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Unified Diff: src/gpu/gl/GrGLCaps.cpp

Issue 50643003: No longer use scratch textures on ARM devices (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 2 months ago
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Index: src/gpu/gl/GrGLCaps.cpp
===================================================================
--- src/gpu/gl/GrGLCaps.cpp (revision 12000)
+++ src/gpu/gl/GrGLCaps.cpp (working copy)
@@ -306,16 +306,7 @@
ctxInfo.hasExtension("GL_NV_path_rendering");
fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType;
-
-#if 0
- // This has to be temporarily disabled. On Android it causes the texture
- // usage to become front loaded and the OS kills the process. It can
- // be re-enabled once the more dynamic (ref-driven) cache clearing
- // system is in place.
fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor();
-#else
- fReuseScratchTextures = true;
-#endif
// Enable supported shader-related caps
if (kDesktop_GrGLBinding == binding) {
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