateName] = proto[name];\n\n Object.definePr operty(proto, name, {\n get: function() {\n var observable = thi s[privateObservable];\n if (observable)\n observable.deliver ();\n\n return this[privateName];\n },\n set: function(va lue) {\n var observable = this[privateObservable];\n if (obser vable) {\n observable.setValue(value);\n return;\n }\n\n var oldValue = this[privateName];\n this[privateName] = value;\n this.emitPropertyChangeRecord(name, value, oldValue);\n\n return value;\n },\n configurable: true\n });\n },\ n createPropertyAccessors: function(prototype) {\n var n$ = prototype._p ublishNames;\n if (n$ && n$.length) {\n for (var i=0, l=n$.length, n , fn; (i<l) && (n=n$[i]); i++) {\n this.createPropertyAccessor(n);\n }\n }\n\n var n$ = prototype._computedNames;\n if (n$ && n$. length) {\n for (var i=0, l=n$.length, n, fn; (i<l) && (n=n$[i]); i++) {\ n this.createPropertyAccessor(n);\n }\n }\n\n }\n };\n\ n // exports\n\n scope.api.declaration.properties = properties;\n\n})(Polymer) ;\n", 87 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / element api\n\n var properties = {\n inferObservers: function(prototype) { \n // called before prototype.observe is chained to inherited object\n var observe = prototype.observe, property;\n for (var n in prototype) {\n if (n.slice(-7) === 'Changed') {\n if (!observe) {\n observe = (prototype.observe = {});\n }\n property = n.slice( 0, -7)\n observe[property] = observe[property] || n;\n }\n }\n },\n explodeObservers: function(prototype) {\n // called before p rototype.observe is chained to inherited object\n var o = prototype.observe ;\n if (o) {\n var exploded = {};\n for (var n in o) {\n var names = n.split(' ');\n for (var i=0, ni; ni=names[i]; i++) {\ n exploded[ni] = o[n];\n }\n }\n prototype.obs erve = exploded;\n }\n },\n optimizePropertyMaps: function(prototype) {\n if (prototype.observe) {\n // construct name list\n var a = prototype._observeNames = [];\n for (var n in prototype.observe) {\n var names = n.split(' ');\n for (var i=0, ni; ni=names[i]; i++ ) {\n a.push(ni);\n }\n }\n }\n if (prototy pe.publish) {\n // construct name list\n var a = prototype._publis hNames = [];\n for (var n in prototype.publish) {\n a.push(n);\n }\n }\n if (prototype.computed) {\n // construct name l ist\n var a = prototype._computedNames = [];\n for (var n in proto type.computed) {\n a.push(n);\n }\n }\n },\n publishP roperties: function(prototype, base) {\n // if we have any properties to pu blish\n var publish = prototype.publish;\n if (publish) {\n // transcribe `publish` entries onto own prototype\n this.requireProperties( publish, prototype, base);\n // construct map of lower-cased property nam es\n prototype._publishLC = this.lowerCaseMap(publish);\n }\n },\ n //\n // `name: value` entries in the `publish` object may need to genera te \n // matching properties on the prototype.\n //\n // Values that ar e objects may have a `reflect` property, which\n // signals that the value de scribes property control metadata.\n // In metadata objects, the prototype de fault value (if any)\n // is encoded in the `value` property.\n //\n // publish: {\n // foo: 5, \n // bar: {value: true, reflect: true},\n // zot: {}\n // }\n //\n // `reflect` metadata property controls whe ther changes to the property\n // are reflected back to the attribute (defaul t false). \n //\n // A value is stored on the prototype unless it's === `u ndefined`,\n // in which case the base chain is checked for a value.\n // If the basal value is also undefined, `null` is stored on the prototype.\n // \n // The reflection data is stored on another prototype object, `reflect`\n // which also can be specified directly.\n //\n // reflect: {\n // foo: true\n // }\n //\n requireProperties: function(propertyInfos, pro totype, base) {\n // per-prototype storage for reflected properties\n prototype.reflect = prototype.reflect || {};\n // ensure a prototype value for each property\n // and update the property's reflect to attribute statu s\n for (var n in propertyInfos) {\n var value = propertyInfos[n];\n // value has metadata if it has a `reflect` property\n if (value && value.reflect !== undefined) {\n prototype.reflect[n] = Boolean(valu e.reflect);\n value = value.value;\n }\n // only set a va lue if one is specified\n if (value !== undefined) {\n prototype [n] = value;\n }\n }\n },\n lowerCaseMap: function(properties) {\n var map = {};\n for (var n in properties) {\n map[n.toLowe rCase()] = n;\n }\n return map;\n },\n createPropertyAccessor: f unction(name) {\n var proto = this.prototype;\n\n var privateName = na me + '_';\n var privateObservable = name + 'Observable_';\n proto[pri vateName] = proto[name];\n\n Object.defineProperty(proto, name, {\n get: function() {\n var observable = this[privateObservable];\n if (observable)\n observable.deliver();\n\n return this[pr ivateName];\n },\n set: function(value) {\n var observabl e = this[privateObservable];\n if (observable) {\n observabl e.setValue(value);\n return;\n }\n\n var oldValue = this[privateName];\n this[privateName] = value;\n this.emitPr opertyChangeRecord(name, value, oldValue);\n\n return value;\n } ,\n configurable: true\n });\n },\n createPropertyAccessors: f unction(prototype) {\n var n$ = prototype._publishNames;\n if (n$ && n $.length) {\n for (var i=0, l=n$.length, n, fn; (i<l) && (n=n$[i]); i++) {\n this.createPropertyAccessor(n);\n }\n }\n var n$ = prototype._computedNames;\n if (n$ && n$.length) {\n for (var i=0, l=n$.length, n, fn; (i<l) && (n=n$[i]); i++) {\n this.createPropertyAcc essor(n);\n }\n }\n }\n };\n\n // exports\n\n scope.api.declar ation.properties = properties;\n\n})(Polymer);\n",
88 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n // magic words\n\n var ATTRIBUTES_ATTRIBUTE = 'attributes';\n var ATTRIBUTES_REGE X = /\\s|,/;\n\n // attributes api\n\n var attributes = {\n \n inheritAt tributesObjects: function(prototype) {\n // chain our lower-cased publish m ap to the inherited version\n this.inheritObject(prototype, 'publishLC');\n // chain our instance attributes map to the inherited version\n this. inheritObject(prototype, '_instanceAttributes');\n },\n\n publishAttribute s: function(prototype, base) {\n // merge names from 'attributes' attribute \n var attributes = this.getAttribute(ATTRIBUTES_ATTRIBUTE);\n if (att ributes) {\n // get properties to publish\n var publish = prototyp e.publish || (prototype.publish = {});\n // names='a b c' or names='a,b,c '\n var names = attributes.split(ATTRIBUTES_REGEX);\n // record ea ch name for publishing\n for (var i=0, l=names.length, n; i<l; i++) {\n // remove excess ws\n n = names[i].trim();\n // if the user hasn't specified a value, we want to use the\n // default, unless a superclass has already chosen one\n if (n && publish[n] === undefine d) {\n // TODO(sjmiles): querying native properties on IE11 (and poss ibly\n // on other browsers) throws an exception because there is no actual\n // instance.\n // In fact, trying to publish nati ve properties is known bad for this\n // and other reasons, and we ne ed to solve this problem writ large.\n try {\n var hasVa lue = (base[n] !== undefined);\n } catch(x) {\n hasValue = false;\n }\n // supply an empty 'descriptor' object and let the publishProperties\n // code determine a default\n if (!hasValue) {\n publish[n] = Polymer.nob;\n }\n }\n }\n }\n },\n\n // record clonable attributes from <el ement>\n accumulateInstanceAttributes: function() {\n // inherit instanc e attributes\n var clonable = this.prototype._instanceAttributes;\n // merge attributes from element\n var a$ = this.attributes;\n for (var i=0, l=a$.length, a; (i<l) && (a=a$[i]); i++) { \n if (this.isInstanceAt tribute(a.name)) {\n clonable[a.name] = a.value;\n }\n }\n },\n\n isInstanceAttribute: function(name) {\n return !this.blackList [name] && name.slice(0,3) !== 'on-';\n },\n\n // do not clone these attrib utes onto instances\n blackList: {\n name: 1,\n 'extends': 1,\n constructor: 1,\n noscript: 1,\n assetpath: 1,\n 'cache-csstext ': 1\n }\n \n };\n\n // add ATTRIBUTES_ATTRIBUTE to the blacklist\n att ributes.blackList[ATTRIBUTES_ATTRIBUTE] = 1;\n\n // exports\n\n scope.api.decl aration.attributes = attributes;\n\n})(Polymer);\n", 88 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n // magic words\n\n var ATTRIBUTES_ATTRIBUTE = 'attributes';\n var ATTRIBUTES_REGE X = /\\s|,/;\n\n // attributes api\n\n var attributes = {\n \n inheritAt tributesObjects: function(prototype) {\n // chain our lower-cased publish m ap to the inherited version\n this.inheritObject(prototype, 'publishLC');\n // chain our instance attributes map to the inherited version\n this. inheritObject(prototype, '_instanceAttributes');\n },\n\n publishAttribute s: function(prototype, base) {\n // merge names from 'attributes' attribute into the 'publish' object\n var attributes = this.getAttribute(ATTRIBUTES_ ATTRIBUTE);\n if (attributes) {\n // create a `publish` object if ne eded.\n // the `publish` object is only relevant to this prototype, the \ n // publishing logic in `declaration/properties.js` is responsible for\n // managing property values on the prototype chain.\n // TODO(sjm iles): the `publish` object is later chained to it's \n // ancestor object, presumably this is only for \n // reflec tion or other non-library uses. \n var publish = prototype.publish || (pr ototype.publish = {}); \n // names='a b c' or names='a,b,c'\n var names = attributes.split(ATTRIBUTES_REGEX);\n // record each name for pub lishing\n for (var i=0, l=names.length, n; i<l; i++) {\n // remo ve excess ws\n n = names[i].trim();\n // looks weird, but caus es n to exist on `publish` if it does not;\n // a more careful test wou ld need expensive `in` operator\n if (n && publish[n] === undefined) {\ n publish[n] = undefined;\n }\n }\n }\n },\n\ n // record clonable attributes from <element>\n accumulateInstanceAttribu tes: function() {\n // inherit instance attributes\n var clonable = th is.prototype._instanceAttributes;\n // merge attributes from element\n var a$ = this.attributes;\n for (var i=0, l=a$.length, a; (i<l) && (a=a$[i ]); i++) { \n if (this.isInstanceAttribute(a.name)) {\n clonabl e[a.name] = a.value;\n }\n }\n },\n\n isInstanceAttribute: fun ction(name) {\n return !this.blackList[name] && name.slice(0,3) !== 'on-';\ n },\n\n // do not clone these attributes onto instances\n blackList: { \n name: 1,\n 'extends': 1,\n constructor: 1,\n noscript: 1, \n assetpath: 1,\n 'cache-csstext': 1\n }\n \n };\n\n // add A TTRIBUTES_ATTRIBUTE to the blacklist\n attributes.blackList[ATTRIBUTES_ATTRIBUT E] = 1;\n\n // exports\n\n scope.api.declaration.attributes = attributes;\n\n} )(Polymer);\n",
89 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n var events = scope.api.declaration.events;\n\n var syntax = new Po lymerExpressions();\n var prepareBinding = syntax.prepareBinding;\n\n // Polym er takes a first crack at the binding to see if it's a declarative\n // event h andler.\n syntax.prepareBinding = function(pathString, name, node) {\n retur n events.prepareEventBinding(pathString, name, node) ||\n prepareBindi ng.call(syntax, pathString, name, node);\n };\n\n // declaration api supportin g mdv\n var mdv = {\n syntax: syntax,\n fetchTemplate: function() {\n return this.querySelector('template');\n },\n templateContent: function( ) {\n var template = this.fetchTemplate();\n return template && Platfo rm.templateContent(template);\n },\n installBindingDelegate: function(temp late) {\n if (template) {\n template.bindingDelegate = this.syntax;\ n }\n }\n };\n\n // exports\n scope.api.declaration.mdv = mdv;\n\n})( Polymer);\n", 89 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n var events = scope.api.declaration.events;\n\n var syntax = new Po lymerExpressions();\n var prepareBinding = syntax.prepareBinding;\n\n // Polym er takes a first crack at the binding to see if it's a declarative\n // event h andler.\n syntax.prepareBinding = function(pathString, name, node) {\n retur n events.prepareEventBinding(pathString, name, node) ||\n prepareBindi ng.call(syntax, pathString, name, node);\n };\n\n // declaration api supportin g mdv\n var mdv = {\n syntax: syntax,\n fetchTemplate: function() {\n return this.querySelector('template');\n },\n templateContent: function( ) {\n var template = this.fetchTemplate();\n return template && Platfo rm.templateContent(template);\n },\n installBindingDelegate: function(temp late) {\n if (template) {\n template.bindingDelegate = this.syntax;\ n }\n }\n };\n\n // exports\n scope.api.declaration.mdv = mdv;\n\n})( Polymer);\n",
90 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n \n var api = scope.api;\n var isBase = scope.isBase;\n var exten d = scope.extend;\n\n // prototype api\n\n var prototype = {\n\n register: function(name, extendeeName) {\n // build prototype combining extendee, Pol ymer base, and named api\n this.buildPrototype(name, extendeeName);\n // register our custom element with the platform\n this.registerPrototype(n ame, extendeeName);\n // reference constructor in a global named by 'constr uctor' attribute\n this.publishConstructor();\n },\n\n buildPrototype : function(name, extendeeName) {\n // get our custom prototype (before chai ning)\n var extension = scope.getRegisteredPrototype(name);\n // get b asal prototype\n var base = this.generateBasePrototype(extendeeName);\n // implement declarative features\n this.desugarBeforeChaining(extension, base);\n // join prototypes\n this.prototype = this.chainPrototypes(e xtension, base);\n // more declarative features\n this.desugarAfterCha ining(name, extendeeName);\n },\n\n desugarBeforeChaining: function(protot ype, base) {\n // back reference declaration element\n // TODO(sjmiles ): replace `element` with `elementElement` or `declaration`\n prototype.ele ment = this;\n // transcribe `attributes` declarations onto own prototype's `publish`\n this.publishAttributes(prototype, base);\n // `publish` p roperties to the prototype and to attribute watch\n this.publishProperties( prototype, base);\n // infer observers for `observe` list based on method n ames\n this.inferObservers(prototype);\n // desugar compound observer syntax, e.g. 'a b c' \n this.explodeObservers(prototype);\n },\n\n ch ainPrototypes: function(prototype, base) {\n // chain various meta-data obj ects to inherited versions\n this.inheritMetaData(prototype, base);\n // chain custom api to inherited\n var chained = this.chainObject(prototype , base);\n // x-platform fixup\n ensurePrototypeTraversal(chained);\n return chained;\n },\n\n inheritMetaData: function(prototype, base) { \n // chain observe object to inherited\n this.inheritObject('observe' , prototype, base);\n // chain publish object to inherited\n this.inhe ritObject('publish', prototype, base);\n // chain reflect object to inherit ed\n this.inheritObject('reflect', prototype, base);\n // chain our lo wer-cased publish map to the inherited version\n this.inheritObject('_publi shLC', prototype, base);\n // chain our instance attributes map to the inhe rited version\n this.inheritObject('_instanceAttributes', prototype, base); \n // chain our event delegates map to the inherited version\n this.in heritObject('eventDelegates', prototype, base);\n },\n\n // implement vari ous declarative features\n desugarAfterChaining: function(name, extendee) {\n // build side-chained lists to optimize iterations\n this.optimizePro pertyMaps(this.prototype);\n this.createPropertyAccessors(this.prototype);\ n // install mdv delegate on template\n this.installBindingDelegate(th is.fetchTemplate());\n // install external stylesheets as if they are inlin e\n this.installSheets();\n // adjust any paths in dom from imports\n this.resolveElementPaths(this);\n // compile list of attributes to cop y to instances\n this.accumulateInstanceAttributes();\n // parse on-* delegates declared on `this` element\n this.parseHostEvents();\n //\n // install a helper method this.resolvePath to aid in \n // setting re source urls. e.g.\n // this.$.image.src = this.resolvePath('images/foo.png' )\n this.addResolvePathApi();\n // under ShadowDOMPolyfill, transforms to approximate missing CSS features\n if (window.ShadowDOMPolyfill) {\n Platform.ShadowCSS.shimStyling(this.templateContent(), name, extendee);\n }\n // allow custom element access to the declarative context\n if (this.prototype.registerCallback) {\n this.prototype.registerCallback(th is);\n }\n },\n\n // if a named constructor is requested in element, map a reference\n // to the constructor to the given symbol\n publishConst ructor: function() {\n var symbol = this.getAttribute('constructor');\n if (symbol) {\n window[symbol] = this.ctor;\n }\n },\n\n // build prototype combining extendee, Polymer base, and named api\n generateBas ePrototype: function(extnds) {\n var prototype = this.findBasePrototype(ext nds);\n if (!prototype) {\n // create a prototype based on tag-name extension\n var prototype = HTMLElement.getPrototypeForTag(extnds);\n // insert base api in inheritance chain (if needed)\n prototype = thi s.ensureBaseApi(prototype);\n // memoize this base\n memoizedBases [extnds] = prototype;\n }\n return prototype;\n },\n\n findBaseP rototype: function(name) {\n return memoizedBases[name];\n },\n\n // install Polymer instance api into prototype chain, as needed \n ensureBaseApi : function(prototype) {\n if (prototype.PolymerBase) {\n return prot otype;\n }\n var extended = Object.create(prototype);\n // we nee d a unique copy of base api for each base prototype\n // therefore we 'exte nd' here instead of simply chaining\n api.publish(api.instance, extended);\ n // TODO(sjmiles): sharing methods across prototype chains is\n // no t supported by 'super' implementation which optimizes\n // by memoizing pro totype relationships.\n // Probably we should have a version of 'extend' th at is \n // share-aware: it could study the text of each function,\n / / look for usage of 'super', and wrap those functions in\n // closures.\n // As of now, there is only one problematic method, so \n // we just pa tch it manually.\n // To avoid re-entrancy problems, the special super meth od\n // installed is called `mixinSuper` and the mixin method\n // mus t use this method instead of the default `super`.\n this.mixinMethod(extend ed, prototype, api.instance.mdv, 'bind');\n // return buffed-up prototype\n return extended;\n },\n\n mixinMethod: function(extended, prototype, api, name) {\n var $super = function(args) {\n return prototype[nam e].apply(this, args);\n };\n extended[name] = function() {\n th is.mixinSuper = $super;\n return api[name].apply(this, arguments);\n }\n },\n\n // ensure prototype[name] inherits from a prototype.prototype[ name]\n inheritObject: function(name, prototype, base) {\n // require an object\n var source = prototype[name] || {};\n // chain inherited pro perties onto a new object\n prototype[name] = this.chainObject(source, base [name]);\n },\n\n // register 'prototype' to custom element 'name', store constructor \n registerPrototype: function(name, extendee) { \n var info = {\n prototype: this.prototype\n }\n // native element must b e specified in extends\n var typeExtension = this.findTypeExtension(extende e);\n if (typeExtension) {\n info.extends = typeExtension;\n }\ n // register the prototype with HTMLElement for name lookup\n HTMLEle ment.register(name, this.prototype);\n // register the custom type\n t his.ctor = document.registerElement(name, info);\n },\n\n findTypeExtensio n: function(name) {\n if (name && name.indexOf('-') < 0) {\n return name;\n } else {\n var p = this.findBasePrototype(name);\n if (p.element) {\n return this.findTypeExtension(p.element.extends);\n }\n }\n }\n\n };\n\n // memoize base prototypes\n var memoizedBa ses = {};\n\n // implementation of 'chainObject' depends on support for __proto __\n if (Object.__proto__) {\n prototype.chainObject = function(object, inhe rited) {\n if (object && inherited && object !== inherited) {\n obje ct.__proto__ = inherited;\n }\n return object;\n }\n } else {\n prototype.chainObject = function(object, inherited) {\n if (object && inhe rited && object !== inherited) {\n var chained = Object.create(inherited) ;\n object = extend(chained, object);\n }\n return object;\n }\n }\n\n // On platforms that do not support __proto__ (versions of IE), the prototype\n // chain of a custom element is simulated via installation of __pr oto__.\n // Although custom elements manages this, we install it here so it's\n // available during desugaring.\n function ensurePrototypeTraversal(prototype ) {\n if (!Object.__proto__) {\n var ancestor = Object.getPrototypeOf(pr ototype);\n prototype.__proto__ = ancestor;\n if (isBase(ancestor)) {\ n ancestor.__proto__ = Object.getPrototypeOf(ancestor);\n }\n }\n }\n\n // exports\n\n api.declaration.prototype = prototype;\n\n})(Polymer);\ n", 90 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n \n var api = scope.api;\n var isBase = scope.isBase;\n var exten d = scope.extend;\n\n var hasShadowDOMPolyfill = window.ShadowDOMPolyfill;\n\n // prototype api\n\n var prototype = {\n\n register: function(name, extende eName) {\n // build prototype combining extendee, Polymer base, and named a pi\n this.buildPrototype(name, extendeeName);\n // register our custom element with the platform\n this.registerPrototype(name, extendeeName);\n // reference constructor in a global named by 'constructor' attribute\n this.publishConstructor();\n },\n\n buildPrototype: function(name, exten deeName) {\n // get our custom prototype (before chaining)\n var exten sion = scope.getRegisteredPrototype(name);\n // get basal prototype\n var base = this.generateBasePrototype(extendeeName);\n // implement declara tive features\n this.desugarBeforeChaining(extension, base);\n // join prototypes\n this.prototype = this.chainPrototypes(extension, base);\n // more declarative features\n this.desugarAfterChaining(name, extendeeNa me);\n },\n\n desugarBeforeChaining: function(prototype, base) {\n // back reference declaration element\n // TODO(sjmiles): replace `element` w ith `elementElement` or `declaration`\n prototype.element = this;\n // transcribe `attributes` declarations onto own prototype's `publish`\n this .publishAttributes(prototype, base);\n // `publish` properties to the proto type and to attribute watch\n this.publishProperties(prototype, base);\n // infer observers for `observe` list based on method names\n this.infer Observers(prototype);\n // desugar compound observer syntax, e.g. 'a b c' \ n this.explodeObservers(prototype);\n },\n\n chainPrototypes: functio n(prototype, base) {\n // chain various meta-data objects to inherited vers ions\n this.inheritMetaData(prototype, base);\n // chain custom api to inherited\n var chained = this.chainObject(prototype, base);\n // x-p latform fixup\n ensurePrototypeTraversal(chained);\n return chained;\n },\n\n inheritMetaData: function(prototype, base) {\n // chain obser ve object to inherited\n this.inheritObject('observe', prototype, base);\n // chain publish object to inherited\n this.inheritObject('publish', p rototype, base);\n // chain reflect object to inherited\n this.inherit Object('reflect', prototype, base);\n // chain our lower-cased publish map to the inherited version\n this.inheritObject('_publishLC', prototype, base );\n // chain our instance attributes map to the inherited version\n t his.inheritObject('_instanceAttributes', prototype, base);\n // chain our e vent delegates map to the inherited version\n this.inheritObject('eventDele gates', prototype, base);\n },\n\n // implement various declarative featur es\n desugarAfterChaining: function(name, extendee) {\n // build side-ch ained lists to optimize iterations\n this.optimizePropertyMaps(this.prototy pe);\n this.createPropertyAccessors(this.prototype);\n // install mdv delegate on template\n this.installBindingDelegate(this.fetchTemplate());\n // install external stylesheets as if they are inline\n this.installS heets();\n // adjust any paths in dom from imports\n this.resolveEleme ntPaths(this);\n // compile list of attributes to copy to instances\n this.accumulateInstanceAttributes();\n // parse on-* delegates declared on `this` element\n this.parseHostEvents();\n //\n // install a help er method this.resolvePath to aid in \n // setting resource urls. e.g.\n // this.$.image.src = this.resolvePath('images/foo.png')\n this.addResol vePathApi();\n // under ShadowDOMPolyfill, transforms to approximate missin g CSS features\n if (hasShadowDOMPolyfill) {\n Platform.ShadowCSS.sh imStyling(this.templateContent(), name, extendee);\n }\n // allow cust om element access to the declarative context\n if (this.prototype.registerC allback) {\n this.prototype.registerCallback(this);\n }\n },\n\n // if a named constructor is requested in element, map a reference\n // to the constructor to the given symbol\n publishConstructor: function() {\n var symbol = this.getAttribute('constructor');\n if (symbol) {\n w indow[symbol] = this.ctor;\n }\n },\n\n // build prototype combining extendee, Polymer base, and named api\n generateBasePrototype: function(extnd s) {\n var prototype = this.findBasePrototype(extnds);\n if (!prototyp e) {\n // create a prototype based on tag-name extension\n var pro totype = HTMLElement.getPrototypeForTag(extnds);\n // insert base api in inheritance chain (if needed)\n prototype = this.ensureBaseApi(prototype) ;\n // memoize this base\n memoizedBases[extnds] = prototype;\n }\n return prototype;\n },\n\n findBasePrototype: function(name) { \n return memoizedBases[name];\n },\n\n // install Polymer instance a pi into prototype chain, as needed \n ensureBaseApi: function(prototype) {\n if (prototype.PolymerBase) {\n return prototype;\n }\n var extended = Object.create(prototype);\n // we need a unique copy of base ap i for each base prototype\n // therefore we 'extend' here instead of simply chaining\n api.publish(api.instance, extended);\n // TODO(sjmiles): s haring methods across prototype chains is\n // not supported by 'super' imp lementation which optimizes\n // by memoizing prototype relationships.\n // Probably we should have a version of 'extend' that is \n // share-awa re: it could study the text of each function,\n // look for usage of 'super ', and wrap those functions in\n // closures.\n // As of now, there is only one problematic method, so \n // we just patch it manually.\n // To avoid re-entrancy problems, the special super method\n // installed is called `mixinSuper` and the mixin method\n // must use this method instead of the default `super`.\n this.mixinMethod(extended, prototype, api.instanc e.mdv, 'bind');\n // return buffed-up prototype\n return extended;\n },\n\n mixinMethod: function(extended, prototype, api, name) {\n var $ super = function(args) {\n return prototype[name].apply(this, args);\n };\n extended[name] = function() {\n this.mixinSuper = $super;\n return api[name].apply(this, arguments);\n }\n },\n\n // ensur e prototype[name] inherits from a prototype.prototype[name]\n inheritObject: function(name, prototype, base) {\n // require an object\n var source = prototype[name] || {};\n // chain inherited properties onto a new object\ n prototype[name] = this.chainObject(source, base[name]);\n },\n\n // register 'prototype' to custom element 'name', store constructor \n register Prototype: function(name, extendee) { \n var info = {\n prototype: t his.prototype\n }\n // native element must be specified in extends\n var typeExtension = this.findTypeExtension(extendee);\n if (typeExtensi on) {\n info.extends = typeExtension;\n }\n // register the pro totype with HTMLElement for name lookup\n HTMLElement.register(name, this.p rototype);\n // register the custom type\n this.ctor = document.regist erElement(name, info);\n },\n\n findTypeExtension: function(name) {\n if (name && name.indexOf('-') < 0) {\n return name;\n } else {\n var p = this.findBasePrototype(name);\n if (p.element) {\n return this.findTypeExtension(p.element.extends);\n }\n }\n }\n\n };\n\n // memoize base prototypes\n var memoizedBases = {};\n\n // implemen tation of 'chainObject' depends on support for __proto__\n if (Object.__proto__ ) {\n prototype.chainObject = function(object, inherited) {\n if (object && inherited && object !== inherited) {\n object.__proto__ = inherited;\ n }\n return object;\n }\n } else {\n prototype.chainObject = f unction(object, inherited) {\n if (object && inherited && object !== inheri ted) {\n var chained = Object.create(inherited);\n object = extend (chained, object);\n }\n return object;\n }\n }\n\n // On platfor ms that do not support __proto__ (versions of IE), the prototype\n // chain of a custom element is simulated via installation of __proto__.\n // Although cust om elements manages this, we install it here so it's\n // available during desu garing.\n function ensurePrototypeTraversal(prototype) {\n if (!Object.__pro to__) {\n var ancestor = Object.getPrototypeOf(prototype);\n prototype .__proto__ = ancestor;\n if (isBase(ancestor)) {\n ancestor.__proto_ _ = Object.getPrototypeOf(ancestor);\n }\n }\n }\n\n // exports\n\n a pi.declaration.prototype = prototype;\n\n})(Polymer);\n",
91 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / *\n\n Elements are added to a registration queue so that they register in \n the proper order at the appropriate time. We do this for a few reasons:\n\n * to enable elements to load resources (like stylesheets) \n asynchronously . We need to do this until the platform provides an efficient\n alternative. One issue is that remote @import stylesheets are \n re-fetched whenever stamp ed into a shadowRoot.\n\n * to ensure elements loaded 'at the same time' (e.g . via some set of\n imports) are registered as a batch. This allows elements to be enured from\n upgrade ordering as long as they query the dom tree 1 tas k after\n upgrade (aka domReady). This is a performance tradeoff. On the one hand,\n elements that could register while imports are loading are prevented from \n doing so. On the other, grouping upgrades into a single task means le ss\n incremental work (for example style recalcs), Also, we can ensure the \ n document is in a known state at the single quantum of time when \n eleme nts upgrade.\n\n */\n var queue = {\n\n // tell the queue to wait for an el ement to be ready\n wait: function(element) {\n if (!element.__queue) {\ n element.__queue = {};\n elements.push(element);\n }\n }, \n\n // enqueue an element to the next spot in the queue.\n enqueue: funct ion(element, check, go) {\n var shouldAdd = element.__queue && !element.__q ueue.check;\n if (shouldAdd) {\n queueForElement(element).push(eleme nt);\n element.__queue.check = check;\n element.__queue.go = go;\n }\n return (this.indexOf(element) !== 0);\n },\n\n indexOf: fun ction(element) {\n var i = queueForElement(element).indexOf(element);\n if (i >= 0 && document.contains(element)) {\n i += (HTMLImports.useNati ve || HTMLImports.ready) ? \n importQueue.length : 1e9;\n }\n return i; \n },\n\n // tell the queue an element is ready to be register ed\n go: function(element) {\n var readied = this.remove(element);\n if (readied) {\n element.__queue.flushable = true;\n this.addToF lushQueue(readied);\n this.check();\n }\n },\n\n remove: funct ion(element) {\n var i = this.indexOf(element);\n if (i !== 0) {\n //console.warn('queue order wrong', i);\n return;\n }\n ret urn queueForElement(element).shift();\n },\n\n check: function() {\n // next\n var element = this.nextElement();\n if (element) {\n element.__queue.check.call(element);\n }\n if (this.canReady()) {\n this.ready();\n return true;\n }\n },\n\n nextElement: fu nction() {\n return nextQueued();\n },\n\n canReady: function() {\n return !this.waitToReady && this.isEmpty();\n },\n\n isEmpty: function () {\n for (var i=0, l=elements.length, e; (i<l) && \n (e=elements [i]); i++) {\n if (e.__queue && !e.__queue.flushable) {\n return ;\n }\n }\n return true;\n },\n\n addToFlushQueue: functi on(element) {\n flushQueue.push(element); \n },\n\n flush: function( ) {\n // prevent re-entrance\n if (this.flushing) {\n return;\n }\n if (flushQueue.length) {\n console.warn('flushing %s eleme nts', flushQueue.length);\n }\n this.flushing = true;\n var eleme nt;\n while (flushQueue.length) {\n element = flushQueue.shift();\n element.__queue.go.call(element);\n element.__queue = null;\n }\n this.flushing = false;\n },\n\n ready: function() {\n this. flush();\n // TODO(sorvell): As an optimization, turn off CE polyfill upgra ding\n // while registering. This way we avoid having to upgrade each docum ent\n // piecemeal per registration and can instead register all elements\n // and upgrade once in a batch. Without this optimization, upgrade time\n // degrades significantly when SD polyfill is used. This is mainly because\ n // querying the document tree for elements is slow under the SD polyfill. \n if (CustomElements.ready === false) {\n CustomElements.upgradeDoc umentTree(document);\n CustomElements.ready = true;\n }\n Platf orm.flush();\n requestAnimationFrame(this.flushReadyCallbacks);\n },\n\n addReadyCallback: function(callback) {\n if (callback) {\n ready Callbacks.push(callback);\n }\n },\n\n flushReadyCallbacks: function( ) {\n if (readyCallbacks) {\n var fn;\n while (readyCallbacks .length) {\n fn = readyCallbacks.shift();\n fn();\n }\n }\n },\n\n waitToReady: true\n\n };\n\n var elements = [];\n var flushQueue = [];\n var importQueue = [];\n var mainQueue = [];\n var readyCal lbacks = [];\n\n function queueForElement(element) {\n return document.conta ins(element) ? mainQueue : importQueue;\n }\n\n function nextQueued() {\n r eturn importQueue.length ? importQueue[0] : mainQueue[0];\n }\n\n var polymerR eadied = false; \n\n document.addEventListener('WebComponentsReady', function() {\n CustomElements.ready = false;\n });\n \n function whenPolymerReady(ca llback) {\n queue.waitToReady = true;\n CustomElements.ready = false;\n HTMLImports.whenImportsReady(function() {\n queue.addReadyCallback(callbac k);\n queue.waitToReady = false;\n queue.check();\n });\n }\n\n / / exports\n scope.elements = elements;\n scope.queue = queue;\n scope.whenRea dy = scope.whenPolymerReady = whenPolymerReady;\n})(Polymer);\n", 91 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / *\n\n Elements are added to a registration queue so that they register in \n the proper order at the appropriate time. We do this for a few reasons:\n\n * to enable elements to load resources (like stylesheets) \n asynchronously . We need to do this until the platform provides an efficient\n alternative. One issue is that remote @import stylesheets are \n re-fetched whenever stamp ed into a shadowRoot.\n\n * to ensure elements loaded 'at the same time' (e.g . via some set of\n imports) are registered as a batch. This allows elements to be enured from\n upgrade ordering as long as they query the dom tree 1 tas k after\n upgrade (aka domReady). This is a performance tradeoff. On the one hand,\n elements that could register while imports are loading are prevented from \n doing so. On the other, grouping upgrades into a single task means le ss\n incremental work (for example style recalcs), Also, we can ensure the \ n document is in a known state at the single quantum of time when \n eleme nts upgrade.\n\n */\n var queue = {\n\n // tell the queue to wait for an el ement to be ready\n wait: function(element) {\n if (!element.__queue) {\ n element.__queue = {};\n elements.push(element);\n }\n }, \n\n // enqueue an element to the next spot in the queue.\n enqueue: funct ion(element, check, go) {\n var shouldAdd = element.__queue && !element.__q ueue.check;\n if (shouldAdd) {\n queueForElement(element).push(eleme nt);\n element.__queue.check = check;\n element.__queue.go = go;\n }\n return (this.indexOf(element) !== 0);\n },\n\n indexOf: fun ction(element) {\n var i = queueForElement(element).indexOf(element);\n if (i >= 0 && document.contains(element)) {\n i += (HTMLImports.useNati ve || HTMLImports.ready) ? \n importQueue.length : 1e9;\n }\n return i; \n },\n\n // tell the queue an element is ready to be register ed\n go: function(element) {\n var readied = this.remove(element);\n if (readied) {\n element.__queue.flushable = true;\n this.addToF lushQueue(readied);\n this.check();\n }\n },\n\n remove: funct ion(element) {\n var i = this.indexOf(element);\n if (i !== 0) {\n //console.warn('queue order wrong', i);\n return;\n }\n ret urn queueForElement(element).shift();\n },\n\n check: function() {\n // next\n var element = this.nextElement();\n if (element) {\n element.__queue.check.call(element);\n }\n if (this.canReady()) {\n this.ready();\n return true;\n }\n },\n\n nextElement: fu nction() {\n return nextQueued();\n },\n\n canReady: function() {\n return !this.waitToReady && this.isEmpty();\n },\n\n isEmpty: function () {\n for (var i=0, l=elements.length, e; (i<l) && \n (e=elements [i]); i++) {\n if (e.__queue && !e.__queue.flushable) {\n return ;\n }\n }\n return true;\n },\n\n addToFlushQueue: functi on(element) {\n flushQueue.push(element); \n },\n\n flush: function( ) {\n // prevent re-entrance\n if (this.flushing) {\n return;\n }\n this.flushing = true;\n var element;\n while (flushQueu e.length) {\n element = flushQueue.shift();\n element.__queue.go.c all(element);\n element.__queue = null;\n }\n this.flushing = f alse;\n },\n\n ready: function() {\n this.flush();\n // TODO(sor vell): As an optimization, turn off CE polyfill upgrading\n // while regist ering. This way we avoid having to upgrade each document\n // piecemeal per registration and can instead register all elements\n // and upgrade once i n a batch. Without this optimization, upgrade time\n // degrades significan tly when SD polyfill is used. This is mainly because\n // querying the docu ment tree for elements is slow under the SD polyfill.\n if (CustomElements. ready === false) {\n CustomElements.upgradeDocumentTree(document);\n CustomElements.ready = true;\n }\n Platform.flush();\n request AnimationFrame(this.flushReadyCallbacks);\n },\n\n addReadyCallback: funct ion(callback) {\n if (callback) {\n readyCallbacks.push(callback);\n }\n },\n\n flushReadyCallbacks: function() {\n if (readyCallbac ks) {\n var fn;\n while (readyCallbacks.length) {\n fn = readyCallbacks.shift();\n fn();\n }\n }\n },\n\n wait ToReady: true\n\n };\n\n var elements = [];\n var flushQueue = [];\n var imp ortQueue = [];\n var mainQueue = [];\n var readyCallbacks = [];\n\n function queueForElement(element) {\n return document.contains(element) ? mainQueue : importQueue;\n }\n\n function nextQueued() {\n return importQueue.length ? importQueue[0] : mainQueue[0];\n }\n\n var polymerReadied = false; \n\n docum ent.addEventListener('WebComponentsReady', function() {\n CustomElements.read y = false;\n });\n \n function whenPolymerReady(callback) {\n queue.waitTo Ready = true;\n CustomElements.ready = false;\n HTMLImports.whenImportsRea dy(function() {\n queue.addReadyCallback(callback);\n queue.waitToRead y = false;\n queue.check();\n });\n }\n\n // exports\n scope.elements = elements;\n scope.queue = queue;\n scope.whenReady = scope.whenPolymerReady = whenPolymerReady;\n})(Polymer);\n",
92 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v ar whenPolymerReady = scope.whenPolymerReady;\n\n function importElements(eleme ntOrFragment, callback) {\n if (elementOrFragment) {\n document.head.app endChild(elementOrFragment);\n whenPolymerReady(callback);\n } else if ( callback) {\n callback();\n }\n }\n\n function importUrls(urls, callba ck) {\n if (urls && urls.length) {\n var frag = document.createDocumen tFragment();\n for (var i=0, l=urls.length, url, link; (i<l) && (url=urls [i]); i++) {\n link = document.createElement('link');\n link.r el = 'import';\n link.href = url;\n frag.appendChild(link);\n }\n importElements(frag, callback);\n } else if (callback) {\n callback();\n }\n }\n\n // exports\n scope.import = importUrls;\n sc ope.importElements = importElements;\n\n})(Polymer);\n", 92 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n v ar whenPolymerReady = scope.whenPolymerReady;\n\n function importElements(eleme ntOrFragment, callback) {\n if (elementOrFragment) {\n document.head.app endChild(elementOrFragment);\n whenPolymerReady(callback);\n } else if ( callback) {\n callback();\n }\n }\n\n function importUrls(urls, callba ck) {\n if (urls && urls.length) {\n var frag = document.createDocumen tFragment();\n for (var i=0, l=urls.length, url, link; (i<l) && (url=urls [i]); i++) {\n link = document.createElement('link');\n link.r el = 'import';\n link.href = url;\n frag.appendChild(link);\n }\n importElements(frag, callback);\n } else if (callback) {\n callback();\n }\n }\n\n // exports\n scope.import = importUrls;\n sc ope.importElements = importElements;\n\n})(Polymer);\n",
93 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var extend = scope.extend;\n var api = scope.api;\n var queue = scope.queue;\n var whenPolymerReady = scope.whenPolymerReady;\n var getRegist eredPrototype = scope.getRegisteredPrototype;\n var waitingForPrototype = scope .waitingForPrototype;\n\n // declarative implementation: <polymer-element>\n\n var prototype = extend(Object.create(HTMLElement.prototype), {\n\n createdCa llback: function() {\n if (this.getAttribute('name')) {\n this.init( );\n }\n },\n\n init: function() {\n // fetch declared values\n this.name = this.getAttribute('name');\n this.extends = this.getAttrib ute('extends');\n queue.wait(this);\n // initiate any async resource f etches\n this.loadResources();\n // register when all constraints are met\n this.registerWhenReady();\n },\n\n // TODO(sorvell): we current ly queue in the order the prototypes are \n // registered, but we should queu e in the order that polymer-elements\n // are registered. We are currently bl ocked from doing this based on \n // crbug.com/395686.\n registerWhenReady : function() {\n if (this.registered\n || this.waitingForPrototype(thi s.name)\n || this.waitingForQueue()\n || this.waitingForResources()) {\n return;\n }\n queue.go(this);\n },\n\n _register: function() {\n //console.log('registering', this.name);\n // warn if e xtending from a custom element not registered via Polymer\n if (isCustomTag (this.extends) && !isRegistered(this.extends)) {\n console.warn('%s is at tempting to extend %s, an unregistered element ' +\n 'or one that was not registered with Polymer.', this.name,\n this.extends);\n }\ n this.register(this.name, this.extends);\n this.registered = true;\n },\n\n waitingForPrototype: function(name) {\n if (!getRegisteredProt otype(name)) {\n // then wait for a prototype\n waitingForPrototyp e(name, this);\n // emulate script if user is not supplying one\n this.handleNoScript(name);\n // prototype not ready yet\n return t rue;\n }\n },\n\n handleNoScript: function(name) {\n // if expli citly marked as 'noscript'\n if (this.hasAttribute('noscript') && !this.nos cript) {\n this.noscript = true;\n // imperative element registrat ion\n Polymer(name);\n }\n },\n\n waitingForResources: functio n() {\n return this._needsResources;\n },\n\n // NOTE: Elements must be queued in proper order for inheritance/composition\n // dependency resolut ion. Previously this was enforced for inheritance,\n // and by rule for compo sition. It's now entirely by rule.\n waitingForQueue: function() {\n ret urn queue.enqueue(this, this.registerWhenReady, this._register);\n },\n\n loadResources: function() {\n this._needsResources = true;\n this.load Styles(function() {\n this._needsResources = false;\n this.registe rWhenReady();\n }.bind(this));\n }\n\n });\n\n // semi-pluggable APIs \n\n // TODO(sjmiles): should be fully pluggable (aka decoupled, currently\n / / the various plugins are allowed to depend on each other directly)\n api.publi sh(api.declaration, prototype);\n\n // utility and bookkeeping\n\n function is Registered(name) {\n return Boolean(HTMLElement.getPrototypeForTag(name));\n }\n\n function isCustomTag(name) {\n return (name && name.indexOf('-') >= 0 );\n }\n\n // boot tasks\n\n whenPolymerReady(function() {\n document.body .removeAttribute('unresolved');\n document.dispatchEvent(\n new CustomEv ent('polymer-ready', {bubbles: true})\n );\n });\n\n // register polymer-el ement with document\n\n document.registerElement('polymer-element', {prototype: prototype});\n\n})(Polymer);\n", 93 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n / / imports\n\n var extend = scope.extend;\n var api = scope.api;\n var queue = scope.queue;\n var whenPolymerReady = scope.whenPolymerReady;\n var getRegist eredPrototype = scope.getRegisteredPrototype;\n var waitingForPrototype = scope .waitingForPrototype;\n\n // declarative implementation: <polymer-element>\n\n var prototype = extend(Object.create(HTMLElement.prototype), {\n\n createdCa llback: function() {\n if (this.getAttribute('name')) {\n this.init( );\n }\n },\n\n init: function() {\n // fetch declared values\n this.name = this.getAttribute('name');\n this.extends = this.getAttrib ute('extends');\n queue.wait(this);\n // initiate any async resource f etches\n this.loadResources();\n // register when all constraints are met\n this.registerWhenReady();\n },\n\n // TODO(sorvell): we current ly queue in the order the prototypes are \n // registered, but we should queu e in the order that polymer-elements\n // are registered. We are currently bl ocked from doing this based on \n // crbug.com/395686.\n registerWhenReady : function() {\n if (this.registered\n || this.waitingForPrototype(thi s.name)\n || this.waitingForQueue()\n || this.waitingForResources()) {\n return;\n }\n queue.go(this);\n },\n\n _register: function() {\n //console.log('registering', this.name);\n // warn if e xtending from a custom element not registered via Polymer\n if (isCustomTag (this.extends) && !isRegistered(this.extends)) {\n console.warn('%s is at tempting to extend %s, an unregistered element ' +\n 'or one that was not registered with Polymer.', this.name,\n this.extends);\n }\ n this.register(this.name, this.extends);\n this.registered = true;\n },\n\n waitingForPrototype: function(name) {\n if (!getRegisteredProt otype(name)) {\n // then wait for a prototype\n waitingForPrototyp e(name, this);\n // emulate script if user is not supplying one\n this.handleNoScript(name);\n // prototype not ready yet\n return t rue;\n }\n },\n\n handleNoScript: function(name) {\n // if expli citly marked as 'noscript'\n if (this.hasAttribute('noscript') && !this.nos cript) {\n this.noscript = true;\n // imperative element registrat ion\n Polymer(name);\n }\n },\n\n waitingForResources: functio n() {\n return this._needsResources;\n },\n\n // NOTE: Elements must be queued in proper order for inheritance/composition\n // dependency resolut ion. Previously this was enforced for inheritance,\n // and by rule for compo sition. It's now entirely by rule.\n waitingForQueue: function() {\n ret urn queue.enqueue(this, this.registerWhenReady, this._register);\n },\n\n loadResources: function() {\n this._needsResources = true;\n this.load Styles(function() {\n this._needsResources = false;\n this.registe rWhenReady();\n }.bind(this));\n }\n\n });\n\n // semi-pluggable APIs \n\n // TODO(sjmiles): should be fully pluggable (aka decoupled, currently\n / / the various plugins are allowed to depend on each other directly)\n api.publi sh(api.declaration, prototype);\n\n // utility and bookkeeping\n\n function is Registered(name) {\n return Boolean(HTMLElement.getPrototypeForTag(name));\n }\n\n function isCustomTag(name) {\n return (name && name.indexOf('-') >= 0 );\n }\n\n // boot tasks\n\n whenPolymerReady(function() {\n document.body .removeAttribute('unresolved');\n document.dispatchEvent(\n new CustomEv ent('polymer-ready', {bubbles: true})\n );\n });\n\n // register polymer-el ement with document\n\n document.registerElement('polymer-element', {prototype: prototype});\n\n})(Polymer);\n",
94 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * The `auto-binding ` element extends the template element. It provides a quick \n * and easy way to do data binding without the need to setup a model. \n * The `auto-binding` elem ent itself serves as the model and controller for the \n * elements it contains. Both data and event handlers can be bound. \n *\n * The `auto-binding` element acts just like a template that is bound to \n * a model. It stamps its content i n the dom adjacent to itself. When the \n * content is stamped, the `template-bo und` event is fired.\n *\n * Example:\n *\n * <template is=\"auto-binding\"> \n * <div>Say something: <input value=\"{{value}}\"></div>\n * <div> You said: {{value}}</div>\n * <button on-tap=\"{{buttonTap}}\">Tap me!</bu tton>\n * </template>\n * <script>\n * var template = document.que rySelector('template');\n * template.value = 'something';\n * templa te.buttonTap = function() {\n * console.log('tap!');\n * };\n * </script>\n *\n * @module Polymer\n * @status stable\n*/\n\n(function() {\n\n var element = document.createElement('polymer-element');\n element.setAttribut e('name', 'auto-binding');\n element.setAttribute('extends', 'template');\n el ement.init();\n\n Polymer('auto-binding', {\n\n createdCallback: function() {\n this.syntax = this.bindingDelegate = this.makeSyntax();\n // delay stamping until polymer-ready so that auto-binding is not\n // required to load last.\n Polymer.whenPolymerReady(function() {\n this.model = th is;\n this.setAttribute('bind', '');\n // we don't bother with an explicit signal here, we could ust a MO\n // if necessary\n this.a sync(function() {\n // note: this will marshall *all* the elements in t he parentNode\n // rather than just stamped ones. We'd need to use crea teInstance\n // to fix this or something else fancier.\n this. marshalNodeReferences(this.parentNode);\n // template stamping is async hronous so stamping isn't complete\n // by polymer-ready; fire an event so users can use stamped elements\n this.fire('template-bound');\n });\n }.bind(this));\n },\n\n makeSyntax: function() {\n var events = Object.create(Polymer.api.declaration.events);\n var self = this; \n events.findController = function() { return self.model; };\n\n var syntax = new PolymerExpressions();\n var prepareBinding = syntax.prepareBin ding; \n syntax.prepareBinding = function(pathString, name, node) {\n return events.prepareEventBinding(pathString, name, node) ||\n prepareBinding.call(syntax, pathString, name, node);\n };\n return syn tax;\n }\n\n });\n\n})();\n" 94 "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \n * This code may only be used under the BSD style license found at http://poly mer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:/ /polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * The `auto-binding ` element extends the template element. It provides a quick \n * and easy way to do data binding without the need to setup a model. \n * The `auto-binding` elem ent itself serves as the model and controller for the \n * elements it contains. Both data and event handlers can be bound. \n *\n * The `auto-binding` element acts just like a template that is bound to \n * a model. It stamps its content i n the dom adjacent to itself. When the \n * content is stamped, the `template-bo und` event is fired.\n *\n * Example:\n *\n * <template is=\"auto-binding\"> \n * <div>Say something: <input value=\"{{value}}\"></div>\n * <div> You said: {{value}}</div>\n * <button on-tap=\"{{buttonTap}}\">Tap me!</bu tton>\n * </template>\n * <script>\n * var template = document.que rySelector('template');\n * template.value = 'something';\n * templa te.buttonTap = function() {\n * console.log('tap!');\n * };\n * </script>\n *\n * @module Polymer\n * @status stable\n*/\n\n(function() {\n\n var element = document.createElement('polymer-element');\n element.setAttribut e('name', 'auto-binding');\n element.setAttribute('extends', 'template');\n el ement.init();\n\n Polymer('auto-binding', {\n\n createdCallback: function() {\n this.syntax = this.bindingDelegate = this.makeSyntax();\n // delay stamping until polymer-ready so that auto-binding is not\n // required to load last.\n Polymer.whenPolymerReady(function() {\n this.model = th is;\n this.setAttribute('bind', '');\n // we don't bother with an explicit signal here, we could ust a MO\n // if necessary\n this.a sync(function() {\n // note: this will marshall *all* the elements in t he parentNode\n // rather than just stamped ones. We'd need to use crea teInstance\n // to fix this or something else fancier.\n this. marshalNodeReferences(this.parentNode);\n // template stamping is async hronous so stamping isn't complete\n // by polymer-ready; fire an event so users can use stamped elements\n this.fire('template-bound');\n });\n }.bind(this));\n },\n\n makeSyntax: function() {\n var events = Object.create(Polymer.api.declaration.events);\n var self = this; \n events.findController = function() { return self.model; };\n\n var syntax = new PolymerExpressions();\n var prepareBinding = syntax.prepareBin ding; \n syntax.prepareBinding = function(pathString, name, node) {\n return events.prepareEventBinding(pathString, name, node) ||\n prepareBinding.call(syntax, pathString, name, node);\n };\n return syn tax;\n }\n\n });\n\n})();\n"
95 ] 95 ]
96 } 96 }
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