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1 /* | 1 /* |
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. | 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> | 3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> |
4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. | 4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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36 #include "core/dom/ExceptionCode.h" | 36 #include "core/dom/ExceptionCode.h" |
37 #include "core/frame/LocalFrame.h" | 37 #include "core/frame/LocalFrame.h" |
38 #include "core/frame/Settings.h" | 38 #include "core/frame/Settings.h" |
39 #include "core/html/ImageData.h" | 39 #include "core/html/ImageData.h" |
40 #include "core/html/canvas/Canvas2DContextAttributes.h" | 40 #include "core/html/canvas/Canvas2DContextAttributes.h" |
41 #include "core/html/canvas/CanvasRenderingContext2D.h" | 41 #include "core/html/canvas/CanvasRenderingContext2D.h" |
42 #include "core/html/canvas/WebGLContextAttributes.h" | 42 #include "core/html/canvas/WebGLContextAttributes.h" |
43 #include "core/html/canvas/WebGLContextEvent.h" | 43 #include "core/html/canvas/WebGLContextEvent.h" |
44 #include "core/html/canvas/WebGLRenderingContext.h" | 44 #include "core/html/canvas/WebGLRenderingContext.h" |
45 #include "core/rendering/RenderHTMLCanvas.h" | 45 #include "core/rendering/RenderHTMLCanvas.h" |
| 46 #include "core/rendering/RenderLayer.h" |
46 #include "platform/MIMETypeRegistry.h" | 47 #include "platform/MIMETypeRegistry.h" |
47 #include "platform/RuntimeEnabledFeatures.h" | 48 #include "platform/RuntimeEnabledFeatures.h" |
48 #include "platform/graphics/Canvas2DImageBufferSurface.h" | 49 #include "platform/graphics/Canvas2DImageBufferSurface.h" |
49 #include "platform/graphics/GraphicsContextStateSaver.h" | 50 #include "platform/graphics/GraphicsContextStateSaver.h" |
50 #include "platform/graphics/ImageBuffer.h" | 51 #include "platform/graphics/ImageBuffer.h" |
51 #include "platform/graphics/RecordingImageBufferSurface.h" | 52 #include "platform/graphics/RecordingImageBufferSurface.h" |
52 #include "platform/graphics/UnacceleratedImageBufferSurface.h" | 53 #include "platform/graphics/UnacceleratedImageBufferSurface.h" |
53 #include "platform/graphics/gpu/WebGLImageBufferSurface.h" | 54 #include "platform/graphics/gpu/WebGLImageBufferSurface.h" |
54 #include "platform/transforms/AffineTransform.h" | 55 #include "platform/transforms/AffineTransform.h" |
55 #include "public/platform/Platform.h" | 56 #include "public/platform/Platform.h" |
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205 { | 206 { |
206 if (m_dirtyRect.isEmpty()) | 207 if (m_dirtyRect.isEmpty()) |
207 return; | 208 return; |
208 | 209 |
209 // Propagate the m_dirtyRect accumulated so far to the compositor | 210 // Propagate the m_dirtyRect accumulated so far to the compositor |
210 // before restarting with a blank dirty rect. | 211 // before restarting with a blank dirty rect. |
211 FloatRect srcRect(0, 0, size().width(), size().height()); | 212 FloatRect srcRect(0, 0, size().width(), size().height()); |
212 m_dirtyRect.intersect(srcRect); | 213 m_dirtyRect.intersect(srcRect); |
213 if (RenderBox* ro = renderBox()) { | 214 if (RenderBox* ro = renderBox()) { |
214 FloatRect mappedDirtyRect = mapRect(m_dirtyRect, srcRect, ro->contentBox
Rect()); | 215 FloatRect mappedDirtyRect = mapRect(m_dirtyRect, srcRect, ro->contentBox
Rect()); |
| 216 // For querying RenderLayer::compositingState() |
| 217 // FIXME: is this invalidation using the correct compositing state? |
| 218 DisableCompositingQueryAsserts disabler; |
215 ro->invalidatePaintRectangle(enclosingIntRect(mappedDirtyRect)); | 219 ro->invalidatePaintRectangle(enclosingIntRect(mappedDirtyRect)); |
216 } | 220 } |
217 notifyObserversCanvasChanged(m_dirtyRect); | 221 notifyObserversCanvasChanged(m_dirtyRect); |
218 blink::Platform::current()->currentThread()->removeTaskObserver(this); | 222 blink::Platform::current()->currentThread()->removeTaskObserver(this); |
219 m_dirtyRect = FloatRect(); | 223 m_dirtyRect = FloatRect(); |
220 } | 224 } |
221 | 225 |
222 void HTMLCanvasElement::resetDirtyRect() | 226 void HTMLCanvasElement::resetDirtyRect() |
223 { | 227 { |
224 if (m_dirtyRect.isEmpty()) | 228 if (m_dirtyRect.isEmpty()) |
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737 { | 741 { |
738 return !originClean(); | 742 return !originClean(); |
739 } | 743 } |
740 | 744 |
741 FloatSize HTMLCanvasElement::sourceSize() const | 745 FloatSize HTMLCanvasElement::sourceSize() const |
742 { | 746 { |
743 return FloatSize(width(), height()); | 747 return FloatSize(width(), height()); |
744 } | 748 } |
745 | 749 |
746 } | 750 } |
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