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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DOMMatrixReadOnly_h | 5 #ifndef DOMMatrixReadOnly_h |
6 #define DOMMatrixReadOnly_h | 6 #define DOMMatrixReadOnly_h |
7 | 7 |
8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
9 #include "platform/heap/Handle.h" | 9 #include "platform/heap/Handle.h" |
10 #include "platform/transforms/TransformationMatrix.h" | 10 #include "platform/transforms/TransformationMatrix.h" |
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48 DOMMatrix* translate(double tx, double ty, double tz = 0); | 48 DOMMatrix* translate(double tx, double ty, double tz = 0); |
49 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); | 49 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); |
50 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0
); | 50 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0
); |
51 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1, | 51 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1, |
52 double ox = 0, double oy = 0, double oz = 0); | 52 double ox = 0, double oy = 0, double oz = 0); |
53 DOMMatrix* rotate(double angle, double ox = 0, double oy = 0); | 53 DOMMatrix* rotate(double angle, double ox = 0, double oy = 0); |
54 DOMMatrix* rotateFromVector(double x, double y); | 54 DOMMatrix* rotateFromVector(double x, double y); |
55 DOMMatrix* rotateAxisAngle(double x, double y, double z, double angle); | 55 DOMMatrix* rotateAxisAngle(double x, double y, double z, double angle); |
56 DOMMatrix* skewX(double sx); | 56 DOMMatrix* skewX(double sx); |
57 DOMMatrix* skewY(double sy); | 57 DOMMatrix* skewY(double sy); |
| 58 DOMMatrix* flipX(); |
| 59 DOMMatrix* flipY(); |
58 | 60 |
59 PassRefPtr<Float32Array> toFloat32Array() const; | 61 PassRefPtr<Float32Array> toFloat32Array() const; |
60 PassRefPtr<Float64Array> toFloat64Array() const; | 62 PassRefPtr<Float64Array> toFloat64Array() const; |
61 | 63 |
62 const TransformationMatrix& matrix() const { return m_matrix; } | 64 const TransformationMatrix& matrix() const { return m_matrix; } |
63 | 65 |
64 void trace(Visitor*) { } | 66 void trace(Visitor*) { } |
65 | 67 |
66 protected: | 68 protected: |
67 TransformationMatrix m_matrix; | 69 TransformationMatrix m_matrix; |
68 bool m_is2D; | 70 bool m_is2D; |
69 }; | 71 }; |
70 | 72 |
71 } // namespace blink | 73 } // namespace blink |
72 | 74 |
73 #endif | 75 #endif |
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