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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef COMPONENTS_PROXIMITY_AUTH_PROXIMITY_AUTH_SYSTEM_H | |
| 6 #define COMPONENTS_PROXIMITY_AUTH_PROXIMITY_AUTH_SYSTEM_H | |
| 7 | |
| 8 #include "base/macros.h" | |
| 9 #include "components/proximity_auth/remote_device.h" | |
| 10 | |
| 11 namespace proximity_auth { | |
| 12 | |
| 13 // This is the main entry point to start Proximity Auth, the underlying system | |
| 14 // for the Easy Unlock and Easy Sign-in features. Given a list of registered | |
| 15 // remote devices (ie. phones), this object will handle the connection, | |
|
Ilya Sherman
2014/08/27 03:18:33
nit: "ie." -> "i.e."
Tim Song
2014/08/27 19:40:05
Done.
| |
| 16 // authentication, and protocol for all the devices. | |
| 17 class ProximityAuthSystem { | |
| 18 public: | |
| 19 ProximityAuthSystem(const RemoteDeviceList& remote_devices); | |
| 20 virtual ~ProximityAuthSystem(); | |
| 21 | |
| 22 const RemoteDeviceList& GetRemoteDevices(); | |
| 23 | |
| 24 private: | |
| 25 RemoteDeviceList remote_devices_; | |
| 26 | |
| 27 DISALLOW_COPY_AND_ASSIGN(ProximityAuthSystem); | |
| 28 }; | |
| 29 | |
| 30 } // namespace proximity_auth | |
| 31 | |
| 32 #endif // COMPONENTS_PROXIMITY_AUTH_PROXIMITY_AUTH_SYSTEM_H | |
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