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Side by Side Diff: src/compiler/ia32/instruction-codes-ia32.h

Issue 505713002: [turbofan] Add backend support for signed loads. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Fix x64. Created 6 years, 4 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ 5 #ifndef V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_
6 #define V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ 6 #define V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_
7 7
8 namespace v8 { 8 namespace v8 {
9 namespace internal { 9 namespace internal {
10 namespace compiler { 10 namespace compiler {
(...skipping 25 matching lines...) Expand all
36 V(SSEFloat64Cmp) \ 36 V(SSEFloat64Cmp) \
37 V(SSEFloat64Add) \ 37 V(SSEFloat64Add) \
38 V(SSEFloat64Sub) \ 38 V(SSEFloat64Sub) \
39 V(SSEFloat64Mul) \ 39 V(SSEFloat64Mul) \
40 V(SSEFloat64Div) \ 40 V(SSEFloat64Div) \
41 V(SSEFloat64Mod) \ 41 V(SSEFloat64Mod) \
42 V(SSEFloat64ToInt32) \ 42 V(SSEFloat64ToInt32) \
43 V(SSEFloat64ToUint32) \ 43 V(SSEFloat64ToUint32) \
44 V(SSEInt32ToFloat64) \ 44 V(SSEInt32ToFloat64) \
45 V(SSEUint32ToFloat64) \ 45 V(SSEUint32ToFloat64) \
46 V(SSELoad) \ 46 V(IA32Movsxbl) \
47 V(SSEStore) \ 47 V(IA32Movzxbl) \
48 V(IA32LoadWord8) \ 48 V(IA32Movb) \
49 V(IA32StoreWord8) \ 49 V(IA32Movsxwl) \
50 V(IA32StoreWord8I) \ 50 V(IA32Movzxwl) \
51 V(IA32LoadWord16) \ 51 V(IA32Movw) \
52 V(IA32StoreWord16) \ 52 V(IA32Movl) \
53 V(IA32StoreWord16I) \ 53 V(IA32Movsd) \
54 V(IA32LoadWord32) \
55 V(IA32StoreWord32) \
56 V(IA32StoreWord32I) \
57 V(IA32StoreWriteBarrier) 54 V(IA32StoreWriteBarrier)
58 55
59 56
60 // Addressing modes represent the "shape" of inputs to an instruction. 57 // Addressing modes represent the "shape" of inputs to an instruction.
61 // Many instructions support multiple addressing modes. Addressing modes 58 // Many instructions support multiple addressing modes. Addressing modes
62 // are encoded into the InstructionCode of the instruction and tell the 59 // are encoded into the InstructionCode of the instruction and tell the
63 // code generator after register allocation which assembler method to call. 60 // code generator after register allocation which assembler method to call.
64 // 61 //
65 // We use the following local notation for addressing modes: 62 // We use the following local notation for addressing modes:
66 // 63 //
(...skipping 13 matching lines...) Expand all
80 V(MR1I) /* [%r0 + %r1 * 1 + K] */ \ 77 V(MR1I) /* [%r0 + %r1 * 1 + K] */ \
81 V(MR2I) /* [%r0 + %r1 * 2 + K] */ \ 78 V(MR2I) /* [%r0 + %r1 * 2 + K] */ \
82 V(MR4I) /* [%r0 + %r1 * 4 + K] */ \ 79 V(MR4I) /* [%r0 + %r1 * 4 + K] */ \
83 V(MR8I) /* [%r0 + %r1 * 8 + K] */ 80 V(MR8I) /* [%r0 + %r1 * 8 + K] */
84 81
85 } // namespace compiler 82 } // namespace compiler
86 } // namespace internal 83 } // namespace internal
87 } // namespace v8 84 } // namespace v8
88 85
89 #endif // V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ 86 #endif // V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_
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