| Index: src/gpu/gl/GrGLCaps.cpp
|
| ===================================================================
|
| --- src/gpu/gl/GrGLCaps.cpp (revision 12000)
|
| +++ src/gpu/gl/GrGLCaps.cpp (working copy)
|
| @@ -306,16 +306,7 @@
|
| ctxInfo.hasExtension("GL_NV_path_rendering");
|
|
|
| fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType;
|
| -
|
| -#if 0
|
| - // This has to be temporarily disabled. On Android it causes the texture
|
| - // usage to become front loaded and the OS kills the process. It can
|
| - // be re-enabled once the more dynamic (ref-driven) cache clearing
|
| - // system is in place.
|
| fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor();
|
| -#else
|
| - fReuseScratchTextures = true;
|
| -#endif
|
|
|
| // Enable supported shader-related caps
|
| if (kDesktop_GrGLBinding == binding) {
|
|
|