Index: src/gpu/gl/GrGLCaps.cpp |
=================================================================== |
--- src/gpu/gl/GrGLCaps.cpp (revision 12000) |
+++ src/gpu/gl/GrGLCaps.cpp (working copy) |
@@ -306,16 +306,7 @@ |
ctxInfo.hasExtension("GL_NV_path_rendering"); |
fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType; |
- |
-#if 0 |
- // This has to be temporarily disabled. On Android it causes the texture |
- // usage to become front loaded and the OS kills the process. It can |
- // be re-enabled once the more dynamic (ref-driven) cache clearing |
- // system is in place. |
fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); |
-#else |
- fReuseScratchTextures = true; |
-#endif |
// Enable supported shader-related caps |
if (kDesktop_GrGLBinding == binding) { |